Object

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An object is a non-hostile entity that is created through various skills. Many objects can be hit by or interact with your skills. Totems are considered objects.

List of skills that create objects

  • Ice Crystals
    • Frost WallFrost WallSpell, AoE, Cold, Duration
      Tier: 9
      Level: (1-20)
      Cost: (8-90) Mana
      Cooldown Time: 5.00 sec
      Can Store 3 Use(s)
      Cast Time: 0.80 sec
      Critical Strike Chance: 11.00%
      Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.Deals (7-175) to (11-263) Cold Damage
      50% more Freeze Buildup
      Explosion radius is 2 metres
      Ice Crystal duration is 8 seconds
      Ice Crystals have (36-12714) maximum Life
      Wall is (2.8-5.6) metres long

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cooldown Recovery Rate
      Skills can be managed in the Skills Panel.
    • Frozen LocusFrozen LocusAttack, AoE, Melee, Cold, Duration, Nova
      Tier: 1
      Level: (1-20)
      Cost: (12-87) Mana
      Attack Speed: 70% of base
      Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.Maximum 1 Ice Crystal
      Ice Crystal duration is 6 seconds
      Ice Crystal has (43-1364) maximum Life

      Additional Effects From 1-20% Quality:
      (1-20)% more Magnitude of Chill inflicted
      Skills can be managed in the Skills Panel.
    • Glacial BoltGlacial BoltAttack, AoE, Ammunition, Projectile, Cold, Duration
      Tier: 7
      Level: (1-20)
      Cost: (7-53) Mana
      Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.Converts 60% of Physical Damage to Cold Damage
      Knocks Back Enemies

      Additional Effects From 1-20% Quality:
      +(0.1-2) Bolts loaded per clip
      Skills can be managed in the Skills Panel.
  • Offerings
    • Bone OfferingBone OfferingBarrageable, Minion, Buff, AoE, Physical, Duration
      Tier: 11
      Level: (1-20)
      Cost: (26-155) Mana
      Impale a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.

      The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
      Limit 1 Bone Offering Spike
      Spike duration is 5 seconds
      Skills can be managed in the Skills Panel.
      spike
    • Pain OfferingPain OfferingBarrageable, Minion, Buff, AoE, Duration
      Tier: 5
      Level: 1
      Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly and deal more damage.

      The bone spike is itself a Minion. If it dies, the effect ends immediately.
      Limit 1 Pain Offering Spike
      Aura radius is 6 metres
      Spike duration is 6 seconds
      Aura grants Minions 30% increased Attack and Cast Speed
      Aura grants Minions (25-44)% more Damage
      Place into a Skill Gem socket to gain this skill.
      Sockets are found in the Skills menu tab.
      spike
    • Soul OfferingSoul OfferingMinion, Buff, Duration
      Tier: 13
      Level: 1
      Impales a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions

      The bone spike is itself a Minion. If it dies, the effect ends immediately.
      Limit 1 Soul Offering Spike
      Spike duration is 4 seconds
      Buff grants you 33% more Spell damage
      Place into a Skill Gem socket to gain this skill.
      Sockets are found in the Skills menu tab.
      spike
  • Orbs
    • Elemental StormElemental StormSpell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
      Level: (1-20)
      Cooldown Time: 3.00 sec
      Cast Time: Instant
      Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.Cannot deal Critical Hits
      Deals Damage every 0.25 seconds
      Storm radius is 1.8 metres
      Storm duration is 5 seconds
      Enemies inside the storm are Hindered

      Fire
      Deals (2–55) to (3–82) Fire Damage

      Lightning
      Deals (1–16) to (3–89) Lightning Damage

      Cold
      Deals (1–42) to (2–63) Cold Damage
      Skills can be managed in the Skills Panel.
    • Frost BombFrost BombSpell, AoE, Cold, Duration, Orb
      Tier: 1
      Level: (1-20)
      Cost: (10-113) Mana
      Cooldown Time: 3.50 sec
      Can Store 1 Use(s)
      Cast Time: 0.80 sec
      Critical Strike Chance: 13.00%
      Create a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.Deals (16-467) to (23-701) Cold Damage
      Pulse and explosion radius are (2-2.7) metres
      Exposure duration is 8 seconds
      Orb duration is 3 seconds

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cold Exposure Effect
      Skills can be managed in the Skills Panel.
    • Module Error: No results found for item using search term "item_name = Galvanic Field"
    • Orb of StormsOrb of StormsSpell, AoE, Sustained, Lightning, Duration, Chaining, Orb
      Tier: 3
      Level: 1
      Reservation: 1 spirit
      Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.Deals 22 to 65 Lightning Damage
      Chains 4 times
      Fires a bolt every 2.85 seconds, and when you use a Lightning Skill near the Orb
      Orb disappears after 23 bolts
      Orb radius is 2.8 metres
      Orb duration is 10 seconds
      Limit 1 Orb of Storms
      Place into a Skill Gem socket to gain this skill.
      Sockets are found in the Skills menu tab.
    • Solar OrbSolar OrbSpell, AoE, Sustained, Fire, Duration, Orb
      Level: 1
      Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.Deals 46 to 69 Fire Damage
      Pulses every 1.4 seconds
      Explosion radius is 2.5 metres
      Orb duration is 10 seconds
      Limit 1 Solar Orb
      Place into a Skill Gem socket to gain this skill.
      Sockets are found in the Skills menu tab.
  • Totems
    • Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
      Tier: 7
      Level: 1
      Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    • Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
      Tier: 9
      Level: (1-9)
      Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

      Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
      Totem
      Totem duration is 8 seconds
      Limit 1 Totem

      Dark Effusion
      Cast Time: 1.00 Sec
      Critical Hit Chance: 11.00%
      Deals (2–34) to (4–64) Chaos Damage
      Fires 100 additional Projectiles
      Impact radius is 0.8 metres

      Additional Effects From 1-20% Quality:
      (0-50)% Chance to apply Withered for 2 seconds on Hit.
      Skills can be managed in the Skills Panel.
    • Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
      Tier: 9
      Level: 1
      Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
    • Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
      Tier: 3
      Level: (1-40)
      Cost: (15-1317) Mana
      Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
      Totem duration is 12 seconds
      Limit 1 Totem
      Totem base attack time is 1.5 seconds
      Totem base Critical Hit chance is 5%
      Totem uses its own weapon, dealing
      (4-103) to (6-155) base Physical damage
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance

      Slam
      Attack Damage: (80-211)%
      Shockwave radius is 3 metres

      Jagged Ground Eruption
      Attack Damage: (30-79)%

      Additional Effects From 1-20% Quality:
      Totem base attack time is -(0.01-0.2) seconds
      Skills can be managed in the Skills Panel.
    • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
      Tier: 13
      Level: (1-20)
      Cost: (13-98) Mana
      Cost & Reservation Multiplier: (200-100)%
      Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
      Limit 1 Totem
      Totem base attack time is 1 second
      Totem base Critical Hit chance is 5%
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance
      Totem uses its own Two Handed Mace, dealing
      (6-159) to (9-238) base Physical damage

      Additional Effects From 1-20% Quality:
      +(0.1-2) seconds to Totem duration
      Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
  • Other
    • EarthshatterEarthshatterAttack, AoE, Melee, Slam, Duration
      Tier: 7
      Level: (1-20)
      Cost: (7-55) Mana
      Attack Speed: 80% of base
      Attack Damage: (45-140)% of base
      Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.While Dual Wielding, both weapons hit with
      30% less attack speed
      Deals damage along the fissure's path and in a
      1 metre radius around the emerging spike
      Spike duration is 6 seconds
      Maximum 6 Spikes

      Additional Effects From 1-20% Quality:
      +(0.15-3) maximum Spikes
      Skills can be managed in the Skills Panel.
      spikes
    • Shield WallShield WallAttack, AoE, Melee, Physical, Duration
      Tier: 7
      Level: (1-20)
      Cost: (14-121) Mana
      Attack Time: 1.25 sec
      Critical Strike Chance: 5.00%
      Attack Damage: (60-245)% of base
      Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.Can have 2 Shield Walls active at a time
      (4-88) to (6-132) Base Off Hand Physical Damage
      6 to 8 Added Physical Damage per 15 Armour on Shield
      Explosion radius is 3 metres
      Wall duration is 6 seconds
      Wall segments have (36-12714) maximum life

      Additional Effects From 1-20% Quality:
      Can have (0.1-2) Shield Walls active at a time
      Skills can be managed in the Skills Panel.
      walls
    • Tempest BellTempest BellAttack, AoE, Melee, Sustained, Duration, Nova, Conditional
      Tier: 3
      Level: 1
      Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use
      Lose Combo if you generate no Combo for 8 seconds
      Limit 1 Bell
      Bell duration is 6 seconds
      Bell is destroyed after 10 Hits

      Impact
      Attack Damage: (120–490)%
      Impact radius is 1.8 metres

      Shockwave
      Attack Damage: (50–132)%
      50% less Attack Speed
      Shockwave radius is 2.4 metres
      Shockwave can be triggered once every 0.25 seconds

      Additional Effects From 1-20% Quality:
      Bell is destroyed after (0-2) Hits
      Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      bell
    • Tornado ShotTornado ShotBarrageable, Attack, AoE, Projectile, Physical, Duration
      Tier: 11
      Level: (1-20)
      Cost: (13-95) Mana
      Attack Speed: 120% of base
      Attack Damage: (50-156)% of base
      Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
      Additional Effects From 1-20% Quality:
      Copied Projectiles deal +(0.75-15)% more damage
      Skills can be managed in the Skills Panel.
      tornado
    • Toxic GrowthToxic GrowthAttack, AoE, Projectile, Chaos
      Tier: 5
      Level: 1
      Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      pustule
    • Vine ArrowVine ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration
      Tier: 3
      Level: 1
      Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      pods
    • Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
      Tier: 1
      Level: (1-20)
      Cost: (6-42) Mana
      Attack Speed: 70% of base
      Attack Damage: (70-218)% of base
      Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
      Using this Attack again in the storm adds 1 Stage to the storm

      Storm
      Attack Damage: (70-218)%
      Maximum 3 Stages
      Damage from releasing Storm has +4 to radius per Stage
      Deals 150% more Damage per Stage when released
      Enemies inside the storm have 30% reduced Movement Speed
      Storm gains +3 to radius per Stage
      Skills can be managed in the Skills Panel.
      whirlwinds

Version history

Version Changes
0.2.0
  • Player-created objects, such as Ice Crystals, no longer have a Monster Power value.
  • Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
  • Ice crystals can no longer apply on kill effects such as Herald of Ash and Trampletoe's overkill.
0.1.1c
  • Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
0.1.1
  • Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.
0.1.0e
0.1.0
  • Introduced to the game.