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'''Shockwave Totem''' is a [[physical]] [[attack]] [[totem]] [[skill]] that releases shockwaves, dealing physical damage, [[stunning]] enemies, and trigger [[aftershock]]s.
{{Item
|rarity_id                              = normal
|name                                    = Shockwave Totem
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemShockwaveTotem
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|gem_tags                                = Attack, Totem, AoE, Melee, Slam, Duration, Nova
|gem_tier                                = 3
|skill_id                                = ShockwaveTotemPlayer
|additional_skill_ids                    = ShockwaveTotemQuakePlayer
|gem_description                        = Raise a [[Totem]] that [[Slam]]s the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it. The [[Totem]] cannot create [[Jagged Ground]].
|active_skill_name                      = Shockwave Totem
|item_class_id_restriction              = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow, Talisman
|equipment_requirement                  = Any [[Martial Weapon]]
|cast_time                              = 0.6
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +(0.2-4) seconds to [[Totem]] duration
|quality_type1_stat1_id                  = base_totem_duration
|quality_type1_stat1_value              = 200000
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = base_totem_range
|static_stat1_value                      = 80
|static_stat2_id                        = cannot_create_jagged_ground
|static_stat2_value                      = 1
|static_stat3_id                        = is_melee_attack_totem
|static_stat3_value                      = 1
|static_stat4_id                        = is_totem
|static_stat4_value                      = 1
|static_stat5_id                        = skill_is_deploy_skill
|static_stat5_value                      = 1
|static_stat6_id                        = totem_targets_ignoring_action_distance
|static_stat6_value                      = 1
|static_stat7_id                        = base_totem_duration
|static_stat7_value                      = 12000
|static_stat8_id                        = quality_display_base_totem_duration_is_gem
|static_stat8_value                      = 1
|static_stat9_id                        = base_number_of_totems_allowed
|static_stat9_value                      = 1
|stat_text                              = <big>{{c|gem|Totem}}</big><br>[[Totem]] duration is 12 seconds<br>Limit 1 [[Totem]]<br>[[Totem]] gains +(0-75)% to all [[Elemental]] [[Resistances]]<br>[[Totem]] gains +(0-35)% to [[Chaos]] [[Resistance]]<br><br><big>{{c|gem|Slam}}</big><br>{{c|gemproperty|Attack Speed:}} {{c|value|50% of base}}<br>{{c|gemproperty|Attack Damage:}} {{c|value|(25-66)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(108-237)%}}
|level1                                  = True
|level1_level_requirement                = 0
|level1_cost_amounts                    = 15
|level2                                  = True
|level2_level_requirement                = 3
|level2_cost_amounts                    = 17
|level3                                  = True
|level3_level_requirement                = 6
|level3_cost_amounts                    = 20
|level4                                  = True
|level4_level_requirement                = 10
|level4_cost_amounts                    = 23
|level5                                  = True
|level5_level_requirement                = 14
|level5_cost_amounts                    = 25
|level6                                  = True
|level6_level_requirement                = 18
|level6_cost_amounts                    = 29
|level7                                  = True
|level7_level_requirement                = 22
|level7_cost_amounts                    = 32
|level8                                  = True
|level8_level_requirement                = 26
|level8_cost_amounts                    = 36
|level9                                  = True
|level9_level_requirement                = 31
|level9_cost_amounts                    = 39
|level10                                = True
|level10_level_requirement              = 36
|level10_cost_amounts                    = 44
|level11                                = True
|level11_level_requirement              = 41
|level11_cost_amounts                    = 48
|level12                                = True
|level12_level_requirement              = 46
|level12_cost_amounts                    = 53
|level13                                = True
|level13_level_requirement              = 52
|level13_cost_amounts                    = 58
|level13_stat_text                      = Totem gains +5% to all Elemental Resistances
|level13_stat1_id                        = totem_elemental_resistance_%
|level13_stat1_value                    = 5
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 63
|level14_stat_text                      = Totem gains +15% to all Elemental Resistances<br>Totem gains +5% to Chaos Resistance
|level14_stat1_id                        = totem_elemental_resistance_%
|level14_stat1_value                    = 15
|level14_stat2_id                        = totem_chaos_resistance_%
|level14_stat2_value                    = 5
|level15                                = True
|level15_level_requirement              = 64
|level15_cost_amounts                    = 69
|level15_stat_text                      = Totem gains +25% to all Elemental Resistances<br>Totem gains +10% to Chaos Resistance
|level15_stat1_id                        = totem_elemental_resistance_%
|level15_stat1_value                    = 25
|level15_stat2_id                        = totem_chaos_resistance_%
|level15_stat2_value                    = 10
|level16                                = True
|level16_level_requirement              = 66
|level16_cost_amounts                    = 75
|level16_stat_text                      = Totem gains +35% to all Elemental Resistances<br>Totem gains +15% to Chaos Resistance
|level16_stat1_id                        = totem_elemental_resistance_%
|level16_stat1_value                    = 35
|level16_stat2_id                        = totem_chaos_resistance_%
|level16_stat2_value                    = 15
|level17                                = True
|level17_level_requirement              = 72
|level17_cost_amounts                    = 81
|level17_stat_text                      = Totem gains +45% to all Elemental Resistances<br>Totem gains +20% to Chaos Resistance
|level17_stat1_id                        = totem_elemental_resistance_%
|level17_stat1_value                    = 45
|level17_stat2_id                        = totem_chaos_resistance_%
|level17_stat2_value                    = 20
|level18                                = True
|level18_level_requirement              = 78
|level18_cost_amounts                    = 88
|level18_stat_text                      = Totem gains +55% to all Elemental Resistances<br>Totem gains +25% to Chaos Resistance
|level18_stat1_id                        = totem_elemental_resistance_%
|level18_stat1_value                    = 55
|level18_stat2_id                        = totem_chaos_resistance_%
|level18_stat2_value                    = 25
|level19                                = True
|level19_level_requirement              = 84
|level19_cost_amounts                    = 95
|level19_stat_text                      = Totem gains +65% to all Elemental Resistances<br>Totem gains +30% to Chaos Resistance
|level19_stat1_id                        = totem_elemental_resistance_%
|level19_stat1_value                    = 65
|level19_stat2_id                        = totem_chaos_resistance_%
|level19_stat2_value                    = 30
|level20                                = True
|level20_level_requirement              = 90
|level20_cost_amounts                    = 103
|level20_stat_text                      = Totem gains +75% to all Elemental Resistances<br>Totem gains +35% to Chaos Resistance
|level20_stat1_id                        = totem_elemental_resistance_%
|level20_stat1_value                    = 75
|level20_stat2_id                        = totem_chaos_resistance_%
|level20_stat2_value                    = 35
|level1_strength_requirement            = 0
|level2_strength_requirement            = 9
|level3_strength_requirement            = 14
|level4_strength_requirement            = 21
|level5_strength_requirement            = 28
|level6_strength_requirement            = 35
|level7_strength_requirement            = 41
|level8_strength_requirement            = 48
|level9_strength_requirement            = 57
|level10_strength_requirement            = 65
|level11_strength_requirement            = 74
|level12_strength_requirement            = 82
|level13_strength_requirement            = 92
|level14_strength_requirement            = 103
|level15_strength_requirement            = 113
|level16_strength_requirement            = 116
|level17_strength_requirement            = 126
|level18_strength_requirement            = 137
|level19_strength_requirement            = 147
|level20_strength_requirement            = 157
|release_version                        = 0.1.0
}}
 
