Wisdom of the Maji: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Mefisto1029 (talk | contribs) No edit summary |
||
| (10 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Passive skill box|Wisdom of the Maji}} | {{Passive skill box|Wisdom of the Maji}} | ||
{{Keyword infobox|ShamanOnlyMods}} | |||
'''Wisdom of the Maji''' is a notable [[Ascendancy passive skill]] for the [[Shaman]] that causes [[rune]]s and [[idol]]s | '''Wisdom of the Maji''' is a notable [[Ascendancy passive skill]] for the [[Shaman]] that causes [[rune]]s and [[idol]]s in [[augment socket]]s on equipped items to provide an additional '''Bonded''' enchantment to the user. | ||
==Mechanics== | ==Mechanics== | ||
While this passive is allocated, equipped items with a rune or idol placed in their [[augment]] sockets grant additional [[enchantment]] bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. Other types of augments do not have Bonded modifiers. | |||
==List of Bonded modifiers== | ==List of Bonded modifiers== | ||
=== | ===Lesser runes=== | ||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Rune" | |||
AND items.tags HOLDS "rune_lesser" | |||
|large=1 | |||
|augment_stats=1 | |||
}} | |||
===Regular runes=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Rune" | |||
AND items.tags HOLDS "rune_normal" | |||
|large=1 | |||
|augment_stats=1 | |||
}} | |||
===Greater runes=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Rune" | |||
AND items.tags HOLDS "rune_greater" | |||
|large=1 | |||
|augment_stats=1 | |||
}} | |||
===Endgame runes=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Rune" | |||
AND items.metadata_id LIKE "%RuneSpecial%" | |||
AND items.is_drop_restricted = False | |||
|large=1 | |||
|augment_limit=1 | |||
|augment_stats=1 | |||
}} | |||
===Exclusive runes=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Rune" | |||
AND items.metadata_id LIKE "%RuneSpecial%" | |||
AND items.is_drop_restricted = True | |||
|large=1 | |||
|augment_stats=1 | |||
}} | |||
=== | ===Regular idols=== | ||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Idol" | |||
AND items.required_level < 50 | |||
|large=1 | |||
|augment_stats=1 | |||
}} | |||
===Endgame idols=== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND augments.type_id = "Idol" | |||
AND items.required_level >= 50 | |||
|large=1 | |||
|augment_limit=1 | |||
|augment_stats=1 | |||
}} | |||
==Version history== | ==Version history== | ||
| Line 24: | Line 81: | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
Revision as of 20:25, 14 December 2025
Wisdom of the Maji
Ascendancy Notable Passive Skill
Gain the benefits of Bonded modifiers on Runes and Idols [1]
Wisdom of the Maji is a notable Ascendancy passive skill for the Shaman that causes runes and idols in augment sockets on equipped items to provide an additional Bonded enchantment to the user.
Mechanics
While this passive is allocated, equipped items with a rune or idol placed in their augment sockets grant additional enchantment bonuses. The original effect of the augment also still applies. The runes and idols do not need to have been socketed by the character; the effect updates dynamically. Other types of augments do not have Bonded modifiers.
