Melee: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
m (sister)
(Updated definition, formatting, and added list of weapon types)
Line 3: Line 3:
| description            = Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.<br><br>Any Projectiles these attacks create do not count as Melee damage.
| description            = Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.<br><br>Any Projectiles these attacks create do not count as Melee damage.
}}
}}
'''Melee''' refers to a [[skill]] or [[attack]], that is normally performed with a [[martial weapon]], where your [[character]] must be a very short distance from the target [[enemy]]. The damage of a melee skill is almost always dependent on your equipped weapon.
'''Melee''' generally refers to one of two things:
* A playstyle defined by a set of [[skill]]s (usually [[attack]]s) performed while either unarmed (meaning to have no weapon equipped), or with a [[martial weapon]], where your [[character]] either performs an attack at a target within your [[strike]] distance, or performs a [[slam]] on the ground to hit all enemies within the slam's [[area of effect]].
* A gem tag denoting skills that use the aforementioned melee playstyle
{{Clear}}
 
__TOC__
==Melee weapon types==
{| class="wikitable sortable"
! Weapon class !! H !! Martial !! Dual Wield !! Off-hand !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]]
|-
| [[Mace]]s || 1/2 || {{yes}} || {{yes}} || Mace, Shield/Foci, Sceptre || 100% || 0% || 0%
|-
| [[Axe]]s || 1/2 || {{yes}} || {{yes}} || Axe, Shield/Foci, Sceptre || 75% || 25% || 0%
|-
| [[Flail]]s || 1 || {{yes}} || {{no}} || Shield/Foci, Sceptre || 75% || 0% || 25%
|-
| [[Sword]]s || 1/2 || {{yes}} || {{yes}} || Sword, Shield/Foci, Sceptre || 50% || 50% || 0%
|-
| [[Spear]]s || 1 || {{yes}} || {{no}} || Shield/Foci, Sceptre || 25% || 75% || 0%
|-
| [[Claw]]s || 1 || {{yes}} || {{yes}} || Claw only || 0% || 100% || 0%
|-
| [[Quarterstaff|Quarterstaves]] || 2 || {{yes}} || {{no}} || {{n/a}} || 0% || 75% || 25%
|-
| [[Dagger]]s || 1 || {{yes}} || {{yes}} || Dagger, Shield/Foci, Sceptre || 0% || 50% || 50%
|-
|}
 
Melee skills are limited to specific [[Weapons#Martial weapons|martial weapons]], meaning that [[bows]], [[crossbows]], [[sceptres]], [[staves]], [[traps]], and [[wands]] cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, [[Ice Strike]] requires the use of a [[quarterstaff]].
 
==Terminology==
===Combo===
'''Combo''' is a counter that is that tracks the number of melee [[hits]] done by the character in the last 8 seconds. Some skills (example: {{il|Tempest Bell}}) can only be activated by achieving a certain combo number (for Tempest Bell, it can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the {{il|Combo Finisher}} support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.
 


{{Navbox Skills}}
{{Navbox Skills}}
{{sister|poewiki=Melee skill}}
[[Category:Combat mechanics]]
[[Category:Combat mechanics]]
[[Category:Gem tags]]
[[Category:Gem tags]]
{{sister|poewiki=Melee skill}}

Revision as of 15:14, 20 January 2025

Melee
Tooltip
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.

Melee generally refers to one of two things:

  • A playstyle defined by a set of skills (usually attacks) performed while either unarmed (meaning to have no weapon equipped), or with a martial weapon, where your character either performs an attack at a target within your strike distance, or performs a slam on the ground to hit all enemies within the slam's area of effect.
  • A gem tag denoting skills that use the aforementioned melee playstyle

Melee weapon types

Weapon class H Martial Dual Wield Off-hand Strength Dexterity Intelligence
Maces 1/2 Yes Yes Mace, Shield/Foci, Sceptre 100% 0% 0%
Axes 1/2 Yes Yes Axe, Shield/Foci, Sceptre 75% 25% 0%
Flails 1 Yes No Shield/Foci, Sceptre 75% 0% 25%
Swords 1/2 Yes Yes Sword, Shield/Foci, Sceptre 50% 50% 0%
Spears 1 Yes No Shield/Foci, Sceptre 25% 75% 0%
Claws 1 Yes Yes Claw only 0% 100% 0%
Quarterstaves 2 Yes No 0% 75% 25%
Daggers 1 Yes Yes Dagger, Shield/Foci, Sceptre 0% 50% 50%

Melee skills are limited to specific martial weapons, meaning that bows, crossbows, sceptres, staves, traps, and wands cannot be used for melee skills. Any specific melee skill will generally be limited to one weapon type- for example, Ice Strike requires the use of a quarterstaff.

Terminology

Combo

Combo is a counter that is that tracks the number of melee hits done by the character in the last 8 seconds. Some skills (example: Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
Tier: 3
Level: 1
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits

Impact
Attack Damage: (120–490)%
Impact radius is 1.8 metres

Shockwave
Attack Damage: (50–132)%
50% less Attack Speed
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds

Additional Effects From 1-20% Quality:
Bell is destroyed after (0-2) Hits
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
) can only be activated by achieving a certain combo number (for Tempest Bell, it can only be activated after achieving a combo count of 4). Some skills can be transformed into combo skills using the Module Error: No results found for item using search term "item_name = Combo Finisher" support gem, which causes the linked skill to deal 40% more damage, at the cost of requiring a combo count of 5.