|[[Azak Fledgling]] || 50 || [[The Azak Bog]] || Fires 3 barrage-style projectiles that poison. {{il|Scattershot}} and {{il|Corrosion}} allows it to fire 9 consecutive projectiles that [[poison]] and break [[armour]].
|[[Azak Fledgling]] || 50 || [[The Azak Bog]] || Fires 3 barrage-style projectiles that poison. {{il|Multishot I}} and {{il|Corrosion}} allows it to fire 9 consecutive projectiles that [[poison]] and break [[armour]].
|-
|-
|[[Venomous Crab]] || 40 || [[Hunting Grounds]] || Fires barrages of projectiles that can [[poison]]. Enables {{il|Corrosion}} and {{il|Splinter}}.<ref>https://www.youtube.com/watch?v=Is8QMC2aAf0</ref>
|[[Venomous Crab]] || 40 || [[Hunting Grounds]] || Fires barrages of projectiles that can [[poison]]. Enables {{il|Corrosion}} and {{il|Armour Break I}}.<ref>https://www.youtube.com/watch?v=Is8QMC2aAf0</ref>
|-
|-
|[[Vaal Embalmed Bearer]] || 60 || [[The Molten Vault]] || Carries a banner that deals a small amount of physical damage over time and grants 3% life regeneration in a large area.<ref>https://www.youtube.com/watch?v=WhP0OCx08KU</ref>
|[[Vaal Embalmed Bearer]] || 60 || [[The Molten Vault]] || Carries a banner that deals a small amount of physical damage over time and grants 3% life regeneration in a large area.<ref>https://www.youtube.com/watch?v=WhP0OCx08KU</ref>
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* Bind Spectre: Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation for summoning Spectres.
* Bind Spectre: Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation for summoning Spectres.
* The [[Spirit]] Cost of Spectres has been adjusted such that Spectres with high Spirit Costs are generally cheaper, while some of the cheaper Spectres are now more costly.
* The [[Spirit]] Cost of Spectres has been adjusted such that Spectres with high Spirit Costs are generally cheaper, while some of the cheaper Spectres are now more costly.
* Spectres and {{il|Tame Beast|Tamed Beasts}} now deal 25% more Damage at all Gem levels.
* Spectres and [[Tame Beast|Tamed Beasts]] now deal 25% more Damage at all Gem levels.
}}
}}
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* Disenchanting a Bind Spectre or {{il|Tame Beast}} gem will unbind them, allowing you to use them again.
* Disenchanting a Bind Spectre or [[Tame Beast]] gem will unbind them, allowing you to use them again.
}}
}}
{{Version history table row|0.2.0d|
{{Version history table row|0.2.0d|
Revision as of 19:29, 31 August 2025
Bind SpectreMinion, Persistent Tier: 7 Level: (1-20) Cost: (22-99) ManaCapture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a RevivingMinion. Additional Effects From 1-20% Quality: Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemBindSpectre
Bind Spectre is a minion spell that can turn the corpse of almost any non-unique monster into a permanentminion. Doing so will convert this gem into an account-bound gem called Spectre: <Monster Name> with the same level and quality. This new gem can also be referred to as Summon Spectre.
Summon Spectre has a spiritreservation that varies depending on the power of the monster that was bound. The quality of this gem is changed to Minions deal 0-20% more Damage.
Summon Spectre is account-bound; this prevents the item from being traded to or picked up by other players. It can still be stored in your stash and transferred to your other characters.
Disenchanting the gem via a vendor will clear the stored monster from the gem, returning you a fresh Bind Spectre.
Gem level progression
Level
Mana Cost
1
0
0
22
2
3
9
25
3
6
14
28
4
10
21
32
5
14
28
35
6
18
35
38
7
22
41
42
8
26
48
45
9
31
57
49
10
36
65
53
11
41
74
57
12
46
82
61
13
52
92
65
14
58
103
70
15
64
113
74
16
66
116
79
17
72
126
84
18
78
137
89
19
84
147
94
20
90
157
99
Recommended support gems
Summon Spectre
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Elemental ArmyElemental ArmySupport, Minion Category: Elemental Army Tier: 1Support Requirements: +5 IntSupports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.Minions from Supported Skills have +30% to all Elemental ResistancesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Last GaspLast GaspSupport, Minion, Persistent, Duration Category: Last Gasp Tier: 1Support Requirements: +5 IntSupports skills that create PersistentMinions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.Minions from Supported Skills die 4 seconds after their Life is reduced to 0Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Meat Shield IMeat Shield ISupport, Minion Category: Meat Shield Tier: 1Support Requirements: +5 StrSupports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 35% less Damage Minions from Supported Skills take 35% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Feeding Frenzy IFeeding Frenzy ISupport, Minion Category: Feeding Frenzy Tier: 3Support Requirements: +5 IntSupports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.Minions from Supported Skills deal 30% more Damage Minions from Supported Skills take 20% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MusterMusterSupport, Minion Category: Muster Tier: 3Support Requirements: +5 IntSupports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of RevivingMinions you have summoned.Supported Minions deal 7% more damage for each different type of RevivingMinion you have summonedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Crazed MinionsCrazed MinionsSupport, Minion, Persistent Category: Crazed Minions Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Minion Skills which summon RevivingMinions. Supported Minions deal significantly more Damage if they have RevivedRecently.Supported Minions deal 30% more Damage if they have RevivedRecentlyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Hulking MinionsHulking MinionsSupport, Minion, Persistent Category: Hulking Minions Tier: 4Support Requirements: +5 IntSupports Skills which summon PersistentMinions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.Minions from Supported Skills are GiganticPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Minion MasteryMinion MasterySupport, Minion Category: Mastery Tier: 5Support Requirements: +5 IntSupports Minion skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Minion SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Item acquisition
Bind Spectre has restrictions on where or how it can drop.
Always uses grenades with 20% phys to fire conversion. Also creates Oil which applies -10% Fire Exposure and 25% movement speed slow which can be detonated by the grenades.[1]
Fires 3 barrage-style projectiles that poison. Multishot IMultishot ISupport, Projectile Category: Additional Projectiles Tier: 1Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 35% less Damage Supported Skills fire 2 additional Projectiles Supported Skills have 20% less Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. and CorrosionCorrosionSupport, Physical, Chaos Category: Corrosion Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that ConsumeFully BrokenArmour.Poison applied by supported Skills also BreaksArmour equal to 80% of Poison damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. allows it to fire 9 consecutive projectiles that poison and break armour.
Fires barrages of projectiles that can poison. Enables CorrosionCorrosionSupport, Physical, Chaos Category: Corrosion Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that ConsumeFully BrokenArmour.Poison applied by supported Skills also BreaksArmour equal to 80% of Poison damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. and Armour Break IArmour Break ISupport, Physical Category: Armour Break Tier: 2Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill..[5]
Must use Freythorn variant, not from Mastodon Badlands/Bone Pits. Applies random curse aura - 22% Temporal Chains, 30% Despair, 20% Enfeeble. Enfeeble is stronger than gem version. Randomizes between areas or when summoned. Ignores curse limits.[8]
Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit. You can still have multiple copies of Spectres or Tamed Beasts, but only one of each kind of monster.
Bind Spectre: Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation for summoning Spectres.
The Spirit Cost of Spectres has been adjusted such that Spectres with high Spirit Costs are generally cheaper, while some of the cheaper Spectres are now more costly.
Spectres and Tamed Beasts now deal 25% more Damage at all Gem levels.