Raise Shield: Difference between revisions
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|size_x = 1 | |size_x = 1 | ||
|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = Metadata/Items/Gem/SkillGemShieldBlock | |metadata_id = Metadata/Items/Gem/SkillGemShieldBlock | ||
|help_text = Skills can be managed in the Skills Panel. | |||
|gem_tags = Attack, AoE, Melee, Physical, Channelling | |gem_tags = Attack, AoE, Melee, Physical, Channelling | ||
| | |gem_tier = 0 | ||
|gem_description = Raise your Shield to Block all incoming | |skill_id = ShieldBlockPlayer | ||
|active_skill_name | |gem_description = Raise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup. | ||
|active_skill_name = Raise Shield | |||
|item_class_id_restriction = Shield | |item_class_id_restriction = Shield | ||
| | |equipment_requirement = [[Shield|Armoured Shield]] | ||
| | |cast_time = 1.0 | ||
|static_critical_strike_chance = 5 | |||
|static_damage_multiplier = 80 | |||
|static_attack_speed_multiplier = 100 | |||
|static_attack_time = 0.55 | |static_attack_time = 0.55 | ||
| | |static_stat1_id = active_block_light_stun_threshold_+%_final | ||
| | |static_stat1_value = 50 | ||
| | |static_stat2_id = active_skill_does_not_decay_heavy_stun_during_action | ||
|static_stat2_value = 1 | |||
|static_stat3_id = active_skill_heavy_stun_decay_after_action_delay_ms | |||
|static_stat3_value = 2000 | |||
|static_stat4_id = active_skill_override_turn_duration_ms | |||
|static_stat4_value = 100 | |||
|static_stat5_id = base_minimum_channel_time_ms | |||
|static_stat5_value = 250 | |||
|static_stat6_id = base_skill_show_average_damage_instead_of_dps | |||
|static_stat6_value = 1 | |||
|static_stat7_id = can_perform_skill_while_moving | |||
|static_stat7_value = 1 | |||
|static_stat8_id = channel_skill_end_animation_duration_override_ms | |||
|static_stat8_value = 35 | |||
|static_stat9_id = is_area_damage | |||
|static_stat9_value = 1 | |||
|static_stat10_id = melee_strike_bonus_attack_distance | |||
|static_stat10_value = 14 | |||
|static_stat11_id = movement_speed_+%_final_while_performing_action | |||
|static_stat11_value = -50 | |||
|static_stat12_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat12_value = 160 | |||
|static_stat13_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat13_value = 50 | |||
|static_stat14_id = precise_cursor_targeting_uses_contact_point_height_offset | |||
|static_stat14_value = 1 | |||
|static_stat15_id = raise_shield_base_retaliation_duration_ms | |||
|static_stat15_value = 1000 | |||
|static_stat16_id = replace_off_hand_unarmed_attack_stats_with_shield_type | |||
|static_stat16_value = 1 | |||
|static_stat17_id = skill_animation_duration_multiplier_override | |||
|static_stat17_value = 4 | |||
|static_stat18_id = skill_is_not_considered_a_skill | |||
|static_stat18_value = 1 | |||
|static_stat19_id = active_skill_hit_damage_stun_multiplier_+%_final | |||
|static_stat19_value = 600 | |||
|static_stat20_id = always_light_stun | |||
|static_stat20_value = 1 | |||
|static_stat21_id = global_always_hit | |||
|static_stat21_value = 1 | |||
|static_stat22_id = off_hand_minimum_added_physical_damage_per_5_shield_armour | |||
|static_stat22_value = 3 | |||
|static_stat23_id = off_hand_maximum_added_physical_damage_per_5_shield_armour | |||
|static_stat23_value = 4 | |||
|stat_text = Shield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]] | |||
|level1 = True | |level1 = True | ||
| | |level1_level_requirement = 0 | ||
| | |inventory_icon = Item | ||
|skill_icon = Raise Shield | |||
|drop_text = Granted by Armoured Shields | |drop_text = Granted by Armoured Shields | ||
|is_drop_restricted = yes | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Raise Shield''' is a [[channelling]] [[skill]] granted by [[Armour]]ed [[shield]]s that causes the user to hold their shield in front of them to [[block]] incoming attacks. Releasing the skill shortly after blocking a hit will perform a Shield Bash that deals damage and [[stun]]s enemies. | '''Raise Shield''' is a [[channelling]] [[skill]] granted by [[Armour]]ed [[shield]]s that causes the user to hold their shield in front of them to [[block]] incoming attacks. Releasing the skill shortly after blocking a hit will perform a '''Shield Bash''' that deals damage and [[stun]]s enemies. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
