List of gems with regular damage conversion

From Path of Exile 2 Wiki
Jump to navigation Jump to search

List of gems that have inherent regular damage conversion.

List

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: (1-20)
Cost: (11-76) Mana
Attack Speed: 60% of base
Attack Damage: (140-437)% of base
Requires: QuarterstaffSuffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres

Additional Effects From 1-20% Quality:
(1-20)% more Damage per Power Charge Consumed
Skills can be managed in the Skills Panel.
1NoYesYes
Explosive GrenadeExplosive GrenadeAttack, AoE, Projectile, Grenade, Fire, Detonator
Tier: 1
Level: (1-20)
Cost: (10-68) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Requires: CrossbowFire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.Detonation Time is 3 seconds
Converts 80% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is (2-2.4) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Chaining, Barrageable
Tier: 1
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 90% of base
Attack Damage: (80-250)% of base
Requires: BowFire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2-4) additional Enemies near the target

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
1NoYesNo
Gas GrenadeGas GrenadeAttack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Tier: 5
Level: (1-20)
Cost: (12-86) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (40-163)% of base
Requires: CrossbowFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres

Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters

Explosion
Converts 100% of Physical Damage to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Raging SpiritsRaging SpiritsBuff, Minion, Persistent, Fire, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.Minions from this skill convert 70% of Physical Damage to Fire Damage
Limit 10 Summoned Raging Spirits
Fire Area Spells summon a Spirit per 1.5 metres of radius
Projectiles from Fire Spells summon a Spirit on hit
Maximum 2 Spirits summoned per Spell cast
Spirit duration is 5 seconds

Additional Effects From 1-20% Quality:
Limit (0.05-1) Summoned Raging Spirits
Skills can be managed in the Skills Panel.
1NoNoYes
Charged StaffCharged StaffSpell, Attack, Buff, AoE, Lightning, Duration, Conditional
Tier: 9
Level: (1-20)
Cost: (15-65) Mana
Cast Time: 0.75 sec
Requires: QuarterstaffConsume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.Buff grants 1 to (2-22) Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges
Buff duration is 6 seconds per Power Charge Consumed

Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Skills can be managed in the Skills Panel.
1NoYesYes
Escape ShotEscape ShotAttack, AoE, Projectile, Trigger, Cold
Tier: 1
Level: (1-20)
Cost: (11-74) Mana
Attack Damage: (65-265)% of base
Requires: BowLeap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres

Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Ice ShotIce ShotAttack, Projectile, Cold, Barrageable
Tier: 9
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 90% of base
Attack Damage: (95-344)% of base
Requires: BowFire an icy arrow that sprays a cone of ice shards when it hits a target.Converts 80% of Physical damage to Cold damage
50% more Magnitude of Chill inflicted
25% more Freeze Buildup

Additional Effects From 1-20% Quality:
(1.5-30)% more Magnitude of Chill inflicted
Skills can be managed in the Skills Panel.
1NoYesNo
Electrocuting ArrowElectrocuting ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (80-250)% of base
Requires: BowFire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.Cannot Pierce
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Arrow duration is 25 seconds

Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Skills can be managed in the Skills Panel.
1NoYesNo
Shockchain ArrowShockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Tier: 11
Level: (1-20)
Cost: (10-68) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Requires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.Projectile
Converts 80% of Physical damage to Lightning damage
Projectile Chains 3 additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit
Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Cannot Shock

Shockwave
Attack Damage: (140-507)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters

Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Skills can be managed in the Skills Panel.
1NoYesNo
Stormcaller ArrowStormcaller ArrowAttack, AoE, Projectile, Lightning, Duration, Barrageable
Tier: 3
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 80% of base
Attack Damage: (20-62)% of base
Requires: BowFire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds

Additional Effects From 1-20% Quality:
(1.5-30)% increased Shock Duration
Skills can be managed in the Skills Panel.
1NoYesNo
Magnetic SalvoMagnetic SalvoAttack, AoE, Projectile, Lightning
Tier: 13
Level: (1-20)
Cost: (24-162) Mana
Attack Speed: 50% of base
Attack Damage: (50-156)% of base
Requires: BowAim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles

Additional Effects From 1-20% Quality:
Fires up to +(0.2-4) missiles
Skills can be managed in the Skills Panel.
1NoYesNo
Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
Tier: 3
Level: (1-20)
Reservation: (90-39) Spirit
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Command: Explosive Demise
Cooldown Time: 3.00 sec
Attack Damage: 300% of base
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Converts 100% of Physical Damage to Fire Damage
Deals additional Fire Damage equal to 8% of Minion's maximum Life
Can target Minions with (30–1096) Life or less
Explosion radius is 2.4 metres

Additional Effects From 1-20% Quality:
Deals additional Fire Damage equal to +(0.2–4)% of Minion's maximum Life
Skills can be managed in the Skills Panel.
1NoNoYes
Stormblast BoltsStormblast BoltsAttack, AoE, Ammunition, Projectile, Lightning, Duration
Tier: 9
Level: (1-20)
Cost: (9-63) Mana
Requires: CrossbowLoad your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.Ammunition
5 Bolts loaded per clip

Stormblast Bolts
Impact
Attack Damage: (20–72)% of base
Aims skyward and fires charged bolts that land around the target location, dealing damage and lodging in the ground for a duration. Detonator Skills will cause these bolts to explode. Can fire a limited number of bolts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Maximum of 30 active Bolts
Impact radius is 0.8 metres
Fires 3 Bolts
Charged Bolt duration is 10 seconds
Explosion
Attack Damage: (115–470)% of base
Converts 100% of Physical Damage to Lightning Damage
Maximum of 30 active Bolts
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Lightning Resistance
Skills can be managed in the Skills Panel.
1YesYesNo
Plasma BlastPlasma BlastAttack, AoE, Ammunition, Projectile, Lightning, Channelling
Tier: 13
Level: (1-20)
Cost: (18-122) Mana
Requires: CrossbowLoad your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.1 Bolt loaded per clip

Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted
Pierces all Targets
Skills can be managed in the Skills Panel.
1YesYesNo
Gathering StormGathering StormAttack, AoE, Melee, Lightning, Duration, Channelling, Travel
Tier: 13
Level: (1-20)
Cost: (7-53) Mana per second
Attack Damage: (120-435)% of base
Requires: QuarterstaffFlip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.Converts 20% of Physical damage to Lightning damage
+0.8 seconds to Total Attack Time
+10 to Melee Strike Range
Skills can be managed in the Skills Panel.
1NoYesYes
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
1NoYesYes
Hand of ChayulaHand of ChayulaAttack, AoE, Melee, Strike, Chaos, Meta
Tier: 9
Level: (1-20)
Cost: (11-79) Mana
Attack Speed: 89% of base
Attack Damage: (67-209)% of base
Requires: QuarterstaffDash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.Strike
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed Marks
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
1NoYesYes
Tempest FlurryTempest FlurryAttack, AoE, Melee, Strike, Lightning
Tier: 5
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 140% of base
Attack Damage: (45-140)% of base
Requires: QuarterstaffPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.Normal Strikes
Converts 60% of Physical damage to Lightning damage
+4 to Melee Strike Range

Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range

Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted

Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Skills can be managed in the Skills Panel.
1NoYesYes
Permafrost BoltsPermafrost BoltsAttack, AoE, Ammunition, Projectile, Cold, Merging
Tier: 1
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.Ammunition
+1 Bolt loaded per clip

Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot

Additional Effects From 1-20% Quality:
Fires +(0.1-2) fragments per shot
Skills can be managed in the Skills Panel.
1YesYesNo
Ice StrikeIce StrikeAttack, AoE, Melee, Strike, Cold
Tier: 5
Level: (1-20)
Cost: (5-36) Mana
Attack Speed: 140% of base
Attack Damage: (60-187)% of base
Requires: QuarterstaffPerform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.Converts 80% of Physical damage to Cold damage

Additional Effects From 1-20% Quality:
(0.5-10)% more Attack Speed
Skills can be managed in the Skills Panel.
1NoYesYes
Glacial CascadeGlacial CascadeAttack, AoE, Melee, Cold, Payoff
Tier: 1
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Requires: QuarterstaffSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts

Additional Effects From 1-20% Quality:
Gains (0.75-15)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1NoYesYes
Lightning RodLightning RodAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Requires: BowFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Skills can be managed in the Skills Panel.
1NoYesNo
Incendiary ShotIncendiary ShotAttack, AoE, Ammunition, Projectile, Fire, Merging
Tier: 3
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.+1 Bolt loaded per clip

