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{{Tooltip info
{{Keyword infobox|Mark}}
| name                  = Mark
| description            = Marks are a family of [[Debuff]]s that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.
}}
'''Mark''' is a gem tag for [[skill]]s which place a specific type of [[debuff]] on an enemy. You can place the same mark on multiple enemies, but each enemy can only have one Mark at a time by default.
'''Mark''' is a gem tag for [[skill]]s which place a specific type of [[debuff]] on an enemy. You can place the same mark on multiple enemies, but each enemy can only have one Mark at a time by default.


==Gems==
==Related skills==
A list of [[gem]]s with the Mark [[gem tag]]:
The following [[skill]]s have the Mark [[gem tag]] or are related to marks:
 
{{Skill table
===Skill gems===
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
{{Drop enabled gem table
  AND (skill_gems.gem_tags HOLDS "Mark" OR skill_gems.gem_description LIKE "%socketed%mark%")
|where=skill_gems.gem_tags HOLDS "Mark"
  AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem")
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute
}}
}}


===Spirit gems===
===Persistent skills===
{{Drop enabled gem table
{{Skill table
|where=skill_gems.gem_tags HOLDS "Mark"
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent")
  AND (skill_gems.gem_tags HOLDS "Mark" OR skill_gems.gem_description LIKE "%mark%skill%" OR skill_gems.gem_description LIKE "%socketed%mark%")
  AND (items.class_id LIKE "Active Skill Gem" OR items.class_id LIKE "Meta Skill Gem")
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute
}}
}}


===Support gems===
==Related support gems==
{{Drop enabled gem table
{{Skill table
|where=skill_gems.gem_tags HOLDS "Mark"
|where = items.class_id IN ("Support Skill Gem")
  AND items.class_id LIKE "Support Skill Gem"
  AND (skill_gems.gem_tags HOLDS "Mark" OR items.stat_text LIKE "%mark%")
|orderBy=skill_gems.gem_tier, skill_gems.primary_attribute
}}
}}


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|level=1
|level=1
|stat=1
|stat=1
}}
==Related augments==
{{Drop enabled base item table
|where = items.class_id = "SoulCore"
  AND items.description LIKE "%Mark%"
|large=1
|drop_level=1
|augment_limit=1
|description=1
}}
==Related passive skills==
The following [[passive skill]]s are related to marks:
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%mark%"
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to marks:
{{Query ascendancy passive skills
|where=passive_skill_stats.id LIKE "%mark%"
}}
}}


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[[Category:Gem tags]]
[[Category:Gem tags]]
[[Category:Mark (gem tag)| ]]

Latest revision as of 17:34, 14 December 2025

Mark
Tooltip
Marks are a family of DebuffsDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.

Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies.
that apply powerful effects to a single enemy, usually for a limited duration. You can have multiple Marked enemies at once, but each individual enemy can only have a single Mark applied to them at once.

Marks can be ActivatedMarks all have a condition that makes them Activate.
When a Mark Activates, it will cause an extra effect and then be Consumed.
when specific conditions occur, which will case some extra effect and then ConsumeMultiple effects on enemies can be Consumed. Only one Consumption benefit can occur at once, and Consumption effects from Skills will take priority over those from other sources.

Consuming a Debuff on an enemy causes the enemy to be immune to that Debuff for 1 seconds.
the Mark.

Mark is a gem tag for skills which place a specific type of debuff on an enemy. You can place the same mark on multiple enemies, but each enemy can only have one Mark at a time by default.

Related skills

The following skills have the Mark gem tag or are related to marks:

GemTierGem requires strengthGem requires dexterityGem requires intelligence
PouncePounceAttack, Minion, Shapeshift, Werewolf, AoE, Melee, Slam, Trigger, Mark, Duration, Travel, Meta
Tier: 3
Level: (1-20)
Cost: (12-83) Mana
Cooldown Time: (5.00 sec-4.00 sec)
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Requires: TalismanShapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.+0.2 seconds to Total Attack Time
Impact radius is 2 metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
3YesNoYes
Sniper's MarkSniper's MarkMark, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20-77)% increased Critical Damage Bonus
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Next Critical Hit against Marked Enemy has (0.75-15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
7NoYesNo
Voltaic MarkVoltaic MarkMark, Buff, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Marked enemy becomes Electrocuted when
Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25-35)% increased Electrocute buildup
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause (1-20)% increased Electrocute buildup
Skills can be managed in the Skills Panel.
7NoYesNo
Freezing MarkFreezing MarkMark, Buff, Cold, Duration
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consming the Mark. Marking another target while you have the Buff will remove the Buff.Hits against Marked enemy cause (25-35)% more Freeze buildup
Marked enemy becomes Frozen when
Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Cold damage
Buff duration is 10 seconds
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Hits against Marked enemy cause +(1-20)% more Freeze buildup
Skills can be managed in the Skills Panel.
7NoYesYes
Bloodhound's MarkBloodhound's MarkMark, Attack, AoE, Physical, Duration, Payoff
Tier: 9
Level: (1-20)
Cost: (18-79) Mana
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is Consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.Mark duration is 8 seconds
Marked target releases a blood explosion when Heavy Stunned
Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Limit 1 Marked target

