|gem_description = Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
|gem_description = Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your [[Shield]] is raised and you will [[Block]] all incoming [[Blockable]] hits.
|active_skill_name =
|active_skill_name = Shield Charge
|item_class_id_restriction =
|skill_icon = Shield Charge
|item_class_id_restriction = Shield
|skill_id = Shield Charge
|skill_id = Shield Charge
|static_critical_strike_chance = 5
|static_critical_strike_chance = 5
|stat_text = 7 to 10 Base Off Hand Physical Damage<br>6 to 8 Added Physical DAmage per 15 Armour on Shield<br>Impact Radius is 2.4 metres
|static_attack_time = 0.5
|static_cooldown = 3
|static_cost_types = Mana
|stat_text = <big>{{c|gem|Area of Effect}}</big><br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Impact radius is 2.4 metres<br><br><big>{{c|gem|Collision}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(210-655)%}}<br>Knocks Back Enemies<br>50% more Stun buildup<br>Impact radius is 2.4 metres<br>6 to 8 Added Physical Damage per 15 Armour on Shield
|level1 = True
|level1_cost_amounts = 7
|level1_damage_multiplier = 70
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Attack Damage: 210%
|level1_stat1_id =
|level1_stat1_value = 4
|level1_stat2_id =
|level1_stat2_value = 6
|level1_stat3_id =
|level1_stat3_value = 210
|level2 = True
|level2_cost_amounts = 8
|level2_damage_multiplier = 85
|level2_stat_text = 5 to 7 Base Off Hand Physical Damage<br>Attack Damage: 231%
|level2_stat1_id =
|level2_stat1_value = 5
|level2_stat2_id =
|level2_stat2_value = 7
|level2_stat3_id =
|level2_stat3_value = 231
|level3 = True
|level3_cost_amounts = 9
|level3_damage_multiplier = 85
|level3_stat_text = 7 to 10 Base Off Hand Physical Damage<br>Attack Damage: 254%
|level3_stat1_id =
|level3_stat1_value = 7
|level3_stat2_id =
|level3_stat2_value = 10
|level3_stat3_id =
|level3_stat3_value = 254
|level4 = True
|level4_cost_amounts = 10
|level4_damage_multiplier = 92
|level4_stat_text = 8 to 13 Base Off Hand Physical Damage<br>Attack Damage: 277%
|level4_stat1_id =
|level4_stat1_value = 8
|level4_stat2_id =
|level4_stat2_value = 13
|level4_stat3_id =
|level4_stat3_value = 277
|level5 = True
|level5_cost_amounts = 12
|level5_damage_multiplier = 100
|level5_stat_text = 10 to 16 Base Off Hand Physical Damage<br>Attack Damage: 299%
|level5_stat1_id =
|level5_stat1_value = 10
|level5_stat2_id =
|level5_stat2_value = 16
|level5_stat3_id =
|level5_stat3_value = 299
|level6 = True
|level6_cost_amounts = 13
|level6_damage_multiplier = 107
|level6_stat_text = 13 to 19 Base Off Hand Physical Damage<br>Attack Damage: 322%
|level6_stat1_id =
|level6_stat1_value = 13
|level6_stat2_id =
|level6_stat2_value = 19
|level6_stat3_id =
|level6_stat3_value = 322
|level7 = True
|level7_cost_amounts = 15
|level7_damage_multiplier = 115
|level7_stat_text = 15 to 23 Base Off Hand Physical Damage<br>Attack Damage: 344%
|level7_stat1_id =
|level7_stat1_value = 15
|level7_stat2_id =
|level7_stat2_value = 23
|level7_stat3_id =
|level7_stat3_value = 344
|level8 = True
|level8_cost_amounts = 16
|level8_damage_multiplier = 122
|level8_stat_text = 18 to 27 Base Off Hand Physical Damage<br>Attack Damage: 365%
|level8_stat1_id =
|level8_stat1_value = 18
|level8_stat2_id =
|level8_stat2_value = 27
|level8_stat3_id =
|level8_stat3_value = 365
|level9 = True
|level9_cost_amounts = 18
|level9_damage_multiplier = 128
|level9_stat_text = 21 to 31 Base Off Hand Physical Damage<br>Attack Damage: 383%
|level9_stat1_id =
|level9_stat1_value = 21
|level9_stat2_id =
|level9_stat2_value = 31
|level9_stat3_id =
|level9_stat3_value = 383
|level10 = True
|level10_cost_amounts = 21
|level10_damage_multiplier = 134
|level10_stat_text = 24 to 37 Base Off Hand Physical Damage<br>Attack Damage: 402%
|level10_stat1_id =
|level10_stat1_value = 24
|level10_stat2_id =
|level10_stat2_value = 37
|level10_stat3_id =
|level10_stat3_value = 402
|level11 = True
|level11_cost_amounts = 23
|level11_damage_multiplier = 141
|level11_stat_text = 28 to 42 Base Off Hand Physical Damage<br>Attack Damage: 422%
|level11_stat1_id =
|level11_stat1_value = 28
|level11_stat2_id =
|level11_stat2_value = 42
|level11_stat3_id =
|level11_stat3_value = 422
|level12 = True
|level12_cost_amounts = 26
|level12_damage_multiplier = 148
|level12_stat_text = 32 to 48 Base Off Hand Physical Damage<br>Attack Damage: 443%
|level12_stat1_id =
|level12_stat1_value = 32
|level12_stat2_id =
|level12_stat2_value = 48
|level12_stat3_id =
|level12_stat3_value = 443
|level13 = True
|level13_cost_amounts = 29
|level13_damage_multiplier = 155
|level13_stat_text = 37 to 55 Base Off Hand Physical Damage<br>Attack Damage: 465%
|level13_stat1_id =
|level13_stat1_value = 37
|level13_stat2_id =
|level13_stat2_value = 55
|level13_stat3_id =
|level13_stat3_value = 465
|level14 = True
|level14_cost_amounts = 33
|level14_damage_multiplier = 163
|level14_stat_text = 42 to 63 Base Off Hand Physical Damage<br>Attack Damage: 489%
|level14_stat1_id =
|level14_stat1_value = 42
|level14_stat2_id =
|level14_stat2_value = 63
