Accuracy
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. and is checked against the targets EvasionEvasion Rating grants a chance to Evade enemy Hits, preventing them from Hitting you at all. Exact chance to Evade also depends on the attacker's Accuracy. to determine that chance.
Player AttacksAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Accuracy is used to hit a target with an attack, and is checked against the target's Evasion to determine that chance. Accuracy is also used to check against Deflection chance.
Player characters inherently gain 6 base accuracy per level, and 6 base accuracy for each point of dexterity.
Mechanics
Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:
Chance to hit can not be lower than 5% but can reach 100%. The Amazon's Critical Strike notable allows chance to hit to exceed 100%. Due to the accuracy formula, the highest possible chance to hit you can have is 125%.
- Effects that state Can't be Evaded or Always Hit (e.g.
Killing PalmKilling PalmAttack, AoE, Melee, Strike, Physical
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of baseRequires: QuarterstaffDash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an EnemySkills can be managed in the Skills Panel.
) will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. - Cannot Evade (e.g.
BramblejackBramblejack
Rusted CuirassArmour: 45
Movement Speed: -5.0%+(60-100) to maximum Life
+(60-100) to Stun Threshold
Cannot Evade Enemy Attacks
250% of Melee Physical Damage taken reflected to Attacker
Regenerate 5% of maximum Life per second while SurroundedIt is safer to be feared than to be loved.) does the same, in reverse; all skills against the subject will hit regardless of accuracy.
Spell do not benefit from accuracy. Player minions do not require accuracy and their attacks will always hit.
Accuracy penalty
Player attacks incur an accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and increasing linearly to a maximum penalty of 90% less Accuracy for targets further than 9 metres away.
Enemies do not have an accuracy penalty, but can be given one with Tactician's Stay Light, Use Cover or
Vigilant ViewVigilant View
Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating
+(100-150) to Evasion Rating
(10-20)% increased Rarity of Items found
+(20-30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%Agony brings clarity to those of pure mind..
Related mechanics
Blind
Blind is a debuff that reduces the target's Evasion and Accuracy by 20% and lowers their vision radius to minimum.
Related skills
| Gem | Tier |
|---|
Persistent skills
| Gem | Tier | |||
|---|---|---|---|---|
Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Attack damage, Attack speed and Accuracy.Generates 100% of Monster Power as Glory for this Skill on Hitting with an Attack Requires 200 Glory to use Banner Aura radius is 4.5 metres Aura grants 25% more Attack damage Aura grants 50% increased Accuracy Rating Aura grants 25% increased Attack Speed Banner duration is (6–9.8) seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Reservation EfficiencySkills can be managed in the Skills Panel. | 4 |
Support gems
| Gem | Tier | |||
|---|---|---|---|---|
Category: Heightened Accuracy Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy.Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Precision Tier: 1 Additional Reservation: 10 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | |||
Category: Increased Area of Effect Tier: 2Support Requirements: +5 DexSupports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.Supported Skills have 40% increased Area of Effect Supported Skills have 80% less Accuracy Rating against Enemies within two metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | |||
Category: Heightened Accuracy Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.Supported Skills Always Hit Enemies on full Life Supported Skills have 50% more Accuracy RatingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | |||
