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==Related augments== | |||
{{Drop enabled base item table | |||
|where = items.class_id = "SoulCore" | |||
AND items.description LIKE "%Mark%" | |||
|large=1 | |||
|drop_level=1 | |||
|augment_limit=1 | |||
|description=1 | |||
}} | |||
==Related passive skills== | |||
The following [[passive skill]]s are related to marks: | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%mark%" | |||
}} | |||
===Ascendancy passive skills=== | |||
The following [[Ascendancy passive skill]]s are related to marks: | |||
{{Query ascendancy passive skills | |||
|where=passive_skill_stats.id LIKE "%mark%" | |||
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[[Category:Gem tags]] | [[Category:Gem tags]] | ||
Latest revision as of 17:34, 14 December 2025
Mark
Tooltip
Marks are a family of DebuffsDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
Marks can be ActivatedMarks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed. when specific conditions occur, which will case some extra effect and then ConsumeMultiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.
Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds. the Mark.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
Marks can be ActivatedMarks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed. when specific conditions occur, which will case some extra effect and then ConsumeMultiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.
Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds. the Mark.
Mark is a gem tag for skills which place a specific type of debuff on an enemy. You can place the same mark on multiple enemies, but each enemy can only have one Mark at a time by default.
Related skills
The following skills have the Mark gem tag or are related to marks:
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 3 Level: (1-20) Cost: (12-83) Mana Cooldown Time: (5.00 sec-4.00 sec) Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time Impact radius is 2 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 3 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s)Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus Limit 1 Marked target Additional Effects From 1-20% Quality: Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage BonusSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when Hit while Primed for Electrocution Buff duration is 10 seconds Mark duration is 8 seconds Buff grants 30% of damage Gained as Lightning damage Hits against Marked enemy cause (25-35)% increased Electrocute buildup Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause (1-20)% increased Electrocute buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s)Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup Marked enemy becomes Frozen when Hit while Primed for Freeze Mark duration is 8 seconds Buff grants 30% of damage Gained as Cold damage Buff duration is 10 seconds Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause +(1-20)% more Freeze buildupSkills can be managed in the Skills Panel. | 7 | |||
Tier: 9 Level: (1-20) Cost: (18-79) ManaMark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds Marked target releases a blood explosion when Heavy Stunned Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss Marked target receives Heavy Stun buildup equal to 300% of Blood Loss Limit 1 Marked target Additional Effects From 1-20% Quality: Marked target receives Heavy Stun buildup equal to (2.5-50)% of Blood LossSkills can be managed in the Skills Panel. | 9 | |||
Tier: 9 Level: (1-20) Cost: (11-79) Mana Attack Speed: 89% of base Attack Damage: (67-209)% of baseRequires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike Converts 73% of Physical damage to Chaos damage +0.35 seconds to Total Attack Time Can't be Evaded Support 100% increased duration of socketed Curses (20–29)% increased Effect of Socketed MarksPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 9 |
Persistent skills
| Gem | Tier | |||
|---|---|---|---|---|
Level: (1-20)Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.Applies a socketed Mark to 1 Enemy every five seconds Applies socketed Marks to Enemies within 10 metres Additional Effects From 1-20% Quality: Applies socketed Marks to Enemies within (0.02-0.4) metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. | 0 | |||
Tier: 14 Level: (1-20) Reservation: 100 SpiritHarnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.100% reduced Movement Speed Penalty from using Skills while mounted Additional Effects From 1-20% Quality: Minions have (1-20)% more Maximum LifeSkills can be managed in the Skills Panel. | 14 |
Related support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Mark of Siphoning Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Mark for Death Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Eternal Mark Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Marks from Supported Skills are not Consumed the first time they ActivatePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Mark of Siphoning Tier: 4 Cost & Reservation Multiplier: 140%Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your Hits Enemies Marked by Supported Skills cause you to Leech Life equal to 5% of Attack Damage they take from your HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | |||
Category: Mark for Death Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 |
Related unique items
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Related augments
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Related passive skills
The following passive skills are related to marks:
| Name | Stats |
|---|---|
| Mark Duration | Mark Skills have 25% increased Skill Effect Duration [1] [2] |
| Mark Effect | 10% increased Effect of your Mark Skills [1] [2] |
| Mark Effect and Blind Chance | 8% increased Effect of your Mark Skills 5% chance to Blind Enemies on Hit with Attacks [1] |
| Mark Effect and Blind Effect | 8% increased Effect of your Mark Skills 10% increased Blind Effect [1] |
| Mark Use Speed | Mark Skills have 10% increased Use Speed [1] [2] [3] [4] |
| Marked Agility | 60% increased Mana Cost Efficiency of Marks 4% increased Movement Speed if you've used a Mark Recently [1] |
| Marked for Death | Culling Strike against Enemies you Mark [1] |
| Marked for Sickness | Enemies you Mark take 10% increased Damage Enemies you Mark have 10% reduced Accuracy Rating [1] |
| The Noble Wolf | 25% increased Magnitude of Ailments you inflict against Marked Enemies 20% increased Critical Hit Chance against Marked Enemies +10 to Dexterity [1] |
| Unsight | Enemies you Mark cannot deal Critical Hits Enemies near Enemies you Mark are Blinded [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to marks:
| Ascendancy Class | Name | Stats |
|---|---|---|
Deadeye![]() | Mark Effect | 12% increased Effect of your Mark Skills [1] [2] |
Deadeye![]() | Bullseye | Apply 10 Critical Weakness to Enemies when Consuming a Mark on them [1] |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.1.0 |
|
