Gas Grenade: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Gas Grenade |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 1 |tags = gem, default |metadata_id = |help_text = Place into a Skill Gem so...")
 
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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemGasGrenade
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 50
|strength_percent                        = 50
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|gem_tags                                = AoE, Projectile, <!--Grenade,--> Fire, Chaos, Duration
|gem_tags                                = Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
|gem_description                        = Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
|gem_tier                                = 5
|active_skill_name                      =  
|skill_id                                = ToxicGrenadePlayer
|gem_description                        = Fire a bouncing [[Grenade]] that causes a burst of [[Poison]] gas when its fuse expires, damaging enemies and leaving behind a growing [[Poison]] cloud. [[Burning]] effects or [[Detonator]] skills will cause the cloud to explode in a fiery blast.
|active_skill_name                      = Gas Grenade
|item_class_id_restriction              = Crossbow
|item_class_id_restriction              = Crossbow
|skill_id                                = Gas Grenade
|item_class_id_restriction_text          = Crossbows
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|cost_types                              = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (1-20)% increased [[Cooldown Recovery Rate]]
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_value              = 1000
|static_stored_uses                      = 3
|static_cooldown                        = 3
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|static_cooldown                         = 3
|static_stat1_id                         = action_allowed_queue_time_override_ms
|stat_text                              = Impact radius is (1.4–2) metres<br>Fuse duration is 2 seconds<br><br><big>{{c|gem|Poison Cloud}}</big><br>Does not Hit, but Poisons enemies as though Hitting them<br>Gains 20% more Area of Effect per second, up to a maximum of 160%<br><br><big>{{c|gem|Explosion}}</big><br>Converts 100% of Physical Damage to Fire Damage
|static_stat1_value                      = 1000
|static_stat2_id                        = action_can_be_used_in_aiming_stance
|static_stat2_value                      = 1
|static_stat3_id                        = action_required_target_facing_angle_tolerance_degrees
|static_stat3_value                      = 90
|static_stat4_id                        = active_skill_projectile_speed_+%_variation_final_if_multiple_projectiles
|static_stat4_value                      = 15
|static_stat5_id                        = ballistic_projectiles_always_bounce
|static_stat5_value                      = 1
|static_stat6_id                        = base_is_projectile
|static_stat6_value                      = 1
|static_stat7_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat7_value                      = 1
|static_stat8_id                        = can_perform_skill_while_moving
|static_stat8_value                      = 1
|static_stat9_id                        = fixed_projectile_spread
|static_stat9_value                      = 30
|static_stat10_id                        = is_area_damage
|static_stat10_value                    = 1
|static_stat11_id                        = movement_speed_+%_final_while_performing_action
|static_stat11_value                    = -70
|static_stat12_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat12_value                    = 160
|static_stat13_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat13_value                    = 60
|static_stat14_id                        = projectile_ballistic_angle_from_reference_event
|static_stat14_value                    = 1
|static_stat15_id                        = projectile_uses_contact_direction
|static_stat15_value                    = 1
|static_stat16_id                        = projectile_uses_contact_position
|static_stat16_value                    = 1
|static_stat17_id                        = projectiles_cannot_fork
|static_stat17_value                    = 1
|static_stat18_id                        = visual_hit_effect_physical_is_green
|static_stat18_value                    = 1
|static_stat19_id                        = base_skill_detonation_time
|static_stat19_value                    = 2000
|static_stat20_id                        = quality_display_active_skill_ground_effect_area_of_effect_+%_final_per_second_max_is_gem
|static_stat20_value                    = 1
|stat_text                              = <big>{{c|gem|Impact}}</big><br>[[Detonation Time]] is 2 seconds<br>Impact radius is (1.4-2) metres<br><br><big>{{c|gem|Poison Cloud}}</big><br>Limit 6 Poison Clouds<br>Does not Hit, but Poisons enemies as though Hitting them<br>Gains 20% more Radius per second, up to a maximum of 80%<br>Cloud Duration is 6 seconds<br>Cloud radius is (1.5-2) meters<br><br><big>{{c|gem|Explosion}}</big><br>Converts 100% of Physical Damage to Fire Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_cost_amounts                    = 13
|level1_cost_amounts                    = 13
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 40
|level1_damage_multiplier                = 40
|inventory_icon                          = Gas Grenade
|level1_stat_text                        = Impact radius is 1.4 metres
|level1_stat1_id                        = active_skill_base_area_of_effect_radius
|level1_stat1_value                      = 14
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 14