Category: Precision Tier: 4 Additional Reservation: 20 SpiritSupport Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 |
Related unique Items
+x to Accuracy Rating
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Brynhand's Mark Wooden ClubOne Hand Mace Physical Damage: (16-20) to (26-30) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresAdds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. | Wooden Club | One Hand Mace | 1 | Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun Buildup | ||
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | Abyssal Signet | Ring | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Nocturne Wooden BucklerBuckler Chance to Block: 20% Evasion: 16Requires Level 5, 10 DexGrants Skill: +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff DurationLight and shadow chase eternal, but neither knows the other exists... | Wooden Buckler | Buckler | 5 | +(60-80) to maximum Mana +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff Duration | ||
| Chainsting Hunting SpearSpear Physical Damage: (23-27) to (39-45) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1.5 metresRequires Level 10, 9 Str, 17 DexGrants Skill: (15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this WeaponThe Sacred Hunt ends with mercy. | Hunting Spear | Spear | 10 | (15-25)% chance to Maim on HitAdds (13-17) to (22-28) Physical Damage +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this Weapon | ||
| Erian's Cobble Guarded HelmArmour: (34-74) Evasion: (28-58) Energy Shield: (0-20)Requires Level 11, 11 Str, 11 Dex+(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per secondSometimes patching up your equipment gets out of hand. | Guarded Helm | Helmet | 11 | +(0-40) to Armour +(0-30) to Evasion Rating +(0-20) to maximum Energy Shield +(0-60) to Accuracy Rating +(0-30) to maximum Life +(0-20) to maximum Mana (0-20)% increased Rarity of Items found (0-30)% increased Critical Hit Chance +(0-10) to Strength +(0-10) to Dexterity +(0-10) to Intelligence +(0-10)% to Fire Resistance +(0-10)% to Cold Resistance +(0-10)% to Lightning Resistance (0-6) Life Regeneration per second | ||
| The Sentry Gothic QuarterstaffQuartertaff Elemental Damage: (25-32) to (40-50) Critical Strike Chance: 12.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 11, 18 Dex, 9 IntNo Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased Flammability Magnitude 30% increased Light RadiusThe night Draven attacked, Erian was asleep at his post. | Gothic Quarterstaff | Quarterstaff | 11 | No Physical Damage Adds (25-32) to (40-50) Fire Damage +(30-50) to Accuracy Rating +20% to Fire Resistance 100% increased Flammability Magnitude 30% increased Light Radius | ||
| Splinterheart Recurve BowBow Physical Damage: (33-39) to (68.2-80.6) Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 31 Dex(120-160)% increased Physical Damage +(50-70) to Accuracy Rating (20-30)% increased Projectile Speed Projectiles Split towards +2 targetsThe forests of the Vastiri held many secrets mystical and dark. Men learned not to wander, lest they return with a strange new purpose. | Recurve Bow | Bow | 16 | (120-160)% increased Physical Damage +(50-70) to Accuracy Rating (20-30)% increased Projectile Speed Projectiles Split towards +2 targets | ||
| Death Rush Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on KillTo truly appreciate life you must be there when it ends | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating+(75-125) to Accuracy Rating +(75-125) to Evasion Rating Leech 5% of Physical Attack Damage as Life You gain Onslaught for 4 seconds on Kill | ||
| The Smiling Knight Cowled HelmArmour: (155-186) Evasion: (135-162)Requires Level 26, 22 Str, 22 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksHe never spoke a word. His opponents imagined their own personal mockeries, most cruel. | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks | ||
