Trinity: Difference between revisions

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Line 31: Line 31:
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
|level1_dexterity_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level1_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level1_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level1_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 42: Line 44:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 3
|level2_level_requirement                = 3
|level2_dexterity_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 5 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level2_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level2_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 53: Line 57:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 6
|level3_level_requirement                = 6
|level3_dexterity_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level3_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level3_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 64: Line 70:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 10
|level4_level_requirement                = 10
|level4_dexterity_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 6 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level4_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level4_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 75: Line 83:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 14
|level5_level_requirement                = 14
|level5_dexterity_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level5_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level5_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 86: Line 96:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 18
|level6_level_requirement                = 18
|level6_dexterity_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat_text                        = 1% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 7 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level6_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level6_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 97: Line 109:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 22
|level7_level_requirement                = 22
|level7_dexterity_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_stat_text                        = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat_text                        = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level7_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level7_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 108: Line 122:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 26
|level8_level_requirement                = 26
|level8_dexterity_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_stat_text                        = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat_text                        = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 8 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level8_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level8_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 119: Line 135:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 31
|level9_level_requirement                = 31
|level9_dexterity_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_stat_text                        = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat_text                        = 2% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level9_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level9_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 130: Line 148:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 36
|level10_level_requirement              = 36
|level10_dexterity_requirement          = 37
|level10_intelligence_requirement        = 37
|level10_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level10_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 9 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level10_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level10_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 141: Line 161:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 41
|level11_level_requirement              = 41
|level11_dexterity_requirement          = 41
|level11_intelligence_requirement        = 41
|level11_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level11_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level11_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 152: Line 174:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 46
|level12_level_requirement              = 46
|level12_dexterity_requirement          = 46
|level12_intelligence_requirement        = 46
|level12_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level12_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level12_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level12_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 163: Line 187:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 52
|level13_level_requirement              = 52
|level13_dexterity_requirement          = 51
|level13_intelligence_requirement        = 51
|level13_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level13_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level13_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 174: Line 200:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
|level14_dexterity_requirement          = 57
|level14_intelligence_requirement        = 57
|level14_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 10 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level14_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level14_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
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|level15                                = True
|level15                                = True
|level15_level_requirement              = 64
|level15_level_requirement              = 64
|level15_dexterity_requirement          = 62
|level15_intelligence_requirement        = 62
|level15_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat_text                      = 3% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level15_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level15_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 196: Line 226:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 66
|level16_level_requirement              = 66
|level16_dexterity_requirement          = 64
|level16_intelligence_requirement        = 64
|level16_stat_text                      = 4% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat_text                      = 4% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 11 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level16_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level16_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 207: Line 239:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 72
|level17_level_requirement              = 72
|level17_dexterity_requirement          = 70
|level17_intelligence_requirement        = 70
|level17_stat_text                      = 4% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat_text                      = 4% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level17_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level17_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 218: Line 252:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 78
|level18_level_requirement              = 78
|level18_dexterity_requirement          = 75
|level18_intelligence_requirement        = 75
|level18_stat_text                      = 5% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat_text                      = 5% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 12 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level18_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level18_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 229: Line 265:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 84
|level19_level_requirement              = 84
|level19_dexterity_requirement          = 80
|level19_intelligence_requirement        = 80
|level19_stat_text                      = 5% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat_text                      = 5% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level19_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level19_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 240: Line 278:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 90
|level20_level_requirement              = 90
|level20_dexterity_requirement          = 86
|level20_intelligence_requirement        = 86
|level20_stat_text                      = 6% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level20_stat_text                      = 6% more Elemental Damage per 30 Resonance of any type<br>On dealing Elemental Damage with a Hit, gain 13 Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types
|level20_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
|level20_stat1_id                        = trinity_damage_+%_final_to_grant_per_50_resonance
Line 249: Line 289:
|level20_stat4_id                        = trinity_loss_per_hit
|level20_stat4_id                        = trinity_loss_per_hit
|level20_stat4_value                    = 3
|level20_stat4_value                    = 3
|level1_dexterity_requirement            = 0
|level1_intelligence_requirement        = 0
|level2_dexterity_requirement            = 0
|level2_intelligence_requirement        = 0
|level3_dexterity_requirement            = 9
|level3_intelligence_requirement        = 9
|level4_dexterity_requirement            = 13
|level4_intelligence_requirement        = 13
|level5_dexterity_requirement            = 17
|level5_intelligence_requirement        = 17
|level6_dexterity_requirement            = 20
|level6_intelligence_requirement        = 20
|level7_dexterity_requirement            = 24
|level7_intelligence_requirement        = 24
|level8_dexterity_requirement            = 28
|level8_intelligence_requirement        = 28
|level9_dexterity_requirement            = 32
|level9_intelligence_requirement        = 32
|level10_dexterity_requirement          = 37
|level10_intelligence_requirement        = 37
|level11_dexterity_requirement          = 41
|level11_intelligence_requirement        = 41
|level12_dexterity_requirement          = 46
|level12_intelligence_requirement        = 46
|level13_dexterity_requirement          = 51
|level13_intelligence_requirement        = 51
|level14_dexterity_requirement          = 57
|level14_intelligence_requirement        = 57
|level15_dexterity_requirement          = 62
|level15_intelligence_requirement        = 62
|level16_dexterity_requirement          = 64
|level16_intelligence_requirement        = 64
|level17_dexterity_requirement          = 70
|level17_intelligence_requirement        = 70
|level18_dexterity_requirement          = 75
|level18_intelligence_requirement        = 75
|level19_dexterity_requirement          = 80
|level19_intelligence_requirement        = 80
|level20_dexterity_requirement          = 86
|level20_intelligence_requirement        = 86
|release_version                        = 0.2.0
|release_version                        = 0.2.0
}}
}}

