Version 0.4.0b
| Version History | ||
|---|---|---|
| ← 0.4.0 December 12, 2025 | 0.4.0b December 16, 2025 | |
Patch notes
These are the official patch notes for Path of Exile 2 version 0.4.b0b released by Grinding Gear Games.[1]
Fate of the Vaal League Changes and Bug Fixes
- Added additional modifier options and buffed values for Vaal Unique Modifiers on certain weapons and body armours.
- Added an Identify Items option to Doryani in the Vaal Ruins.
- Added an option for Physical Damage to roll as a Vaal Unique modifier on
The AdornedThe Adorned
DiamondLimited to: 1(0-150)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic JewelsCorruptedAt their height, the Vaal glittered under the sun.
A decade, a century, an aeon of prosperity...
now nothing more than a passing wonder.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. when using aVaal Cultivation OrbVaal Cultivation OrbStack Size: 10Replaces up to 2 modifiers on a Corrupted Vaal Unique
Replaces other Uniques with a Corrupted Unique of the same Item ClassRight click this item then left click on a unique item to apply it..- Fixed a bug where crafting benches in Atziri's Temple could sometimes be unusable in party play or couch co-op.
- Fixed a bug where the Corruption Chamber Rooms in the Vaal Ruins were not activating, causing the room to be incompletable.
- Fixed a bug where various skills used by Xipocado, Royal Architect wouldn't end correctly when defeated.
- Fixed an issue where Atziri's Temple sometimes created incorrect doors in the main area.
- Fixed a bug where the Vaal Modifier on the
Corona of the Red SunCorona of the Red Sun
Warrior GreathelmArmour: 146Requires Level 65, 52 Str+(100-150) to Accuracy Rating
+(60-80) to maximum Life
+(20-25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of LifeOnly the High Priests could enact the sacrifices,
but all who witnessed shared in exultation. Unique Helmet was incorrectly granting negative Presence Radius instead of positive.- Fixed a bug where the Vaal modifier on the
Soul MantleSoul Mantle
Sacrificial MantleArmour: (221-270)
Energy Shield: (82-101)
Movement Speed: -4.0%Requires Level 36, 33 Str, 33 Int(80-120)% increased Armour and Energy Shield
+10 to Strength
+15 to Intelligence
(30-20)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limitThe greatest mistakes cause suffering
long after they have been made Unique Body Armour which provides Energy Shield was not being considered as a Vaal Modifier.- Fixed a bug where the attribute requirement modifiers on
The VertexThe Vertex
Tribal MaskEvasion: (132-165)
Energy Shield: (56-70)Requires Level 33Has no Attribute Requirements
(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
<Equipment/Skill Gems> have no Attribute Requirements"A queen should be seen, admired, but never touched."
- Atziri, Queen of the Vaal Unique Helmet could not be modified by a Vaal Cultivation Orb.- Fixed a bug where players could get sucked into the floor when an enemy appeared from an Ancient Beacon.
- Fixed a bug where players could get stuck in a state where they were no longer able to perform actions during an Ancient Beacon encounter.
- Fixed a bug where caged Quadrillas in Viper Barracks could preemptively leave their cages and were immune to damage.
- Fixed an issue where some checkpoints in Atziri's Temple could not be interacted with on controller.
- Fixed an issue where you could not inspect Player 2's Temple in couch co-op.
General Changes
- Increased the chance for Tablets to drop.
- The Searing Heat Notable Passive Skill now provides 10% faster Ignites instead of 8% reduced Skill Effect Duration.
Zenith IIZenith IISupport, Spell
Category: Zenith
Tier: 3Support Requirements: +5 IntSupports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.Supported Skills have 25% increased Mana Cost Efficiency
Supported Spells deal 30% more Damage while you are above 90% of your Maximum ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support now has a Cost Multiplier of 100% (previously 120%).- You can no longer gain fuel for
IncinerateIncinerateSpell, AoE, Sustained, Fire, Duration, Channelling
Tier: 9
Level: (1-20)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.Cone length is 5.8 metres
Ignites from a single use of this Skill Compound if not
from Ignited Ground
Deals (1.7-57.5) Fire Damage per second
Gains (7-2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2-83) to (4-124) Fire damage, every 0.075 seconds
Additional Effects From 1-20% Quality:
(1-20)% more Ignite durationSkills can be managed in the Skills Panel.while your
Spell TotemSpell TotemSpell, Totem, Duration, Conditional, Meta
Tier: 7
Level: (1-20)
Cost: (18-121) Mana
Cast Time: 0.50 secConsume any combination of 3 Power and/or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds
Limit (1-2) Totems
Totem gains +(0-75)% to all Elemental Resistances
Socketed Skills deal 10% more
damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Totem gains +(0-35)% to Chaos Resistance
Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.is using Incinerate.
