Guide:Analysis of unique item tiers: Difference between revisions
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==Tier distributions== | ==Tier distributions== | ||
The probability of a specific unique item being generated when a unique item drops is determined by a weighted tiering system that causes certain uniques to be more or less likely to appear than others. These categorizations may be referred to as Tiers (T5 being the worst to T0 being the best), or Rarities: "common", "uncommon", "rare", or "mythic". It should be noted that it is currently unknown if the individual drop weights of uniques within the same Rarity (e.g. all Common uniques) are the same and requires further testing | |||
===Natural drops=== | ===Natural drops=== | ||
When an item | When an item drops, such as from a monster or chest, its [[rarity]] is determined first. If the item is determined to drop as a unique rarity item, it will then select a unique tier. As item rarity increases (e.g from player, monster, or area sources), the chance of "uncommon", "rare", or "mythic" tiers being selected increases, while "common" uniques are less likely to be selected. Once the tier is selected, an eligible unique item of that tier is selected. Eligibility is determined by restrictions such as [[drop level]]. If no items exist for that tier, an item will be selected from the next lowest tier. An individual unique item's drop chance depends on the number of other eligible unique items in that tier, diluting as the pool increases, and also consequently becomes further diluted as additional unique items are added to the core drop pool.<ref>https://www.pathofexile.com/forum/view-thread/3786821</ref> | ||
===Currency outcomes=== | ===Currency outcomes=== | ||
{{il|Orb of Chance}}: | {{il|Orb of Chance}}: When used, a unique tier is randomly determined. If one or more uniques of that tier exists for the base type of the item it was used on, it will upgrade into that outcome at random. If no uniques exist for that tier, the item will be destroyed; it will not attempt to upgrade into a lower-tier unique. Orb of Chance ignores the base item's [[item level]]/[[drop level]] eligibility. | ||
==Testing methodology== | ==Testing methodology== | ||
===Ritual=== | |||
[[Ritual]] favour cost ranges can be used to categorize unique items into rough groups. How the groups correlate to the Tier system is still being researched, particularly due to major changes in unique item generation as of [[version 0.2.1]] that may affect Ritual favour costs. | |||
===Early Access=== | ===Early Access=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Ritual Price Correlation | |+ Ritual Price Correlation | ||
Line 55: | Line 55: | ||
| {{il|Hrimnor's Hymn}} || | | {{il|Hrimnor's Hymn}} || | ||
|- | |- | ||
| {{il|Mjölner}} || | | {{il|Mjölner}} || Mythic | ||
|- | |- | ||
| {{il|Nebuloch}} || | | {{il|Nebuloch}} || | ||
Line 96: | Line 96: | ||
| {{il|Spire of Ire}} || 5 | | {{il|Spire of Ire}} || 5 | ||
|- | |- | ||
| {{il|Splinter of | | {{il|Splinter of Loratta}} || 5 | ||
|- | |- | ||
| {{il|Tangletongue}} || | | {{il|Tangletongue}} || | ||
Line 120: | Line 120: | ||
|} | |} | ||
=== | ===Bows=== | ||
{| class="sortable wikitable" | {| class="sortable wikitable" | ||
|+ | |+ Bows | ||
|- | |- | ||
! Unique !! EA | ! Unique !! EA | ||
Line 129: | Line 129: | ||
|- | |- | ||
| {{il|Doomfletch}} || | | {{il|Doomfletch}} || | ||
|- | |||
| {{{il|Lioneye's Glare}} || Mythic | |||
|- | |- | ||
| {{il|Quill Rain}} || | | {{il|Quill Rain}} || | ||
Line 136: | Line 138: | ||
| {{il|Splinterheart} || 5 | | {{il|Splinterheart} || 5 | ||
|- | |- | ||
| {{il| | | {{il|Voltaxic Rift}} || | ||
|- | |- | ||
| {{il| | | {{il|Widowhail} || 5 | ||
|} | |} | ||
===Crossbows=== | |||
{| class="sortable wikitable" | |||
|+ Crossbows | |||
|- | |||
! Unique !! EA | |||
|- | |||
| {{il|Mist Whisper}} || | |||
|- | |||
| {{il|Rampart Raptor}} || | |||
|- | |||
| {{il|The Last Lament}} || Mythic | |||
|} | |||
===Wands=== | |||