| Thief's Torment Emerald RingRequires Level 26+(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found +(10-15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can't use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on youThe ring I stole, My finger they took, A shrouded mind, Cut their curses short, As I drained their spirit And stole their soul. A blessing is often a curse. | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating(30-40)% increased Rarity of Items found +(10-15)% to all Elemental Resistances Gain 25 Life per Enemy Hit with Attacks Can't use other Rings Gain 15 Mana per Enemy Hit with Attacks 50% reduced Duration of Curses on you | ||
| Vigilant View Emerald RingRequires Level 26+(120-160) to Accuracy Rating+(100-150) to Accuracy Rating +(100-150) to Evasion Rating (10-20)% increased Rarity of Items found +(20-30) to Dexterity Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50%Agony brings clarity to those of pure mind. | Emerald Ring | Ring | 26 | +(120-160) to Accuracy Rating+(100-150) to Accuracy Rating +(100-150) to Evasion Rating (10-20)% increased Rarity of Items found +(20-30) to Dexterity Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50% | ||
| Idle Hands Sectioned BracersEvasion: (72-83)Requires Level 28, 36 Dex(40-60)% increased Evasion Rating +(60-100) to Accuracy Rating +(5-10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or aboveThe devil finds work for idle hands. | Sectioned Bracers | Gloves | 28 | (40-60)% increased Evasion Rating +(60-100) to Accuracy Rating +(5-10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above | ||
| Nazir's Judgement Steelpoint QuarterstaffQuartertaff Physical Damage: (58-64) to (126-132) Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 28, 41 Dex, 18 IntAdds (30-36) to (75-81) Physical Damage +(50-100) to Accuracy Rating (10-20)% increased Stun Duration Dazes on Hit (35-50)% increased Melee Damage against Heavy Stunned enemiesThe first witch hunter knew one critical tactic: never let your enemy have a clear moment. | Steelpoint Quarterstaff | Quarterstaff | 28 | Adds (30-36) to (75-81) Physical Damage +(50-100) to Accuracy Rating (10-20)% increased Stun Duration Dazes on Hit (35-50)% increased Melee Damage against Heavy Stunned enemies | ||
| The Vile Knight Shielded HelmArmour: (120-150) Evasion: (105-132)Requires Level 33, 27 Str, 27 Dex(60-100)% increased Armour and Evasion +(75-125) to Accuracy Rating (10-15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Familiarity breeds contempt. | Shielded Helm | Helmet | 33 | (60-100)% increased Armour and Evasion +(75-125) to Accuracy Rating (10-15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% | ||
| Hinekora's Sight Stellar AmuletRequires Level 44Grants Skill: Level (9-20) +(5-7) to all Attributes+(300-600) to Accuracy Rating +(300-600) to Evasion Rating Cannot be BlindedRemember the past, anticipate the future. | Stellar Amulet | Amulet | 44 | +(5-7) to all Attributes+(300-600) to Accuracy Rating +(300-600) to Evasion Rating Cannot be Blinded | ||
| Assailum Closed HelmArmour: (291-388) Evasion: (261-348)Requires Level 45, 36 Str, 36 Dex(200-300)% increased Armour and Evasion +(200-400) to Accuracy Rating (30-50)% increased Critical Hit Chance Skills have a (100-150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | Helmet | 45 | (200-300)% increased Armour and Evasion +(200-400) to Accuracy Rating (30-50)% increased Critical Hit Chance Skills have a (100-150)% longer Perfect Timing window | ||
| Crown of Eyes Vermeil CircletEnergy Shield: (126-151)Requires Level 45, 64 Int(100-140)% increased Energy Shield +(150-200) to Accuracy Rating +(10-15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to AttacksTurning, gazing, blinking, behold the eyes of void. Burning, razing, drinking, your mind is destroyed. | Vermeil Circlet | Helmet | 45 | (100-140)% increased Energy Shield +(150-200) to Accuracy Rating +(10-15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to Attacks | ||
