Wisdom of the Maji: Difference between revisions
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{{Passive skill box|Wisdom of the Maji}} | {{Passive skill box|Wisdom of the Maji}} | ||
{{Keyword infobox|ShamanOnlyMods}} | |||
'''Wisdom of the Maji''' is a notable [[Ascendancy passive skill]] for the [[Shaman]] that causes [[rune]]s and [[idol]]s | '''Wisdom of the Maji''' is a notable [[Ascendancy passive skill]] for the [[Shaman]] that causes [[rune]]s and [[idol]]s in [[augment socket]]s on equipped items to provide an additional '''Bonded''' enchantment to the user. | ||
==Mechanics== | ==Mechanics== | ||
While this passive is allocated, equipped items with a rune or idol placed in their [[augment]] sockets grant additional [[enchantment]] bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. | While this passive is allocated, equipped items with a rune or idol placed in their [[augment]] sockets grant additional [[enchantment]] bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. Other types of augments do not have Bonded modifiers. | ||
==List of Bonded modifiers== | ==List of Bonded modifiers== | ||
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{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND augments.type_id = "Rune" | |||
AND items.tags HOLDS "rune_lesser" | AND items.tags HOLDS "rune_lesser" | ||
|large=1 | |large=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
| Line 27: | Line 21: | ||
{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND augments.type_id = "Rune" | |||
AND items.tags HOLDS "rune_normal" | AND items.tags HOLDS "rune_normal" | ||
|large=1 | |large=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
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{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND augments.type_id = "Rune" | |||
AND items.tags HOLDS "rune_greater" | AND items.tags HOLDS "rune_greater" | ||
|large=1 | |large=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
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{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND augments.type_id = "Rune" | |||
AND items.metadata_id LIKE "%RuneSpecial%" | AND items.metadata_id LIKE "%RuneSpecial%" | ||
AND items.is_drop_restricted = False | AND items.is_drop_restricted = False | ||
|large=1 | |large=1 | ||
|augment_limit=1 | |augment_limit=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
| Line 56: | Line 53: | ||
{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND augments.type_id = "Rune" | |||
AND items.metadata_id LIKE "%RuneSpecial%" | AND items.metadata_id LIKE "%RuneSpecial%" | ||
AND items.is_drop_restricted = True | AND items.is_drop_restricted = True | ||
|large=1 | |large=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
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{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND | AND augments.type_id = "Idol" | ||
AND items.required_level < 50 | |||
AND items.required_level < | |||
|large=1 | |large=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
| Line 77: | Line 74: | ||
{{Drop enabled base item table | {{Drop enabled base item table | ||
|where = items.class_id = "SoulCore" | |where = items.class_id = "SoulCore" | ||
AND augments. | AND augments.type_id = "Idol" | ||
AND items.required_level >= 50 | AND items.required_level >= 50 | ||
|large=1 | |large=1 | ||
|augment_limit=1 | |augment_limit=1 | ||
| | |augment_stats=1 | ||
| | |augment_stats_bonded=1 | ||
}} | }} | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Latest revision as of 09:02, 15 December 2025
Wisdom of the Maji
Ascendancy Notable Passive Skill
Gain the benefits of Bonded modifiers on Runes and Idols [1]
Wisdom of the Maji is a notable Ascendancy passive skill for the Shaman that causes runes and idols in augment sockets on equipped items to provide an additional Bonded enchantment to the user.
Mechanics
While this passive is allocated, equipped items with a rune or idol placed in their augment sockets grant additional enchantment bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. Other types of augments do not have Bonded modifiers.
