Melee: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
m (→‎Terminology: wording, standardising terms (Combo count))
(→‎Terminology: Put hatnote to distinguish from the support gem.)
Line 35: Line 35:
==Terminology==
==Terminology==
===Combo===
===Combo===
{{About|the keyword|the support gem|Combo Finisher|section=yes}}
'''Combo''' is a counter that tracks the number of melee [[hits]] done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, {{il|Tempest Bell}} can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the {{il|Combo Finisher}} support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.
'''Combo''' is a counter that tracks the number of melee [[hits]] done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, {{il|Tempest Bell}} can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the {{il|Combo Finisher}} support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.



Revision as of 02:08, 27 January 2025

Melee
Tooltip
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.

Melee generally refers to one of two things:

  • A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
  • A gem tag denoting skills that use the aforementioned melee playstyle

Melee weapon types

Weapon class H Martial Dual Wield Off-hand Strength Dexterity Intelligence
Maces 1/2 Yes Yes Mace, Shield/Foci, Sceptre 100% 0% 0%
Axes 1/2 Yes Yes Axe, Shield/Foci, Sceptre 75% 25% 0%
Flails 1 Yes No Shield/Foci, Sceptre 75% 0% 25%
Swords 1/2 Yes Yes Sword, Shield/Foci, Sceptre 50% 50% 0%
Spears 1 Yes No Shield/Foci, Sceptre 25% 75% 0%
Claws 1 Yes Yes Claw only 0% 100% 0%
Quarterstaves 2 Yes No 0% 75% 25%
Daggers 1 Yes Yes Dagger, Shield/Foci, Sceptre 0% 50% 50%

Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.

Terminology

Combo

This page is about the keyword. For the support gem, see Combo Finisher.

Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the Module Error: No results found for item using search term "item_name = Combo Finisher" support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.