| The Bringer of Rain Decorated HelmArmour: (770-990) Evasion: (693-891)Requires Level 52, 41 Str, 41 Dex(600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces and Swords in one hand This item gains bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden)"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" | Decorated Helm | Helmet | 52 | (600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces and Swords in one hand This item gains bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden) | ||
| Myris Uxor Covert HoodEvasion: (270-308)Requires Level 56, 79 Dex(40-60)% increased Evasion Rating +(100-150) to Accuracy Rating +(40-60) to maximum Mana 100% increased Culling Strike ThresholdThe end always comes sooner than we think. | Covert Hood | Helmet | 56 | (40-60)% increased Evasion Rating +(100-150) to Accuracy Rating +(40-60) to maximum Mana 100% increased Culling Strike Threshold | ||
| Marohi Erqi Totemic GreatclubTwo Hand Mace Physical Damage: (539-616) to (735-840) Critical Strike Chance: 5.00% Attacks per Second: 0.72 Weapon Range: 1.3 metresRequires Level 60, 239 StrWarcries Empower an additional attack+150 Strength Requirement (600-700)% increased Physical Damage -(300-200) to Accuracy Rating 35% reduced Attack Speed Causes (40-60)% increased Stun Buildup Heavy Stuns Enemies that are on Full Life"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!" | Totemic Greatclub | Two Hand Mace | 60 | Warcries Empower an additional attack+150 Strength Requirement (600-700)% increased Physical Damage -(300-200) to Accuracy Rating 35% reduced Attack Speed Causes (40-60)% increased Stun Buildup Heavy Stuns Enemies that are on Full Life | ||
| Corona of the Red Sun Warrior GreathelmArmour: 146Requires Level 65, 52 Str+(100-150) to Accuracy Rating +(60-80) to maximum Life +(20-25)% to Fire Resistance 25% increased Light Radius Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of LifeOnly the High Priests could enact the sacrifices, but all who witnessed shared in exultation. | Warrior Greathelm | Helmet | 65 | +(100-150) to Accuracy Rating +(60-80) to maximum Life +(20-25)% to Fire Resistance 25% increased Light Radius Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life | ||
| Lioneye's Glare Heavy BowBow Physical Damage: (112.5-153) to (187.5-255) Critical Strike Chance: 5.00% Attacks per Second: 1.32Requires Level 65, 114 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | Heavy Bow | Bow | 65 | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence | ||
| Olrovasara Torment ClubOne Hand Mace Physical Damage: 44-73 Elemental Damage: 1 to (60-80) Critical Strike Chance: 5.00% Attacks per Second: (1.52-1.89) Weapon Range: 1.1 metresRequires Level 65, 114 StrAdds 1 to (60-80) Lightning Damage +(300-400) to Accuracy Rating (5-30)% increased Attack Speed On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 500True heroes grow stronger in the face of adversity." - Fourth Tenet of the Knights of the Sun | Torment Club | One Hand Mace | 65 | Adds 1 to (60-80) Lightning Damage +(300-400) to Accuracy Rating (5-30)% increased Attack Speed On Hitting an enemy, gains maximum added Lightning damage equal to the enemy's Power for 20 seconds, up to a total of 500 |
+x% increased/reduced Accuracy Rating
| Item | Base item | Item class | Stats | |||
|---|---|---|---|---|---|---|
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | Abyssal Signet | Ring | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Nocturne Wooden BucklerBuckler Chance to Block: 20% Evasion: 16Requires Level 5, 10 DexGrants Skill: +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff DurationLight and shadow chase eternal, but neither knows the other exists... | Wooden Buckler | Buckler | 5 | +(60-80) to maximum Mana +(10-15)% to all Elemental Resistances 20% increased Accuracy Rating Parried enemies take more Spell Damage instead of more Attack Damage 100% increased Parried Debuff Duration | ||