List of Bonded modifiers
Lesser runes
| Item | Stats | Bonded stats |
|---|---|---|
| Lesser Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Dexterity | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Body Rune Wand or Staff: +25 to maximum Energy Shield Armour: +20 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2% of Physical Damage as Life Wand or Staff: +25 to maximum Energy Shield Armour: +20 to maximum Life | Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Desert Rune Wand or Staff: Gain 6% of Damage as Extra Fire Damage Armour: +10% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 4 to 6 Fire Damage Wand or Staff: Gain 6% of Damage as Extra Fire Damage Armour: +10% to Fire Resistance | Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Glacial Rune Wand or Staff: Gain 6% of Damage as Extra Cold Damage Armour: +10% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 3 to 5 Cold Damage Wand or Staff: Gain 6% of Damage as Extra Cold Damage Armour: +10% to Cold Resistance | Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Inspiration Rune Wand or Staff: 16% increased Mana Regeneration Rate Armour: 12% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 8 Mana per enemy killed Wand or Staff: 16% increased Mana Regeneration Rate Armour: 12% increased Mana Regeneration Rate | Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Iron Rune Wand or Staff: 20% increased Spell Damage Armour: 14% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 14% increased Physical Damage Wand or Staff: 20% increased Spell Damage Armour: 14% increased Armour, Evasion and Energy Shield | Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Mind Rune Wand or Staff: +30 to maximum Mana Armour: +15 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 1.5% of Physical Damage as Mana Wand or Staff: +30 to maximum Mana Armour: +15 to maximum Mana | Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Rebirth Rune Wand or Staff: 12% increased Energy Shield Recharge Rate Armour: Regenerate 0.25% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 10 Life per enemy killed Wand or Staff: 12% increased Energy Shield Recharge Rate Armour: Regenerate 0.25% of maximum Life per second | Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Intelligence | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Strength | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield Armour: +40 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 20% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield Armour: +40 to Stun Threshold | Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Storm Rune Wand or Staff: Gain 6% of Damage as Extra Lightning Damage Armour: +10% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 10 Lightning Damage Wand or Staff: Gain 6% of Damage as Extra Lightning Damage Armour: +10% to Lightning Resistance | Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum Mana |
| Lesser Vision Rune Wand or Staff: 16% increased Critical Hit Chance for Spells Armour: 8% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +50 to Accuracy Rating Wand or Staff: 16% increased Critical Hit Chance for Spells Armour: 8% increased Life and Mana Recovery from Flasks | Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum Mana |
Regular runes
| Item | Stats | Bonded stats |
|---|---|---|
| Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Dexterity | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum Mana |
| Body Rune Wand or Staff: +30 to maximum Energy Shield Armour: +30 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2.5% of Physical Damage as Life Wand or Staff: +30 to maximum Energy Shield Armour: +30 to maximum Life | Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum Mana |
| Desert Rune Wand or Staff: Gain 8% of Damage as Extra Fire Damage Armour: +12% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 7 to 11 Fire Damage Wand or Staff: Gain 8% of Damage as Extra Fire Damage Armour: +12% to Fire Resistance | Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum Mana |
| Glacial Rune Wand or Staff: Gain 8% of Damage as Extra Cold Damage Armour: +12% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 6 to 10 Cold Damage Wand or Staff: Gain 8% of Damage as Extra Cold Damage Armour: +12% to Cold Resistance | Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum Mana |
| Inspiration Rune Wand or Staff: 20% increased Mana Regeneration Rate Armour: 15% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 16 Mana per enemy killed Wand or Staff: 20% increased Mana Regeneration Rate Armour: 15% increased Mana Regeneration Rate | Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum Mana |
| Iron Rune Wand or Staff: 25% increased Spell Damage Armour: 16% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 16% increased Physical Damage Wand or Staff: 25% increased Spell Damage Armour: 16% increased Armour, Evasion and Energy Shield | Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum Mana |
