Granted skill: Difference between revisions
Mefisto1029 (talk | contribs) No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
The level of the granted skill and the number of [[gem socket]]s the skill has is determined by the item's [[item level]]. The level and number of sockets cannot be modified (e.g. via [[Jeweller's Orb]]s) and do not change like skills granted by [[ascendancy]] notables. For a list of breakpoints, see {{section link|Gem_socket|Skills_granted_by_items_and_passive_skills}}. | The level of the granted skill and the number of [[gem socket]]s the skill has is determined by the item's [[item level]]. The level and number of sockets cannot be modified (e.g. via [[Jeweller's Orb]]s) and do not change like skills granted by [[ascendancy]] notables. For a list of breakpoints, see {{section link|Gem_socket|Skills_granted_by_items_and_passive_skills}}. | ||
Conversely, the level of the granted skill also determines the item's level requirement and [[attribute]] requirements. | Conversely, the level of the granted skill also determines the item's level requirement and [[attribute]] requirements, if higher than the item's base requirements. It should be noted that the modifier {{c|mod|#% reduced Attribute Requirements}} only affects the item's attribute requirements and does not affect the skill's attribute requirements; both must be satisfied to be able to use the skill. | ||
Inherent skills do not have a base [[mana]] [[cost]] or [[spirit]] [[reservation]], though they can be made to do so through other sources. | Inherent skills do not have a base [[mana]] [[cost]] or [[spirit]] [[reservation]], though they can be made to do so through other sources. |
Revision as of 23:52, 21 April 2025
All wands, staves, and sceptres grant unique skills as an implicit modifier that are not typically found as gems. Certain unique items may also grant skills as an explicit modifier.
The level of the granted skill and the number of gem sockets the skill has is determined by the item's item level. The level and number of sockets cannot be modified (e.g. via Jeweller's Orbs) and do not change like skills granted by ascendancy notables. For a list of breakpoints, see Gem socket § Skills granted by items and passive skills.
Conversely, the level of the granted skill also determines the item's level requirement and attribute requirements, if higher than the item's base requirements. It should be noted that the modifier #% reduced Attribute Requirements only affects the item's attribute requirements and does not affect the skill's attribute requirements; both must be satisfied to be able to use the skill.
Inherent skills do not have a base mana cost or spirit reservation, though they can be made to do so through other sources.
For wands, sceptres, and staves, inherent skills gain quality equal to the quality of the weapon, which can be increased using an Arcanist's EtcherArcanist's EtcherStack Size: 20Improves the quality of a wand, staff or sceptreRight click this item then left click a wand, staff or sceptre to apply it. The maximum quality is 20%.. This is reflected in the Skills Panel, but not the skill's tooltip.
The following lists do not include items granting only the Raise Shield, Parry, or Spear Throw skills, which are granted by all shields, bucklers, and spears.
List of base items granting inherent weapon skills
No results found
List of unique items granting inherent weapon skills
Item | ![]() | Stats |
---|---|---|
Spire of Ire![]() Helix SpearSpear Physical Damage: 37-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 65, 36 Str, 89 DexGrants Skill: ![]() Grants Skill: Level (16-20) ![]() Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges Life Leech recovers based on your Chaos damage instead of Physical damageThe spear was specially forged to assassinate Voll, but Maligaro never got a chance to use it... | 65 | (15-20)% increased Attack Speed Leeches (10–20)% of Physical Damage as Life Adds (167–201) to (267–333) Chaos damage When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges Life Leech recovers based on your Chaos damage instead of Physical damage |
Mjölner![]() Torment ClubOne Hand Mace Physical Damage: 44-73 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 65, 214 Str, 200 IntGrants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning SkillsLook the storm in the eye and you will have its respect. | 65 | Grants Skill: Level (16-20) ![]() +100 Strength Requirement (250-350)% increased Physical Damage (10-20)% increased Attack Speed +(2-4) to Level of all Lightning Skills |
List of unique items granting other inherent skills
Item | ![]() | Stats |
---|---|---|
Svalinn![]() Crucible Tower ShieldShield Chance to Block: 26% Armour: 110 Movement Speed: -3.0%Requires Level 72, 64 StrGrants Skill: ![]() Grants Skill: ![]() You take (15-20)% of damage from Blocked hits Block chance is LuckyThe priests found the Great Shield the night it fell to Middengard, but it was the smiths who delved into the secrets it held. | 72 | (150-200)% increased Armour You take (15-20)% of damage from Blocked hits Block chance is Lucky |