| Splinterheart Recurve BowBow Physical Damage: (33-39) to (68.2-80.6) Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 31 Dex(120-160)% increased Physical Damage +(50-70) to Accuracy Rating (20-30)% increased Projectile Speed Projectiles Split towards +2 targetsThe forests of the Vastiri held many secrets mystical and dark. Men learned not to wander, lest they return with a strange new purpose. | Recurve Bow | Bow | 16 | (120-160)% increased Physical Damage +(50-70) to Accuracy Rating (20-30)% increased Projectile Speed Projectiles Split towards +2 targets | ||
| The Smiling Knight Cowled HelmArmour: (155-186) Evasion: (135-162)Requires Level 26, 22 Str, 22 Dex(150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with AttacksHe never spoke a word. His opponents imagined their own personal mockeries, most cruel. | Cowled Helm | Helmet | 26 | (150-200)% increased Armour and Evasion +(50-100) to Accuracy Rating (15-25)% increased Critical Hit Chance Aggravate Bleeding on targets you Critically Hit with Attacks | ||
| Idle Hands Sectioned BracersEvasion: (72-83)Requires Level 28, 36 Dex(40-60)% increased Evasion Rating +(60-100) to Accuracy Rating +(5-10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or aboveThe devil finds work for idle hands. | Sectioned Bracers | Gloves | 28 | (40-60)% increased Evasion Rating +(60-100) to Accuracy Rating +(5-10) to Intelligence 25% increased Attack Speed while on Full Mana You count as on Full Mana while at 90% of maximum Mana or above | ||
| Lycosidae Rampart Tower ShieldShield Chance to Block: (28-29)% Armour: (120-150) Movement Speed: -3.0%Requires Level 28, 42 StrGrants Skill: (60-100)% increased Armour Accuracy Rating is Doubled Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos DamageA true predator does not chase; It waits. | Rampart Tower Shield | Shield | 28 | (10-15)% increased Block chance (60-100)% increased Armour Accuracy Rating is Doubled Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage | ||
| The Vile Knight Shielded HelmArmour: (120-150) Evasion: (105-132)Requires Level 33, 27 Str, 27 Dex(60-100)% increased Armour and Evasion +(75-125) to Accuracy Rating (10-15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Familiarity breeds contempt. | Shielded Helm | Helmet | 33 | (60-100)% increased Armour and Evasion +(75-125) to Accuracy Rating (10-15) Life Regeneration per second Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% | ||
| Assailum Closed HelmArmour: (291-388) Evasion: (261-348)Requires Level 45, 36 Str, 36 Dex(200-300)% increased Armour and Evasion +(200-400) to Accuracy Rating (30-50)% increased Critical Hit Chance Skills have a (100-150)% longer Perfect Timing windowA moment of calm before the battle can end the war. | Closed Helm | Helmet | 45 | (200-300)% increased Armour and Evasion +(200-400) to Accuracy Rating (30-50)% increased Critical Hit Chance Skills have a (100-150)% longer Perfect Timing window | ||
| Crown of Eyes Vermeil CircletEnergy Shield: (126-151)Requires Level 45, 64 Int(100-140)% increased Energy Shield +(150-200) to Accuracy Rating +(10-15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to AttacksTurning, gazing, blinking, behold the eyes of void. Burning, razing, drinking, your mind is destroyed. | Vermeil Circlet | Helmet | 45 | (100-140)% increased Energy Shield +(150-200) to Accuracy Rating +(10-15) to all Attributes -10% to Fire Resistance Increases and Reductions to Spell damage also apply to Attacks | ||
| The Bringer of Rain Decorated HelmArmour: (770-990) Evasion: (693-891)Requires Level 52, 41 Str, 41 Dex(600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces and Swords in one hand This item gains bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden)"What lies beneath your feet?!" "Sacred ground, watered with tears of blood!" | Decorated Helm | Helmet | 52 | (600-800)% increased Armour and Evasion +(200-300) to Accuracy Rating 100% increased Critical Hit Chance (30-60) Life Regeneration per second Can't use Body Armour You can wield Two-Handed Axes, Maces and Swords in one hand This item gains bonuses from Socketed Items as though it was a Body Armour Has 4 Augment Sockets (Hidden) | ||