Converts 80% of Physical Damage to Fire Damage
Knocks Back enemies
Ignites you inflict with this skill deal Damage 200% faster
Inflicts 300% more Flammability Magnitude
Consumes 30 Heat if possible to gain 50% more Ignite Magnitude
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
30% increased Ignite duration for each Fragment in a single hit
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Skills can be managed in the Skills Panel.
1YesYesNo
Galvanic ShardsGalvanic ShardsAttack, Ammunition, Projectile, Lightning, Chaining, Merging
Tier: 5
Level: (1-20)
Cost: (6-44) Mana
Requires: CrossbowLoad your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.Ammunition
1 Bolt loaded per clip

Projectile
Rapidly fire charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Can fire a limited number of bursts before needing to reload.
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit

Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy
Skills can be managed in the Skills Panel.
1YesYesNo
Rapid ShotRapid ShotAttack, Ammunition, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (27-186) Mana
Requires: CrossbowLoad your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.Ammunition
100 Bolts loaded per clip

Projectile
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (26–45) Heat
Cannot fire or reload for 10 seconds on reaching maximum Heat
Skills can be managed in the Skills Panel.
1YesYesNo
Voltaic GrenadeVoltaic GrenadeAttack, AoE, Projectile, Grenade, Lightning, Duration
Tier: 7
Level: (1-20)
Cost: (10-73) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Requires: CrossbowFire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.Detonation Time is 2.5 seconds
Explosion radius is (2-2.4) metres
Converts 80% of Physical Damage to Lightning Damage
Lightning damage from Hits with this skill Contributes to Electrocution Buildup
(150-340)% more Electrocution buildup from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Shockburst RoundsShockburst RoundsAttack, AoE, Ammunition, Projectile, Lightning, Payoff
Tier: 11
Level: (1-20)
Cost: (14-100) Mana
Requires: CrossbowLoad your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.Ammunition
20% less reload speed
(10-19) Bolts loaded per clip

Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters

Additional Effects From 1-20% Quality:
+(0.2-4) Bolts loaded per clip
Skills can be managed in the Skills Panel.
1YesYesNo
Cluster GrenadeCluster GrenadeAttack, AoE, Projectile, Grenade, Fire
Tier: 13
Level: (1-20)
Cost: (14-99) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (120-490)% of base
Requires: CrossbowFire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.Primary Grenade
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to
Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres

Mini Grenades
Attack Damage: (70-286)%
Detonation Time is 3 seconds
Supported Skills fire Projectiles in a circle
Converts 40% of Physical Damage to Fire Damage
Fires 18 Projectiles
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesYesNo
Freezing SalvoFreezing SalvoAttack, AoE, Projectile, Cold
Tier: 3
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Requires: BowPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.Converts 80% of Physical damage to Cold damage
(50-107)% more Magnitude of Chill inflicted
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds

Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Skills can be managed in the Skills Panel.
1NoYesNo
Perfect StrikePerfect StrikeAttack, AoE, Melee, Strike, Fire, Channelling
Tier: 5
Level: (1-20)
Cost: (6-41) Mana per second
Attack Speed: 30% of base
Attack Damage: (110-343)% of base
Requires: One Hand Mace, Two Hand MaceChannel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.Converts 40% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage

Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
1YesNoNo
Volcanic FissureVolcanic FissureAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (63-166)% of base
Requires: One Hand Mace, Two Hand MaceSlam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.Converts 80% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with
30% less attack speed
Fissure duration is 12 seconds
Limit 8 Fissures
Fissures branch 2 times

Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Skills can be managed in the Skills Panel.
1YesNoNo
Molten BlastMolten BlastAttack, AoE, Projectile, Fire
Tier: 5
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 75% of base
Attack Damage: (65-265)% of base
Requires: One Hand Mace, Two Hand MaceGouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.Converts 60% of Physical damage to Fire damage
Inflicts 200% more Flammability Magnitude
100% more Ignite duration
While Dual Wielding, fires twice as many Projectiles with 15% less attack speed
Explosion radius is 1.6 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to inflict Exposure on Hit
Skills can be managed in the Skills Panel.
1YesNoNo
Siphoning StrikeSiphoning StrikeAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Requires: QuarterstaffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies

Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres

Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Skills can be managed in the Skills Panel.
1NoYesYes
Storm WaveStorm WaveAttack, AoE, Melee, Lightning
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Requires: QuarterstaffSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre

Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Skills can be managed in the Skills Panel.
1NoYesYes
Shattering PalmShattering PalmAttack, AoE, Melee, Strike, Trigger, Cold
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of base
Requires: QuarterstaffDash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius

Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Skills can be managed in the Skills Panel.
1NoYesYes
Lightning SpearLightning SpearAttack, AoE, Projectile, Lightning, Barrageable
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Requires: SpearThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
the maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Skills can be managed in the Skills Panel.
1NoYesNo
Storm LanceStorm LanceAttack, AoE, Projectile, Sustained, Lightning, Duration, Barrageable
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Requires: SpearThrow an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.Converts 30% of Physical damage to Lightning damage
Pierces all Targets
Skills can be managed in the Skills Panel.
1NoYesNo
Glacial LanceGlacial LanceAttack, AoE, Projectile, Cold, Duration, Barrageable
Tier: 7
Level: (1-20)
Cost: (8-55) Mana
Attack Speed: 60% of base
Attack Damage: (130-405)% of base
Requires: SpearThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
Projectile count cannot be modified
(100-157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Skills can be managed in the Skills Panel.
1NoYesNo
Spear of SolarisSpear of SolarisAttack, AoE, Projectile, Sustained, Fire, Conditional
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Attack Damage: (150-612)% of base
Requires: SpearBuild Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.Impact
Converts 75% of Physical damage to Fire damage
Requires 20 Glory to use
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres

Pulse
Attack Damage: (27–110)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres

Ignited Ground
Attack Damage: (350–1429)% of base
Generates 100% of Monster Power as Glory for
this Skill on Heavy Stunning an enemy
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's lifetime, up to 30% more at the end of the Spear's lifetime

Additional Effects From 1-20% Quality:
(1.25-25)% chance to retain 40% of Glory on use
Skills can be managed in the Skills Panel.
1NoYesNo
Temper WeaponTemper WeaponAttack, Buff, AoE, Melee, Trigger, Fire, Channelling
Level: (1-20)
Cost: (2-19) Mana per second
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Requires: Any non-Talisman Melee Martial WeaponChannel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Temper Weapon
Maximum of 12 Empowered Attacks
Supported Skills Cost nothing
While Channelling each strike of the anvil Empowers your next 3 Melee Attacks
Empowered Attacks Trigger Combust on Hit

Combust
Attack Damage: 100-363% of base
Explode, dealing Fire damage in an area.
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 3 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Speed
Skills can be managed in the Skills Panel.
1NoNoNo
Elemental SurgeElemental SurgeAttack, AoE, Trigger, Lightning, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Cold Surge
Attack Damage: 50-181%
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.8 metres

Fire Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Fire Damage
Explosion radius is 1.8 metres

Lightning Surge
Attack Damage: 50-181%
Supported Skills cannot consume Charges
Converts 100% of Physical Damage to Lightning Damage
Explosion radius is 1.8 metres

Additional Effects From 1-20% Quality:
Explosion radius is (0.015-0.3) metres
Skills can be managed in the Skills Panel.
1NoNoNo
Explosive SpearExplosive SpearAttack, AoE, Projectile, Fire, Duration, Detonator, Barrageable
Tier: 1
Level: (1-20)
Cost: (5-34) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Requires: SpearHurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Projectile count cannot be modified
Pierces all Targets
Limit (1-3) lodged Spears
Skills can be managed in the Skills Panel.
1NoYesNo
Fangs of FrostFangs of FrostAttack, AoE, Melee, Strike, Cold
Tier: 3
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Requires: SpearPerform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
+4 to Melee Strike Range
(100-157)% more Freeze Buildup

Additional Effects From 1-20% Quality:
(0.75-15)% chance to not consume Parried Debuff
Skills can be managed in the Skills Panel.
1NoYesNo
Primal StrikesPrimal StrikesAttack, AoE, Melee, Strike, Lightning, Payoff
Tier: 7
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Requires: SpearPerform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.Converts 40% of Physical damage to Lightning damage
+5 to Melee Strike Range

