|gem_description = Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
|gem_description = Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
|active_skill_name =
|active_skill_name =
Line 58:
Line 58:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Revision as of 14:04, 6 June 2025
Vine ArrowBarrageable, Attack, AoE, Projectile, Chaos, Duration Tier: 3 Level: 1Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemVineArrow
Vine Arrow is a bowattackskill. The user fires an arrow to the air that lands in the target location, dealing damage and spawning a plant on impact. The plant will attach vines on nearby enemies, dealing chaosdamage over time and slowing them. The plant can be inflicted with Poison to increase its damage over time.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Bursting PlagueBursting PlagueSupport, AoE, Trigger, Physical, Chaos Category: Bursting Plague Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life
Plague Burst Cooldown Time:0.10s Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague. +5% to Critical Hit Chance Deals Physical Damage equal to 100% of Plague on Triggering Enemy Has up to 100% more Area of Effect at maximum Plague Burst radius is 1.8 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Encumbrance"
Module Error: No results found for item using search term "item_name = Magnified Effect"
II
Font of BloodFont of BloodSupport, Totem Category: Font Tier: 2Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.Totems created by Supported Skills create a Blood Font with a radius of 4 metres Allies in Blood Fonts Leech Life equal to 12% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaimMaimSupport, Attack Category: Maim Tier: 2Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Reach"
III
Module Error: No results found for item using search term "item_name = Alignment"
Chaos MasteryChaos MasterySupport, Chaos Category: Mastery Tier: 5Support Requirements: +5 IntSupports Chaos skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Chaos SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Font of RageFont of RageSupport, Totem Category: Font Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Vine Arrow has restrictions on where or how it can drop.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Vine Arrow now has a limit of 1 Plant (but can be increased to 2 with the Overabundance Support). The Vine now has a Plant duration of 8 seconds (previously 6 seconds).
Vine Arrow's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage.