Staggering Palm

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Staggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of base
Requires: QuarterstaffDash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds

Additional Effects From 1-20% Quality:
(2-40)% chance to Blind Enemies
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemStaggeringPalm

Staggering Palm is an quarterstaff strike skill. The users dashes towards the target enemy and strikes them with their palm, dealing physical damage and Heavy Stunning enemies Primed for Stun. When this skill Heavy Stuns an enemy, it grants a buff that causes your quarterstaff and unarmed attack to launch a wind projectile forward.

Skill functions and interactions

No aftershock is created when heavy stunning an enemy with Staggering Palm linked with Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
Category: Impact Shockwave
Tier: 1
Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
. This appears to be a bug.[1]

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Attack
Damage
1000780%
2300888%
3699997%
410131310106%
514171711114%
618202013122%
722242414131%
826282816139%
931323218146%
1036373720153%
1141414122161%
1246464624169%
1352515126177%
1458575729186%
1564626231196%
1666646434205%
1772707037216%
1878757540226%
1984808043238%
2090868647250%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Impact ShockwaveImpact ShockwaveSupport, Attack, AoE, Melee, Strike
Category: Impact Shockwave
Tier: 1
Support Requirements: +5 StrSupports Melee Strike skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.Supported Skills cause an Aftershock when they Heavy Stun an Enemy, dealing the same damage to enemies within 1.5 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Brutality IIBrutality IISupport, Physical
Category: Brutality
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Life Leech ILife Leech ISupport, Attack, Physical
Category: Life Leech
Tier: 2
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ricochet IRicochet ISupport, Projectile
Category: Ricochet
Tier: 2
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 40% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Life Leech IILife Leech IISupport, Attack, Physical
Category: Life Leech
Tier: 3
Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot IILongshot IISupport, Attack
Category: Longshot
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to
enemies further than 7 metres from you, scaling down to
no bonus at 3.5 metres or closer
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retreat IIRetreat IISupport, Projectile
Category: Retreat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage
Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Culling Strike ICulling Strike ISupport, Attack
Category: Culling Strike
Tier: 4
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Nova Projectiles" Ricochet IIRicochet IISupport, Projectile
Category: Ricochet
Tier: 4
Support Requirements: +5 DexSupports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.Projectiles from Supported Skills have 50% chance to Chain an additional time from terrainPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Culling Strike IICulling Strike IISupport, Attack
Category: Culling Strike
Tier: 5
Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.Supported Skills have Culling Strike against Rare or Unique Enemies
Gain 20% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile
Category: Projectile Speed
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills
Supported Skills have 40% more Projectile Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Staggering Palm has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Staggering Palm has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Added Wind type to the following Skills: TwisterTwisterAttack, AoE, Projectile, Duration, Barrageable
    Tier: 1
    Level: (1-20)
    Cost: (4-32) Mana
    Attack Speed: 80% of base
    Attack Damage: (80-232)% of base
    Requires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies
    Pierces all Targets
    Twister radius is 0.5 metres
    Twister duration is 3 seconds
    Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
    Elemental twisters Gain 50% of damage as damage of the corresponding Type
    Twisters fired at the same time can Hit the same
    target no more than once every 0.66 seconds

    Additional Effects From 1-20% Quality:
    (1-20)% chance for an additional twister
    Skills can be managed in the Skills Panel.
    , Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (5-39) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Requires: SpearPerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Knocks Back Enemies

    Whirlwind
    Attack Damage: (60-217)% of base
    Knocks Back Enemies
    Slows enemy movement speed by 30%
    Maximum 3 stages
    Collapse deals 150% more damage per additional stage
    10% more Knockback distance per stage
    Whirlwind radius is 1.8 metres
    +0.3m to Radius per additional stage

    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    , Wind BlastWind BlastAttack, AoE, Melee
    Tier: 3
    Level: (1-20)
    Cost: (9-63) Mana
    Attack Speed: 75% of base
    Attack Damage: (85-265)% of base
    Requires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup
    Knocks Back Enemies
    Cone length is 6 metres
    Dazes on Hit

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
    Skills can be managed in the Skills Panel.
    , File:Wing Blast inventory icon.pngWing BlastWing BlastLevel: 1Skills can be managed in the Skills Panel.File:Wing Blast skill icon.pngFile:Wing Blast inventory icon.png, Whirlwind LanceWhirlwind LanceAttack, AoE, Projectile, Duration, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (6-46) Mana
    Attack Speed: 60% of base
    Attack Damage: (110-343)% of base
    Requires: SpearThrow a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    Additional Effects From 1-20% Quality:
    Collapse deals +(2-40)% more damage per additional stage
    Skills can be managed in the Skills Panel.
    , Wind Serpent's FuryWind Serpent's FuryAttack, AoE, Melee, Sustained, Conditional
    Tier: 13
    Level: (1-20)
    Cost: (10-69) Mana
    Attack Speed: 40% of base
    Attack Damage: (165-598)% of base
    Requires: SpearConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.200% more Knockback Distance against Unique Enemies
    Knocks Back Enemies
    Thrust length is 10 metres
    Thrust width is 1.7 metres
    Requires 1 Frenzy Charge to use

    Additional Effects From 1-20% Quality:
    (1.5-30)% more Knockback Distance
    Skills can be managed in the Skills Panel.
    , File:Tornado inventory icon.pngTornadoTornadoLevel: 1Skills can be managed in the Skills Panel.File:Tornado skill icon.pngFile:Tornado inventory icon.png, Tornado ShotTornado ShotAttack, AoE, Projectile, Physical, Duration, Barrageable
    Tier: 11
    Level: (1-20)
    Cost: (13-88) Mana
    Attack Speed: 120% of base
    Attack Damage: (50-156)% of base
    Requires: BowFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.Impact radius is 1 metre

    Additional Effects From 1-20% Quality:
    Copied Projectiles deal +(0.75-15)% more damage
    Skills can be managed in the Skills Panel.
    , the Projectiles created by Staggering Palm
0.3.0
  • Killing Palm, Staggering Palm, Shattering Palm, Hand of Chayula, and Frozen Locus now deal damage based on your equipped quarterstaff. They no longer have flat added damage or additional critical strike chance. Palm skills can no longer be used without a quarterstaff equipped by default.
0.2.0f
  • Fixed a bug where Staggering Palm was not working with Impact Shockwave Support.
0.2.0
  • The player's base attack speed while Unarmed is now 1.4 attacks per second (previously 1.2). Killing Palm, Shattering Palm, Staggering Palm and Hand of Chayula now have 25% less Attack Speed to compensate for this change (previously 10%).
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
0.1.0e
  • Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels).
  • Staggering Palm's Projectiles now deal 20% more Damage at all Levels.
0.1.0
  • Introduced to the game.

References

  1. JabbatheHoff#1314 (December 8, 2024). "Staggering Palm + Impact Shockwave not working". Official Path of Exile Forums. Retrieved December 23, 2024.