List of Bonded modifiers
Lesser runes
| Item | Stats |
|---|---|
| Lesser Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Dexterity |
| Lesser Body Rune Wand or Staff: +25 to maximum Energy Shield Armour: +20 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2% of Physical Damage as Life Wand or Staff: +25 to maximum Energy Shield Armour: +20 to maximum Life |
| Lesser Desert Rune Wand or Staff: Gain 6% of Damage as Extra Fire Damage Armour: +10% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 4 to 6 Fire Damage Wand or Staff: Gain 6% of Damage as Extra Fire Damage Armour: +10% to Fire Resistance |
| Lesser Glacial Rune Wand or Staff: Gain 6% of Damage as Extra Cold Damage Armour: +10% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 3 to 5 Cold Damage Wand or Staff: Gain 6% of Damage as Extra Cold Damage Armour: +10% to Cold Resistance |
| Lesser Inspiration Rune Wand or Staff: 16% increased Mana Regeneration Rate Armour: 12% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 8 Mana per enemy killed Wand or Staff: 16% increased Mana Regeneration Rate Armour: 12% increased Mana Regeneration Rate |
| Lesser Iron Rune Wand or Staff: 20% increased Spell Damage Armour: 14% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 14% increased Physical Damage Wand or Staff: 20% increased Spell Damage Armour: 14% increased Armour, Evasion and Energy Shield |
| Lesser Mind Rune Wand or Staff: +30 to maximum Mana Armour: +15 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 1.5% of Physical Damage as Mana Wand or Staff: +30 to maximum Mana Armour: +15 to maximum Mana |
| Lesser Rebirth Rune Wand or Staff: 12% increased Energy Shield Recharge Rate Armour: Regenerate 0.25% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 10 Life per enemy killed Wand or Staff: 12% increased Energy Shield Recharge Rate Armour: Regenerate 0.25% of maximum Life per second |
| Lesser Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Intelligence |
| Lesser Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +6 to Strength |
| Lesser Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield Armour: +40 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 20% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield Armour: +40 to Stun Threshold |
| Lesser Storm Rune Wand or Staff: Gain 6% of Damage as Extra Lightning Damage Armour: +10% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 10 Lightning Damage Wand or Staff: Gain 6% of Damage as Extra Lightning Damage Armour: +10% to Lightning Resistance |
| Lesser Vision Rune Wand or Staff: 16% increased Critical Hit Chance for Spells Armour: 8% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +50 to Accuracy Rating Wand or Staff: 16% increased Critical Hit Chance for Spells Armour: 8% increased Life and Mana Recovery from Flasks |
Regular runes
| Item | Stats |
|---|---|
| Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Dexterity |
| Body Rune Wand or Staff: +30 to maximum Energy Shield Armour: +30 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2.5% of Physical Damage as Life Wand or Staff: +30 to maximum Energy Shield Armour: +30 to maximum Life |
| Desert Rune Wand or Staff: Gain 8% of Damage as Extra Fire Damage Armour: +12% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 7 to 11 Fire Damage Wand or Staff: Gain 8% of Damage as Extra Fire Damage Armour: +12% to Fire Resistance |
| Glacial Rune Wand or Staff: Gain 8% of Damage as Extra Cold Damage Armour: +12% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 6 to 10 Cold Damage Wand or Staff: Gain 8% of Damage as Extra Cold Damage Armour: +12% to Cold Resistance |
| Inspiration Rune Wand or Staff: 20% increased Mana Regeneration Rate Armour: 15% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 16 Mana per enemy killed Wand or Staff: 20% increased Mana Regeneration Rate Armour: 15% increased Mana Regeneration Rate |
| Iron Rune Wand or Staff: 25% increased Spell Damage Armour: 16% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 16% increased Physical Damage Wand or Staff: 25% increased Spell Damage Armour: 16% increased Armour, Evasion and Energy Shield |
| Mind Rune Wand or Staff: +40 to maximum Mana Armour: +25 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2% of Physical Damage as Mana Wand or Staff: +40 to maximum Mana Armour: +25 to maximum Mana |
| Rebirth Rune Wand or Staff: 15% increased Energy Shield Recharge Rate Armour: Regenerate 0.3% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 20 Life per enemy killed Wand or Staff: 15% increased Energy Shield Recharge Rate Armour: Regenerate 0.3% of maximum Life per second |
| Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Intelligence |
| Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +8 to Strength |
| Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield Armour: +60 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 25% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield Armour: +60 to Stun Threshold |
| Storm Rune Wand or Staff: Gain 8% of Damage as Extra Lightning Damage Armour: +12% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 20 Lightning Damage Wand or Staff: Gain 8% of Damage as Extra Lightning Damage Armour: +12% to Lightning Resistance |
| Vision Rune Wand or Staff: 20% increased Critical Hit Chance for Spells Armour: 10% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +80 to Accuracy Rating Wand or Staff: 20% increased Critical Hit Chance for Spells Armour: 10% increased Life and Mana Recovery from Flasks |
Greater runes
| Item | Stats |
|---|---|
| Greater Adept Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 1 to 16 Lightning damage to Attacks Wand or Staff: +80 to Evasion Rating Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Dexterity |
| Greater Body Rune Wand or Staff: +35 to maximum Energy Shield Armour: +40 to maximum LifeBonded: Martial Weapon: 5% increased maximum Life Wand or Staff: 5% increased maximum Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 3% of Physical Damage as Life Wand or Staff: +35 to maximum Energy Shield Armour: +40 to maximum Life |
| Greater Desert Rune Wand or Staff: Gain 10% of Damage as Extra Fire Damage Armour: +14% to Fire ResistanceBonded: Martial Weapon: 25% increased Ignite Magnitude Wand or Staff: 25% increased Ignite Magnitude Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 13 to 16 Fire Damage Wand or Staff: Gain 10% of Damage as Extra Fire Damage Armour: +14% to Fire Resistance |
| Greater Glacial Rune Wand or Staff: Gain 10% of Damage as Extra Cold Damage Armour: +14% to Cold ResistanceBonded: Martial Weapon: 30% increased Freeze Buildup Wand or Staff: 30% increased Freeze Buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 9 to 15 Cold Damage Wand or Staff: Gain 10% of Damage as Extra Cold Damage Armour: +14% to Cold Resistance |
| Greater Inspiration Rune Wand or Staff: 24% increased Mana Regeneration Rate Armour: 18% increased Mana Regeneration RateBonded: Martial Weapon: 12% of Skill Mana Costs Converted to Life Costs Wand or Staff: 16% increased Mana Cost Efficiency Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 24 Mana per enemy killed Wand or Staff: 24% increased Mana Regeneration Rate Armour: 18% increased Mana Regeneration Rate |
| Greater Iron Rune Wand or Staff: 30% increased Spell Damage Armour: 18% increased Armour, Evasion and Energy ShieldBonded: Martial Weapon: 20% increased effect of Fully Broken Armour Wand or Staff: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 18% increased Physical Damage Wand or Staff: 30% increased Spell Damage Armour: 18% increased Armour, Evasion and Energy Shield |
| Greater Mind Rune Wand or Staff: +50 to maximum Mana Armour: +35 to maximum ManaBonded: Martial Weapon: 5% increased maximum Mana Wand or Staff: 5% increased maximum Mana Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Leeches 2.5% of Physical Damage as Mana Wand or Staff: +50 to maximum Mana Armour: +35 to maximum Mana |
| Greater Rebirth Rune Wand or Staff: 18% increased Energy Shield Recharge Rate Armour: Regenerate 0.35% of maximum Life per secondBonded: Martial Weapon: Regenerate 0.4% of maximum Life per second Wand or Staff: 8% of Damage taken Recouped as Life Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Gain 30 Life per enemy killed Wand or Staff: 18% increased Energy Shield Recharge Rate Armour: Regenerate 0.35% of maximum Life per second |
| Greater Resolve Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 5 to 8 Cold damage to Attacks Wand or Staff: +50 to maximum Energy Shield Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Intelligence |
| Greater Robust Rune Martial Weapon: Adds 6 to 10 Physical Damage to Attacks Adds 6 to 10 Fire damage to Attacks Wand or Staff: +100 to Armour Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | All Equipment: +10 to Strength |
| Greater Stone Rune Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield Armour: +80 to Stun ThresholdBonded: Martial Weapon: 40% increased Damage against Immobilised Enemies Wand or Staff: 30% increased Immobilisation buildup Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Causes 30% increased Stun Buildup Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield Armour: +80 to Stun Threshold |