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Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block. Raise Shield grants immunity to [[Light Stun]] while active. | Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block. Raise Shield grants immunity to [[Light Stun]] while active. | ||
===Player Heavy Stun=== | ===Player Heavy Stun=== | ||
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===Shield Bash=== | ===Shield Bash=== | ||
Releasing Raise Shield immediately after blocking a skill cause the player to perform Shield Bash, dealing attack damage in an [[area of effect]] in front of you. Shield Bash inflicts [[stun]], and also inflicts [[Daze]] if you have a Tower Shield (pure [[strength]] shield) equipped. If a skill is blocked but the enemy is too far away to target with Shield Bash, and another enemy is within range, it will automatically target the nearby enemy instead. | |||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Enduring Impact I}} | ||
|t1_2 = {{il| | |t1_2 = {{il|Vanguard I}} | ||
| | |t2_1 = {{il|Retaliate I}} | ||
| | |t2_2 = {{il|Stun I}} | ||
| | |t2_3 = {{il|Vanguard II}} | ||
| | |t3_1 = {{il|Knockback}} | ||
| | |t3_2 = {{il|Mobility}} | ||
| | |t4_1 = {{il|Enduring Impact II}} | ||
| | |t4_2 = {{il|Retaliate II}} | ||
|t4_3 = {{il|Stun II}} | |||
|t5_1 = {{il|Blind II}} | |||
|t5_2 = {{il|Close Combat II}} | |||
|t5_3 = {{il|Stoicism II}} | |||
}} | }} | ||
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|dex=1 | |dex=1 | ||
|int=1 | |int=1 | ||
}} | |||
===Unique items=== | |||
{{Drop enabled unique item table | |||
|where = items.stat_text LIKE "%shield%raised%" | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | }} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0. | {{Version history table row|0.3.0| | ||
* ( | * [[Monsters]] have 30% more [[Stun]] Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are [[Parry]]ing. | ||
* [[Block]]ing is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked. | |||
* Raise Shield and [[Parry]] now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills. | |||
}} | |||
{{Version history table row|0.2.0f| | |||
* You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range. | |||
* Raise Shield is now able to be supported by {{il|Concentrated Area|Concentrated Effect}}. | |||
}} | |||
{{Version history table row|0.2.0c| | |||
* Fixed a bug where Raise Shield was missing the Melee type, so could not be supported by many [[Support Gem]]s that required it. | |||
}} | }} | ||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
Line 82: | Line 149: | ||
* Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield. | * Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield. | ||
* Added "Attack", "AoE and "Physical" gem tags.{{undocumented}} | * Added "Attack", "AoE and "Physical" gem tags.{{undocumented}} | ||
* Raise Shield can now be supported with support gems.{{undocumented}} | |||
* (Hotfix 4) Increased the damage area of Shield Bash from the Raise Shield Skill. | |||
}} | }} | ||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| |
Latest revision as of 19:29, 31 August 2025
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel.


Drop restricted
Granted by Armoured ShieldsMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemShieldBlock
Raise Shield is a channelling skill granted by Armoured shields that causes the user to hold their shield in front of them to block incoming attacks. Releasing the skill shortly after blocking a hit will perform a Shield Bash that deals damage and stuns enemies.
Skill functions and interactions
The user holds their shield in front while holding this skill to maintain an "Active Block" state. While channelling Raise Shield the character moves at 25% of their original speed. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills by default. All effects related to block will trigger when blocked by Active Block.
Passive block chance still applies while using Raise Shield for any hits not blocked by Active Block. Raise Shield grants immunity to Light Stun while active.