| Mind Rune Wand or Staff: +40 to maximum Mana Armour: +25 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2% of Physical Damage as Mana Wand or Staff: +40 to maximum Mana Armour: +25 to maximum Mana | Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum Mana |
| Rebirth Rune Wand or Staff: 15% increased Energy Shield Recharge Rate Armour: Regenerate 0.3% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 20 Life per enemy killed Wand or Staff: 15% increased Energy Shield Recharge Rate Armour: Regenerate 0.3% of maximum Life per second | Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum Mana |
| Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Intelligence | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum Mana |
| Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Strength | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum Mana |
| Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield Armour: +60 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 25% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield Armour: +60 to Stun Threshold | Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum Mana |
| Storm Rune Wand or Staff: Gain 8% of Damage as Extra Lightning Damage Armour: +12% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 20 Lightning Damage Wand or Staff: Gain 8% of Damage as Extra Lightning Damage Armour: +12% to Lightning Resistance | Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum Mana |
| Vision Rune Wand or Staff: 20% increased Critical Hit Chance for Spells Armour: 10% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +80 to Accuracy Rating Wand or Staff: 20% increased Critical Hit Chance for Spells Armour: 10% increased Life and Mana Recovery from Flasks | Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum Mana |
Greater runes
| Item | Stats | Bonded stats |
|---|---|---|
| Greater Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Dexterity | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Body Rune Wand or Staff: +35 to maximum Energy Shield Armour: +40 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 3% of Physical Damage as Life Wand or Staff: +35 to maximum Energy Shield Armour: +40 to maximum Life | Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Desert Rune Wand or Staff: Gain 10% of Damage as Extra Fire Damage Armour: +14% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 13 to 16 Fire Damage Wand or Staff: Gain 10% of Damage as Extra Fire Damage Armour: +14% to Fire Resistance | Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Glacial Rune Wand or Staff: Gain 10% of Damage as Extra Cold Damage Armour: +14% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 9 to 15 Cold Damage Wand or Staff: Gain 10% of Damage as Extra Cold Damage Armour: +14% to Cold Resistance | Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Inspiration Rune Wand or Staff: 24% increased Mana Regeneration Rate Armour: 18% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 24 Mana per enemy killed Wand or Staff: 24% increased Mana Regeneration Rate Armour: 18% increased Mana Regeneration Rate | Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Iron Rune Wand or Staff: 30% increased Spell Damage Armour: 18% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 18% increased Physical Damage Wand or Staff: 30% increased Spell Damage Armour: 18% increased Armour, Evasion and Energy Shield | Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Mind Rune Wand or Staff: +50 to maximum Mana Armour: +35 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2.5% of Physical Damage as Mana Wand or Staff: +50 to maximum Mana Armour: +35 to maximum Mana | Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Rebirth Rune Wand or Staff: 18% increased Energy Shield Recharge Rate Armour: Regenerate 0.35% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 30 Life per enemy killed Wand or Staff: 18% increased Energy Shield Recharge Rate Armour: Regenerate 0.35% of maximum Life per second | Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Intelligence | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Strength | Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield Armour: +80 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 30% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield Armour: +80 to Stun Threshold | Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Storm Rune Wand or Staff: Gain 10% of Damage as Extra Lightning Damage Armour: +14% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 30 Lightning Damage Wand or Staff: Gain 10% of Damage as Extra Lightning Damage Armour: +14% to Lightning Resistance | Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum Mana |
| Greater Vision Rune Wand or Staff: 24% increased Critical Hit Chance for Spells Armour: 12% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +110 to Accuracy Rating Wand or Staff: 24% increased Critical Hit Chance for Spells Armour: 12% increased Life and Mana Recovery from Flasks | Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum Mana |