- Commanding minions to use a skill while you are shapeshifted no longer reverts you to human form, except for channelled command skills.
Abyss Precursor TabletAbyss Precursor TabletAdds Abysses to a Map
10 uses remainingCan be used in a personal Map Device to add modifiers to a Map.s will now be placed in a Stash Tab that has the Fragment Affinity applied to it.- Reduced the movement speed and tracking of Krutog, Lord of Kin's Foot Stomp Fissure Skill.
The Flesh PoppetThe Flesh Poppet
Vicious TalismanPhysical Damage: (81.7-94.6) to (134.9-156.2)
Critical Strike Chance: 8.00%
Attacks per Second: (1.34-1.41)
Weapon Range: 1.2 metresRequires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage
(7-13)% increased Attack Speed
+(7-13) to all Attributes
(40-30)% reduced Presence Area of Effect
Copy a random Modifier from each enemy in your Presence when
you Shapeshift to an Animal form
Modifiers gained this way are lost after 30 seconds or when you next ShapeshiftLong ago, the witches of the Azak Tribe learned
how to tap into the flow of Vivid lifeforce to
'cooperate' with their enemies... forcefully. Unique Talisman's "Modifiers lost this way are lost after 30 seconds or when you next Shapeshift" modifier can no longer be scaled.- Updated
Feral InvocationFeral InvocationBuff, Persistent, Invocation, Meta
Tier: 14
Level: (1-20)
Reservation: 60 Spirit
Cooldown Time: 0.20 sec
Can Store 1 Use(s)Requires: TalismanWhile active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.(0-57)% increased Energy gained
Gains 1 Energy per 20 Mana spent
Maximum Energy is 500
Additional Effects From 1-20% Quality:
(1-20)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.'s description to clarify that the attacks are not triggered.
- Updated the description on Shaman's Reactive Grown [sic] Notable Passive Skill to clarify that the less damage modifier provided by Adaptations is a single modifier which changes value based on how many Adaptations you have to that Element, rather than each Adaptation being multiplicative with each other.
Inscribed UltimatumInscribed UltimatumArea Level: #
Number of Trials: #Mortals spend their lives wondering which
fate shall be theirs. Chaos takes amusement
in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos.s, Relics, Tablets, and new Jewel and Armour modifiers now have a more appropriate gold value to vendors.- You can now only have one Level-up effect equipped at a time.
Bug Fixes
- Fixed a bug where the additional Rare Monsters are spawned from Abysses in Map modifier on Tablets was applying to each pit when combined with the Sprawling Rapture Atlas Passive Skill.
- Fixed a bug where Bear form's dodge roll travelled ~30% further than Wyvern, Wolf or Human dodge rolls.
- Fixed a bug where returning to areas through portals subsequently opened after the first would return you to the location you initially opened a portal.
- Fixed a bug where Module Error: More than one result found for item using search term "item_name = Briarpatch". Try using the page parameter instead could not deal critial hits. It now has a 10% base critical hit chance.
- Fixed an issue that could occur on consoles where the environment would suddenly turn red.
- Fixed a bug where the Titan's Colossal Capacity added inventory slots could not be accessed when using a controller.
- Fixed a bug where
Wing BlastWing BlastAttack, Shapeshift, Wyvern, AoE, Melee, Wind
Tier: 3
Level: (1-20)
Cost: (8-55) Mana
Attack Damage: (85-265)% of baseRequires: TalismanShapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.+0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
15% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Additional Effects From 1-20% Quality:
+(0.25-5)% Surpassing chance to grant a Power Charge on
Heavy Stun, modified by Monster PowerSkills can be managed in the Skills Panel.could miss targets if you had high attack speed.
- Fixed a bug where the Boss arena entrance for the Frozen Falls Map could be blocked.
- Fixed an issue where you could not Recombinate Talismans.
- Fixed a bug where using the
Toxic DomainToxic DomainBuff, Attack, AoE, Physical, Chaos, Duration
Tier: 13
Level: (1-20)
Cost: (24-106) Mana
Cooldown Time: 11.00 sec
Can Store 1 Use(s)
Attack Damage: (100-312)% of baseRequires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67-41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Pustule Explosion
Attack Damage: (38-119)%
Always Poison on Hit
Pustule Detonation radius is 1.6 meters
Pustule Detonates after 6 seconds
Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
Stored Poison grants up to 300% more explosion Damage
Additional Effects From 1-20% Quality:
+(0.015-0.3) metres to Toxic Bloom radiusSkills can be managed in the Skills Panel.skill with a spear and an empty off-hand would not work and would leave the character walking slowly in an odd pose until the next skill performed.