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed
Skills can be managed in the Skills Panel.
1NoYesNo
Thunderous LeapThunderous LeapAttack, AoE, Melee, Slam, Lightning, Detonator, Travel
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Requires: SpearLeap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres

Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Skills can be managed in the Skills Panel.
1NoYesNo
Chaotic SurgeChaotic SurgeAttack, AoE, Trigger, Chaos
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Converts 100% of Physical damage to Chaos damage
Cannot Consume Charges
Explosion radius is 1.8 metres
Skills can be managed in the Skills Panel.
1NoNoNo
RequiemRequiemAttack, AoE, Ammunition, Projectile, Cold, Conditional
Level: (1-20)
Cost: (22-150) Mana
Requires: CrossbowYour weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.Compose Requiem
Requiem lasts for 12 seconds
Requires 100 anguish to use
Accumulates 3.33 anguish per second

Requiem
Attack Speed: 400% of base
Attack Damage: (300–936)% of base
Converts 60% of Physical Damage to Cold Damage
Impact radius is 1.6 metres
Anguish impacts within a 2.4 metre radius of the target
Skills can be managed in the Skills Panel.
1YesYesNo
Forge HammerForge HammerAttack, AoE, Melee, Slam, Sustained, Fire, Duration
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Attack Speed: 70% of base
Attack Damage: (185-577)% of base
Requires: One Hand Mace, Two Hand MaceHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.Converts 30% of Physical damage to Fire damage
While Dual Wielding, both weapons hit with 30% less damage
Impact radius is 1.8 metres
Hammer duration is 12 seconds
Cooldown does not recover while the hammer is lodged

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
1YesNoNo
Ancestral CryAncestral CryWarcry, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Requires: Any Melee Martial Weapon or UnarmedPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Generates 100% of Monster Power as Glory for
this Skill on Igniting an enemy
Requires 100 Glory to use
Warcry radius is 4 metres
Knocks back and interrupts enemies in a smaller area
Warcry duration is 8 seconds
Consumes all Endurance Charges to increase Warcry duration by 50% per charge
Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Trigger Volcanic Steps every 1.2 metres travelled

Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Skills can be managed in the Skills Panel.
1YesNoNo
Living Lightning ILiving Lightning ISupport, Minion, Trigger, Lightning, Duration
Category: Living Lightning
Tier: 2
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 5 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
Living Lightning IILiving Lightning IISupport, Minion, Trigger, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1NoNoYes
CraterCraterSupport, Attack, AoE, Melee, Trigger, Fire, Duration
Category: Crater
Tier: 2
Support Requirements: +5 StrSupports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.Supported Skills create 3 Fissures on landing

Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage
Attack Damage of this skill is 35% of Default Attack Damage
Fissure length is 1.5 metres
Fissure duration is 6 seconds
Limit 9 Fissures allowed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1YesNoNo
Atalui's BloodlettingAtalui's BloodlettingSupport, Lineage, Physical
Category: Lifetap
Requires Level 65
Support Requirements: +5 Str
Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.Supported Skills have Mana Costs Converted to Life Costs
Supported Skills Gain 2% of Damage as extra Physical Damage per 20 Life cost, up to 40%
Atazek and Atalui rose, battered and dark, bleeding from a hundred
different wounds. She gave her brother a sinister grin. "Shall we
show them what happens to those who challenge the Vaal?"
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65YesNoNo
FulminationFulminationBuff, Persistent, Aura, Lightning
Level: (1-20)
While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.Cannot inflict Shock
Hits up to 8 enemies
Additional Hits deal (90-71)% less damage
Additional Hits convert 100% of Physical and
Elemental damage to Lightning

Additional Effects From 1-20% Quality:
Additional Hits deal (0.25-5)% more damage
Skills can be managed in the Skills Panel.
1NoNoYes
Gemini SurgeGemini SurgeAttack, AoE, Trigger, Cold, Fire
Level: (1-20)
Attack Damage: (50-181)% of base
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Cold Surge
Converts 100% of Physical damage to Cold damage
Cannot Consume Charges
Explosion radius is 1.6 metres
No more than once per Skill use

Fire Surge
Attack Damage: 50-181%
Converts 100% of Physical Damage to Fire Damage
Cannot Consume Charges
Explosion radius is 1.6 metres
No more than once per Skill use