Player Heavy Stun
Blocking hits with Raise Shield builds up the Player Heavy Stun gauge. The amount the bar fills is relative to damage and stun value of the hits. If the bar is fully filled, the player is inflicted with a Heavy Stun. Increasing the stun threshold of the character will reduce the amount the bar fills during Active Block. After not using Raise Shield for a 2.3 seconds[citation needed], the Stun bar will passively empty itself.
Hits you block with Active Block cannot be evaded, but they will still roll for Evasion. If successful, the blocked hit will not build up any Player Heavy Stun.
Shield Bash
Releasing Raise Shield immediately after blocking a skill cause the player to perform Shield Bash, dealing attack damage in an area of effect in front of you. Shield Bash inflicts stun, and also inflicts Daze if you have a Tower Shield (pure strength shield) equipped. If a skill is blocked but the enemy is too far away to target with Shield Bash, and another enemy is within range, it will automatically target the nearby enemy instead.
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Enduring Impact Tier: 1Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Vanguard Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 4 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
II | ![]() Category: Retaliate Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Stun Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Vanguard Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
III | File:Knockback (support gem) inventory icon.pngKnockbackKnockbackSupport Category: Knockback Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit Supported Skills have 40% more Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Mobility Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
|
IV | ![]() Category: Enduring Impact Tier: 4Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Retaliate Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the current percentage of your Stun Bar Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Stun Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
V | ![]() Category: Blind Tier: 5 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit Blind inflicted with Supported Skills has 20% increased EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Stoicism Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Related items
The following items grant the Raise Shield skill:
Item | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Chance to Block: 25% Armour: 10 Energy Shield: 6 Movement Speed: -1.5%Grants Skill: ![]() | 1 | 0 | 0 | 0 |
![]() Chance to Block: 25% Armour: 10 Evasion: 7 Movement Speed: -1.5%Grants Skill: ![]() | 1 | 0 | 0 | 0 |
![]() Chance to Block: 26% Armour: 18 Movement Speed: -3.0%Grants Skill: ![]() | 1 | 0 | 0 | 0 |
![]() Chance to Block: 26% Armour: 29 Movement Speed: -3.0%Requires Level 6, 11 StrGrants Skill: ![]() | 6 | 11 | 0 | 0 |
![]() Chance to Block: 25% Armour: 17 Energy Shield: 8 Movement Speed: -1.5%Requires Level 7, 8 Str, 8 IntGrants Skill: ![]() | 7 | 8 | 0 | 8 |
![]() Chance to Block: 25% Armour: 18 Evasion: 14 Movement Speed: -1.5%Requires Level 8, 9 Str, 9 DexGrants Skill: ![]() | 8 | 9 | 9 | 0 |
![]() Chance to Block: 26% Armour: 41 Movement Speed: -3.0%Requires Level 12, 19 StrGrants Skill: ![]() | 12 | 19 | 0 | 0 |
![]() Chance to Block: 26% Armour: 50 Movement Speed: -3.0%Requires Level 16, 25 StrGrants Skill: ![]() | 16 | 25 | 0 | 0 |
![]() Chance to Block: 25% Armour: 27 Energy Shield: 12 Movement Speed: -1.5%Requires Level 16, 15 Str, 15 IntGrants Skill: ![]() | 16 | 15 | 0 | 15 |
