|stat_text = [[Damage conversion|Converts]] 80% of [[Physical]] damage to [[Cold]] damage<br>50% more [[Magnitude]] of [[Chill]] inflicted<br>25% more [[Freeze]] Buildup
|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 0
|level1_cost_amounts =
|level1_dexterity_requirement = 0
|level1_damage_effectiveness =
|level1_cost_amounts = 6
|level1_damage_multiplier =
|level1_damage_multiplier = 95
|level2 = True
|gem_tier = 9
|level2_level_requirement = 3
|level2_dexterity_requirement = 9
|level2_cost_amounts = 6
|level2_damage_multiplier = 105
|level3 = True
|level3_level_requirement = 6
|level3_dexterity_requirement = 14
|level3_cost_amounts = 7
|level3_damage_multiplier = 115
|level4 = True
|level4_level_requirement = 10
|level4_dexterity_requirement = 21
|level4_cost_amounts = 9
|level4_damage_multiplier = 126
|level5 = True
|level5_level_requirement = 14
|level5_dexterity_requirement = 28
|level5_cost_amounts = 10
|level5_damage_multiplier = 136
|level6 = True
|level6_level_requirement = 18
|level6_dexterity_requirement = 35
|level6_cost_amounts = 11
|level6_damage_multiplier = 147
|level7 = True
|level7_level_requirement = 22
|level7_dexterity_requirement = 41
|level7_cost_amounts = 12
|level7_damage_multiplier = 158
|level8 = True
|level8_level_requirement = 26
|level8_dexterity_requirement = 48
|level8_cost_amounts = 14
|level8_damage_multiplier = 168
|level9 = True
|level9_level_requirement = 31
|level9_dexterity_requirement = 57
|level9_cost_amounts = 15
|level9_damage_multiplier = 178
|level10 = True
|level10_level_requirement = 36
|level10_dexterity_requirement = 65
|level10_cost_amounts = 17
|level10_damage_multiplier = 188
|level11 = True
|level11_level_requirement = 41
|level11_dexterity_requirement = 74
|level11_cost_amounts = 19
|level11_damage_multiplier = 199
|level12 = True
|level12_level_requirement = 46
|level12_dexterity_requirement = 82
|level12_cost_amounts = 20
|level12_damage_multiplier = 210
|level13 = True
|level13_level_requirement = 52
|level13_dexterity_requirement = 92
|level13_cost_amounts = 22
|level13_damage_multiplier = 223
|level14 = True
|level14_level_requirement = 58
|level14_dexterity_requirement = 103
|level14_cost_amounts = 24
|level14_damage_multiplier = 237
|level15 = True
|level15_level_requirement = 64
|level15_dexterity_requirement = 113
|level15_cost_amounts = 27
|level15_damage_multiplier = 251
|level16 = True
|level16_level_requirement = 66
|level16_dexterity_requirement = 116
|level16_cost_amounts = 29
|level16_damage_multiplier = 267
|level17 = True
|level17_level_requirement = 72
|level17_dexterity_requirement = 126
|level17_cost_amounts = 31
|level17_damage_multiplier = 284
|level18 = True
|level18_level_requirement = 78
|level18_dexterity_requirement = 137
|level18_cost_amounts = 34
|level18_damage_multiplier = 303
|level19 = True
|level19_level_requirement = 84
|level19_dexterity_requirement = 147
|level19_cost_amounts = 37
|level19_damage_multiplier = 323
|level20 = True
|level20_level_requirement = 90
|level20_dexterity_requirement = 157
|level20_cost_amounts = 40
|level20_damage_multiplier = 344
|skill_icon = Ice Shot
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
Line 48:
Line 176:
|t1_1 = {{il|Chain I}}
|t1_1 = {{il|Chain I}}
|t1_2 = {{il|Cold Attunement}}
|t1_2 = {{il|Cold Attunement}}
|t1_3 = {{il|Ice Bite}}
|t1_3 = {{il|Ice Bite I}}
|t2_1 = {{il|Elemental Armament II}}
|t2_1 = {{il|Elemental Armament II}}
|t2_2 = {{il|Frozen Spite}}
|t2_2 = {{il|Frozen Spite}}
Line 55:
Line 183:
|t3_2 = {{il|Pierce II}}
|t3_2 = {{il|Pierce II}}
|t3_3 = {{il|Salvo}}
|t3_3 = {{il|Salvo}}
|t4_1 = {{il|Nova Projectiles}}
|t4_1 = {{il|Nova Projectiles II}}
|t4_2 = {{il|Projectile Acceleration II}}
|t4_2 = {{il|Projectile Acceleration II}}
|t4_3 = {{il|Spectral Volley}}
|t4_3 = {{il|Spectral Volley}}
|t5_1 = {{il|Alignment III}}
|t5_1 = {{il|Alignment III}}
|t5_2 = {{il|Pierce III}}
|t5_2 = {{il|Pierce III}}
|t5_3 = {{il|Ricochet III}}
}}
}}
Latest revision as of 21:35, 16 December 2025
Ice ShotAttack, Projectile, Cold, Barrageable Tier: 9 Level: (1-20) Cost: (6-40) Mana Attack Speed: 90% of base Attack Damage: (95-344)% of baseRequires: BowFire an icy arrow that sprays a cone of ice shards when it hits a target.Converts 80% of Physical damage to Cold damage 50% more Magnitude of Chill inflicted 25% more Freeze Buildup
Additional Effects From 1-20% Quality: (1.5-30)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemIceShot
All shard physical damage is converted to cold. Modifiers to projectile speed affect distance traveled by the secondary shard projectiles. The shards spray towards other targets within a "cone" (a sector) behind the primary target. When using Ice Shot with split, pierce, fork, or chain, targets behind the first may be hit by both the secondary shards and a primary arrow.