Additional Effects From 1-20% Quality:
Explosion radius is (0.015-0.3) metres
Skills can be managed in the Skills Panel.
1YesYesNo
Phantasmal ArrowPhantasmal ArrowAttack, AoE, Projectile, Fire, Duration, Barrageable
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 70% of base
Attack Damage: (20-62)% of base
Requires: BowFires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.Converts 20% of Physical damage to Fire damage
Arrow duration is 1.5 seconds

Additional Effects From 1-20% Quality:
Inflicts (5-100)% more Flammability Magnitude
Skills can be managed in the Skills Panel.
1NoYesNo
Hayoxi's FulminationHayoxi's FulminationSupport, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, Curse
Category: Cursed Ground
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Maximum 2 areas of Cursed Ground
Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds

Annihiliation
This Skill will copy the Level of the Gem it is Socketed in
Deals (25-#) to (37-#) Physical Damage
Impact radius is 1.7 metres
Hits a total of 6 times over 2 seconds
100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags
The Architect of Destruction slipped explosive powder
under the royal temple one pinch at a time. For years,
he clung to that, never finding the courage to light it.
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65NoNoYes
Fury of the MountainFury of the MountainAttack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
Tier: 5
Level: (1-20)
Cost: (10-67) Mana per second
Attack Speed: 70% of base
Attack Damage: (55-145)% of base
Requires: TalismanShapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.Converts 80% of Physical damage to Fire damage
Modifers to Attack speed also affect this skill's cost
Gain 3 Rage on Hit
Fissure duration is 12 seconds
Limit 12 Fissures

Additional Effects From 1-20% Quality:
Gain (0.1-2) Rage on Hit
Skills can be managed in the Skills Panel.
1YesNoYes
Rolling MagmaRolling MagmaAttack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Tier: 3
Level: (1-20)
Cost: (8-83) Mana
Attack Speed: 85% of base
Attack Damage: (70-218)% of base
Requires: TalismanShapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.Converts 100% of Physical damage to Fire damage
Chains (2-4) times
Inflicts 100% more Flammability Magnitude
100% more Ignite Magnitude
Impact radius is (1.4-1.8) metres

Additional Effects From 1-20% Quality:
(0.5-10)% more Damage with Hits for each time this Skill has Chained
Skills can be managed in the Skills Panel.
1YesNoYes
Flame BreathFlame BreathAttack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Tier: 13
Level: (1-20)
Cost: 6 Rage per second, (23-157) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 800% of base
Attack Damage: (30-109)% of base
Requires: TalismanShapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.Converts 100% of Physical damage to Fire damage
Ignites from a single use of this Skill Compound
Inflicts 200% more Flammability Magnitude
60% less Ignite Magnitude
Rage cost is ignored for first 4 seconds of Channelling
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath costs 50% less Rage per second
Cannot gain Rage while using this Skill

Additional Effects From 1-20% Quality:
Rage cost is ignored for an additional (0.05-1) seconds
Skills can be managed in the Skills Panel.
1YesNoYes
Lunar AssaultLunar AssaultAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Tier: 1
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (40-125)% of base
Requires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage
(240-506)% more Magnitude of Chill inflicted
(240-506)% more Freeze Buildup

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
1YesNoYes
Shattering SpiteShattering SpiteAttack, AoE, Physical, Lightning, Fire
Level: (1-20)
Attack Damage: (125-453)% of base
Requires: SpearStamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.Converts 40% of Physical damage to Fire damage
Converts 40% of Physical damage to Lightning damage
+0.35 seconds to Total Attack Time
Cannot inflict Bloodstone Lances
Life Leech recovers based on this Skill's Elemental damage as well as Physical damage
Explosion radius is 1.5 metres
Explosions deal 20% more Damage per Bloodstone Lance
Explosions with at least 5 Bloodstone Lances have 5% increased Area of Effect per Bloodstone Lance
Leech 10% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances
Life Leech from Explosions with at least 15 Bloodstone Lances is instant
Bloodstone Lances are shattered based on 200% of your Presence area

Additional Effects From 1-20% Quality:
Explosion radius is (0.01-0.2) metres
Skills can be managed in the Skills Panel.
1YesYesNo