Firestorm: Difference between revisions

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(Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
 
 
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{{stub}}
{{Item
|rarity_id                              = normal
|name                                    = Firestorm
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemFirestorm
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|gem_tags                                = Barrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
|gem_tier                                = 11
|skill_id                                = FirestormPlayer
|gem_description                        = Rain flaming bolts over the targeted area. [[Ignite]]s on enemies and [[Corpse]]s in front of you are [[Consume]]d to fuel the Firestorm by creating improved bolts.
|active_skill_name                      = Firestorm
|cast_time                              = 1.4
|static_cost_types                      = Mana
|cost_types                              = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.01-0.2) metres to impact radius
|quality_type1_breakpoints              = 10.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 100
|static_critical_strike_chance          = 7
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 6
|static_stat1_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat1_value                      = 1
|static_stat2_id                        = can_perform_skill_while_moving
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat4_id                        = movement_speed_+%_final_while_performing_action
|static_stat4_value                      = -70
|static_stat5_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat5_value                      = 160
|static_stat6_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat6_value                      = 60
|static_stat7_id                        = never_ignite
|static_stat7_value                      = 1
|static_stat8_id                        = rain_hit_delay_ms
|static_stat8_value                      = 150
|static_stat9_id                        = active_skill_base_area_of_effect_radius
|static_stat9_value                      = 10
|static_stat10_id                        = quality_display_active_skill_base_area_of_effect_radius_is_gem
|static_stat10_value                    = 1
|static_stat11_id                        = active_skill_base_secondary_area_of_effect_radius
|static_stat11_value                    = 56
|static_stat12_id                        = base_skill_effect_duration
|static_stat12_value                    = 6000
|static_stat13_id                        = fire_storm_fireball_delay_ms
|static_stat13_value                    = 100
|static_stat14_id                        = firestorm_improved_bolts_per_ignite_consumed
|static_stat14_value                    = 5
|static_stat15_id                        = firestorm_max_number_of_storms
|static_stat15_value                    = 1
|stat_text                              = Deals (3-96) to (5-144) [[Fire]] Damage<br>Impact radius is 1 metre<br>Storm radius is 5.6 metres<br>Storm duration is 6 seconds<br>One impact every 0.10 seconds<br>Improves 5 Bolts per [[Ignite]] [[Consume]]d<br>Limit 1 Firestorm
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 16
|level1_stat_text                        = Deals 3 to 5 Fire Damage
|level1_stat1_id                        = spell_minimum_base_fire_damage
|level1_stat1_value                      = 3
|level1_stat2_id                        = spell_maximum_base_fire_damage
|level1_stat2_value                      = 5
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 18
|level2_stat_text                        = Deals 5 to 7 Fire Damage
|level2_stat1_id                        = spell_minimum_base_fire_damage
|level2_stat1_value                      = 5
|level2_stat2_id                        = spell_maximum_base_fire_damage
|level2_stat2_value                      = 7
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 20
|level3_stat_text                        = Deals 6 to 10 Fire Damage
|level3_stat1_id                        = spell_minimum_base_fire_damage
|level3_stat1_value                      = 6
|level3_stat2_id                        = spell_maximum_base_fire_damage
|level3_stat2_value                      = 10
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 23
|level4_stat_text                        = Deals 8 to 13 Fire Damage
|level4_stat1_id                        = spell_minimum_base_fire_damage
|level4_stat1_value                      = 8
|level4_stat2_id                        = spell_maximum_base_fire_damage
|level4_stat2_value                      = 13
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 26
|level5_stat_text                        = Deals 11 to 16 Fire Damage
|level5_stat1_id                        = spell_minimum_base_fire_damage
|level5_stat1_value                      = 11
|level5_stat2_id                        = spell_maximum_base_fire_damage
|level5_stat2_value                      = 16
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 29
|level6_stat_text                        = Deals 13 to 20 Fire Damage
|level6_stat1_id                        = spell_minimum_base_fire_damage