![]() Chance to Block: 25% Armour: 27 Evasion: 23 Movement Speed: -1.5%Requires Level 16, 15 Str, 15 DexGrants Skill: ![]() | 16 | 15 | 15 | 0 |
![]() Chance to Block: 26% Armour: 60 Movement Speed: -3.0%Requires Level 21, 32 StrGrants Skill: ![]() | 21 | 32 | 0 | 0 |
![]() Chance to Block: 25% Armour: 39 Evasion: 34 Movement Speed: -1.5%Requires Level 26, 22 Str, 22 DexGrants Skill: ![]() | 26 | 22 | 22 | 0 |
![]() Chance to Block: 25% Armour: 41 Energy Shield: 16 Movement Speed: -1.5%Requires Level 28, 23 Str, 23 IntGrants Skill: ![]() | 28 | 23 | 0 | 23 |
![]() Chance to Block: 26% Armour: 75 Movement Speed: -3.0%Requires Level 28, 42 StrGrants Skill: ![]() | 28 | 42 | 0 | 0 |
![]() Chance to Block: 25% Armour: 47 Evasion: 41 Movement Speed: -1.5%Requires Level 33, 27 Str, 27 DexGrants Skill: ![]() | 33 | 27 | 27 | 0 |
![]() Chance to Block: 26% Armour: 85 Movement Speed: -3.0%Requires Level 33, 48 StrGrants Skill: ![]() | 33 | 48 | 0 | 0 |
![]() Chance to Block: 25% Armour: 47 Energy Shield: 18 Movement Speed: -1.5%Requires Level 33, 27 Str, 27 IntGrants Skill: ![]() | 33 | 27 | 0 | 27 |
![]() Chance to Block: 25% Armour: 50 Energy Shield: 19 Movement Speed: -1.5%Requires Level 36, 30 Str, 30 IntGrants Skill: ![]() | 36 | 30 | 0 | 30 |
![]() Chance to Block: 26% Armour: 91 Movement Speed: -3.0%Requires Level 36, 52 StrGrants Skill: ![]() | 36 | 52 | 0 | 0 |
![]() Chance to Block: 25% Armour: 51 Evasion: 46 Movement Speed: -1.5%Requires Level 37, 30 Str, 30 DexGrants Skill: ![]() | 37 | 30 | 30 | 0 |
![]() Chance to Block: 26% Armour: 112 Movement Speed: -3.0%Requires Level 46, 66 StrGrants Skill: ![]() | 46 | 66 | 0 | 0 |
![]() Chance to Block: 25% Armour: 62 Evasion: 56 Movement Speed: -1.5%Requires Level 46, 37 Str, 37 DexGrants Skill: ![]() | 46 | 37 | 37 | 0 |
![]() Chance to Block: 25% Armour: 62 Energy Shield: 22 Movement Speed: -1.5%Requires Level 46, 37 Str, 37 IntGrants Skill: ![]() | 46 | 37 | 0 | 37 |
![]() Chance to Block: 26% Armour: 121 Movement Speed: -3.0%Requires Level 50, 71 StrGrants Skill: ![]() | 50 | 71 | 0 | 0 |
![]() Chance to Block: 25% Armour: 66 Energy Shield: 24 Movement Speed: -1.5%Requires Level 50, 39 Str, 39 IntGrants Skill: ![]() | 50 | 39 | 0 | 39 |
![]() Chance to Block: 25% Armour: 67 Evasion: 61 Movement Speed: -1.5%Requires Level 51, 40 Str, 40 DexGrants Skill: ![]() | 51 | 40 | 40 | 0 |
![]() Chance to Block: 26% Armour: 129 Movement Speed: -3.0%Requires Level 54, 77 StrGrants Skill: ![]() | 54 | 77 | 0 | 0 |
![]() Chance to Block: 25% Armour: 71 Energy Shield: 25 Movement Speed: -1.5%Requires Level 54, 42 Str, 42 IntGrants Skill: ![]() | 54 | 42 | 0 | 42 |
![]() Chance to Block: 25% Armour: 71 Evasion: 64 Movement Speed: -1.5%Requires Level 54, 42 Str, 42 DexGrants Skill: ![]() | 54 | 42 | 42 | 0 |
![]() Chance to Block: 26% Armour: 139 Movement Speed: -3.0%Requires Level 59, 83 StrGrants Skill: ![]() | 59 | 83 | 0 | 0 |
![]() Chance to Block: 25% Armour: 77 Energy Shield: 27 Movement Speed: -1.5%Requires Level 59, 46 Str, 46 IntGrants Skill: ![]() | 59 | 46 | 0 | 46 |
![]() Chance to Block: 25% Armour: 77 Evasion: 70 Movement Speed: -1.5%Requires Level 59, 46 Str, 46 DexGrants Skill: ![]() | 59 | 46 | 46 | 0 |
![]() Chance to Block: 26% Armour: 144 Movement Speed: -3.0%Requires Level 61, 86 StrGrants Skill: ![]() | 61 | 86 | 0 | 0 |
![]() Chance to Block: 25% Armour: 80 Evasion: 73 Movement Speed: -1.5%Requires Level 62, 48 Str, 48 DexGrants Skill: ![]() | 62 | 48 | 48 | 0 |
