Crossbow Shot: Difference between revisions

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|gem_tags                                = Attack, AoE, Ammunition, Projectile
|gem_tags                                = Attack, AoE, Ammunition, Projectile
|gem_tier                                = 0
|gem_tier                                = 0
|gem_description                        = Fires a bolt from your crossbow.
|skill_id                                = MeleeCrossbowPlayer
|additional_skill_ids                    = UnloadAmmoPlayer
|gem_description                        = Fire a bolt from your crossbow.
|active_skill_name                      = Crossbow Shot
|active_skill_name                      = Crossbow Shot
|skill_icon                              = Crossbow Shot
|inventory_icon                          = Item
|item_class_id_restriction              = Crossbow
|item_class_id_restriction              = Crossbow
|skill_id                                = MeleeCrossbowPlayer
|equipment_requirement                  = [[Crossbow]]
 
|cast_time                              = 1.0
|static_damage_multiplier                = 132
|static_attack_speed_multiplier          = 100
 
|static_stat1_id                        = action_required_target_facing_angle_tolerance_degrees
|static_stat1_value                      = 90
|static_stat2_id                        = action_requires_aiming_stance
|static_stat2_value                      = 1
|static_stat3_id                        = base_is_projectile
|static_stat3_value                      = 1
|static_stat4_id                        = can_perform_skill_while_moving
|static_stat4_value                      = 1
|static_stat5_id                        = cannot_cancel_skill_before_contact_point
|static_stat5_value                      = 1
|static_stat6_id                        = check_for_targets_between_initiator_and_projectile_source
|static_stat6_value                      = 1
|static_stat7_id                        = crossbow_barrage_attack_time_ratio_%
|static_stat7_value                      = 10
|static_stat8_id                        = crossbow_barrage_debuff_duration_ms
|static_stat8_value                      = 300
|static_stat9_id                        = crossbow_barrage_recoil_per_shot
|static_stat9_value                      = 2
|static_stat10_id                        = crossbow_barrage_total_recoil_buff_count
|static_stat10_value                    = 8
|static_stat11_id                        = disable_visual_hit_effect
|static_stat11_value                    = 1
|static_stat12_id                        = has_modular_projectiles_enabled
|static_stat12_value                    = 1
|static_stat13_id                        = movement_speed_+%_final_while_performing_action
|static_stat13_value                    = -70
|static_stat14_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat14_value                    = 160
|static_stat15_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat15_value                    = 50
|static_stat16_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat16_value                    = 1
|static_stat17_id                        = projectile_uses_contact_direction
|static_stat17_value                    = 1
|static_stat18_id                        = projectile_uses_contact_position
|static_stat18_value                    = 1
|static_stat19_id                        = projectiles_crossbow_barrage
|static_stat19_value                    = 1
|stat_text                              =
|level1                                  = True
|level1                                  = True
 
|level1_level_requirement                = 0
|level1_damage_multiplier                = 100
|level2                                  = True
|level2_level_requirement                = 3
|level2_damage_multiplier                = 110
|level3                                  = True
|level3_level_requirement                = 6
|level3_damage_multiplier                = 121
|level4                                  = True
|level4_level_requirement                = 10
|level4_damage_multiplier                = 132
|level5                                  = True
|level5_level_requirement                = 14
|level5_damage_multiplier                = 143
|level6                                  = True
|level6_level_requirement                = 18
|level6_damage_multiplier                = 154
|level7                                  = True
|level7_level_requirement                = 22
|level7_damage_multiplier                = 166
|level8                                  = True
|level8_level_requirement                = 26
|level8_damage_multiplier                = 177
|level9                                  = True
|level9_level_requirement                = 31
|level9_damage_multiplier                = 187
|level10                                = True
|level10_level_requirement              = 36
|level10_damage_multiplier              = 198
|level11                                = True
|level11_level_requirement              = 41
|level11_damage_multiplier              = 209
|level12                                = True
|level12_level_requirement              = 46
|level12_damage_multiplier              = 222
|level13                                = True
|level13_level_requirement              = 52
|level13_damage_multiplier              = 235
|level14                                = True
|level14_level_requirement              = 58
|level14_damage_multiplier              = 249
|level15                                = True
|level15_level_requirement              = 64
|level15_damage_multiplier              = 265
|level16                                = True
|level16_level_requirement              = 66
|level16_damage_multiplier              = 281
|level17                                = True
|level17_level_requirement              = 72
|level17_damage_multiplier              = 299
|level18                                = True
|level18_level_requirement              = 78
|level18_damage_multiplier              = 319
|level19                                = True
|level19_level_requirement              = 84
|level19_damage_multiplier              = 340
|level20                                = True
|level20_level_requirement              = 90
|level20_damage_multiplier              = 362
|inventory_icon                          = Item
|drop_enabled                            = false
|drop_enabled                            = false
|drop_text                              = Granted by [[Crossbows]].
|drop_text                              = Granted by [[Crossbows]].
Line 27: Line 124:


'''Crossbow Shot''' is the default [[skill]] granted by wielding a [[crossbow]]. All [[Ammunition]] skills load ammunition into this skill, and using it will deploy the last skill loaded.
'''Crossbow Shot''' is the default [[skill]] granted by wielding a [[crossbow]]. All [[Ammunition]] skills load ammunition into this skill, and using it will deploy the last skill loaded.
==Gem level progression==
{{Skill progression}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Envenom}}
|t1_1 = {{il|Bleed I}}
|t1_2 = {{il|Lightning Infusion}}
|t1_2 = {{il|Pin I}}
|t1_3 = {{il|Pin}}
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 = {{il|Blind}}
|t2_1 = {{il|Armour Break I}}
|t2_2 = {{il|Fresh Clip}}
|t2_2 = {{il|Bounty I}}
|t2_3 = {{il|Life Thief}}
|t2_3 = {{il|Longshot I}}
|t3_1 = {{il|Chaos Infusion}}
|t3_1 = {{il|Bleed II}}
|t3_2 = {{il|Culling Strike}}
|t3_2 = {{il|Deliberation}}
|t3_3 = {{il|Discombobulate}}
|t3_3 = {{il|Life Leech II}}
|t4_1 = {{il|Bounty II}}
|t4_2 = {{il|Culling Strike I}}
|t4_3 = {{il|Impale}}
|t5_1 = {{il|Bleed III}}
|t5_2 = {{il|Brutality III}}
|t5_3 = {{il|Pierce III}}
}}
}}



Latest revision as of 20:47, 2 September 2025

Crossbow ShotAttack, AoE, Ammunition, Projectile
Level: (1-20)
Attack Damage: (100-362)% of base
Requires: CrossbowFire a bolt from your crossbow.Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted by Crossbows.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemPlayerDefaultCrossbow

Crossbow Shot is the default skill granted by wielding a crossbow. All Ammunition skills load ammunition into this skill, and using it will deploy the last skill loaded.

Gem level progression

LevelRequired LevelAttack
Damage
10100%
23110%
36121%
410132%
514143%
618154%
722166%
826177%
931187%
1036198%
1141209%
1246222%
1352235%
1458249%
1564265%
1666281%
1772299%
1878319%
1984340%
2090362%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Bleed IBleed ISupport, Physical
Category: Bleed
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IPin ISupport, Physical
Category: Pin
Tier: 1
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack
Category: Rapid Attacks
Tier: 1
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Bounty IBounty ISupport
Category: Bounty
Tier: 2
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Charm charges
Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 50% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot ILongshot ISupport, Attack
Category: Longshot
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Bleed IIBleed IISupport, Physical
Category: Bleed
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech IILife Leech IISupport, Attack, Physical
Category: Life Leech
Tier: 3
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Bounty IIBounty IISupport
Category: Bounty
Tier: 4
Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges
Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges
Enemies killed by Hits from Supported Skills grant 100% more Mana Flask Charges
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Bleed IIIBleed IIISupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pierce IIIPierce IIISupport, Projectile
Category: Pierce
Tier: 5
Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all Targets
Projectiles from Supported Skills deal 20% less Damage for each Enemy they Pierce
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Support gems socketed into crossbow shot will only affect Basic Bolt ammunition.

Version history

Version Changes
0.1.0
  • Introduced to the game.