|level6_stat1_value                      = 13
|level6_stat2_id                        = spell_maximum_base_fire_damage
|level6_stat2_value                      = 20
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 33
|level7_stat_text                        = Deals 16 to 24 Fire Damage
|level7_stat1_id                        = spell_minimum_base_fire_damage
|level7_stat1_value                      = 16
|level7_stat2_id                        = spell_maximum_base_fire_damage
|level7_stat2_value                      = 24
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 38
|level8_stat_text                        = Deals 19 to 28 Fire Damage
|level8_stat1_id                        = spell_minimum_base_fire_damage
|level8_stat1_value                      = 19
|level8_stat2_id                        = spell_maximum_base_fire_damage
|level8_stat2_value                      = 28
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 43
|level9_stat_text                        = Deals 22 to 33 Fire Damage
|level9_stat1_id                        = spell_minimum_base_fire_damage
|level9_stat1_value                      = 22
|level9_stat2_id                        = spell_maximum_base_fire_damage
|level9_stat2_value                      = 33
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 48
|level10_stat_text                      = Deals 26 to 39 Fire Damage
|level10_stat1_id                        = spell_minimum_base_fire_damage
|level10_stat1_value                    = 26
|level10_stat2_id                        = spell_maximum_base_fire_damage
|level10_stat2_value                    = 39
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 55
|level11_stat_text                      = Deals 30 to 45 Fire Damage
|level11_stat1_id                        = spell_minimum_base_fire_damage
|level11_stat1_value                    = 30
|level11_stat2_id                        = spell_maximum_base_fire_damage
|level11_stat2_value                    = 45
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 62
|level12_stat_text                      = Deals 35 to 52 Fire Damage
|level12_stat1_id                        = spell_minimum_base_fire_damage
|level12_stat1_value                    = 35
|level12_stat2_id                        = spell_maximum_base_fire_damage
|level12_stat2_value                    = 52
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 70
|level13_stat_text                      = Deals 40 to 59 Fire Damage
|level13_stat1_id                        = spell_minimum_base_fire_damage
|level13_stat1_value                    = 40
|level13_stat2_id                        = spell_maximum_base_fire_damage
|level13_stat2_value                    = 59
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 80
|level14_stat_text                      = Deals 45 to 68 Fire Damage
|level14_stat1_id                        = spell_minimum_base_fire_damage
|level14_stat1_value                    = 45
|level14_stat2_id                        = spell_maximum_base_fire_damage
|level14_stat2_value                    = 68
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 90
|level15_stat_text                      = Deals 52 to 77 Fire Damage
|level15_stat1_id                        = spell_minimum_base_fire_damage
|level15_stat1_value                    = 52
|level15_stat2_id                        = spell_maximum_base_fire_damage
|level15_stat2_value                    = 77
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 102
|level16_stat_text                      = Deals 59 to 88 Fire Damage
|level16_stat1_id                        = spell_minimum_base_fire_damage
|level16_stat1_value                    = 59
|level16_stat2_id                        = spell_maximum_base_fire_damage
|level16_stat2_value                    = 88
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 116
|level17_stat_text                      = Deals 66 to 100 Fire Damage
|level17_stat1_id                        = spell_minimum_base_fire_damage
|level17_stat1_value                    = 66
|level17_stat2_id                        = spell_maximum_base_fire_damage
|level17_stat2_value                    = 100
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 131
|level18_stat_text                      = Deals 75 to 113 Fire Damage
|level18_stat1_id                        = spell_minimum_base_fire_damage
|level18_stat1_value                    = 75
|level18_stat2_id                        = spell_maximum_base_fire_damage
|level18_stat2_value                    = 113
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 148
|level19_stat_text                      = Deals 85 to 127 Fire Damage
|level19_stat1_id                        = spell_minimum_base_fire_damage
|level19_stat1_value                    = 85
|level19_stat2_id                        = spell_maximum_base_fire_damage
|level19_stat2_value                    = 127
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 168
|level20_stat_text                      = Deals 96 to 144 Fire Damage
|level20_stat1_id                        = spell_minimum_base_fire_damage
|level20_stat1_value                    = 96
|level20_stat2_id                        = spell_maximum_base_fire_damage
|level20_stat2_value                    = 144
|release_version                        = 0.1.0
}}
 
