Lightning Bolt (triggered skill)

From Path of Exile 2 Wiki
Jump to navigation Jump to search
This page is about the granted skill from Choir of the Storm. For other uses, see Lightning Bolt (disambiguation).
Lightning BoltSpell, AoE, Trigger, Lightning
Level: (1-20)
Cooldown Time: 0.50 sec
Cast Time: 0.85 sec
Critical Strike Chance: 10.00%
Call down a Shocking bolt of Lightning to strike enemies in a small area.Deals (3-30) to (13-565) Lightning Damage
200% more chance to Shock
Impact radius is 0.8 metres

Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Skills can be managed in the Skills Panel.
Acquisition
Drop disabled
Granted from Choir of the StormChoir of the Storm
Jade Amulet
Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
+(10-15) to Dexterity
+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.
.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemUniqueBreachLightningBolt

Lightning Bolt is a lightning spell skill that calls a bolt of lightning to hit an area.

It is a granted skill from Choir of the StormChoir of the Storm
Jade Amulet
Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
+(10-15) to Dexterity
+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.
.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired IntelligenceLightning
Damage
1003 to 13
2393 to 19
36144 to 27
410214 to 36
514284 to 48
618354 to 61
722414 to 77
826485 to 94
931576 to 114
1036657 to 137
1141749 to 164
12468210 to 191
13529212 to 221
145810313 to 254
156411315 to 292
166611618 to 334
177212620 to 382
187813723 to 436
198414726 to 496
209015730 to 565

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I ShockShockSupport, Lightning
Category: Shock
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spell CascadeSpell CascadeSupport
Category: Spell Cascade
Tier: 1
Support Requirements: +5 IntSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills also affect Areas on either side of the targeted Area along a random axis
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Zenith IZenith ISupport, Spell
Category: Zenith
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Spell Skills. Supported Skills deal more damage while you are above 90% of your Maximum Mana. Does not modify Skills used by Minions.Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Considered CastingConsidered CastingSupport, Spell
Category: Considered Casting
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed
Supported Spells deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning ILiving Lightning ISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 2
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 5 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Shock ConductionShock ConductionSupport, AoE, Lightning
Category: Shock Conduction
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.Shocking Hits from supported Skills have a 50% chance to also Shock enemies in a 2.5 metre radiusPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Inevitable CriticalInevitable CriticalSupport
Category: Inevitable Critical
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning IILiving Lightning IISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IIRapid Casting IISupport, Spell
Category: Rapid Casting
Tier: 4
Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 20% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Lightning MasteryLightning MasterySupport, Lightning
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Lightning Bolt is drop disabled.

Alternate skill effects

Lightning Bolt (triggered skill) has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
  • The following skills found as inherent skills on Wands and Staves now deal approximately 12% more Damage from skill level 11 onwards: Bone Blast, Chaos Bolt, Decompose, Firebolt, Freezing Shards, Lightning Bolt, Power Siphon, and Solar Orb.
  • Lightning Bolt (granted by Choir of the StormChoir of the Storm
    Jade Amulet
    Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
    +(10-15) to Dexterity
    +(20-30)% to Lightning Resistance
    Critical Hits Ignore Enemy Monster Lightning Resistance
    Trigger Lightning Bolt Skill on Critical Hit
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    Unique Amulet): Now correctly typed as a Triggered Skill. This means it will scale off of increases and reductions to Triggered Skill Damage as well as other similar stats, and also means it will no longer be capable of generating Energy to Trigger other Skills.
  • Fixed a bug where the Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet was not considered a Triggered Skill for damage modifiers.
  • Removed "Barrageable" gem tag. [Undocumented]
0.2.1
  • Added "Barrageable" gem tag. [Undocumented]
0.2.0g
  • Lightning Bolt's base radius is now 0.8 metres (previously 0.5 metres).
0.2.0
  • The Choir of the Storm Unique Amulet once again triggers Lightning Bolt (previously Greater Lightning Bolt).
    • This change affects existing items.[Undocumented]
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Lightning Bolt now has 200% more Chance to Shock (previously 100%).
0.1.1
  • The Lightning Bolt Skill granted by the Choir of the StormChoir of the Storm
    Jade Amulet
    Requires Level 52Grants Skill: Level (18-19) Lightning Bolt
    +(10-15) to Dexterity
    +(20-30)% to Lightning Resistance
    Critical Hits Ignore Enemy Monster Lightning Resistance
    Trigger Lightning Bolt Skill on Critical Hit
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.
0.1.0
  • Introduced to the game.