Latest revision as of 17:45, 17 September 2025

TrinityBuff, Persistent, Lightning, Cold, Fire
Tier: 14
Level: (1-20)
Reservation: 100 Spirit
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.(1-6)% more Elemental Damage per 30 Resonance of any type
On dealing Elemental Damage with a Hit, gain (5-13) Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types

Additional Effects From 1-20% Quality:
(0.75-15)% increased Skill Speed while total Resonance is over 250
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemTrinity

Trinity is a persistent buff skill. Whenever you deal damage of a particular element, it grants Resonance of that element and removes some Resonance of the other two elements. You gain more elemental damage based on the total amount of Resonance you have.

Skill functions and interactions

The character must deal Elemental Damage with an Attack hit to gain Resonance. Character will gain Resonance of the highest Elemental Damage type and lose 3 Resonance of the other types.

You lose 10 Resonance of a specific element per second if you have not gained any Resonance of that type within the past 8 seconds.

Resonance is capped at 100 for each element, or 300 in total. As it would be impossible to maintain 100 Resonance of all three elements, the maximum damage multiplier from Trinity is 57% more elemental damage at gem level 20.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceDamageResonance
Gain
10001%5
23001%5
36991%6
41013131%6
51417171%7
61820201%7
72224242%8
82628282%8
93132322%9
103637373%9
114141413%10
124646463%10
135251513%10
145857573%10
156462623%11
166664644%11
177270704%12
187875755%12
198480805%13
209086866%13

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Precision IPrecision ISupport, Buff, Persistent
Category: Precision
Tier: 1
Additional Reservation: 10 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.30% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Direstrike IDirestrike ISupport, Buff, Persistent
Category: Direstrike
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 50% increased Attack Damage while on Low Life while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Strong HeartedStrong HeartedSupport, Buff, Persistent
Category: Strong Hearted
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 IntSupports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.50% less Shock duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Warm BloodedWarm BloodedSupport, Buff, Persistent
Category: Warm Blooded
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.50% less Freeze duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Precision IIPrecision IISupport, Buff, Persistent
Category: Precision
Tier: 4
Additional Reservation: 20 Spirit
Support Requirements: +5 DexSupports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.50% Increased Accuracy Rating while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IIVitality IISupport, Buff, Persistent
Category: Vitality
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 2% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Cold MasteryCold MasterySupport, Cold
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fire MasteryFire MasterySupport, Fire
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Fire skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Fire SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Trinity has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Trinity has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Trinity: Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.
0.2.0g
  • Trinity now provides 3-6% more Elemental Damage with Attacks per 30 Resonance at Gem levels 14-20 (previously 7-10%, per 50 Resonance). On dealing Elemental Damage with an Attack Hit, it now gains 10-13 Resonance of the highest Elemental Damage type and loses 3 Resonance of the other types at Gem levels 14-20 (previously gained 7-10, and lost 2). You now lose 10 Resonance per second of specific types if you haven't gained Resonance of that type in the past 8 seconds (previously 5 Resonance per second). Quality now provides 0-15% increased Attack speed while total Resonance is over 250, instead of +0-2% more Elemental Damage with Attacks per 50 Resonance of any type. This results in the same damage on average with easier build up.
0.2.0
  • Introduced to the game.