'''Firestorm''' is an [[AoE]] [[fire]] [[spell]] [[skill]] that calls a storm, raining down flaming bolts that deal damage in a [[area]]. The skill will consume [[Elemental Infusion]]s on you to create additional bolts of that element.
 
==Skill functions and interactions==
 
==Gem level progression==
{{Skill progression
|c1_abbr              = Fire<br>Damage
  |c1_header          = Deals x to y Fire Damage
  |c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Hourglass}}
|t1_2 = {{il|Overabundance I}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Considered Casting}}
|t2_2 = {{il|Rising Tempest}}
|t3_1 = {{il|Deliberation}}
|t3_2 = {{il|Elemental Focus}}
|t3_3 = {{il|Prolonged Duration II}}
|t4_1 = {{il|Execute II}}
|t4_2 = {{il|Fire Exposure}}
|t4_3 = {{il|Overabundance II}}
|t5_1 = {{il|Fire Mastery}}
|t5_2 = {{il|Fire Penetration II}}
}}
 
{{Item acquisition}}
 
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* The per-target hit limits on Firestorm, {{il|Icestorm}}, {{il|Rain of Arrows}} and {{il|Hailstorm Rounds}} are now displayed.
* Firestorm: Now deals 31 to 47 Fire Damage at Gem level 11 (previously 16 to 23), scaling to 111 to 167 Fire Damage at Gem level 20 (previously 56 to 83). Storm radius is now 3 metres (previously 2.8. Now additionally has Fire Infusion grants 100% increased Damage. Fire Infusion now grants +1.5 metres to storm radius (previously 1.8). Fire Infusion now grants 100% increased bolt frequency (previously 200%). Cold infused Ice Bolts now deal 27 to 40 Cold Damage at Gem level 11 (previously 16 to 24), scaling to 95 to 143 Cold Damage at Gem level 20 (previously 58 to 86). Lightning Infused Lightning Bolts now deal 4 to 83 Lightning Damage at Gem level 11 (previously 2 to 44), scaling to 16 to 302 Lightning Damage at Gem level 20 (previously 8 to 156).
}}
{{Version history table row|0.3.1|
* Fixed a bug where Firestorm was still unable to inflict ignite despite no longer consuming ignite.
}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
* Firestorm: Now has a base Radius of 2.8 metres (previously 5.6), and creates one bolt every 0.2 seconds (previously every 0.1 seconds). No longer consumes Ignite to create improved bolts, instead, it can now consume every type of Elemental Infusion. Fire Infusion causes the storm to double in size and create three times as many bolts. Cold and Lightning Infusions cause the storm to create additional cold and lightning bolts respectively. One of each Infusion can be consumed by a single use of the Skill. Fire Bolt damage is now 16-56 to 23-83 at Gem levels 11-20 (previously 26-96 to 39-144).
}}
{{Version history table row|0.2.1|
* Firestorm can now consume Ignites from corpses in front of you in addition to living enemies.
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Firestorm's Improved Bolts now have a Critical Hit Chance of 7% (previously 14%).
}}
{{Version history table row|0.1.0d|
{{Version history table row|0.1.0d|
* Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
* Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
Line 10: Line 281:
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}

Latest revision as of 07:01, 11 December 2025

FirestormBarrageable, Spell, AoE, Sustained, Fire, Duration, Payoff
Tier: 11
Level: (1-20)
Cost: (16-168) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Rain flaming bolts over the targeted area. Ignites on enemies and Corpses in front of you are Consumed to fuel the Firestorm by creating improved bolts.Deals (3-96) to (5-144) Fire Damage
Impact radius is 1 metre
Storm radius is 5.6 metres
Storm duration is 6 seconds
One impact every 0.10 seconds
Improves 5 Bolts per Ignite Consumed
Limit 1 Firestorm

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFirestorm

Firestorm is an AoE fire spell skill that calls a storm, raining down flaming bolts that deal damage in a area. The skill will consume Elemental Infusions on you to create additional bolts of that element.

Skill functions and interactions

Gem level progression

LevelRequired LevelMana
Cost
Fire
Damage
10163 to 5
23185 to 7
36206 to 10
410238 to 13
5142611 to 16
6182913 to 20
7223316 to 24
8263819 to 28
9314322 to 33
10364826 to 39
11415530 to 45
12466235 to 52
13527040 to 59
14588045 to 68
15649052 to 77
166610259 to 88
177211666 to 100
187813175 to 113
198414885 to 127
209016896 to 144