| Greater Storm Rune Wand or Staff: Gain 10% of Damage as Extra Lightning Damage Armour: +14% to Lightning ResistanceBonded: Martial Weapon: 30% increased Magnitude of Shock you inflict Wand or Staff: 30% increased Magnitude of Shock you inflict Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Adds 1 to 30 Lightning Damage Wand or Staff: Gain 10% of Damage as Extra Lightning Damage Armour: +14% to Lightning Resistance |
| Greater Vision Rune Wand or Staff: 24% increased Critical Hit Chance for Spells Armour: 12% increased Life and Mana Recovery from FlasksBonded: Martial Weapon: Attacks have +1% to Critical Hit Chance Wand or Staff: 25% increased Critical Damage Bonus Armour: +10 to maximum Life +10 to maximum ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: +110 to Accuracy Rating Wand or Staff: 24% increased Critical Hit Chance for Spells Armour: 12% increased Life and Mana Recovery from Flasks |
Endgame runes
| Item | Limit | Stats |
|---|---|---|
| Countess Seske's Rune of Archery Limited to: 1Requires Level 50Bows: Bow Attacks fire an additional ArrowBonded: Bows: 20% increased Projectile SpeedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Bows: Bow Attacks fire an additional Arrow |
| Courtesan Mannan's Rune of Cruelty Limited to: 1Requires Level 50Gloves: 20% increased Magnitude of Damaging Ailments you inflictBonded: Gloves: 15% increased Duration of Damaging Ailments on EnemiesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 20% increased Magnitude of Damaging Ailments you inflict |
| Craiceann's Rune of Recovery Limited to: 1Requires Level 50Body Armours: 50% increased Energy Shield Recharge RateBonded: Body Armours: 20% faster start of Energy Shield RechargePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: 50% increased Energy Shield Recharge Rate |
| Craiceann's Rune of Warding Limited to: 1Requires Level 50Body Armours: 50% reduced effect of Curses on youBonded: Body Armours: 8% increased Curse MagnitudesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: 50% reduced effect of Curses on you |
| Farrul's Rune of Grace Limited to: 1Requires Level 50Boots: 8% increased Deflection Rating while movingBonded: Boots: Prevent +3% of Damage from Deflected HitsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Boots: 8% increased Deflection Rating while moving |
| Farrul's Rune of the Chase Limited to: 1Requires Level 50Boots: 5% increased Movement SpeedBonded: Boots: 10% increased Cooldown Recovery RatePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Boots: 5% increased Movement Speed |
| Farrul's Rune of the Hunt Limited to: 1Requires Level 50Martial Weapon: 50% increased Attack Damage against Rare or Unique EnemiesBonded: Martial Weapon: +1 to Level of all Attack SkillsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: 50% increased Attack Damage against Rare or Unique Enemies |
| Fenumus' Rune of Agony Limited to: 1Requires Level 50Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos DamageBonded: Martial Weapon: Gain 8% of Damage as Extra Physical Damage Wand or Staff: Gain 8% of Damage as Extra Physical DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Gain 13% of Damage as Extra Chaos Damage Wand or Staff: Gain 13% of Damage as Extra Chaos Damage |
| Fenumus' Rune of Draining Limited to: 1Requires Level 50Gloves: 20% increased Withered MagnitudeBonded: Gloves: +7% to Chaos ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 20% increased Withered Magnitude |
| Fenumus' Rune of Spinning Limited to: 1Requires Level 50Gloves: 8% increased Cast SpeedBonded: Gloves: 20% increased Mana Cost Efficiency while on Low ManaPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 8% increased Cast Speed |
| Hedgewitch Assandra's Rune of Wisdom Limited to: 1Requires Level 50Wand or Staff: +1 to Level of all Spell SkillsBonded: Wand or Staff: Archon recovery period expires 30% fasterPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Wand or Staff: +1 to Level of all Spell Skills |
| Lady Hestra's Rune of Winter Limited to: 1Requires Level 50Martial Weapon: Adds 19 to 28 Cold DamageBonded: Martial Weapon: +2% to Maximum Cold ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Adds 19 to 28 Cold Damage |
| Saqawal's Rune of Erosion Limited to: 1Requires Level 50Helmets: 25% increased Exposure EffectBonded: Helmets: 15% increased Magnitude of Non-Damaging Ailments you inflictPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 25% increased Exposure Effect |
