Lunar Assault: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Lunar Assault |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |tags = gem, default |metadata_id = |help_text = Skills can be managed in the Skills Panel. |gem_tags...")
 
(PyPoE/ExporterBot/fbec967: Item exporter)
 
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|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemLunarAssault
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|gem_tags                                =  
|strength_percent                        = 50
|intelligence_percent                    = 50
|gem_tags                                = Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
|gem_tier                                = 1
|skill_id                                = LunarAssaultPlayer
|skill_id                                = LunarAssaultPlayer
|gem_description                        =  
|gem_description                        = [[Shapeshift]] into a [[Werewolf]] and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
|active_skill_name                      = Lunar Assault
|active_skill_name                      = Lunar Assault
|item_class_id_restriction              = Talisman
|equipment_requirement                  = [[Talisman]]
|cast_time                              = 1.0
|static_cost_types                      = Mana
|quality_type1_weight                    = 1
|quality_type1_stat_text                = [[Damage Gained as extra X|Gains]] (0.5-10)% of [[Physical]] damage as [[Cold]] damage
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = active_skill_base_physical_damage_%_to_gain_as_cold
|quality_type1_stat1_value              = 500
|static_attack_speed_multiplier          = 110
|static_stat1_id                        = is_area_damage
|static_stat1_value                      = 1
|static_stat2_id                        = melee_conditional_step_distance
|static_stat2_value                      = 12
|static_stat3_id                        = active_skill_base_physical_damage_%_to_convert_to_cold
|static_stat3_value                      = 80
|stat_text                              = [[Damage conversion|Converts]] 80% of [[Physical]] damage to [[Cold]] damage<br>(240-506)% more [[Magnitude]] of [[Chill]] inflicted<br>(240-506)% more [[Freeze]] Buildup
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_intelligence_requirement        = 0
|level1_cost_amounts                    = 6
|level1_damage_multiplier                = 40
|level1_stat_text                        = 240% more Magnitude of Chill inflicted<br>240% more Freeze Buildup
|level1_stat1_id                        = active_skill_chill_effect_+%_final
|level1_stat1_value                      = 240
|level1_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level1_stat2_value                      = 240
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 0
|level2_intelligence_requirement        = 0
|level2_cost_amounts                    = 7
|level2_damage_multiplier                = 44
|level2_stat_text                        = 254% more Magnitude of Chill inflicted<br>254% more Freeze Buildup
|level2_stat1_id                        = active_skill_chill_effect_+%_final
|level2_stat1_value                      = 254
|level2_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level2_stat2_value                      = 254
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 9
|level3_intelligence_requirement        = 9
|level3_cost_amounts                    = 9
|level3_damage_multiplier                = 48
|level3_stat_text                        = 268% more Magnitude of Chill inflicted<br>268% more Freeze Buildup
|level3_stat1_id                        = active_skill_chill_effect_+%_final
|level3_stat1_value                      = 268
|level3_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level3_stat2_value                      = 268
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 13
|level4_intelligence_requirement        = 13
|level4_cost_amounts                    = 10
|level4_damage_multiplier                = 53
|level4_stat_text                        = 282% more Magnitude of Chill inflicted<br>282% more Freeze Buildup
|level4_stat1_id                        = active_skill_chill_effect_+%_final
|level4_stat1_value                      = 282
|level4_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level4_stat2_value                      = 282
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 17
|level5_intelligence_requirement        = 17
|level5_cost_amounts                    = 11
|level5_damage_multiplier                = 57
|level5_stat_text                        = 296% more Magnitude of Chill inflicted<br>296% more Freeze Buildup
|level5_stat1_id                        = active_skill_chill_effect_+%_final
|level5_stat1_value                      = 296
|level5_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level5_stat2_value                      = 296
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 20
|level6_intelligence_requirement        = 20
|level6_cost_amounts                    = 12
|level6_damage_multiplier                = 61
|level6_stat_text                        = 310% more Magnitude of Chill inflicted<br>310% more Freeze Buildup
|level6_stat1_id                        = active_skill_chill_effect_+%_final
|level6_stat1_value                      = 310
|level6_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level6_stat2_value                      = 310
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 24
|level7_intelligence_requirement        = 24
|level7_cost_amounts                    = 14
|level7_damage_multiplier                = 66
|level7_stat_text                        = 324% more Magnitude of Chill inflicted<br>324% more Freeze Buildup
|level7_stat1_id                        = active_skill_chill_effect_+%_final
|level7_stat1_value                      = 324
|level7_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level7_stat2_value                      = 324
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 28
|level8_intelligence_requirement        = 28
|level8_cost_amounts                    = 16
|level8_damage_multiplier                = 69
|level8_stat_text                        = 338% more Magnitude of Chill inflicted<br>338% more Freeze Buildup
|level8_stat1_id                        = active_skill_chill_effect_+%_final
|level8_stat1_value                      = 338
|level8_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level8_stat2_value                      = 338
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 32
|level9_intelligence_requirement        = 32
|level9_cost_amounts                    = 17
|level9_damage_multiplier                = 73
|level9_stat_text                        = 352% more Magnitude of Chill inflicted<br>352% more Freeze Buildup
|level9_stat1_id                        = active_skill_chill_effect_+%_final
|level9_stat1_value                      = 352
|level9_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level9_stat2_value                      = 352
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 37
|level10_intelligence_requirement        = 37
|level10_cost_amounts                    = 19