{| class="sortable wikitable" | |||
|+ Wands | |||
|- | |||
! Unique !! EA | |||
|- | |||
| {{il|Cursecarver}} || | |||
|- | |||
| {{il|Enezun's Charge}} || 5 | |||
|- | |||
| {{il|Lifesprig}} || 5 | |||
|- | |||
| {{il|Sanguine Diviner}} || 5 | |||
|- | |||
| {{il|The Wicked Quill}} || 5 | |||
|} | |||
===Staves=== | |||
{| class="sortable wikitable" | |||
|+ Staves | |||
|- | |||
! Unique !! EA | |||
|- | |||
| {{il|Dusk Vigil}} || 5 | |||
|- | |||
| {{il|Earthbound}} || 5 | |||
|- | |||
| {{il|Sire of Shards}} || | |||
|- | |||
| {{il|Taryn's Shiver}} || | |||
|- | |||
| {{il|The Searing Touch}} || | |||
|- | |||
| {{il|The Whispering Ice}} || Mythic | |||
|} | |||
===Foci=== | |||
{| class="sortable wikitable" | |||
|+ Foci | |||
|- | |||
! Unique !! EA | |||
|- | |||
| {{il|Apep's Supremacy}} || | |||
|- | |||
| {{il|Carrion Call}} || | |||
|- | |||
| {{il|Deathrattle}} || | |||
|- | |||
| {{il|Effigy of Cruelty}} || | |||
|- | |||
| {{il|Rathpith Globe}} || Mythic | |||
|- | |||
| {{il|Serpent's Lesson}} || | |||
|- | |||
| {{il|The Eternal Spark}} || | |||
|- | |||
| {{il|Threaded Light}} || | |||
|} | |||
Mythic: {{il|Astramentis}}, {{il|Mjolner}}, | Mythic: {{il|Astramentis}}, {{il|Mjolner}}, {{il|The Last Lament}}, {{il|The Whispering Ice}}, {{il|Cadiro's Gambit}}<ref>https://www.pathofexile.com/forum/view-thread/3786821</ref> | ||
{{il|Headhunter}}, {{il|Rathpith Globe}} | {{il|Headhunter}}, {{il|Rathpith Globe}} | ||
Revision as of 17:10, 5 June 2025
This is a guide on the subject of analysing unique item drop rate tiers.
Last updated on June 5, 2025.
Any data regarding unique tiers is based on black box testing and estimates from data analysis by members of the Prohibited Library community; actual tiers may differ. Tiers may also be subject to change between patches without warning.
This page contains a list of approximate unique item tiers for the purposes of item drops and Unique item gambling. This guide only covers drop-anywhere unique items as drop-restricted uniques use different systems for their relative drop rates.
Testing was done via Ritual prices, relative trade data, and published material from GGG.
Tier distributions
The probability of a specific unique item being generated when a unique item drops is determined by a weighted tiering system that causes certain uniques to be more or less likely to appear than others. These categorizations may be referred to as Tiers (T5 being the worst to T0 being the best), or Rarities: "common", "uncommon", "rare", or "mythic". It should be noted that it is currently unknown if the individual drop weights of uniques within the same Rarity (e.g. all Common uniques) are the same and requires further testing
Natural drops
When an item drops, such as from a monster or chest, its rarity is determined first. If the item is determined to drop as a unique rarity item, it will then select a unique tier. As item rarity increases (e.g from player, monster, or area sources), the chance of "uncommon", "rare", or "mythic" tiers being selected increases, while "common" uniques are less likely to be selected. Once the tier is selected, an eligible unique item of that tier is selected. Eligibility is determined by restrictions such as drop level. If no items exist for that tier, an item will be selected from the next lowest tier. An individual unique item's drop chance depends on the number of other eligible unique items in that tier, diluting as the pool increases, and also consequently becomes further diluted as additional unique items are added to the core drop pool.[1]
Currency outcomes
Orb of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it.: When used, a unique tier is randomly determined. If one or more uniques of that tier exists for the base type of the item it was used on, it will upgrade into that outcome at random. If no uniques exist for that tier, the item will be destroyed; it will not attempt to upgrade into a lower-tier unique. Orb of Chance ignores the base item's item level/drop level eligibility.