Additional Effects From 1-20% Quality:
Marked target receives Heavy Stun buildup equal to
(2.5-50)% of Blood Loss
Skills can be managed in the Skills Panel.
9NoYesNo
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
Tier: 9
Level: (1-20)
Cost: (11-79) Mana
Attack Speed: 89% of base
Attack Damage: (67-209)% of base
Requires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed Marks
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
9NoYesYes

Persistent skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Called ShotsCalled ShotsBuff, Persistent, AoE, Meta
Level: (1-20)
Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every few seconds.Applies a socketed Mark to 1 Enemy every five seconds
Applies socketed Marks to Enemies within 10 metres

Additional Effects From 1-20% Quality:
Applies socketed Marks to Enemies within (0.02-0.4) metres
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoNo
Rhoa MountRhoa MountMinion, Buff, Companion, Persistent
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.100% reduced Movement Speed Penalty from
using Skills while mounted

Additional Effects From 1-20% Quality:
Minions have (1-20)% more Maximum Life
Skills can be managed in the Skills Panel.
14NoYesNo

Related support gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Mark of Siphoning IMark of Siphoning ISupport, Mark
Category: Mark of Siphoning
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Mark for Death IMark for Death ISupport, Mark, Physical
Category: Mark for Death
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 10% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
2YesNoNo
Eternal MarkEternal MarkSupport, Mark
Category: Eternal Mark
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 IntSupports Mark Skills, causing them to not be Consumed the first time they are Activated.Marks from Supported Skills are not Consumed the
first time they Activate
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoNoYes
Mark of Siphoning IIMark of Siphoning IISupport, Mark
Category: Mark of Siphoning
Tier: 4
Cost & Reservation Multiplier: 140%
Support Requirements: +5 IntSupports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.Enemies Marked by Supported Skills cause you to Leech Mana equal to 5% of Attack Damage they take from your Hits
Enemies Marked by Supported Skills cause you to Leech Life equal to 5% of Attack Damage they take from your Hits
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4NoNoYes
Mark for Death IIMark for Death IISupport, Mark, Physical
Category: Mark for Death
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.Enemies Marked by Supported Skills have Armour Broken equal to 15% of Physical Damage takenPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
4YesNoNo

Related unique items

No results found

Related augments

No results found

Related passive skills

The following passive skills are related to marks:

NameStats
Mark Duration
Mark Skills have 25% increased Skill Effect Duration [1] [2]
Mark Effect
10% increased Effect of your Mark Skills [1] [2]
Mark Effect and Blind Chance
8% increased Effect of your Mark Skills
5% chance to Blind Enemies on Hit with Attacks [1]
Mark Effect and Blind Effect
8% increased Effect of your Mark Skills
10% increased Blind Effect [1]
Mark Use Speed
Mark Skills have 10% increased Use Speed [1] [2] [3] [4]
Marked Agility
60% increased Mana Cost Efficiency of Marks
4% increased Movement Speed if you've used a Mark Recently [1]
Marked for Death
Culling Strike against Enemies you Mark [1]
Marked for Sickness
Enemies you Mark take 10% increased Damage
Enemies you Mark have 10% reduced Accuracy Rating [1]
The Noble Wolf
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity [1]
Unsight
Enemies you Mark cannot deal Critical Hits
Enemies near Enemies you Mark are Blinded [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to marks:

Ascendancy
Class
NameStats
Deadeye
Mark Effect
12% increased Effect of your Mark Skills [1] [2]
Deadeye
Bullseye
Apply 10 Critical Weakness to Enemies when Consuming a Mark on them [1]

Version history

Version Changes
0.3.0
  • Mark Skills are no longer Spells.
0.1.0
  • Introduced to the game.