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I HourglassHourglassSupport
Category: Grants Cooldown
Tier: 1
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills deal 30% more Damage
Supported Skills have a Cooldown of 10 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IOverabundance ISupport
Category: Overabundance
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Considered CastingConsidered CastingSupport, Spell
Category: Considered Casting
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed
Supported Spells deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rising TempestRising TempestSupport
Category: Rising Tempest
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.Supported Skills deal 12% more Elemental Damage for each
Skill used Recently of a different Elemental type
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport
Category: Elemental Focus
Tier: 3
Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration
Category: Prolonged Duration
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Execute IIExecute IISupport
Category: Execute
Tier: 4
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.Supported Skills deal 50% more Damage with Hits against Enemies that are on Low LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire ExposureFire ExposureSupport, Fire, Duration
Category: Fire Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Exposure when Igniting.Supported Skills inflict Exposure for 8 seconds on Igniting a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport
Category: Overabundance
Tier: 4
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire Penetration IIFire Penetration IISupport, Fire
Category: Fire Penetration
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.Hits from Supported Skills ignore enemy Fire ResistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Firestorm has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Firestorm has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • The per-target hit limits on Firestorm, IcestormIcestormBarrageable, Spell, AoE, Sustained, Cold, Duration, Payoff
    Level: (1-20)
    Cast Time: 1.20 sec
    Critical Strike Chance: 11.00%
    Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage
    Cold Damage from Hits does not contribute to Chill Magnitude
    Cannot Freeze
    Impact radius is 0.9 metres
    Storm radius is 2.6 metres
    Storm duration is 6 seconds
    One impact every 0.15 seconds
    Improves 1 Bolt per Chill Consumed
    Improves 1 Bolt per Power of enemies from which Freeze is Consumed
    Limit 3 Icestorms

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to impact radius
    Skills can be managed in the Skills Panel.
    , Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Sustained
    Tier: 9
    Level: (1-20)
    Cost: (15-103) Mana
    Attack Speed: 80% of base
    Attack Damage: (50-132)% of base
    Requires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows
    Rain radius is 3.6 metres
    Arrow impact radius is 0.7 metres
    Maximum 1 arrow rain
    One arrow lands every 0.08 seconds
    Fires 100% more Arrows if a Frenzy Charge was consumed
    Fires 50% more Arrows per Frenzy Charge consumed
    Modifiers to Projectile speed apply to arrow landing frequency

    Additional Effects From 1-20% Quality:
    Arrows fall (1-20)% faster
    Skills can be managed in the Skills Panel.
    and Hailstorm RoundsHailstorm RoundsAttack, AoE, Ammunition, Projectile, Sustained, Cold
    Tier: 11
    Level: (1-20)
    Cost: (29-207) Mana
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.Hailstorm Rounds
    Converts 80% of Physical Damage to Cold Damage
    Impact radius is 1.2 metres
    Rain radius is 2.5 metres

    Ammunition
    50% less reload speed
    Can store up to (16-25) Bolts

    Additional Effects From 1-20% Quality:
    Can store +(0.25-5) Bolts
    Skills can be managed in the Skills Panel.
    are now displayed.
  • Firestorm: Now deals 31 to 47 Fire Damage at Gem level 11 (previously 16 to 23), scaling to 111 to 167 Fire Damage at Gem level 20 (previously 56 to 83). Storm radius is now 3 metres (previously 2.8. Now additionally has Fire Infusion grants 100% increased Damage. Fire Infusion now grants +1.5 metres to storm radius (previously 1.8). Fire Infusion now grants 100% increased bolt frequency (previously 200%). Cold infused Ice Bolts now deal 27 to 40 Cold Damage at Gem level 11 (previously 16 to 24), scaling to 95 to 143 Cold Damage at Gem level 20 (previously 58 to 86). Lightning Infused Lightning Bolts now deal 4 to 83 Lightning Damage at Gem level 11 (previously 2 to 44), scaling to 16 to 302 Lightning Damage at Gem level 20 (previously 8 to 156).
0.3.1
  • Fixed a bug where Firestorm was still unable to inflict ignite despite no longer consuming ignite.
0.3.0
  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
  • Firestorm: Now has a base Radius of 2.8 metres (previously 5.6), and creates one bolt every 0.2 seconds (previously every 0.1 seconds). No longer consumes Ignite to create improved bolts, instead, it can now consume every type of Elemental Infusion. Fire Infusion causes the storm to double in size and create three times as many bolts. Cold and Lightning Infusions cause the storm to create additional cold and lightning bolts respectively. One of each Infusion can be consumed by a single use of the Skill. Fire Bolt damage is now 16-56 to 23-83 at Gem levels 11-20 (previously 26-96 to 39-144).
0.2.1
  • Firestorm can now consume Ignites from corpses in front of you in addition to living enemies.
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Firestorm's Improved Bolts now have a Critical Hit Chance of 7% (previously 14%).
0.1.0d
  • Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
0.1.0
  • Introduced to the game.