Melee: Difference between revisions
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==Terminology== | ==Terminology== | ||
===Combo=== | ===Combo=== | ||
'''Combo''' is a counter | '''Combo''' is a counter that tracks the number of melee [[hits]] done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, {{il|Tempest Bell}} can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the {{il|Combo Finisher}} support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5. | ||
Revision as of 16:26, 20 January 2025
Any Projectiles these attacks create do not count as Melee damage.
Melee generally refers to one of two things:
- A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
- A gem tag denoting skills that use the aforementioned melee playstyle
Melee weapon types
Weapon class | H | Martial | Dual Wield | Off-hand | Strength | Dexterity | Intelligence |
---|---|---|---|---|---|---|---|
Maces | 1/2 | ![]() |
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Mace, Shield/Foci, Sceptre | 100% | 0% | 0% |
Axes | 1/2 | ![]() |
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Axe, Shield/Foci, Sceptre | 75% | 25% | 0% |
Flails | 1 | ![]() |
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Shield/Foci, Sceptre | 75% | 0% | 25% |
Swords | 1/2 | ![]() |
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Sword, Shield/Foci, Sceptre | 50% | 50% | 0% |
Spears | 1 | ![]() |
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Shield/Foci, Sceptre | 25% | 75% | 0% |
Claws | 1 | ![]() |
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Claw only | 0% | 100% | 0% |
Quarterstaves | 2 | ![]() |
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— | 0% | 75% | 25% |
Daggers | 1 | ![]() |
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Dagger, Shield/Foci, Sceptre | 0% | 50% | 50% |
Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.
Terminology
Combo
Combo is a counter that tracks the number of melee hits done by the character in the last 8 seconds. Some skills can only be activated by achieving a certain combo count (for example, Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the Module Error: No results found for item using search term "item_name = Combo Finisher" support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.