![]() Chance to Block: 25% Armour: 80 Energy Shield: 28 Movement Speed: -1.5%Requires Level 62, 48 Str, 48 IntGrants Skill: ![]() | 62 | 48 | 0 | 48 |
![]() Chance to Block: 25% Armour: 84 Energy Shield: 29 Movement Speed: -1.5%Requires Level 65, 50 Str, 50 IntGrants Skill: ![]() | 65 | 50 | 0 | 50 |
![]() Chance to Block: 25% Armour: 84 Evasion: 76 Movement Speed: -1.5%Requires Level 65, 50 Str, 50 DexGrants Skill: ![]() | 65 | 50 | 50 | 0 |
![]() Chance to Block: 26% Armour: 152 Movement Speed: -3.0%Requires Level 65, 91 StrGrants Skill: ![]() | 65 | 91 | 0 | 0 |
![]() Chance to Block: 25% Armour: 92 Evasion: 84 Movement Speed: -1.5%Requires Level 70, 54 Str, 54 DexGrants Skill: ![]() | 70 | 54 | 54 | 0 |
![]() Chance to Block: 26% Armour: 167 Movement Speed: -3.0%Requires Level 70, 99 StrGrants Skill: ![]() | 70 | 99 | 0 | 0 |
![]() Chance to Block: 25% Armour: 92 Energy Shield: 32 Movement Speed: -1.5%Requires Level 70, 54 Str, 54 IntGrants Skill: ![]() | 70 | 54 | 0 | 54 |
![]() Chance to Block: 25% Armour: 100 Evasion: 91 Movement Speed: -1.5%Requires Level 75, 59 Str, 59 DexGrants Skill: ![]() | 75 | 59 | 59 | 0 |
![]() Chance to Block: 25% Armour: 100 Energy Shield: 35 Movement Speed: -1.5%Requires Level 75, 59 Str, 59 IntGrants Skill: ![]() | 75 | 59 | 0 | 59 |
![]() Chance to Block: 26% Armour: 182 Movement Speed: -3.0%Requires Level 75, 107 StrGrants Skill: ![]() | 75 | 107 | 0 | 0 |
![]() Armour: 109 Energy Shield: 37 Movement Speed: -1.5%Requires Level 80, 63 Str, 63 IntGrants Skill: ![]() | 80 | 63 | 0 | 63 |
![]() Armour: 109 Evasion: 99 Movement Speed: -1.5%Requires Level 80, 63 Str, 63 DexGrants Skill: ![]() | 80 | 63 | 63 | 0 |
![]() Armour: 197 Movement Speed: -3.0%Requires Level 80, 115 StrGrants Skill: ![]() | 80 | 115 | 0 | 0 |
Unique items
Item | ![]() | Stats |
---|---|---|
Dionadair![]() Splintered Tower ShieldShield Chance to Block: 26% Armour: 18 Movement Speed: -3.0%Grants Skill: ![]() +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is RaisedPraetor Draven knew his only chance to subjugate the Ezomytes was to catch them unaware. | 1 | Grants Skill: ![]() +(10-15) to Strength (3-5) Life Regeneration per Second 20% reduced Stun Threshold Double Stun Threshold while Shield is Raised |
Window to Paradise![]() Barricade Tower ShieldShield Chance to Block: 26% Armour: 50 Movement Speed: -3.0%Requires Level 16, 30 StrGrants Skill: ![]() +(60-100) to maximum Mana +(10-15)% to all Elemental Resistances Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised"Beyond fire, blood, and nightmare, the Savior will build utopia." | 16 | Grants Skill: ![]() +(60-100) to maximum Mana +(10-15)% to all Elemental Resistances Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised |
Feathered Fortress![]() Crescent TargeShield Chance to Block: 25% Armour: 39 Evasion: 34 Movement Speed: -1.5%Requires Level 26, 22 Str, 22 DexGrants Skill: ![]() +(20-30) to Dexterity +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance No Movement speed penalty while shield is raisedRide the western wind, and take flight. | 26 | Grants Skill: ![]() +(20-30) to Dexterity +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance No Movement speed penalty while shield is raised |
See also
Version history
Version | Changes |
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0.3.0 |
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0.2.0f |
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0.2.0c |
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0.2.0 |
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0.1.0 |
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