Endgame runes
| Item | Limit | Stats | Bonded stats |
|---|---|---|---|
| Countess Seske's Rune of Archery Limited to: 1Requires Level 50Bows: Bow Attacks fire an additional ArrowBonded: Bows: 20% increased Projectile SpeedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Bows: Bow Attacks fire an additional Arrow | Bows: 20% increased Projectile Speed |
| Courtesan Mannan's Rune of Cruelty Limited to: 1Requires Level 50Gloves: 20% increased Magnitude of Damaging Ailments you inflictBonded: Gloves: 15% increased Duration of Damaging Ailments on EnemiesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 20% increased Magnitude of Damaging Ailments you inflict | Gloves: 15% increased Duration of Damaging Ailments on Enemies |
| Craiceann's Rune of Recovery Limited to: 1Requires Level 50Body Armours: 50% increased Energy Shield Recharge RateBonded: Body Armours: 20% faster start of Energy Shield RechargePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: 50% increased Energy Shield Recharge Rate | Body Armours: 20% faster start of Energy Shield Recharge |
| Craiceann's Rune of Warding Limited to: 1Requires Level 50Body Armours: 50% reduced effect of Curses on youBonded: Body Armours: 8% increased Curse MagnitudesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: 50% reduced effect of Curses on you | Body Armours: 8% increased Curse Magnitudes |
| Farrul's Rune of Grace Limited to: 1Requires Level 50Boots: 8% increased Deflection Rating while movingBonded: Boots: Prevent +3% of Damage from Deflected HitsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Boots: 8% increased Deflection Rating while moving | Boots: Prevent +3% of Damage from Deflected Hits |
| Farrul's Rune of the Chase Limited to: 1Requires Level 50Boots: 5% increased Movement SpeedBonded: Boots: 10% increased Cooldown Recovery RatePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Boots: 5% increased Movement Speed | Boots: 10% increased Cooldown Recovery Rate |
| Farrul's Rune of the Hunt Limited to: 1Requires Level 50Martial Weapon: 50% increased Attack Damage against Rare or Unique EnemiesBonded: Martial Weapon: +1 to Level of all Attack SkillsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies | Martial Weapon: +1 to Level of all Attack Skills |
| Fenumus' Rune of Agony Limited to: 1Requires Level 50Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical Damage Wand or Staff: Gain 8% of Damage as Extra Physical DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos Damage | Martial Weapon: Gain 8% of Damage as Extra Physical Damage Wand or Staff: Gain 8% of Damage as Extra Physical Damage |
| Fenumus' Rune of Draining Limited to: 1Requires Level 50Gloves: 20% increased Withered MagnitudeBonded: Gloves: +7% to Chaos ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 20% increased Withered Magnitude | Gloves: +7% to Chaos Resistance |
| Fenumus' Rune of Spinning Limited to: 1Requires Level 50Gloves: 8% increased Cast SpeedBonded: Gloves: 20% increased Mana Cost Efficiency while on Low ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 8% increased Cast Speed | Gloves: 20% increased Mana Cost Efficiency while on Low Mana |
| Hedgewitch Assandra's Rune of Wisdom Limited to: 1Requires Level 50Wand or Staff: +1 to Level of all Spell SkillsBonded: Wand or Staff: Archon recovery period expires 30% fasterPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Wand or Staff: +1 to Level of all Spell Skills | Wand or Staff: Archon recovery period expires 30% faster |
| Lady Hestra's Rune of Winter Limited to: 1Requires Level 50Martial Weapon: Adds 19 to 28 Cold DamageBonded: Martial Weapon: +2% to Maximum Cold ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Adds 19 to 28 Cold Damage | Martial Weapon: +2% to Maximum Cold Resistance |
| Saqawal's Rune of Erosion Limited to: 1Requires Level 50Helmets: 25% increased Exposure EffectBonded: Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflictPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 25% increased Exposure Effect | Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflict |
| Saqawal's Rune of Memory Limited to: 1Requires Level 50Helmets: 2% increased Experience gainBonded: Helmets: +10% to all Elemental ResistancesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 2% increased Experience gain | Helmets: +10% to all Elemental Resistances |
| Saqawal's Rune of the Sky Limited to: 1Requires Level 50Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements | Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type |
| Thane Girt's Rune of Wildness Limited to: 1Requires Level 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional ProjectilesBonded: Wand or Staff: Every Rage also grants 1% increased Spell DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles | Wand or Staff: Every Rage also grants 1% increased Spell Damage |