Testing methodology
Ritual
Ritual favour cost ranges can be used to categorize unique items into rough groups. How the groups correlate to the Tier system is still being researched, particularly due to major changes in unique item generation as of version 0.2.1 that may affect Ritual favour costs.
Early Access
Devotion cost |
Unique item tier |
Unique rarity |
---|---|---|
1-768? | T4-T5 | Common |
920-2580? | T3 | Uncommon |
13400-18600? | T1? | Rare |
22000+? | T0 | Mythic |
List of unique items by tier
Maces
Unique | EA |
---|---|
![]() Studded GreatclubTwo Hand Mace Physical Damage: 32-48 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 16, 38 StrAdds (18-22) to (24-28) Physical Damage Adds 1 to (50-55) Lightning Damage (10-15)% increased Attack Speed All damage with this Weapon causes Electrocution buildupThe mind may have no limits, but the skull sure does. |
|
![]() Wooden ClubOne Hand Mace Physical Damage: 6-10 Critical Strike Chance: 5.00% Attacks per Second: 1.45Adds (10-14) to (16-20) Physical Damage +(30-50) to Accuracy Rating +(10-20) to Strength Causes Double Stun BuildupThe mark of the smith was widely known. |
5 |
![]() Leaden GreathammerTwo Hand Mace Physical Damage: 58-78 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 33, 76 Str+100 Intelligence Requirement Adds (58-65) to (102-110) Physical Damage +(80–100) to maximum Mana +50 to Spirit Increases and Reductions to Minion Damage also affect youThe faithful may continue to serve, even after death. |
5 |
![]() Slim MaceOne Hand Mace Physical Damage: 11-17 Critical Strike Chance: 5.00% Attacks per Second: 1.55Requires Level 10, 25 StrAdds (8–12) to (16–20) Physical Damage Adds (8–12) to (16–20) Cold Damage +5% to Critical Hit Chance All Damage from Hits with this Weapon Contributes to Freeze Buildup Culling Strike against Frozen EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. |
5 |
![]() Felled GreatclubTwo Hand Mace Physical Damage: 13-18 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresAdds (16-20) to (23-27) Physical Damage +15% to Critical Hit Chance 10% reduced Attack Speed +10 to Strength Maim on Critical HitThere was a very clear and delicious reason why the Ezomytes chose to stop their flight and settle in Phaaryl. |
5 |
![]() Oak GreathammerTwo Hand Mace Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 4, 11 StrCauses (30–50)% increased Stun Buildup(80–120)% increased Physical Damage +(10–15) to Strength Gain (10–20) Life per Enemy Killed Slam Skills you use yourself cause Aftershocks"The crack of bone, the spray of blood. Is there sweeter music?" - Hrimnor of the Ezomytes. |
|
![]() Torment ClubOne Hand Mace Physical Damage: 44-73 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 65, 214 Str, 200 IntGrants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning SkillsLook the storm in the eye and you will have its respect. |
Mythic |
![]() Execratus HammerOne Hand Mace Physical Damage: 40-60 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 55, 126 StrAdds (39-48) to (69-79) Physical Damage +(20-30)% to Critical Damage Bonus Adds (25-36) to (44-55) Chaos damage Attacks consume an Endurance Charge to Critically Hit Take 100 Chaos damage per second per Endurance ChargeThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. |
|
![]() Crumbling MaulTwo Hand Mace Physical Damage: 62-75 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 38, 88 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage +(10–15) to all Attributes Gain 30 Life per Enemy Killed This Weapon's Critical Hit Chance is 100% Critical Hits do not deal extra Damage"The finest prosperity grows from the direst carnage. Such is the nature of progress." - Doryani of the Vaal |
|
![]() WarpickOne Hand Mace Physical Damage: 18-24 Critical Strike Chance: 7.00% Attacks per Second: 1.45Requires Level 22, 52 Str+(10-15)% to Critical Damage BonusAdds (21-26) to (25-31) Physical Damage (10-15)% increased Attack Speed Breaks Armour equal to 40% of damage from Hits with this weapon Fully Armour Broken enemies you kill with Hits ShatterThe Abyssals were created, not born, and every moment in the light was agony. |
|
![]() Plated MaceOne Hand Mace Physical Damage: 18-38 Critical Strike Chance: 5.00% Attacks per Second: 1.40Requires Level 26, 61 StrAdds (12-16) to (22-25) Cold Damage Adds 1 to (40-45) Lightning Damage (10–20)% increased Attack Speed Energy Generation is doubledWithin lies a window. |