| Saqawal's Rune of Memory Limited to: 1Requires Level 50Helmets: 2% increased Experience gainBonded: Helmets: +10% to all Elemental ResistancesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 2% increased Experience gain |
| Saqawal's Rune of the Sky Limited to: 1Requires Level 50Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all ElementsBonded: Martial Weapon: 8% chance to gain an additional random Charge when you gain a Charge Wand or Staff: 12% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same typePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Gain 5% of Damage as Extra Damage of all Elements Wand or Staff: Gain 5% of Damage as Extra Damage of all Elements |
| Thane Girt's Rune of Wildness Limited to: 1Requires Level 50Wand or Staff: 25% chance for Spell Skills to fire 2 additional ProjectilesBonded: Wand or Staff: Every Rage also grants 1% increased Spell DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles |
| Thane Grannell's Rune of Mastery Limited to: 1Requires Level 50Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflictBonded: Gloves: 15% increased Duration of Elemental Ailments on EnemiesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 30% increased Magnitude of Non-Damaging Ailments you inflict |
| Thane Leld's Rune of Spring Limited to: 1Requires Level 50Martial Weapon: Adds 1 to 60 Lightning DamageBonded: Martial Weapon: +2% to Maximum Lightning ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Adds 1 to 60 Lightning Damage |
| Thane Myrk's Rune of Summer Limited to: 1Requires Level 50Martial Weapon: Adds 23 to 34 Fire DamageBonded: Martial Weapon: +2% to Maximum Fire ResistancePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Adds 23 to 34 Fire Damage |
| The Greatwolf's Rune of Claws Limited to: 1Requires Level 50Gloves: Adds 5 to 12 Physical Damage to AttacksBonded: Gloves: Fissure Skills have +2 to LimitPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: Adds 5 to 12 Physical Damage to Attacks |
| The Greatwolf's Rune of Willpower Limited to: 1Requires Level 50Body Armours: 15% of Damage is taken from Mana before LifeBonded: Body Armours: 8% of Maximum Life Converted to Energy ShieldPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: 15% of Damage is taken from Mana before Life |
Exclusive runes
| Item | Stats |
|---|---|
| Greater Rune of Alacrity Armour: Debuffs on you expire 8% fasterBonded: Martial Weapon: 15% increased Reservation Efficiency of Herald Skills Armour: 15% increased Elemental Ailment ThresholdPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: 8% increased Skill Speed Armour: Debuffs on you expire 8% faster |
| Greater Rune of Leadership Armour: Minions take 10% of Physical Damage as Lightning DamageBonded: Martial Weapon: Minions deal 20% increased Damage Armour: Minions have +10% to all Elemental ResistancesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Minions gain 10% of their Physical Damage as Extra Lightning Damage Armour: Minions take 10% of Physical Damage as Lightning Damage |
| Greater Rune of Nobility Armour: 10% reduced effect of Shock on youBonded: Martial Weapon: 20% increased Exposure Effect Armour: 10% reduced Shock duration on youPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Attacks with this Weapon have 10% chance to inflict Exposure Armour: 10% reduced effect of Shock on you |
| Greater Rune of Tithing Armour: 1 to 100 Lightning Thorns damageBonded: Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy Armour: 15% increased Thorns damagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Martial Weapon: Meta Skills gain 10% increased Energy Armour: 1 to 100 Lightning Thorns damage |
Regular idols
| Item | Stats |
|---|---|
| Bear Idol Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical DamageBonded: Helmets: 10% increased Reservation Efficiency of Companion Skills Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: 8% increased Area of Effect Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage |
| Boar Idol Sceptres: Allies in your Presence Regenerate 8 Life per secondBonded: Gloves: 15% increased Warcry Cooldown Recovery Rate Sceptres: 25% increased Life Regeneration rate while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: Gain 1 Rage on Melee Hit Sceptres: Allies in your Presence Regenerate 8 Life per second |