|level2_damage_multiplier                = 44
|level2_stat_text                        = Impact radius is 1.4 metres
|level2_stat1_id                        = active_skill_base_area_of_effect_radius
|level2_stat1_value                      = 14
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 16
|level3_damage_multiplier                = 49
|level3_stat_text                        = Impact radius is 1.4 metres
|level3_stat1_id                        = active_skill_base_area_of_effect_radius
|level3_stat1_value                      = 14
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 17
|level4_damage_multiplier                = 53
|level4_stat_text                        = Impact radius is 1.5 metres
|level4_stat1_id                        = active_skill_base_area_of_effect_radius
|level4_stat1_value                      = 15
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 19
|level5_damage_multiplier                = 58
|level5_stat_text                        = Impact radius is 1.5 metres
|level5_stat1_id                        = active_skill_base_area_of_effect_radius
|level5_stat1_value                      = 15
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 22
|level6_damage_multiplier                = 63
|level6_stat_text                        = Impact radius is 1.5 metres
|level6_stat1_id                        = active_skill_base_area_of_effect_radius
|level6_stat1_value                      = 15
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 24
|level7_damage_multiplier                = 68
|level7_stat_text                        = Impact radius is 1.6 metres
|level7_stat1_id                        = active_skill_base_area_of_effect_radius
|level7_stat1_value                      = 16
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 27
|level8_damage_multiplier                = 73
|level8_stat_text                        = Impact radius is 1.6 metres
|level8_stat1_id                        = active_skill_base_area_of_effect_radius
|level8_stat1_value                      = 16
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 30
|level9_damage_multiplier                = 77
|level9_stat_text                        = Impact radius is 1.6 metres
|level9_stat1_id                        = active_skill_base_area_of_effect_radius
|level9_stat1_value                      = 16
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 33
|level10_damage_multiplier              = 82
|level10_stat_text                      = Impact radius is 1.7 metres
|level10_stat1_id                        = active_skill_base_area_of_effect_radius
|level10_stat1_value                    = 17
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 36
|level11_damage_multiplier              = 87
|level11_stat_text                      = Impact radius is 1.7 metres
|level11_stat1_id                        = active_skill_base_area_of_effect_radius
|level11_stat1_value                    = 17
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 40
|level12_damage_multiplier              = 93
|level12_stat_text                      = Impact radius is 1.7 metres
|level12_stat1_id                        = active_skill_base_area_of_effect_radius
|level12_stat1_value                    = 17
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 45
|level13_damage_multiplier              = 100
|level13_stat_text                      = Impact radius is 1.8 metres
|level13_stat1_id                        = active_skill_base_area_of_effect_radius
|level13_stat1_value                    = 18
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 50
|level14_damage_multiplier              = 106
|level14_stat_text                      = Impact radius is 1.8 metres
|level14_stat1_id                        = active_skill_base_area_of_effect_radius
|level14_stat1_value                    = 18
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 55
|level15_damage_multiplier              = 114
|level15_stat_text                      = Impact radius is 1.8 metres
|level15_stat1_id                        = active_skill_base_area_of_effect_radius
|level15_stat1_value                    = 18
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 61
|level16_damage_multiplier              = 122
|level16_stat_text                      = Impact radius is 1.9 metres
|level16_stat1_id                        = active_skill_base_area_of_effect_radius
|level16_stat1_value                    = 19
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 68
|level17_damage_multiplier              = 131
|level17_stat_text                      = Impact radius is 1.9 metres
|level17_stat1_id                        = active_skill_base_area_of_effect_radius
|level17_stat1_value                    = 19
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 75
|level18_damage_multiplier              = 141
|level18_stat_text                      = Impact radius is 1.9 metres
|level18_stat1_id                        = active_skill_base_area_of_effect_radius
|level18_stat1_value                    = 19
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 83
|level19_damage_multiplier              = 152
|level19_stat_text                      = Impact radius is 2 metres
|level19_stat1_id                        = active_skill_base_area_of_effect_radius
|level19_stat1_value                    = 20
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 92
|level20_damage_multiplier              = 163
|level20_stat_text                      = Impact radius is 2 metres
|level20_stat1_id                        = active_skill_base_area_of_effect_radius
|level20_stat1_value                    = 20
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Gas Grenade''' is an [[grande]] [[skill]] requiring a [[Crossbow]].
 