|
![]() Temple MaulTwo Hand Mace Physical Damage: 35-72 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 28, 65 Str+50 Dexterity Requirement -15 Strength Requirement (80–120)% increased Physical Damage 50% increased Attack Speed (15–25)% increased Light Radius Always HitsBe not deceived by the treachery of men. |
|
![]() Cultist GreathammerTwo Hand Mace Physical Damage: 32-43 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 22, 52 StrStrikes deal Splash damage to targets within 1.8 metresAdds (25-35) to (40-50) Physical Damage Leeches 10% of Physical Damage as Life (20-30)% chance to cause Bleeding on Hit All Attacks count as Empowered Attacks Cannot use WarcriesSecrecy and silence are powers all their own. |
|
![]() Giant MaulTwo Hand Mace Physical Damage: 96-144 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 65, 148 Str(250-300)% increased Physical Damage 10% reduced Attack Speed +10% to all Elemental Resistances 50% increased Mana Regeneration Rate Gain a random shrine buff every 20 secondsThe secret Order endured by publicly praying however the Templars demanded. One day, justice would fall upon them... |
|
![]() Pointed MaulTwo Hand Mace Physical Damage: 68-102 Critical Strike Chance: 6.50% Attacks per Second: 1.10Requires Level 45, 104 Str(120–150)% increased Physical Damage +(2–3) to Level of all Melee Skills +(20–30) to Intelligence Causes (150–200)% increased Stun Buildup All Damage from Hits with this Weapon Contributes to Chill MagnitudeThe sea strikes the rock relentlessly. Whether in one day or in ten thousand years, eventually the rock will crumble, and the Brine King's domain will grow. |
|
![]() Spiked ClubOne Hand Mace Physical Damage: 15-24 Critical Strike Chance: 5.00% Attacks per Second: 1.45Requires Level 16, 38 StrAdds (13–15) to (22–25) Physical Damage (20–30)% increased Attack Speed +(1–2) to Level of all Minion Skills Increases and Reductions to Minion Attack Speed also affect youEzomyte loyalty was not given to distant leaders. It was earned by comrades in arms. |
|
![]() Forge MaulTwo Hand Mace Physical Damage: 29-39 Critical Strike Chance: 5.00% Attacks per Second: 1.05Requires Level 11, 27 StrAdds (12-25) to (22-25) Physical Damage (10–15)% increased Attack Speed Causes (30–50)% increased Stun Buildup Always deals Critical Hits against Heavy Stunned EnemiesThe art of surgery advances one mistake at a time. |
5 |
![]() Smithing HammerOne Hand Mace Physical Damage: 5-9 Elemental Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 4, 11 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)Adds (4-6) to (8-10) Physical Damage Adds (4-6) to (8-10) Fire Damage +(10-20) to Strength +(20-30)% to Fire Resistance Hits Break (30-50) Armour Apply Fire Exposure when fully breaking enemy ArmourShaped metal never forgets the forge. |
5 |
Spears
Unique | EA |
---|---|
![]() Hunting SpearSpear Physical Damage: 10-18 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 10, 10 Str, 20 Dex(15-25)% chance to Maim on Hit Grants Skill: ![]() +(100-150) to Accuracy Rating 10% increased Attack Speed All Damage from Hits with this Weapon Contributes to Pin Buildup (20-30)% increased Projectile Speed with this WeaponThe Sacred Hunt ends with mercy. |
|
![]() War SpearSpear Physical Damage: 14-26 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 21, 17 Str, 29 Dex(25-35)% increased Projectile Speed when thrown Grants Skill: ![]() +100 to Evasion Rating (10-20)% increased Attack Speed (30-60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds (30-60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight secondsAs the flow of battle demanded, she became a sudden storm or a vanishing wind. |
|
![]() Barbed SpearSpear Physical Damage: 20-38 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 33, 25 Str, 60 DexGrants Skill: ![]() Adds (33-41) to (47-53) Fire Damage (15-25)% chance to cause Bleeding on Hit Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target (26-40)% chance to Aggravate Bleeding on HitBorn in a star of man's own make, fused to her hand by her last mistake. |
|
![]() Winged SpearSpear Elemental Damage: 1-120 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.5 metresRequires Level 16, 14 Str, 30 DexGrants Skill: ![]() Adds 1 to (80-120) Lightning Damage (15-30)% increased Attack Speed (50-100)% increased chance to Shock Rolls only the minimum or maximum Damage value for each Damage TypeHeads fall to the sand, just as the star fell from the sky |