| Cat Idol Sceptres: Allies in your Presence have 14% increased Critical Hit ChanceBonded: Gloves: 20% increased Charm Charges gained Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 15% increased Accuracy Rating Sceptres: Allies in your Presence have 14% increased Critical Hit Chance |
| Fox Idol Sceptres: 30% increased Presence Area of EffectBonded: Body Armours: +4 to all Attributes Sceptres: Minions have 20% increased Area of Effect (Hidden)Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: +2% to Quality of all Skills Sceptres: 30% increased Presence Area of Effect |
| Owl Idol Sceptres: Allies in your Presence have 8% increased Cast SpeedBonded: Foci: 15% increased effect of Archon Buffs on you Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Foci: 10% increased Cooldown Recovery Rate Sceptres: Allies in your Presence have 8% increased Cast Speed |
| Ox Idol Sceptres: Allies in your Presence have +8% to all Elemental ResistancesBonded: Shields: 10% chance for Damage of Enemies Hitting you to be Unlucky Sceptres: +20% of Armour also applies to Elemental Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Shields: 10% increased Block chance Sceptres: Allies in your Presence have +8% to all Elemental Resistances |
| Primate Idol Sceptres: Allies in your Presence deal 30% increased DamageBonded: Helmets: Remnants can be collected from 20% further away Sceptres: 40% increased Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: Minions have 12% increased maximum Life Sceptres: Allies in your Presence deal 30% increased Damage |
| Rabbit Idol Sceptres: 10% increased SpiritBonded: Body Armours: 5% increased Quantity of Gold Dropped by Slain Enemies Sceptres: Minions have 30% increased Cooldown Recovery Rate for Command SkillsPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Body Armours: 5% increased Rarity of Items found Sceptres: 10% increased Spirit |
| Snake Idol Sceptres: Allies in your Presence have 8% increased Attack SpeedBonded: Gloves: Remnants have 10% increased effect Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 5% increased Curse Magnitudes Sceptres: Allies in your Presence have 8% increased Attack Speed |
| Stag Idol Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning DamageBonded: Helmets: Thorns Damage has 40% chance to ignore Enemy Armour Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Helmets: 50% increased Thorns Critical Hit Chance Sceptres: Allies in your Presence deal 1 to 40 added Attack Lightning Damage |
| Wolf Idol Sceptres: Allies in your Presence have 14% increased Critical Damage BonusBonded: Gloves: 15% reduced Magnitude of Bleeding on You Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | Gloves: 10% increased Magnitude of Bleeding you inflict Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus |
Endgame idols
| Item | Limit | Stats |
|---|---|---|
| Idol of Eeshta Limited to: 1Requires Level 50Helmets: 12% increased Cost EfficiencyBonded: Helmets: Meta Skills have 12% increased Reservation EfficiencyPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 12% increased Cost Efficiency |
| Idol of Egrin Limited to: 1Requires Level 50Helmets: Enemies you Curse take 6% increased DamageBonded: Helmets: 20% increased Area of Effect of CursesPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: Enemies you Curse take 6% increased Damage |
| Idol of Grold Limited to: 1Requires Level 50Gloves: 20% increased total Power counted by WarcriesBonded: Gloves: 20% increased Glory generationPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 20% increased total Power counted by Warcries |
| Idol of Maxarius Limited to: 1Requires Level 50Body Armours: +1 Charm SlotBonded: Body Armours: Storm Skills have +1 to LimitPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Body Armours: +1 Charm Slot |
| Idol of Ralakesh Limited to: 1Requires Level 50Helmets: 8% increased Reservation Efficiency of Minion SkillsBonded: Helmets: Minions Revive 8% fasterPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Helmets: 8% increased Reservation Efficiency of Minion Skills |
| Idol of Sirrius Limited to: 1Requires Level 50Gloves: 8% increased Attack SpeedBonded: Gloves: 15% reduced Slowing Potency of Debuffs on YouPlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Gloves: 8% increased Attack Speed |
| Idol of Thruldana Limited to: 1Requires Level 50Martial Weapon: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison DurationBonded: Martial Weapon: Gain 13% of Elemental Damage as Extra Chaos DamagePlace into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items. | 1 | Martial Weapon: Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|