'''Gas Grenade''' is a [[grenade]] [[skill]] that requires a [[crossbow]]. It fires a grenade [[projectile]] that explodes after the fuse [[duration]], dealing damage in an [[area]] and releasing an expanding [[poison]] cloud. The gas cloud can be detonated with burning damage or [[Detonator]] skills to deal [[fire]] damage.


==Skill functions and interactions==
==Skill functions and interactions==
 
* Gas clouds are considered to be a [[ground effect]].
* {{c|mod|Does not Hit, but Poisons enemies as though Hitting them}}: This stat allows modifiers to hit damage to contribute towards [[poison]] magnitude if possible. Modifiers such as {{c|mod|Gain X% of Damage as Extra Chaos Damage}} or the increased physical hit damage from {{il|Heft}} will affect the poison cloud's damage.
** [[Critical hit]]s will affect the damage per second of the gas clouds.<ref>https://www.youtube.com/watch?v=jXQr57Y2MXg</ref>


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Impact<br>Radius
  |c1_header          = Impact radius is x metres
  |c1_pattern_extract = Impact radius is (%d+%.*%d*) metres
  |c1_pattern_value  = %s
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Corrosion}}
|t1_2 = {{il|Magnified Area I}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Bursting Plague}}
|t2_2 = {{il|Commiserate}}
|t2_3 = {{il|Second Wind I}}
|t3_1 = {{il|Cooldown Recovery I}}
|t3_2 = {{il|Magnified Area II}}
|t3_3 = {{il|Persistent Ground II}}
|t4_1 = {{il|Cooldown Recovery II}}
|t4_2 = {{il|Fire Exposure}}
|t4_3 = {{il|Nova Projectiles}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Long Fuse II}}
|t5_3 = {{il|Persistent Ground III}}
}}
}}


Line 45: Line 251:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* No longer has special behaviour causing it to detonate as soon as it stops bouncing. Instead it strictly obeys its detonation time like other Grenades.
* Gas cloud damage per second is now affected by critical hits.{{Undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Gas Arrow, Gas Grenades and Decompose now have a limit of 6 Poison Clouds.
* Skills with Expanding ground effects were unintentionally scaling radius over time instead of area of effect. They still scale the radius, though we have updated the descriptions and lowered the values on many of the affected skills:
** The Poison Cloud on Gas Arrow, Gas Grenade and Decompose now gain 20% more Radius per second, up to a maximum of 80% (all previously 50%, up to a maximum of 200%).
}}
{{Version history table row|0.1.0b|
{{Version history table row|0.1.0b|
* Gas Grenade's explosion base damage has been reduced to 150%-468% at gem level 1-20 (previously 240%-749%).
* Gas Grenade's explosion base damage has been reduced to 150%-468% at gem level 1-20 (previously 240%-749%).

Latest revision as of 17:36, 2 September 2025

Gas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (13-92) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres

Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters

Explosion
Converts 100% of Physical Damage to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemGasGrenade

Gas Grenade is a grenade skill that requires a crossbow. It fires a grenade projectile that explodes after the fuse duration, dealing damage in an area and releasing an expanding poison cloud. The gas cloud can be detonated with burning damage or Detonator skills to deal fire damage.

