Scavenged PlatingBuff, Persistent, Physical, Duration Tier: 4 Level: 1 Reservation: 30 SpiritWhile active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds (2–5)% more Armour per Scavenged Plating Maximum 10 Scavenged Plating (2–60) to (3–90) Thorns per Scavenged PlatingPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Spirit Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemScavengedPlating
Scavenged Plating: Now has 4% more Armour per Scavenged Plating at all Gem levels (previously 3-5% at Gem levels 4-20). Now has 6 to 8 Thorns per Scavenged Plating at Gem level 4 (previously 8 to 12), scaling up to 43 to 64 at Gem level 20 (previously 60 to 90). Quality now provides Scavenged Plating duration is +0-2 seconds (previously 0-2% more Armour per Scavenged Plating).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
(Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.