- Fixed a bug where the entrance to the Trial of Sekhema's would fail to close properly after entering and activating the Trial.
- Fixed a bug where
Summon SpectreBind SpectreMinion, Persistent
Tier: 7
Level: (1-20)
Cost: (22-99) ManaCapture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more damageSkills can be managed in the Skills Panel.,
Tame BeastTame BeastMinion, Companion, Persistent, Duration
Tier: 9
Level: (1-20)
Cost: (22-99) ManaConjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8-11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned
Additional Effects From 1-20% Quality:
+(0.08-1.6) seconds to Wisp durationSkills can be managed in the Skills Panel., and Disciple of Varashta's Ruzhan could not be supported by
Spell EchoSpell EchoSupport, Spell, AoE
Category: Spell Echo
Tier: 2
Cost & Reservation Multiplier: 150%Support Requirements: +5 IntSupports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills Remote skills or skills which are Triggered.Supported Spells Echo once
Supported Skills have 30% less Cast Speed
Echoes from Supported Spells have 40% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. orSpell CascadeSpell CascadeSupport, AoE
Category: Spell Cascade
Tier: 1Support Requirements: +5 IntSupports Spells that affect an area around you or a target location, causing those Spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills.Supported Skills have 20% less Area of Effect
Cascades from Supported Skills have 20% less Area of Effect
Supported Skills deal 30% less Damage
Supported Skills also affect Areas on either side of the targeted Area along a random axisPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill..- Fixed an issue where The Frostborn Fiend Map Boss was dealing no damage with some of their attacks.
- Fixed an issue introduced in 0.4.0 where The Prisoner Boss' self-heal wouldn't be stopped when hitting him with any of the Ballistae in their arena.
- Fixed a bug where the
Double VisionDouble Vision
Dyad CrossbowCrossbow
Physical Damage: (23-30) to (62-74)
Critical Strike Chance: 10.00%
Attacks per Second: 1.60
Reload Time: (1.26-1.38)Requires Level 20, 22 Str, 22 DexGrants Skill: Level (6-20)Gemini Surge
Loads an additional boltAdds (14-21) to (25-37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2-6) Cold Surges or (2-6) Fire Surges
(15-25)% increased Reload SpeedFor those without a home in the Vastiri, the
hot day is harsh, but the chill night is far worse. Unique Crossbow was not triggeringGemini Surge when reloaded.
- Fixed a bug where
Enervating NovaEnervating NovaSpell, AoE, Lightning, Duration, Nova
Level: (1-20)
Cast Time: 1.00 sec
Critical Strike Chance: 11.00%Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.Deals (1-14) to (7-265) Lightning Damage
(100-157)% more Electrocution buildup
Lightning damage from this skill Contributes to
Electrocution Buildup
Ring outer radius is 2.6 metres
Ring inner radius is 1 metre
Enemies Hit receive Electrocution buildup from
Lightning damage for 4 second duration
Deals more damage to enemies based on distance from
you, up to 100% to enemies on the far edge of the ring
Additional Effects From 1-20% Quality:
(2-40)% more Electrocution buildupSkills can be managed in the Skills Panel.was not functioning correctly with
Astral ProjectionAstral ProjectionSupport
Category: Astral Projection
Tier: 3Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you
Supported Skills have 25% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Support.- Fixed a bug where damage could bypass Energy Shield with the Embrace the Darkness Acolyte of Chayula Passive Skill allocated.
- Fixed a bug where casting
VolcanoVolcanoSpell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Tier: 1
Level: (1-20)
Cost: (7-73) Mana, (6-61) Mana per second
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.Deals (4-121) to (6-181) Fire Damage
Modifiers to cast speed also affect this skill's cost
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional Stage
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to eruption radiusSkills can be managed in the Skills Panel.from a shapeshifted form could fizzle at specific amounts of cast speed.
- Fixed a bug where
Moment of Vulnerability could fail to create Visages if there's no unoccupied area nearby.
- Fixed a bug where Briarpatch quality was trying to Maim enemies (which doesn't work with spell damage) instead of Hindering them.
- Fixed a bug with
Elemental Surge,
Chaotic Surge, and
Gemini Surge where you could gain the benefit on more projectiles than the number of stacks you had.