Skill functions and interactions

  • Gas clouds are considered to be a ground effect.
  • Does not Hit, but Poisons enemies as though Hitting them: This stat allows modifiers to hit damage to contribute towards poison magnitude if possible. Modifiers such as Gain X% of Damage as Extra Chaos Damage or the increased physical hit damage from HeftHeftSupport, Physical
    Category: Heft
    Tier: 5
    Cost & Reservation Multiplier: 120%
    Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    will affect the poison cloud's damage.

Gem level progression

LevelRequired LevelMana
Cost
Attack
Damage
Impact
Radius
101340%1.4
231444%1.4
361649%1.4
4101753%1.5
5141958%1.5
6182263%1.5
7222468%1.6
8262773%1.6
9313077%1.6
10363382%1.7
11413687%1.7
12464093%1.7
135245100%1.8
145850106%1.8
156455114%1.8
166661122%1.9
177268131%1.9
187875141%1.9
198483152%2
209092163%2

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I CorrosionCorrosionSupport, Physical, Chaos
Category: Corrosion
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also
Breaks Armour equal to 80% of Poison damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support
Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life

Plague Burst
Cooldown Time: 0.10s
Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague.
+5% to Critical Hit Chance
Deals Physical Damage equal to 100% of Plague on Triggering Enemy
Has up to 100% more Area of Effect at maximum Plague
Burst radius is 1.8 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
CommiserateCommiserateSupport
Category: Commiserate
Tier: 2
Support Requirements: +5 DexSupports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.When inflicting an Ailment with Supported Skill, remove that Ailment from yourself
Ailments inflicted by Supported Skills have 40% more Magnitude if you are afflicted with that Ailment when inflicting it
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Second Wind ISecond Wind ISupport
Category: Second Wind
Tier: 2
Cost & Reservation Multiplier: 150%
Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills, or modify the skills of minions.
Supported Skills have 50% less Cooldown Recovery Rate
Supported Skills have twice as many Cooldown Uses
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cooldown Recovery ICooldown Recovery ISupport
Category: Cooldown Recovery
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE
Category: Increased Area of Effect
Tier: 3
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect
Supported Skills deal 10% less Area Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Persistent Ground IIPersistent Ground IISupport
Category: Persistent Ground
Tier: 3
Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.50% increased duration of Ground Surfaces created by Supported Skills
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Cooldown Recovery IICooldown Recovery IISupport
Category: Cooldown Recovery
Tier: 4
Cost & Reservation Multiplier: 130%
Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile
Category: Additional Projectiles
Tier: 4
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Long Fuse IILong Fuse IISupport
Category: Long Fuse
Tier: 5
Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 70% increased Detonation Time
Grenades from Supported Skills cannot explode before the end of their Detonation Time
Detonations from supported Skills deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Persistent Ground IIIPersistent Ground IIISupport
Category: Persistent Ground
Tier: 5
Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.50% increased duration of Ground Surfaces created by Supported Skills
Ground Surfaces from Supported Skills apply Suppressive Ground
Suppressive Ground inflicts 30% less Cooldown Recovery Rate
Ground Surfaces created by Supported Skills cannot be destroyed except by expiring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Gas Grenade has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Gas Grenade has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • No longer has special behaviour causing it to detonate as soon as it stops bouncing. Instead it strictly obeys its detonation time like other Grenades.
  • Gas cloud damage per second is now affected by critical hits.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Gas Arrow, Gas Grenades and Decompose now have a limit of 6 Poison Clouds.
  • Skills with Expanding ground effects were unintentionally scaling radius over time instead of area of effect. They still scale the radius, though we have updated the descriptions and lowered the values on many of the affected skills:
    • The Poison Cloud on Gas Arrow, Gas Grenade and Decompose now gain 20% more Radius per second, up to a maximum of 80% (all previously 50%, up to a maximum of 200%).
0.1.0b
  • Gas Grenade's explosion base damage has been reduced to 150%-468% at gem level 1-20 (previously 240%-749%).
0.1.0
  • Introduced to the game.