'''Shockwave Totem''' is a [[skill]] that summons a [[totem]] which [[attack]]s by [[slam]]ming the ground in an [[area]], which releases a shockwave (a type of [[Nova]]) that deals [[physical]] damage. Shockwaves release additional [[aftershock]]s on any [[jagged ground]] they hit.
 
==Skill functions and interactions==
 
 
==Gem level progression==
{{Skill progression
|c1_abbr              = Elemental<br>Resistances
  |c1_header          = Totem gains +x% to all Elemental Resistances
  |c1_pattern_extract = Totem gains %+(%d+)%% to all Elemental Resistances
  |c1_pattern_value  = +%d%%
|c2_abbr              = Chaos<br>Resistances
  |c2_header          = Totem gains +x% to Chaos Resistance
  |c2_pattern_extract = Totem gains %+(%d+)%% to Chaos Resistance
  |c2_pattern_value  = +%d%%
}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Overabundance I}}
|t1_3 = {{il|Prolonged Duration I}}
|t2_1 = {{il|Armour Break I}}
|t2_2 = {{il|Font of Blood}}
|t2_3 = {{il|Urgent Totems I}}
|t3_1 = {{il|Astral Projection}}
|t3_2 = {{il|Greatwood I}}
|t3_3 = {{il|Reinforced Totems I}}
|t4_1 = {{il|Culling Strike I}}
|t4_2 = {{il|Greatwood II}}
|t4_3 = {{il|Overabundance II}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Pin III}}
|t5_3 = {{il|Reinforced Totems II}}
}}
 