Gem level progression
Level
Mana Cost
Attack Damage
1
0
0
6
95%
2
3
9
6
105%
3
6
14
7
115%
4
10
21
9
126%
5
14
28
10
136%
6
18
35
11
147%
7
22
41
12
158%
8
26
48
14
168%
9
31
57
15
178%
10
36
65
17
188%
11
41
74
19
199%
12
46
82
20
210%
13
52
92
22
223%
14
58
103
24
237%
15
64
113
27
251%
16
66
116
29
267%
17
72
126
31
284%
18
78
137
34
303%
19
84
147
37
323%
20
90
157
40
344%
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Chain IChain ISupport, Projectile, Chaining Category: Chain Tier: 1Support Requirements: +5 DexSupports Projectile skills and any other skills that Chain, causing them to Chain additional times.Supported Skills Chain +1 times Supported Skills deal 30% less Damage with HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cold AttunementCold AttunementSupport, Attack, Cold Category: Cold Attunement Tier: 1Support Requirements: +5 IntSupports Attacks, causing them to GainCold Damage but deal less Fire and Lightning Damage.Supported AttacksGain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ice Bite IIce Bite ISupport, Attack, Warcry, Cold, Duration Category: Ice Bite Tier: 1Support Requirements: +5 IntSupports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.AttacksGain 25% of Damage as Cold Damage for 5 seconds on Freezing an enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Frozen SpiteFrozen SpiteSupport, AoE, Projectile, Trigger, Cold Category: Frozen Spite Tier: 2Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.Supported Skills trigger Ice Fragments on killing Frozen EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot ILongshot ISupport, Attack Category: Longshot Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
DeliberationDeliberationSupport Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pierce IIPierce IISupport, Projectile Category: Pierce Tier: 3Support Requirements: +5 DexSupports Projectile skills, making their ProjectilesPierce an enemy.Projectiles from Supported Skills Pierce an EnemyPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SalvoSalvoSupport, Attack, Projectile Category: Additional Projectiles Tier: 3Support Requirements: +5 DexSupports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Nova Projectiles IINova Projectiles IISupport, Projectile Category: Additional Projectiles, Nova Projectiles Tier: 4 Cooldown Time: 8.00 sec Can Store 1 Use(s)Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.Supported Skills fire 6 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 50% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIProjectile Acceleration IISupport, Projectile Category: Projectile Speed Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.Projectiles from Supported Skills have 40% chance to Pierce an Enemy Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spectral VolleySpectral VolleySupport, Attack, Projectile Category: Spectral Volley Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or SpearProjectileAttacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Alignment IIIAlignment IIISupport, Attack, Projectile Category: Alignment, Additional Projectiles Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports BowAttacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills fire 4 additional Projectiles when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Pierce IIIPierce IIISupport, Projectile Category: Pierce Tier: 5Support Requirements: +5 DexSupports Projectile skills, making their ProjectilesPierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all Targets Projectiles from Supported Skills deal 20% less Damage for each Enemy they PiercePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Ice Shot has restrictions on where or how it can drop.
Ice Shot: Now converts 80% of Physical damage to Cold damage (previously 70%). Cone Angle increased by approximately 50%. Now has 25% more Freeze buildup. Now deals 178-344% of Attack Damage at Gem levels 9-20 (previously 173-296%). Quality now grants 0-30% more Magnitude of Chill inflicted (previously 0-20% more Attack Damage). Shards now has fires 9-11 Projectiles (previously 6-8). Shards now deals 178-344% of Attack Damage at Gem levels 9-20 (previously 137-234%).