|level14_stat3_id =
|level14_stat3_value = 489
|level15 = True
|level15_cost_amounts = 36
|level15_damage_multiplier = 171
|level15_stat_text = 48 to 72 Base Off Hand Physical Damage<br>Attack Damage: 513%
|level15_stat1_id =
|level15_stat1_value = 48
|level15_stat2_id =
|level15_stat2_value = 72
|level15_stat3_id =
|level15_stat3_value = 513
|level16 = True
|level16_cost_amounts = 41
|level16_damage_multiplier = 180
|level16_stat_text = 54 to 82 Base Off Hand Physical Damage<br>Attack Damage: 539%
|level16_stat1_id =
|level16_stat1_value = 54
|level16_stat2_id =
|level16_stat2_value = 82
|level16_stat3_id =
|level16_stat3_value = 539
|level17 = True
|level17_cost_amounts = 46
|level17_damage_multiplier = 189
|level17_stat_text = 61 to 92 Base Off Hand Physical Damage<br>Attack Damage: 566%
|level17_stat1_id =
|level17_stat1_value = 61
|level17_stat2_id =
|level17_stat2_value = 92
|level17_stat3_id =
|level17_stat3_value = 566
|level18 = True
|level18_cost_amounts = 51
|level18_damage_multiplier = 198
|level18_stat_text = 69 to 104 Base Off Hand Physical Damage<br>Attack Damage: 594%
|level18_stat1_id =
|level18_stat1_value = 69
|level18_stat2_id =
|level18_stat2_value = 104
|level18_stat3_id =
|level18_stat3_value = 594
|level19 = True
|level19_cost_amounts = 57
|level19_damage_multiplier = 208
|level19_stat_text = 78 to 117 Base Off Hand Physical Damage<br>Attack Damage: 624%
|level19_stat1_id =
|level19_stat1_value = 78
|level19_stat2_id =
|level19_stat2_value = 117
|level19_stat3_id =
|level19_stat3_value = 624
|level20 = True
|level20_cost_amounts = 64
|level20_damage_multiplier = 218
|level20_stat_text = 88 to 132 Base Off Hand Physical Damage<br>Attack Damage: 655%
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
|is_drop_restricted = yes
|level1 = True
|level1_level_requirement = 1
}}
}}
'''Shield Charge''' is an [[attack]] [[skill]] that charges forwards, dealing [[damage]] to enemies. During the charge, the character counts as [[blocking]]. Shield Charge requires an [[equipped]] [[shield]].
'''Shield Charge''' is an [[attack]] [[skill]] that charges forwards, dealing [[damage]] to enemies. During the charge, the character counts as [[blocking]]. Shield Charge requires an [[equipped]] [[shield]].
==Skill functions and interactions==
==Skill functions and interactions==
==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr = Off Hand<br>Physical<br>Damage
|c1_header = x to y Base Off Hand Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
|c1_pattern_value = %d;nbspto;nbsp%d
|c2_abbr = Collision<br>Attack<br>Damage
|c2_header = Attack Damage: x%
|c2_pattern_extract = Attack Damage: (%d+)%%
|c2_pattern_value = %d%%
}}
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = {{il|Overpower}}
|t1_2 =
|t1_2 = {{il|Stomping Ground}}
|t1_3 =
|t1_3 = {{il|Unbreakable}}
|t2_1 =
|t2_1 = {{il|Close Combat}}
|t2_2 =
|t2_2 = {{il|page=Ingenuity (support gem)}}
|t2_3 =
|t2_3 = {{il|Momentum}}
|t3_1 =
|t3_1 = Coming Soon
|t3_2 =
|t3_2 = {{il|Physical Mastery}}
|t3_3 =
|t3_3 = {{il|Rupture}}
}}
}}
Revision as of 17:40, 1 January 2025
Shield ChargeAttack, AoE, Melee, Physical, Channelling, Travel Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres
Collision Attack Damage:(210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield
Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemShieldCharge
Shield Charge is an attackskill that charges forwards, dealing damage to enemies. During the charge, the character counts as blocking. Shield Charge requires an equippedshield.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Overpower"
Stomping GroundStomping GroundSupport, Attack, AoE, Trigger, Physical Tier: 1Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support Triggers a Shockwave when you take a step while using Supported Skills
Shockwave Critical Hit Chance:5.00% Deals 100% to 150% of your Strength as Physical Damage Shockwave radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
UnbreakableUnbreakableSupport Category: Unbreakable Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports any skill that you can use, making you harder to Stun while using it.30% more Stun Threshold for Heavy Stuns while using Supported Skills 200% more Stun Threshold for Light Stuns while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Module Error: No results found for item using search term "item_name = Close Combat"
Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MomentumMomentumSupport Category: Momentum Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Coming Soon
Physical MasteryPhysical MasterySupport, Physical Category: Mastery Tier: 5Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
RuptureRuptureSupport, Physical Category: Rupture Tier: 3Support Requirements: +5 StrSupports skills that Hit Enemies. Supported skills AggravateBleeding on HittingHeavily Stunned Enemies.Supported Skills AggravateBleeding on HittingHeavy Stunned EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
V
Item acquisition
Shield Charge has restrictions on where or how it can drop.