{{Item acquisition}}
 
{{Alternate skill effect list}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.3.0|
* Shockwave Totem, {{il|Ancestral Warrior Totem}}, {{il|Artillery Ballista}} and {{il|Siege Ballista}} now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
* Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
}}
{{Version history table row|0.2.0f|
* All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
}}
{{Version history table row|0.1.1|
* Fixed a bug where Shockwave Totem did not work when used with the Support Gem "[[Astral Projection]]".
* (Hotfix 1) Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{Navbox Skills}}
{{sister|poewiki}}

Latest revision as of 21:03, 2 September 2025

Shockwave TotemAttack, Totem, AoE, Melee, Slam, Duration, Nova
Tier: 3
Level: (1-20)
Cost: (15-103) Mana
Requires: Any Martial WeaponRaise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.Totem
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance

Slam
Attack Speed: 50% of base
Attack Damage: (25-66)%
Shockwave radius is 3 metres

Jagged Ground Eruption
Attack Damage: (108-237)%

Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem

Shockwave Totem is a skill that summons a totem which attacks by slamming the ground in an area, which releases a shockwave (a type of Nova) that deals physical damage. Shockwaves release additional aftershocks on any jagged ground they hit.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Elemental
Resistances
Chaos
Resistances
10015
23917
361420
4102123
5142825
6183529
7224132
8264836
9315739
10366544
11417448
12468253
13529258+5%
145810363+15%+5%
156411369+25%+10%
166611675+35%+15%
177212681+45%+20%
187813788+55%+25%
198414795+65%+30%
2090157103+75%+35%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IOverabundance ISupport
Category: Overabundance
Tier: 1
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 50% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Font of BloodFont of BloodSupport, Totem
Category: Font
Tier: 2
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres
Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported Totem
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Urgent Totems IUrgent Totems ISupport, Totem
Category: Urgent Totems
Tier: 2
Support Requirements: +5 StrSupports Skills which create Totems, causing those Skills to place Totems much more quickly.Supported Skills have 80% increased Totem Placement speedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Astral ProjectionAstral ProjectionSupport
Category: Astral Projection
Tier: 3
Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you
Supported Skills have 25% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Greatwood IGreatwood ISupport, Totem
Category: Greatwood
Tier: 3
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem
Totem Limit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20%
Totem Limit instead grants 10% more Totem Damage per Limit to Supported Skills, up to 40%
Totem Limit instead grants 10% more Totem Life per Limit to Supported Skills, up to 40%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IReinforced Totems ISupport, Totem
Category: Reinforced Totems
Tier: 3
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +40% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Greatwood IIGreatwood IISupport, Totem
Category: Greatwood
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem
Totem Limit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20%
Totem Limit instead grants 15% more Totem Damage per Limit to Supported Skills, up to 60%
Totem Limit instead grants 15% more Totem Life per Limit to Supported Skills, up to 60%
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport
Category: Overabundance
Tier: 4
Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit
Supported Skills have 40% less Skill Effect Duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IIIPin IIISupport, Physical
Category: Pin
Tier: 5
Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup
Supported Skills cannot cause Stun Buildup
Physical Damage from Supported Skill is Pinning
Hits with Supported Skills cause 60% less Pin buildup
Pin caused by Supported Skills has 30% more duration
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IIReinforced Totems IISupport, Totem
Category: Reinforced Totems
Tier: 5
Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances
Totems summoned by Supported Skills have +40% to all Elemental Resistances
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Shockwave Totem has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shockwave Totem has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
0.2.0f
  • All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
  • Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.1
  • Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
  • (Hotfix 1) Fixed a bug where Shockwave Totem would sometimes fail to attack if surrounded by enemies or if there were no nearby enemies at all.
0.1.0
  • Introduced to the game.