|
![]() Helix SpearSpear Physical Damage: 37-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 65, 36 Str, 89 DexGrants Skill: ![]() Grants Skill: Level 16-20 ![]() Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges Life Leech recovers based on your Chaos damage instead of Physical damageThe spear was specially forged to assassinate Voll, but Maligaro never got a chance to use it... |
5 |
![]() Hardwood SpearSpear Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresGrants Skill: ![]() 20% increased Melee Strike Range with this weapon Any number of Poisons from this Weapon can affect a target at the same time Always Poison on Hit with this weaponThe Baleful Gem's corruption lingers still... |
5 |
![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 26, 20 Str, 48 DexGrants Skill: ![]() +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifuricates Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara |
|
![]() Ironhead SpearSpear Physical Damage: 7-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 5, 11 Dex(150-200)% increased Physical Damage (10-15)% reduced Attack Speed +(15-30) to Strength Strikes deal Splash damage to targets within 1.8 metres Knocks Back Enemies on Hit Cannot use Projectile AttacksThe might of the Eternal Empire was formidable, but rebels of every culture stood together as one. |
Quarterstaves
Unique | EA |
---|---|
![]() Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: 6-15, 1-29 Critical Strike Chance: 10.00% Attacks per Second: 1.50Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3–5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. |
|
![]() Steelpoint QuarterstaffQuartertaff Physical Damage: 28-51 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 28, 51 Dex, 22 IntAdds (30-36) to (75-81) Physical Damage +(50–100) to Accuracy Rating (10–20)% increased Stun Duration Daze on Hit (30-50)% increased Melee Damage against Stunned EnemiesThe first witch hunter knew one critical tactic: never let your enemy have a clear moment. |
5 |
![]() Long QuarterstaffQuartertaff Physical Damage: 9-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires 10 Dex16% increased Range1% increased Area of Effect for Attacks per 10 Intelligence 1% increased Attack Speed per 10 Dexterity 10% increased Weapon Damage per 10 StrengthForged to rule the waves and tide Destined to serve the monkey's paw Strong as a tower of iron Deft as the needle doubt |
5 |
![]() Wrapped QuarterstaffQuartertaff Physical Damage: 7-12 Critical Strike Chance: 10.00% Attacks per Second: 1.40Adds (8-12) to (16-18) Physical Damage +(10-15) to Strength Causes Bleeding on Hit (4-5) to (8-10) Physical Thorns damageTouch not the thorn, for only blood and pain await. |
5 |
The Sentry} | 5 |
Bows
Unique | EA |
---|---|
![]() Dualstring BowBow Physical Damage: 16-31 Critical Strike Chance: 5.00% Attacks per Second: 1.10Requires Level 28, 65 DexBow Attacks fire an additional Arrow+(20-25)% to Critical Damage Bonus Bow Attacks fire 3 additional arrows Gain (20-30) Life per enemy killed Gain (12-18) Mana per enemy killedThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. |
|
![]() Composite BowBow Physical Damage: 19-31 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 22, 52 DexAdds (5-7) to (10-12) Physical Damage +10 to Dexterity (30-50)% increased Mana Regeneration Rate Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element"Toasted or frozen Or twitching in the light I'm not fussy And neither is Death." - Koralus Doomfletch |
|
{![]() Heavy BowBow Physical Damage: 45-75 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 65, 148 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye |
Mythic |
![]() ShortbowBow Physical Damage: 7-14 Critical Strike Chance: 5.00% Attacks per Second: 1.25Requires Level 5, 14 Dex100% increased Attack Speed +(10-20) to Dexterity (50-100)% increased Projectile Speed 40% less Attack Damage"The rain of a thousand quills that whittle present into past, life into death." - Rigwald of the Ezomytes |
|
