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==Related passive skills==
The following [[passive skill]]s are related to slow:
{{Query base passive skills
|where=passive_skill_stats.id LIKE "%slow%"
}}
===Ascendancy passive skills===
The following [[Ascendancy passive skill]]s are related to slow:
{{Query ascendancy passive skills
|where=passive_skills.stat_text LIKE "%slow%"
}}
}}



Latest revision as of 17:57, 19 December 2025

Slow
Tooltip
Slows are modifiers from DebuffsDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.

Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies.
that cause actions to take longer. Slows can apply to a specific stat (such as attack speed or movement speed) — if a specific type of slow is not specified, it applies to everything the affected entity does. Slows are always multiplicative with each other.

Higher RarityItem or monster rarity can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). As a general rule, monsters increase in difficulty depending on their Rarity. enemies are less affected by Slows:

15% less Slow effect on Magic monsters
30% less Slow effect on Rare monsters
50% less Slow effect on Unique monsters

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first and monsters cannot be slowed below 75% of their base speed.

Slows are a debuff effect that cause actions to take longer. Slows can apply to a specific stat, such as movement speed; if otherwise unspecified, it affects action speed (animations). Slow effects are always multiplicative with each other.

Mechanics

The effect of slow is innately diminished based on enemy rarity:

  • 15% less Slow effect on Magic monsters
  • 30% less Slow effect on Rare monsters
  • 50% less Slow effect on Unique monsters

Monsters cannot be slowed below 75% of their base speed.

Additionally, Slows have 10% less effect on all monsters for each player in the area beyond the first, up to 50% less with a party of six.

Pathfinder's Relentless Pursuit Ascendancy Notable provides unaffected by action speed slows.

Related unique items

The table below lists unique items that are related to slow:

ItemBase itemRequired levelStats
Grip of KulemakGrip of Kulemak
Abyssal Signet
Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
Drink deeply of the Well.
Let the Abyss coil within.
Abyssal Signet1Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect
(30-20)% reduced Light Radius
<Can gain 0-4 custom Desecrated Modifiers> (Hidden)
(60-100)% increased Magnitude of Abyssal Wasting you inflict
Abyssal Wasting you inflict has Infinite Duration
Abyssal Wasting also applies -(8-6)% to Fire Resistance
+(20-30)% of Armour also applies to Elemental Damage
Gain (8-12)% of Damage as Extra Fire Damage
(20-10)% faster Curse Activation
+(20-25) to Spirit while you have at least 200 Strength
(20-30)% increased Ignite Magnitude
(30-40)% increased Armour
(15-25)% increased Area of Effect of Curses
Debuffs you inflict have (12-20)% increased Slow Magnitude
(6-10)% increased Spirit
(4-6)% increased Strength
+1 to Maximum Endurance Charges
Hits against you have (20-30)% reduced Critical Damage Bonus
(20-10)% reduced Slowing Potency of Debuffs on You
(10-16)% increased Skill Effect Duration
(6-10)% increased Spirit Reservation Efficiency of Skills
(30-50)% increased Thorns damage if you've consumed an Endurance Charge Recently
You and Allies in your Presence have +(17-23)% to Chaos Resistance
You and Allies in your Presence have (10-14)% increased Cooldown Recovery Rate
(30-40)% increased Accuracy Rating against Enemies affected by Abyssal Wasting
(20-30)% of Mana Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Cold Resistance
(20-30)% increased Magnitude of Chill you inflict
(25-40)% increased Critical Hit Chance
Gain (8-12)% of Damage as Extra Cold Damage
(10-14)% of Damage is taken from Mana before Life
Recover (3-5)% of your maximum Mana when an Enemy dies in your Presence
(15-25)% faster start of Energy Shield Recharge
+(20-25) to Spirit while you have at least 200 Intelligence
Gain Arcane Surge when a Minion Dies
(30-40)% increased maximum Energy Shield
(4-6)% increased Intelligence
Spell Skills have (9-18)% increased Area of Effect
(40-60)% increased Mana Regeneration Rate while Surrounded
(5-10)% increased maximum Mana
+1 to Maximum Power Charges
Meta Skills gain (10-16)% increased Energy
2% increased Cast Speed per 20 Spirit
(10-20)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Triggered Spells deal (25-40)% increased Spell Damage
You and Allies in your Presence have (11-16)% increased Cast Speed
(30-40)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
(20-30)% of Life Leeched from targets affected by Abyssal Wasting is Instant
Abyssal Wasting also applies -(8-6)% to Lightning Resistance
Projectiles have (40-50)% chance for an additional Projectile when Forking
(15-25)% increased Critical Damage Bonus
Gain (8-12)% of Damage as Extra Lightning Damage
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Gain Deflection Rating equal to (10-20)% of Evasion Rating
+(20-25) to Spirit while you have at least 200 Dexterity
Gain Onslaught for 4 seconds when a Minion Dies
(9-18)% increased Area of Effect for Attacks
(4-6)% increased Dexterity
(30-40)% increased Evasion Rating
(20-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
(30-40)% increased Life Regeneration rate while Surrounded
+1 to Maximum Frenzy Charges
(5-10)% increased maximum Life
1% increased Attack Speed per 20 Spirit
Projectiles have (10-16)% chance to Chain an additional time from terrain
(15-25)% increased Magnitude of Shock you inflict
You and Allies in your Presence have (20-28)% increased Accuracy Rating
You and Allies in your Presence have (7-12)% increased Attack Speed
Heart of the WellHeart of the Well
Diamond
Limited to: 1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
Countless souls scream in agonising harmony,
forever sinking under the weight of the newly dead.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Diamond1<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>
<List of mods>
(5-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Armour from Equipped Body Armour
(30-50)% chance to Pierce an Enemy
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
Charms applied to you have (15-25)% increased Effect
Recover (5-10)% of maximum Mana when a Charm is used
(15-25)% increased Culling Strike Threshold
Gain (9-15)% of Damage as Extra Lightning Damage
Gain (7-13)% of Damage as Extra Chaos Damage
Gain (9-15)% of Damage as Extra Fire Damage
Gain (9-15)% of Damage as Extra Cold Damage
(15-25)% increased Damage while your Companion is in your Presence
(15-25)% increased Exposure Effect
(40-60)% increased Evasion Rating from Equipped Body Armour
Regenerate (1-1.5)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(10-18)% increased Cooldown Recovery Rate
(40-60)% increased Ice Crystal Life
(4-8)% increased Skill Speed
(15-25)% chance for Lightning Damage with Hits to be Lucky
(8-16)% increased Mana Cost Efficiency
(20-30)% increased Mana Regeneration Rate while moving
+1% to all Maximum Elemental Resistances
(40-60)% increased Energy Shield from Equipped Body Armour
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
Minions Regenerate (1-3)% of maximum Life per second
Minions Revive (5-10)% faster
(8-15)% of Leech is Instant
(5-10)% of Physical Damage prevented Recouped as Life
(8-14)% increased speed of Recoup Effects
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
(10-15)% increased Skill Effect Duration
+(2-4)% to Thorns Critical Hit Chance
Gain Physical Thorns damage equal to (4-6)% of Item Armour on Equipped Body Armour
(6-12)% chance for Trigger skills to refund half of Energy Spent
(4-8)% increased chance to inflict Ailments
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
(5-10)% chance to inflict Bleeding on Hit
(5-10)% chance to Poison on Hit
(4-8)% increased Critical Hit Chance
(6-12)% increased Critical Damage Bonus
(2-3)% of Damage is taken from Mana before Life
Debuffs on you expire (4-8)% faster
Damaging Ailments deal damage (2-4)% faster
(4-8)% increased Flask Effect Duration
Gain (1-2) Rage when Hit by an Enemy
(2-3)% increased Cooldown Recovery Rate
(6-12)% increased Elemental Ailment Threshold
(2-3)% increased Attack Speed
(2-3)% increased Cast Speed
(4-8)% increased Flask Charges gained
(5-10)% increased Stun Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(2-3)% of Damage taken Recouped as Life
(6-12)% increased Life Regeneration rate
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Mana Regeneration Rate
+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
Recover (1-2)% of maximum Life on Kill
+1% to Maximum Lightning Resistance
Minions have (2-3)% increased Attack and Cast Speed
Minions have (6-12)% increased Critical Hit Chance
Minions have +(3-4)% to all Elemental Resistances
Minions have (3-12)% additional Physical Damage Reduction
(1-2)% increased Movement Speed
Gain 1 Rage on Melee Hit
(3-8)% increased Skill Effect Duration
(10-5)% reduced Slowing Potency of Debuffs on You
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
The Fall of the AxeThe Fall of the Axe
Silver Charm
Lasts 3.00 Seconds
Consumes 20 of 40 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowGrants Onslaught during effect"When the headsman's blade swings,
your last moments stretch to eternity."
- Vorm, the Twice-Pardoned
Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Silver Charm10Used when you are affected by a SlowGrants Onslaught during effect
Edyrn's TusksEdyrn's Tusks
Iron Cuirass
Armour: (211-249)
Movement Speed: -5.0%
Requires Level 11, 21 Str(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
In death, the legendary boar's tusks were turned
to the slaying of Phaaryl's Eternal oppressors.
Iron Cuirass11(120-160)% increased Armour
50% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15-20) to (25-30) Physical Thorns damage
WanderlustWanderlust
Wrapped Sandals
Energy Shield: (32-42)Requires Level 11, 17 Int20% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
All the world is my home.
Wrapped Sandals1120% increased Movement Speed
+(10-20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
The Prisoner's ManaclesThe Prisoner's Manacles
Verisium Cuffs
Armour: (144-192)
Energy Shield: (51-68)
Requires Level 45, 64 Str, 64 Int(200-300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20-40)% to Lightning Resistance
(15-30) Life Regeneration per second
Debuffs you inflict have (20-30)% increased Slow Magnitude
Cannot Immobilise enemies
Only once did Maligaro wonder if he'd gone too far.
His greatest success took three entire legions to capture.
Verisium Cuffs45(200-300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20-40)% to Lightning Resistance
(15-30) Life Regeneration per second
Debuffs you inflict have (20-30)% increased Slow Magnitude
Cannot Immobilise enemies