|level10_damage_multiplier              = 77
|level10_stat_text                      = 366% more Magnitude of Chill inflicted<br>366% more Freeze Buildup
|level10_stat1_id                        = active_skill_chill_effect_+%_final
|level10_stat1_value                    = 366
|level10_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level10_stat2_value                    = 366
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 41
|level11_intelligence_requirement        = 41
|level11_cost_amounts                    = 21
|level11_damage_multiplier              = 80
|level11_stat_text                      = 380% more Magnitude of Chill inflicted<br>380% more Freeze Buildup
|level11_stat1_id                        = active_skill_chill_effect_+%_final
|level11_stat1_value                    = 380
|level11_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level11_stat2_value                    = 380
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 46
|level12_intelligence_requirement        = 46
|level12_cost_amounts                    = 23
|level12_damage_multiplier              = 84
|level12_stat_text                      = 394% more Magnitude of Chill inflicted<br>394% more Freeze Buildup
|level12_stat1_id                        = active_skill_chill_effect_+%_final
|level12_stat1_value                    = 394
|level12_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level12_stat2_value                    = 394
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 51
|level13_intelligence_requirement        = 51
|level13_cost_amounts                    = 25
|level13_damage_multiplier              = 89
|level13_stat_text                      = 408% more Magnitude of Chill inflicted<br>408% more Freeze Buildup
|level13_stat1_id                        = active_skill_chill_effect_+%_final
|level13_stat1_value                    = 408
|level13_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level13_stat2_value                    = 408
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 57
|level14_intelligence_requirement        = 57
|level14_cost_amounts                    = 28
|level14_damage_multiplier              = 93
|level14_stat_text                      = 422% more Magnitude of Chill inflicted<br>422% more Freeze Buildup
|level14_stat1_id                        = active_skill_chill_effect_+%_final
|level14_stat1_value                    = 422
|level14_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level14_stat2_value                    = 422
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 62
|level15_intelligence_requirement        = 62
|level15_cost_amounts                    = 30
|level15_damage_multiplier              = 98
|level15_stat_text                      = 436% more Magnitude of Chill inflicted<br>436% more Freeze Buildup
|level15_stat1_id                        = active_skill_chill_effect_+%_final
|level15_stat1_value                    = 436
|level15_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level15_stat2_value                    = 436
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 64
|level16_intelligence_requirement        = 64
|level16_cost_amounts                    = 33
|level16_damage_multiplier              = 103
|level16_stat_text                      = 450% more Magnitude of Chill inflicted<br>450% more Freeze Buildup
|level16_stat1_id                        = active_skill_chill_effect_+%_final
|level16_stat1_value                    = 450
|level16_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level16_stat2_value                    = 450
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 70
|level17_intelligence_requirement        = 70
|level17_cost_amounts                    = 36
|level17_damage_multiplier              = 108
|level17_stat_text                      = 464% more Magnitude of Chill inflicted<br>464% more Freeze Buildup
|level17_stat1_id                        = active_skill_chill_effect_+%_final
|level17_stat1_value                    = 464
|level17_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level17_stat2_value                    = 464
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 75
|level18_intelligence_requirement        = 75
|level18_cost_amounts                    = 39
|level18_damage_multiplier              = 113
|level18_stat_text                      = 478% more Magnitude of Chill inflicted<br>478% more Freeze Buildup
|level18_stat1_id                        = active_skill_chill_effect_+%_final
|level18_stat1_value                    = 478
|level18_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level18_stat2_value                    = 478
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 80
|level19_intelligence_requirement        = 80
|level19_cost_amounts                    = 42
|level19_damage_multiplier              = 119
|level19_stat_text                      = 492% more Magnitude of Chill inflicted<br>492% more Freeze Buildup
|level19_stat1_id                        = active_skill_chill_effect_+%_final
|level19_stat1_value                    = 492
|level19_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level19_stat2_value                    = 492
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 86
|level20_intelligence_requirement        = 86
|level20_cost_amounts                    = 46
|level20_damage_multiplier              = 125
|level20_stat_text                      = 506% more Magnitude of Chill inflicted<br>506% more Freeze Buildup
|level20_stat1_id                        = active_skill_chill_effect_+%_final
|level20_stat1_value                    = 506
|level20_stat2_id                        = active_skill_hit_damage_freeze_multiplier_+%_final
|level20_stat2_value                    = 506
|release_version                        = 0.4.0
|release_version                        = 0.4.0
}}
}}


'''Lunar Assault''' is a [[?]] [[skill]].
'''Lunar Assault''' is a [[attack]] [[skill]].


==Skill functions and interactions==
==Skill functions and interactions==

Latest revision as of 22:13, 14 December 2025

Lunar AssaultAttack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Tier: 1
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (40-125)% of base
Requires: TalismanShapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.Converts 80% of Physical damage to Cold damage
(240-506)% more Magnitude of Chill inflicted
(240-506)% more Freeze Buildup

Additional Effects From 1-20% Quality:
Gains (0.5-10)% of Physical damage as Cold damage
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemLunarAssault

Lunar Assault is a attack skill.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
Attack
Damage
1000640%
2300744%
3699948%
41013131053%
51417171157%
61820201261%
72224241466%
82628281669%
93132321773%
103637371977%
114141412180%
124646462384%
135251512589%
145857572893%
156462623098%
1666646433103%
1772707036108%
1878757539113%
1984808042119%
2090868646125%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems



Item acquisition

Lunar Assault has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Lunar Assault has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.4.0
  • Introduced to the game.