| Myris Uxor Covert HoodEvasion: (270-308)Requires Level 56, 79 Dex(40-60)% increased Evasion Rating +(100-150) to Accuracy Rating +(40-60) to maximum Mana 100% increased Culling Strike ThresholdThe end always comes sooner than we think. | Covert Hood | Helmet | 56 | (40-60)% increased Evasion Rating +(100-150) to Accuracy Rating +(40-60) to maximum Mana 100% increased Culling Strike Threshold | ||
| Marohi Erqi Totemic GreatclubTwo Hand Mace Physical Damage: (539-616) to (735-840) Critical Strike Chance: 5.00% Attacks per Second: 0.72 Weapon Range: 1.3 metresRequires Level 60, 239 StrWarcries Empower an additional attack+150 Strength Requirement (600-700)% increased Physical Damage -(300-200) to Accuracy Rating 35% reduced Attack Speed Causes (40-60)% increased Stun Buildup Heavy Stuns Enemies that are on Full Life"Drunken Erqi boasted to Tukohama; the God of War challenged him to a clash of strength. Woe to the Divine - he should have made it a test of skill!" | Totemic Greatclub | Two Hand Mace | 60 | Warcries Empower an additional attack+150 Strength Requirement (600-700)% increased Physical Damage -(300-200) to Accuracy Rating 35% reduced Attack Speed Causes (40-60)% increased Stun Buildup Heavy Stuns Enemies that are on Full Life | ||
| Lioneye's Glare Heavy BowBow Physical Damage: (112.5-153) to (187.5-255) Critical Strike Chance: 5.00% Attacks per Second: 1.32Requires Level 65, 114 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | Heavy Bow | Bow | 65 | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +2 times if no enemies are in your Presence |
Related passive skills
The following passive skills are related to accuracy:
Flat accuracy rating
| Name | Stats |
|---|---|
| Bleeding Out | +250 to Accuracy against Bleeding Enemies Bleeding you inflict deals Damage 10% faster [1] |
| Eagle Eye | 10% increased Accuracy Rating +30 to Accuracy Rating [1] |
| Finesse | Gain Accuracy Rating equal to your Intelligence 10% increased Accuracy Rating [1] |
| Nimble Strength | Gain Accuracy Rating equal to your Strength 10% increased Attack Damage [1] |
| Presence Present | 35% increased Attack Damage while you have an Ally in your Presence Allies in your Presence have +100 to Accuracy Rating [1] |
| Rapid Strike | 8% increased Melee Attack Speed +30 to Accuracy Rating [1] |
| The Winter Owl | Gain Accuracy Rating equal to your Intelligence 3% increased Evasion Rating per 10 Intelligence +10 to Intelligence [1] |
Increased/decreased accuracy rating
| Name | Stats |
|---|---|
| Accuracy | 8% increased Accuracy Rating [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] 12% increased Accuracy Rating [2] 16% increased Accuracy Rating at Close Range [3] 10% increased Accuracy Rating [4] |
| Accuracy and Attack Critical Chance | 6% increased Accuracy Rating 8% increased Critical Hit Chance for Attacks [1] [2] [3] |
| Accuracy and Attack Damage | 8% increased Accuracy Rating 8% increased Attack Damage [1] [2] |
| Accuracy and Attack Speed | 5% increased Accuracy Rating 2% increased Attack Speed [1] [2] [3] |
| Accuracy and Critical Chance | 8% increased Accuracy Rating 8% increased Critical Hit Chance for Attacks [1] [2] |
| Accuracy Rating | 8% increased Accuracy Rating [1] |
| Attack Damage and Accuracy | 6% increased Accuracy Rating 5% increased Attack Damage [1] [2] [3] [4] 6% increased Attack Damage 5% increased Accuracy Rating [4] [5] [6] |
| Attack Speed and Accuracy | 2% increased Attack Speed 5% increased Accuracy Rating [1] [2] |
| Bow Accuracy Rating | 10% increased Accuracy Rating with Bows [1] [2] |
| Dual Wielding Accuracy | 10% increased Accuracy Rating while Dual Wielding [1] |
| Melee Damage | 8% increased Accuracy Rating with Two Handed Melee Weapons 8% increased Accuracy Rating with One Handed Melee Weapons [1] |
| One Handed Accuracy | 12% increased Accuracy Rating with One Handed Melee Weapons [1] [2] |