| Thane Grannell's Rune of Mastery Limited to: 1Requires Level 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflictBonded: Gloves: 15% increased Duration of Elemental Ailments on EnemiesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict | Gloves: 15% increased Duration of Elemental Ailments on Enemies |
| Thane Leld's Rune of Spring Limited to: 1Requires Level 50Martial Weapon: Adds 1 to 60 Lightning DamageBonded: Martial Weapon: +2% to Maximum Lightning ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Adds 1 to 60 Lightning Damage | Martial Weapon: +2% to Maximum Lightning Resistance |
| Thane Myrk's Rune of Summer Limited to: 1Requires Level 50Martial Weapon: Adds 23 to 34 Fire DamageBonded: Martial Weapon: +2% to Maximum Fire ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Adds 23 to 34 Fire Damage | Martial Weapon: +2% to Maximum Fire Resistance |
| The Greatwolf's Rune of Claws Limited to: 1Requires Level 50Gloves: Adds 5 to 12 Physical Damage to AttacksBonded: Gloves: Fissure Skills have +2 to LimitPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: Adds 5 to 12 Physical Damage to Attacks | Gloves: Fissure Skills have +2 to Limit |
| The Greatwolf's Rune of Willpower Limited to: 1Requires Level 50Body Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: 15% of Damage is taken from Mana before Life | Body Armours: 8% of Maximum Life Converted to Energy Shield |
Exclusive runes
| Item | Stats | Bonded stats |
|---|---|---|
| Greater Rune of Alacrity Armour: Debuffs on you expire 8% fasterBonded: Martial Weapon: 15% increased Reservation Efficiency of Herald Skills Armour: 15% increased Elemental Ailment ThresholdPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 8% increased Skill Speed Armour: Debuffs on you expire 8% faster | Martial Weapon: 15% increased Reservation Efficiency of Herald Skills Armour: 15% increased Elemental Ailment Threshold |
| Greater Rune of Leadership Armour: Minions take 10% of Physical Damage as Lightning DamageBonded: Martial Weapon: Minions deal 20% increased Damage Armour: Minions have +10% to all Elemental ResistancesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage Armour: Minions take 10% of Physical Damage as Lightning Damage | Martial Weapon: Minions deal 20% increased Damage Armour: Minions have +10% to all Elemental Resistances |
| Greater Rune of Nobility Armour: 10% reduced effect of Shock on youBonded: Martial Weapon: 20% increased Exposure Effect Armour: 10% reduced Shock duration on youPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure Armour: 10% reduced effect of Shock on you | Martial Weapon: 20% increased Exposure Effect Armour: 10% reduced Shock duration on you |
| Greater Rune of Tithing Armour: 1 to 100 Lightning Thorns damageBonded: Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy Armour: 15% increased Thorns damagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Meta Skills gain 10% increased Energy Armour: 1 to 100 Lightning Thorns damage | Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy Armour: 15% increased Thorns damage |
Regular idols
| Item | Stats | Bonded stats |
|---|---|---|
| Bear Idol Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamageBonded: Helmets: 10% increased Reservation Efficiency of Companion Skills Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: 8% increased Area of Effect Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage | Helmets: 10% increased Reservation Efficiency of Companion Skills Sceptres: 40% increased Attack Damage while Shapeshifted |
| Boar Idol Sceptres: Allies in your Presence Regenerate 8 Life per secondBonded: Gloves: 15% increased Warcry Cooldown Recovery Rate Sceptres: 25% increased Life Regeneration rate while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: Gain 1 Rage on Melee Hit Sceptres: Allies in your Presence Regenerate 8 Life per second | Gloves: 15% increased Warcry Cooldown Recovery Rate Sceptres: 25% increased Life Regeneration rate while Shapeshifted |
| Cat Idol Sceptres: Allies in your Presence have 14% increased Critical Hit ChanceBonded: Gloves: 20% increased Charm Charges gained Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 15% increased Accuracy Rating Sceptres: Allies in your Presence have 14% increased Critical Hit Chance | Gloves: 20% increased Charm Charges gained Sceptres: 25% increased Critical Hit Chance while Shapeshifted |
| Fox Idol Sceptres: 30% increased Presence Area of EffectBonded: Body Armours: +4 to all Attributes Sceptres: Minions have 20% increased Area of Effect (Hidden)Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: +2% to Quality of all Skills Sceptres: 30% increased Presence Area of Effect | Body Armours: +4 to all Attributes Sceptres: Minions have 20% increased Area of Effect (Hidden) |