- Fixed a bug where
Astral ProjectionAstral ProjectionSupport
Category: Astral Projection
Tier: 3Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you
Supported Skills have 25% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. support was not functioningly correctly withPlague BearerPlague BearerBuff, Persistent, AoE, Physical, Chaos, Nova
Tier: 4
Level: (1-20)
Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257)
Deals Physical damage equal to the stored Poison
Additional Effects From 1-20% Quality:
Stores (0.1-2)% of Expected Poison damage, up to 0
Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel..
- Fixed a bug where Shrine effects would not display while shapeshifted.
- Fixed an issue where some channeled skills could not barrage.
- Fixed a bug where Briarpatch could not be supported by duration-related support gems.
- Fixed an issue where
Shred would fail to dash to targets when using the click to move input method.
- Fixed a bug where Walking Calamity would stop spawning meteors if you switched weapon set but remained in bear form.
- Fixed a bug where using a skill (particularly channelled skills) from another weapon set would weapon swap but fail to use the skill when both weapon sets were in the same shapeshift form.
- Fixed a bug where various minion command skills were using the minion's line of sight to determine their target instead of the player's line of sight.
- Fixed a bug where the Lich's Eldritch Empowerment Passive Skill was displaying the amount of life sacrificed as if it was the amount of damage granted when sacrificing life (i.e. it displayed as granting 5% more damage instead of 30% more damage). This is purely a description update.
- Fixed a bug where Elemental Equilibrium's stated order of infusion creation was the opposite of its actual effect. The description has been updated to match the effect.
- Fixed a bug where Module Error: No results found for item using search term "item_name = Skeletal Reaper"s could sometimes stall in their invulnerable form.
- Fixed a bug where animal shapeshift forms would display strange head movement while sprinting.
- Fixed a bug where
Savage FurySavage FuryBuff, Persistent, Duration
Tier: 4
Level: (1-20)
Reservation: 30 SpiritWhile active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot gain Fury while in a frenzy.Gain 1 Fury on Attack Hit, no
more than once per Skill use
20 maximum FurySkills can be managed in the Skills Panel.would fail to play a shapeshifting animation or grant a buff when used while in human form.
- Fixed a bug where Bear and Wyvern forms would not always play appropriate animations when light stunned.
- Fixed a bug where
Manifest Weapon's talisman form would superimpose on other weapon types.
- Fixed an issue where the
Unforeseen ConsequencesUnforeseen Consequences
Abyss Precursor TabletAdds Abysses to a Map
1 use remainingMap contains (14-18) additional Abysses
Map is overrun by the Abyssal
(4-6) additional Rare Monsters are spawned from Abysses in MapCan be used in a personal Map Device to add modifiers to a Map. Unique Tablet did not sell to vendors for the correct amount of Gold.- Fixed an issue where Talismans were not appearing for trade in Ruhaki's inventory.
- Fixed an issue where the
Oisín's OathOisín's OathSupport, Lineage, Spell
Category: Mana LeechRequires Level 65
Support Requirements: +5 IntSupports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical DamageThe first Warden of Eaves swore to patrol the border twixt the worlds forevermore, so that the tragedy of Gruthkul's stampede would never recur. In time, his vigil on the edge began to... change him.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. Lineage Support was missing from the Currency Exchange.- Fixed a bug where selecting the Impale Chance node in Everlasting Bloom and Deadly Thorns cluster was difficult.
- Fixed a bug where
Lunar BlessingLunar BlessingBuff, Attack, Shapeshift, Werewolf, AoE, Melee, Trigger, Cold, Duration
Tier: 13
Level: (1-20)
Cost: (24-166) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)Requires: TalismanShapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.Cooldown does not recover during Buff effect
Knocks Back Enemies
Buff duration is 5 seconds, plus 0.2 seconds per Rage spent
Buff grants (40-59)% of damage Gained as Cold damage
Additional Effects From 1-20% Quality:
Buff grants +(0.5-10)% of damage Gained as Cold damageSkills can be managed in the Skills Panel.'s Moonbeams did not describe the number of additional beams created on hit.
- Fixed an issue where you could not scroll through the Game Options when using a controller.
- Fixed a disconnect that could occur when modifying equipment or passives while having multiple minions.
- Fixed two client crashes that could occur when using a controller.
- Fixed a client crash that could occur in party play.
- Fixed a client crash that could occur on Xbox.
- Fixed two client crashes.
- Fixed three instance crashes.
References
- ↑ Kieren_GGG (December 16, 2025). "0.4.0b Patch Notes". Official Path of Exile Forums. Retrieved December 16, 2025.