| Shapeshifted Accuracy Rating | 10% increased Accuracy Rating while Shapeshifted [1] [2] |
| Spear Accuracy | 10% increased Accuracy Rating with Spears [1] |
| Blurred Motion | 5% increased Attack Speed 10% increased Accuracy Rating 5% increased Dexterity [1] |
| Careful Aim | 20% increased Projectile Damage 15% increased Accuracy Rating [1] |
| Cross Strike | 20% increased Accuracy Rating while Dual Wielding 3% increased Movement Speed while Dual Wielding [1] |
| Curved Weapon | 15% increased Accuracy Rating +10 to Dexterity [1] |
| Determined Precision | 30% increased Accuracy Rating at Close Range +10 to Dexterity [1] |
| Eagle Eye | 10% increased Accuracy Rating +30 to Accuracy Rating [1] |
| Finesse | Gain Accuracy Rating equal to your Intelligence 10% increased Accuracy Rating [1] |
| Frantic Fighter | 30% reduced Accuracy Rating while Surrounded 100% increased Attack Damage while Surrounded [1] |
| Frantic Reach | 18% increased Area of Effect for Attacks 20% reduced Accuracy Rating [1] |
| Giantslayer | 25% increased Damage with Hits against Rare and Unique Enemies 20% increased Accuracy Rating against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies [1] |
| Locked On | 15% increased Accuracy Rating 15% increased Critical Hit Chance for Attacks [1] |
| Marked for Sickness | Enemies you Mark take 10% increased Damage Enemies you Mark have 10% reduced Accuracy Rating [1] |
| Martial Artistry | 25% increased Critical Damage Bonus with Quarterstaves 25% increased Accuracy Rating with Quarterstaves +25 to Dexterity [1] |
| Pinpoint Shot | Attacks gain increased Accuracy Rating equal to their Critical Hit Chance [1] |
| Precise Point | 25% increased Damage with Spears 25% increased Accuracy Rating with Spears [1] |
| Precision Salvo | 12% increased Accuracy Rating 6% increased Attack Speed 8% increased Projectile Speed [1] |
| Saqawal's Guidance | 20% increased Elemental Damage with Attacks 15% increased Accuracy Rating +10 to Dexterity [1] |
| Sharp Sight | 30% increased Accuracy Rating against Rare or Unique Enemies 5% increased Attack Speed [1] |
| Spirit of the Wyvern | 25% increased Elemental Damage while Shapeshifted 20% increased Accuracy Rating while Shapeshifted [1] |
| Spray and Pray | 50% increased Attack Damage while moving 20% reduced Accuracy Rating while moving 5% reduced Movement Speed Penalty from using Skills while moving [1] |
| Strike True | 20% increased Accuracy Rating +10 to Dexterity [1] |
| Unerring Impact | 16% increased Accuracy Rating with Two Handed Melee Weapons 16% increased Accuracy Rating with One Handed Melee Weapons +2 to Melee Strike Range [1] |
| Unexpected Finesse | 10% increased Attack Damage 30% increased Accuracy Rating while moving [1] |
| Versatile Arms | 6% increased Attack Speed with One Handed Melee Weapons 15% increased Accuracy Rating with One Handed Melee Weapons +10 to Strength and Dexterity [1] |
Miscellany
| Name | Stats |
|---|---|
| Falcon Dive | 4% increased Attack Speed 1% increased Attack Speed per 400 Accuracy Rating, up to 20% [1] |
| Far Sighted | 30% reduced penalty to Accuracy Rating at range [1] |
| Near Sighted | 30% increased penalty to Accuracy Rating at range 30% increased Critical Hit Chance for Attacks [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to accuracy:
| Ascendancy Class | Name | Stats |
|---|---|---|
Amazon![]() | Accuracy | 12% increased Accuracy Rating [1] [2] |
Amazon![]() | Penetrate | Attacks using your Weapons have Added Physical Damage equal to 25% of the Accuracy Rating on the Weapon [1] |
Tactician![]() | Stay Light, Use Cover | Defend with 200% of Armour Enemies have an Accuracy Penalty against you based on Distance Maximum Chance to Evade is 50% Maximum Physical Damage Reduction is 50% [1] |
Keystones
The following Keystones are related to accuracy:
| Name | Stats |
|---|---|
| Resolute Technique | Accuracy Rating is Doubled Never deal Critical Hits [1] |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.1.0 |
|

