|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|strength_percent = 100
|strength_percent = 100
|gem_tags = Attack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
|gem_tags = Attack, Totem, AoE, Melee, Slam, Duration, Nova
|gem_tier = 3
|skill_id = ShockwaveTotemPlayer
|additional_skill_ids = ShockwaveTotemQuakePlayer
|gem_description = Raise a [[Totem]] that [[Slam]]s the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it. The [[Totem]] cannot create [[Jagged Ground]].
|active_skill_name = Shockwave Totem
|active_skill_name = Shockwave Totem
|skill_id = ShockwaveTotemPlayer
|item_class_id_restriction = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow, Talisman
|gem_tier = 3
|equipment_requirement = Any [[Martial Weapon]]
|item_class_id_restriction = One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe, One Hand Mace, Two Hand Mace, Warstaff, Claw, Dagger, Spear, Bow, Flail, Crossbow
|cast_time = 0.6
|gem_description = Raise a [[Totem]] that [[Slams]] the ground around it, repeatedly damaging nearby enemies. [[Jagged Ground]] erupts when hit by this [[Slam]], damaging enemies standing on it.
|static_cost_types = Mana
|static_cost_types = Mana
|cast_time = 0.6
|quality_type1_weight = 1
|quality_type1_stat_text = +(0.2-4) seconds to [[Totem]] duration
|stat_text = <big>{{c|gem|Totem}}</big><br>Totem duration is 12 seconds<br>Limit 1 Totem<br>Totem base attack time is 1.5 seconds<br>Totem uses its own weapon, dealing<br>(6-141) to (9-212) base Physical damage<br><br><big>{{c|gem|Slam}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(80-211)%}}<br>Shockwave radius is 3 metres<br><br><big>{{c|gem|Jagged Ground Eruption}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(30-79)%}}
* Shockwave Totem, {{il|Ancestral Warrior Totem}}, {{il|Artillery Ballista}} and {{il|Siege Ballista}} now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
* Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
}}
{{Version history table row|0.2.0f|
{{Version history table row|0.2.0f|
* All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
* Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
* Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
Slam Attack Speed:50% of base Attack Damage:(25-66)% Shockwave radius is 3 metres
Jagged Ground Eruption Attack Damage:(108-237)%
Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemShockwaveTotem
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IOverabundance ISupport Category: Overabundance Tier: 1Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 50% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Armour Break IArmour Break ISupport, Physical Category: Armour Break Tier: 2Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Font of BloodFont of BloodSupport, Totem Category: Font Tier: 2Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Urgent Totems IUrgent Totems ISupport, Totem Category: Urgent Totems Tier: 2Support Requirements: +5 StrSupports Skills which create Totems, causing those Skills to place Totems much more quickly.Supported Skills have 80% increased Totem Placement speedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Astral ProjectionAstral ProjectionSupport Category: Astral Projection Tier: 3Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you Supported Skills have 25% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Greatwood IGreatwood ISupport, Totem Category: Greatwood Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their TotemLimit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem TotemLimit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20% TotemLimit instead grants 10% more Totem Damage per Limit to Supported Skills, up to 40% TotemLimit instead grants 10% more Totem Life per Limit to Supported Skills, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IReinforced Totems ISupport, Totem Category: Reinforced Totems Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional ElementalResistances.Totems summoned by Supported Skills have +40% to all ElementalResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Culling Strike ICulling Strike ISupport, Attack Category: Culling Strike Tier: 4Support Requirements: +5 DexSupports Attack Skills, causing them to CullRare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Greatwood IIGreatwood IISupport, Totem Category: Greatwood Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their TotemLimit would have been without this restriction. Does not Support Skills used by Minions.Supported Skills can only have one active Totem TotemLimit instead grants 5% increased Area of Effect for Totems per Limit to Supported Skills, up to 20% TotemLimit instead grants 15% more Totem Damage per Limit to Supported Skills, up to 60% TotemLimit instead grants 15% more Totem Life per Limit to Supported Skills, up to 60%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Overabundance IIOverabundance IISupport Category: Overabundance Tier: 4Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 40% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pin IIIPin IIISupport, Physical Category: Pin Tier: 5Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is Pinning Hits with Supported Skills cause 60% less Pin buildup Pin caused by Supported Skills has 30% more durationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Reinforced Totems IIReinforced Totems IISupport, Totem Category: Reinforced Totems Tier: 5Support Requirements: +5 StrSupports Skills which create Totems. Totems created by Supported Skills have additional ElementalResistances.Totems summoned by Supported Skills have +10% to all Maximum Elemental Resistances Totems summoned by Supported Skills have +40% to all ElementalResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Shockwave Totem has restrictions on where or how it can drop.
Additional Effects From 1-20% Quality: +(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect., Artillery BallistaArtillery BallistaAttack, Totem, AoE, Projectile, Sustained, Duration Tier: 7 Level: (1-20) Cost: (14-95) ManaRequires: CrossbowDeploy a BallistaTotem that rains down a salvo of Pinning, Maiming bolts.Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all ElementalResistances Totem gains +(0-35)% to ChaosResistanceSkills can be managed in the Skills Panel. and Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration Tier: 9 Level: 1Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. now use your equipped weapon(s). They no longer have their own flat damage, base critical hit chance, or base attack time.
Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.
All Totem Skills now start gaining Elemental Resistances and Chaos Resistance, scaling up with Skill level, from around Gem level 13. At gem level 20 they have +75% to all Elemental Resistances and +35% to Chaos Resistances.
Shockwave Totem's base attack time is now 1.5 seconds (previously 3 seconds). Shockwave Totem's slam now deals 96-211% of Attack Damage at Gem levels 3-20 (previously 169-369%), while the Jagged Ground Eruption damage is unchanged. Quality now provides 0 to -0.2 seconds to Totem base attack time (previously 0 to -0.55 seconds).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.