Related passive skills

The following passive skills are related to slow:

NameStats
Ailment Threshold and Slow Effect on You
10% increased Elemental Ailment Threshold
5% reduced Slowing Potency of Debuffs on You [1] [2]
Attack Damage and Slow Effect
8% increased Attack Damage
Debuffs you inflict have 4% increased Slow Magnitude [1]
Exposure Effect and Slow Effect
7% increased Exposure Effect
Debuffs you inflict have 7% increased Slow Magnitude [1] [2]
Movement Speed and Slow Effect on You
1% increased Movement Speed
4% reduced Slowing Potency of Debuffs on You [1]
Slow Effect
Debuffs you inflict have 5% increased Slow Magnitude [1] [2] [3]
Slow Effect and Hinder Duration
Debuffs you inflict have 4% increased Slow Magnitude
20% increased Hinder Duration [1] [2]
Slow Effect on You
8% reduced Slowing Potency of Debuffs on You [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]
Slow Effect on You and Attack Speed
4% reduced Slowing Potency of Debuffs on You
2% increased Attack Speed [1]
Slow Effect on You and Debuff Expiry Rate
Debuffs on you expire 3% faster
4% reduced Slowing Potency of Debuffs on You [1]
Against the Elements
30% increased Elemental Ailment Threshold
15% reduced Slowing Potency of Debuffs on You [1]
Chronomancy
Debuffs you inflict have 10% increased Slow Magnitude
20% increased Skill Effect Duration [1]
Constricting
25% increased Physical Damage
Debuffs you inflict have 5% increased Slow Magnitude [1]
Freedom of Movement
20% increased Evasion Rating
5% reduced Movement Speed Penalty from using Skills while moving
10% reduced Slowing Potency of Debuffs on You [1]
Hindered Capabilities
30% increased Damage with Hits against Hindered Enemies
Debuffs you inflict have 10% increased Slow Magnitude [1]
Hindering Obstacles
Debuffs inflicted by Hazards have 30% increased Slow Magnitude
30% increased Hazard Immobilisation buildup [1]
Iron Slippers
+3 to Armour per 1 Item Energy Shield on Equipped Boots
10% reduced Slowing Potency of Debuffs on You [1]
Lasting Boons
Buffs on you expire 10% slower
20% reduced Slowing Potency of Debuffs on You [1]
Momentum
Ignore all Movement Penalties from Armour
5% reduced Slowing Potency of Debuffs on You [1]
Near at Hand
16% reduced Skill Effect Duration
10% reduced Slowing Potency of Debuffs on You [1]
Time Manipulation
Debuffs you inflict have 10% increased Slow Magnitude
Debuffs on you expire 20% faster [1]
Toxic Sludge
40% increased Duration of Poisons you inflict against Slowed Enemies [1]
Unhindered
20% reduced Slowing Potency of Debuffs on You
6% reduced Movement Speed Penalty from using Skills while moving [1]
Unimpeded
24% reduced Slowing Potency of Debuffs on You [1]
Unstoppable Barrier
10% increased Block chance
15% reduced Slowing Potency of Debuffs on You [1]
Unyielding
15% increased Attack Speed if you've been Hit Recently
8% reduced Slowing Potency of Debuffs on You [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to slow:

Ascendancy
Class
NameStats
Chronomancer
Buff Expiry Rate
Buffs on you expire 10% slower [1] [2]
Chronomancer
Slow Effect
Debuffs you inflict have 6% increased Slow Magnitude [1]
Chronomancer
Apex of the Moment
Enemies in your Presence are Slowed by 20% [1]
Pathfinder
Relentless Pursuit
Your speed is unaffected by Slows [1]
Stormweaver
Heavy Snows
Targets can be affected by two of your Chills at the same time
25% less Magnitude of Chill you inflict
Your Chills can Slow targets by up to a maximum of 35% [1]

Version history

Version Changes
0.3.0
  • Monsters cannot be slowed below 75% of their base speed.[Undocumented]
0.1.0
  • Introduced to the game.