![]() Zealot BowBow Physical Damage: 31-47 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 39, 90 DexAdds (40-48) to (65-72) Physical Damage +(4-6)% to Critical Hit Chance Leeches (5-8)% of Physical Damage as Life Leeches (4-7)% of Physical Damage as Mana Arrows Fork Arrows Pierce all targets after ForkingA hundred blind heads, each seeking the taste of prey on the air. |
|
Splinterheart} | 5 |
![]() Fanatic BowBow Physical Damage: 42-70 Elemental Damage: 1 to (200-300) Chaos Damage: 43-71 Critical Strike Chance: 5.00% Attacks per Second: (1.32-1.38)Requires Level 79, 163 DexAdds 43 to 71 Chaos Damage (Hidden)Adds 1 to (200–300) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Chaos Damage from Hits also Contributes to Shock ChanceThe eldritch storm descended upon us, and bruised lightning rained down. Metal withered and flesh melted before its arcane power. There was no escape, no shelter. Only despair. |
|
Widowhail} | 5 |
Crossbows
Unique | EA |
---|---|
![]() Makeshift CrossbowCrossbow Physical Damage: 7-12 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Adds (8-10) to (13-15) Cold Damage Gain 5 Mana per Enemy Killed (30-50)% increased Freeze Buildup 30% increased Chill Duration on Enemies Attacks Chain 1-2 additional timesSibilant promises surrounded them in the night. All the travelers had to give him was their devotion... |
|
![]() Tense CrossbowCrossbow Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.85Requires Level 4, 8 Str, 8 Dex(20–30)% increased Bolt Speed(40-60)% increased Physical Damage (30-40)% increased Attack Speed 100% chance to not consume a bolt if you've Reloaded Recently 30% reduced Reload Speed"His approach to the gate was met with sounding trumpets and an unfurling of banners. He never saw it coming." - anonymous Brotherhood of Silence report |
|
![]() Desolate CrossbowCrossbow Physical Damage: 33-132 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Requires Level 78, 89 Str, 89 DexGrants Skill: Level (18-20) ![]() (10-20)% increased Attack Speed (40-60)% reduced Reload Speed Leeches (5-10)% of Physical Damage as Life (10-20)% chance to load a bolt into all Crossbow skills on Kill Sacrifice 300 Life to not consume the last bolt when firing"And here we shall remain... trapped in our symphony of eternal anguish. Artist and Composer, their fates entwined for all of time." - Adamantia Brektov, the Composer |
Mythic |
Wands
Unique | EA |
---|---|
![]() Acrid WandWandRequires Level 33Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> SkillsLost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was. |
|
![]() Volatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. |
5 |
![]() Attuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a SpellFrom the Smallest seeds To the tallest redwoods Life endures in Wraeclast. |
5 |
![]() Bone WandWandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. |
5 |
![]() Withered WandWandGrants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on HitWith a flick of the finger, their fates are written, the pages torn to a million pieces. |
5 |
Staves
Unique | EA |
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![]() Ashen StaffStaffGrants Skill: Level (1-20) Firebolt Grants Skill: Level (1-20) Ember Fusillade(60-80)% increased Spell Damage Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a SpellThe candlemass tradition was born in a time of darkness and fear. |
5 |
![]() Voltaic StaffStaffRequires Level 2Grants Skill: Level (1-20) Lightning Bolt Grants Skill: Level (1-20) Spark(80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked EnemyAn ancient Azmeri staff, overgrown by roots... |
5 |
![]() Chiming StaffStaffRequires Level 25Grants Skill: Level (7-20) Sigil of Power(80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circleThat which was broken may yet break. |
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![]() Gelid StaffStaffRequires Level 2Grants Skill: Level (1-20) Freezing Shards(80-120)% increased Cold Damage (10-20)% increased Cast Speed 100% increased Freeze Buildup Enemies Frozen by you take 50% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. |
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![]() Pyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) Solar Orb(80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflictBurn to cinders, scar and maim, Rule a world, bathed in flame. |
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![]() Permafrost StaffStaffRequires Level 75Grants Skill: Level (17-20) ![]() Grants Skill: Level (17-20) ![]() (10-20)% reduced Cast Speed (5-15)% increased Intelligence 4% increased Spell Damage per 10 Intelligence Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%"From what beast you derived, we can only fathom. Aye, you of living ice, rotting gill, and untold nightmare! We Brinerot return ye to the sea." - Weylam Roth |
Mythic |
Foci
Unique | EA |
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![]() Voodoo FocusFocus Energy Shield: 32Requires Level 33, 61 Int(100-200)% increased Energy Shield (30-50)% increased Energy Shield Recharge Rate (30-50)% faster start of Energy Shield Recharge 20% of Elemental damage from Hits taken as Chaos damage +25% chance to be PoisonedGive him your body, and your burdens will follow. |
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![]() Engraved FocusFocus Energy Shield: 21Requires Level 16, 30 Int+(30-40) to maximum Energy Shield Minions have (20-30)% increased Maximum Life (20-30)% increased Mana Regeneration Rate Minions deal (20-30)% increased Damage Minion's Resistances are equal to yoursObedience stretches beyond the grave. |
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![]() Twig FocusFocus Energy Shield: 12+(10-20) to maximum Energy Shield (20-40)% increased Spell Damage +(5-10) to Intelligence 20% chance for Energy Shield Recharge to start when you Kill an EnemyThe cry of death whispers in the wind. |
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![]() Antler FocusFocus Energy Shield: 17Requires Level 10, 20 Int+(20-30) to maximum Energy Shield (60-80)% increased Spell Damage +10 to Intelligence +(7-13)% to Chaos Resistance Critical Hits with Spells apply (1-3) Stacks of Critical WeaknessThe horrors we imagined as children still exist somewhere in the dark... |
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![]() Sacred FocusFocus Energy Shield: 63Requires Level 75, 139 Int(60–100)% increased Energy Shield +(60–100) to maximum Life Non-Channelling Spells cost an additional 6% of your maximum Life Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life Non-Channelling Spells deal 10% increased Damage per 100 maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. |
Mythic |
![]() Tonal FocusFocus Energy Shield: 25Requires Level 22, 42 Int+(60-100) to Maximum Life +(60-100) to Maximum Mana You count as on Low Life while at 35% of maximum Mana or below You count as on Low Mana while at 35% of maximum Life or belowSinuous, entwined... inextricable. |
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![]() Crystal FocusFocus Energy Shield: 28Requires Level 26, 49 Int(50-70)% increased Energy Shield +5% to Maximum Lightning Resistance +(20-30)% to Lightning Resistance 40% increased Mana Regeneration Rate 40% increased Mana Regeneration Rate while stationaryA flash of blue, a stormcloud's kiss, her motionless dance the pulse of bliss |
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![]() Woven FocusFocus Energy Shield: 15Requires Level 6, 13 Int(50-70)% increased Energy Shield (30-40)% increased Mana Regeneration Rate 20% increased Light Radius (8-12)% increased Spell Damage per 10 SpiritA gift, a braid, of golden hair. The war, forgotten. The reason, remembered. |
Mythic: AstramentisAstramentis
Stellar AmuletRequires Level 24+(5-7) to all Attributes+(50-100) to all Attributes
-4 Physical Damage taken from Attack HitsMindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it., MjölnerMjölner
Torment ClubOne Hand Mace
Physical Damage: 44-73
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metresRequires Level 65, 214 Str, 200 IntGrants Skill: Level (16-20) Thundergod's Wrath+200 Intelligence Requirement
+100 Strength Requirement
(250-350)% increased Physical Damage
(10-20)% increased Attack Speed
+(2-4) to Level of all Lightning SkillsLook the storm in the eye and you will have its respect., The Last LamentThe Last Lament
Desolate CrossbowCrossbow
Physical Damage: 33-132
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 0.80Requires Level 78, 89 Str, 89 DexGrants Skill: Level (18-20) Compose Requiem(250-300)% increased Physical Damage
(10-20)% increased Attack Speed
(40-60)% reduced Reload Speed
Leeches (5-10)% of Physical Damage as Life
(10-20)% chance to load a bolt into all Crossbow skills on Kill
Sacrifice 300 Life to not consume the last bolt when firing"And here we shall remain...
trapped in our symphony of eternal anguish.
Artist and Composer, their fates entwined for all of time."
- Adamantia Brektov, the Composer, The Whispering IceThe Whispering Ice
Permafrost StaffStaffRequires Level 75Grants Skill: Level (17-20) Heart of Ice
Grants Skill: Level (17-20) Icestorm+(2-4) to Level of all Cold Spell Skills
(10-20)% reduced Cast Speed
(5-15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%"From what beast you derived, we can only fathom.
Aye, you of living ice, rotting gill, and untold nightmare!
We Brinerot return ye to the sea."
- Weylam Roth, Cadiro's GambitCadiro's Gambit
Primed QuiverRequires Level 51(7-10)% increased attack speedEach Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow"One can never fully eliminate Chance, but with the right
machinations, all the outcomes may be turned in your favour..."
- Cadiro Perandus"Can only be equipped if you are wielding a Bow.[2]
HeadhunterHeadhunter
Heavy BeltRequires Level 50(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(40-60) to maximum Life
+(20-40) to Strength
+(20-40) to Dexterity
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom, Rathpith GlobeRathpith Globe
Sacred FocusFocus
Energy Shield: 63Requires Level 75, 139 Int(60–100)% increased Energy Shield
+(60–100) to maximum Life
Non-Channelling Spells cost an additional 6% of your maximum Life
Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life
Non-Channelling Spells deal 10% increased Damage per 100 maximum LifeThe Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
Rare?: Alpha's HowlAlpha's Howl
Armoured CapEvasion: 222Requires Level 65, 118 Dex(80-100)% increased Evasion Rating
+100 to Spirit
+(50-75)% to Cold Resistance
Presence Radius is doubledNature respects the strong
And paints the snow red
With the blood of the weak, Leopold's ApplauseLeopold's Applause
Embroidered GlovesEnergy Shield: 35Requires Level 52, 83 Int(60–100)% increased Energy Shield
+(60–100) to maximum Mana
(10–15)% increased Rarity of Items found
Damage Penetrates 10% Elemental Resistances
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%"Keep smiling. The deepest cut comes not from insults, but from false praise.", Dream FragmentsDream Fragments
Sapphire RingRequires Level 12+(20-30)% to Cold Resistance10% increased maximum Mana
(30-50)% increased Mana Regeneration Rate
You cannot be Chilled or FrozenDoryani stumbled into a realm of madness
And awoke its Master., The VertexThe Vertex
Tribal MaskEvasion: 66
Energy Shield: 28Requires Level 33, 34 Dex, 34 Int(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements"A queen should be seen, admired, but never touched."
- Atziri, Queen of the Vaal, Chernobog's PillarChernobog's Pillar
Blacksteel Tower ShieldShield
Chance to Block: 26%
Armour: 152
Movement Speed: -3.0%Requires Level 65, 118 StrGrants Skill: Raise Shield(100-150)% increased Armour
+(30-40)% to Fire Resistance
+(23-29)% to Chaos Resistance
+(150-200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to BlockFire dances with those who doubt
Licks the skin and flesh from the fearful
Where there is no fear
There is no flame