'''Tempest Bell''' is a [[quarterstaff]] [[skill]] that places a giant resonating bell after building enough [[Combo]] with [[melee]] [[strike]]s. [[Hitting]] the bell will cause it to ring, releasing a shockwave that deals [[damage]] to all [[enemies]] around it. Applying [[elemental ailment]]s like [[freeze]] or [[shock]] to the bell will add [[elemental]] damage to the strikes, and applying [[knockback]] to the bell will increase the shockwave's AoE instead.
'''Tempest Bell''' is a [[quarterstaff]] [[skill]]. This skill requires building up enough [[Combo]] with [[melee]] [[strike]]s before it can be used. The skill places down a bell and deals damage in an [[area]]. [[Hitting]] the bell will cause it to ring, releasing a shockwave that deals [[damage]] to all [[enemies]] around it. Applying [[elemental ailment]]s like [[freeze]] or [[shock]] to the bell will add [[elemental]] damage to the strikes, and applying [[knockback]] to the bell will increase the shockwave's AoE instead.
==Skill functions and interactions==
==Skill functions and interactions==
Revision as of 21:03, 10 April 2025
Tempest BellAttack, AoE, Melee, Sustained, Duration, Nova Tier: 3 Level: 1Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Requires 4 Combo to use Lose Combo if you generate no Combo for 8 seconds Limit 1 Bell Bell duration is 6 seconds Bell is destroyed after 10 Hits
Impact Attack Damage:(120–490)% Impact radius is 1.8 metres
Shockwave Attack Damage:(50–132)% 50% less Attack Speed Shockwave radius is 2.4 metres Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality: Bell is destroyed after (0-2) HitsPlace into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemTempestBell
Tempest Bell is a quarterstaffskill. This skill requires building up enough Combo with meleestrikes before it can be used. The skill places down a bell and deals damage in an area. Hitting the bell will cause it to ring, releasing a shockwave that deals damage to all enemies around it. Applying elemental ailments like freeze or shock to the bell will add elemental damage to the strikes, and applying knockback to the bell will increase the shockwave's AoE instead.
Shockwaves can only be released once every 0.25 seconds (250 milliseconds). This cooldown period cannot be modified.
Gem level progression
Level
1
1
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
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RuthlessRuthlessSupport Category: RuthlessSupport Requirements: +5 StrSupports Attacks, causing repeated uses to be more effective at Stunning enemies.Every fifth use of Supported Attacks causes 500% more Stun BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
FlowFlowSupport Category: FlowSupport Requirements: +5 DexSupports Skills which require Combo to use. Supported Skills lose their Combo stacks after a longer delay spent not gaining any Combo.Combo count loss for Supported Skills occurs 60% slowerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
PotentialPotentialSupport Category: PotentialSupport Requirements: +5 IntSupports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.Supported Skills cannot generate Power Charges Supported Skills will consume a Power Charge on use if possible Supported Skills have 40% more chance to Critically Hit when consuming Power ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
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Font of RageFont of RageSupport, Totem Category: Font Tier: 3Support Requirements: +5 StrSupports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.Totems created by Supported Skills create a Rage Font with a radius of 4 metres Allies in Rage Fonts Leech Rage equal to 0.8% of Physical Damage dealt by Supported TotemPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SupercriticalSupercriticalSupport Category: Supercritical Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.Supported Skills have 100% increased Critical Damage Bonus Supported Skills have 20% less Critical Hit chancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Tempest Bell has restrictions on where or how it can drop.
Tempest Bell's impact now deals 146-490% of Attack Damage at Gem levels 3-20 (previously 145-316%). Now requires 10 Combo to use (previously 4), and the Bell is destroyed after 10 Hits at all Gem levels (previously 10-19 at Gem levels 3-20). Quality now causes the Bell to be destroyed after +0-2 Hits (previously +0-6).
Tempest Bell's shockwave no longer has "Deals 30% more Damage per Elemental Ailment afflicting the Bell" or "60% of Physical Damage converted to the corresponding damage type of each Elemental Ailment afflicting the Bell". Instead, it now has "Gains 30% of Physical Damage as extra Damage of each Type matching an Elemental Ailment on the Bell". It also now deals 60-132% of Attack Damage at Gem levels 3-20 (previously 96-211%)
Tempest Bell can now only trigger a shockwave every 250 milliseconds. This value is a strict limit, not a Cooldown - as such it cannot be modified by Cooldown Recovery modifiers.
Tempest Bell's limit on number of bells placed is now shared between different copies of the skill.