| Owl Idol Sceptres: Allies in your Presence have 8% increased Cast SpeedBonded: Foci: 15% increased effect of Archon Buffs on you Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Foci: 10% increased Cooldown Recovery Rate Sceptres: Allies in your Presence have 8% increased Cast Speed | Foci: 15% increased effect of Archon Buffs on you Sceptres: 10% increased Skill Speed while Shapeshifted |
| Ox Idol Sceptres: Allies in your Presence have +8% to all Elemental ResistancesBonded: Shields: 10% chance for Damage of Enemies Hitting you to be Unlucky Sceptres: +20% of Armour also applies to Elemental Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Shields: 10% increased Block chance Sceptres: Allies in your Presence have +8% to all Elemental Resistances | Shields: 10% chance for Damage of Enemies Hitting you to be Unlucky Sceptres: +20% of Armour also applies to Elemental Damage while Shapeshifted |
| Primate Idol Sceptres: Allies in your Presence deal 30% increased DamageBonded: Helmets: Remnants can be collected from 20% further away Sceptres: 40% increased Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: Minions have 12% increased maximum Life Sceptres: Allies in your Presence deal 30% increased Damage | Helmets: Remnants can be collected from 20% further away Sceptres: 40% increased Damage while Shapeshifted |
| Rabbit Idol Sceptres: 10% increased SpiritBonded: Body Armours: 5% increased Quantity of Gold Dropped by Slain Enemies Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command SkillsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: 5% increased Rarity of Items found Sceptres: 10% increased Spirit | Body Armours: 5% increased Quantity of Gold Dropped by Slain Enemies Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command Skills |
| Snake Idol Sceptres: Allies in your Presence have 8% increased Attack SpeedBonded: Gloves: Remnants have 10% increased effect Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 5% increased Curse Magnitudes Sceptres: Allies in your Presence have 8% increased Attack Speed | Gloves: Remnants have 10% increased effect Sceptres: 10% increased Skill Speed while Shapeshifted |
| Stag Idol Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamageBonded: Helmets: Thorns Damage has 40% chance to ignore Enemy Armour Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: 50% increased Thorns Critical Hit Chance Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage | Helmets: Thorns Damage has 40% chance to ignore Enemy Armour Sceptres: 40% increased Attack Damage while Shapeshifted |
| Wolf Idol Sceptres: Allies in your Presence have 14% increased Critical Damage BonusBonded: Gloves: 15% reduced Magnitude of Bleeding on You Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 10% increased Magnitude of Bleeding you inflict Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus | Gloves: 15% reduced Magnitude of Bleeding on You Sceptres: 25% increased Critical Hit Chance while Shapeshifted |
Endgame idols
| Item | Limit | Stats | Bonded stats |
|---|---|---|---|
| Idol of Eeshta Limited to: 1Requires Level 50Helmets: 12% increased Cost EfficiencyBonded: Helmets: Meta Skills have 12% increased Reservation EfficiencyPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 12% increased Cost Efficiency | Helmets: Meta Skills have 12% increased Reservation Efficiency |
| Idol of Egrin Limited to: 1Requires Level 50Helmets: Enemies you Curse take 6% increased DamageBonded: Helmets: 20% increased Area of Effect of CursesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: Enemies you Curse take 6% increased Damage | Helmets: 20% increased Area of Effect of Curses |
| Idol of Grold Limited to: 1Requires Level 50Gloves: 20% increased total Power counted by WarcriesBonded: Gloves: 20% increased Glory generationPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 20% increased total Power counted by Warcries | Gloves: 20% increased Glory generation |
| Idol of Maxarius Limited to: 1Requires Level 50Body Armours: +1 Charm SlotBonded: Body Armours: Storm Skills have +1 to LimitPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: +1 Charm Slot | Body Armours: Storm Skills have +1 to Limit |
| Idol of Ralakesh Limited to: 1Requires Level 50Helmets: 8% increased Reservation Efficiency of Minion SkillsBonded: Helmets: Minions Revive 8% fasterPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 8% increased Reservation Efficiency of Minion Skills | Helmets: Minions Revive 8% faster |
| Idol of Sirrius Limited to: 1Requires Level 50Gloves: 8% increased Attack SpeedBonded: Gloves: 15% reduced Slowing Potency of Debuffs on YouPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 8% increased Attack Speed | Gloves: 15% reduced Slowing Potency of Debuffs on You |
| Idol of Thruldana Limited to: 1Requires Level 50Martial Weapon: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison DurationBonded: Martial Weapon: Gain 13% of Elemental Damage as Extra Chaos DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration | Martial Weapon: Gain 13% of Elemental Damage as Extra Chaos Damage |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|