Iron Ward: Difference between revisions
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| Line 22: | Line 22: | ||
|static_stat1_id = base_deal_no_damage | |static_stat1_id = base_deal_no_damage | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|stat_text = Stores ( | |stat_text = Stores (100-480)% of mitigated [[Physical]] damage, up to (65-22886) | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |level1_level_requirement = 0 | ||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_stat_text = Stores | |level1_stat_text = Stores 100% of mitigated Physical damage, up to 65 | ||
|level1_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level1_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 100 | ||
|level1_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level1_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level1_stat2_value = 65 | |level1_stat2_value = 65 | ||
| Line 36: | Line 36: | ||
|level2_level_requirement = 3 | |level2_level_requirement = 3 | ||
|level2_strength_requirement = 9 | |level2_strength_requirement = 9 | ||
|level2_stat_text = Stores | |level2_stat_text = Stores 120% of mitigated Physical damage, up to 116 | ||
|level2_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level2_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 120 | ||
|level2_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level2_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level2_stat2_value = 116 | |level2_stat2_value = 116 | ||
| Line 46: | Line 46: | ||
|level3_level_requirement = 6 | |level3_level_requirement = 6 | ||
|level3_strength_requirement = 14 | |level3_strength_requirement = 14 | ||
|level3_stat_text = Stores | |level3_stat_text = Stores 140% of mitigated Physical damage, up to 195 | ||
|level3_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level3_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 140 | ||
|level3_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level3_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level3_stat2_value = 195 | |level3_stat2_value = 195 | ||
| Line 56: | Line 56: | ||
|level4_level_requirement = 10 | |level4_level_requirement = 10 | ||
|level4_strength_requirement = 21 | |level4_strength_requirement = 21 | ||
|level4_stat_text = Stores | |level4_stat_text = Stores 160% of mitigated Physical damage, up to 296 | ||
|level4_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level4_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 160 | ||
|level4_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level4_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level4_stat2_value = 296 | |level4_stat2_value = 296 | ||
| Line 66: | Line 66: | ||
|level5_level_requirement = 14 | |level5_level_requirement = 14 | ||
|level5_strength_requirement = 28 | |level5_strength_requirement = 28 | ||
|level5_stat_text = Stores | |level5_stat_text = Stores 180% of mitigated Physical damage, up to 432 | ||
|level5_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level5_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 180 | ||
|level5_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level5_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level5_stat2_value = 432 | |level5_stat2_value = 432 | ||
| Line 76: | Line 76: | ||
|level6_level_requirement = 18 | |level6_level_requirement = 18 | ||
|level6_strength_requirement = 35 | |level6_strength_requirement = 35 | ||
|level6_stat_text = Stores | |level6_stat_text = Stores 200% of mitigated Physical damage, up to 602 | ||
|level6_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level6_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 200 | ||
|level6_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level6_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level6_stat2_value = 602 | |level6_stat2_value = 602 | ||
| Line 86: | Line 86: | ||
|level7_level_requirement = 22 | |level7_level_requirement = 22 | ||
|level7_strength_requirement = 41 | |level7_strength_requirement = 41 | ||
|level7_stat_text = Stores | |level7_stat_text = Stores 220% of mitigated Physical damage, up to 828 | ||
|level7_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level7_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 220 | ||
|level7_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level7_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level7_stat2_value = 828 | |level7_stat2_value = 828 | ||
| Line 96: | Line 96: | ||
|level8_level_requirement = 26 | |level8_level_requirement = 26 | ||
|level8_strength_requirement = 48 | |level8_strength_requirement = 48 | ||
|level8_stat_text = Stores | |level8_stat_text = Stores 240% of mitigated Physical damage, up to 1124 | ||
|level8_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level8_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 240 | ||
|level8_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level8_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level8_stat2_value = 1124 | |level8_stat2_value = 1124 | ||
| Line 106: | Line 106: | ||
|level9_level_requirement = 31 | |level9_level_requirement = 31 | ||
|level9_strength_requirement = 57 | |level9_strength_requirement = 57 | ||
|level9_stat_text = Stores | |level9_stat_text = Stores 260% of mitigated Physical damage, up to 1497 | ||
|level9_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level9_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 260 | ||
|level9_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level9_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level9_stat2_value = 1497 | |level9_stat2_value = 1497 | ||
| Line 116: | Line 116: | ||
|level10_level_requirement = 36 | |level10_level_requirement = 36 | ||
|level10_strength_requirement = 65 | |level10_strength_requirement = 65 | ||
|level10_stat_text = Stores | |level10_stat_text = Stores 280% of mitigated Physical damage, up to 1980 | ||
|level10_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level10_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 280 | ||
|level10_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level10_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level10_stat2_value = 1980 | |level10_stat2_value = 1980 | ||
| Line 126: | Line 126: | ||
|level11_level_requirement = 41 | |level11_level_requirement = 41 | ||
|level11_strength_requirement = 74 | |level11_strength_requirement = 74 | ||
|level11_stat_text = Stores | |level11_stat_text = Stores 300% of mitigated Physical damage, up to 2589 | ||
|level11_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level11_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 300 | ||
|level11_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level11_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level11_stat2_value = 2589 | |level11_stat2_value = 2589 | ||
| Line 136: | Line 136: | ||
|level12_level_requirement = 46 | |level12_level_requirement = 46 | ||
|level12_strength_requirement = 82 | |level12_strength_requirement = 82 | ||
|level12_stat_text = Stores | |level12_stat_text = Stores 320% of mitigated Physical damage, up to 3359 | ||
|level12_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level12_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 320 | ||
|level12_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level12_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level12_stat2_value = 3359 | |level12_stat2_value = 3359 | ||
| Line 146: | Line 146: | ||
|level13_level_requirement = 52 | |level13_level_requirement = 52 | ||
|level13_strength_requirement = 92 | |level13_strength_requirement = 92 | ||
|level13_stat_text = Stores | |level13_stat_text = Stores 340% of mitigated Physical damage, up to 4335 | ||
|level13_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level13_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 340 | ||
|level13_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level13_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level13_stat2_value = 4335 | |level13_stat2_value = 4335 | ||
| Line 156: | Line 156: | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_strength_requirement = 103 | |level14_strength_requirement = 103 | ||
|level14_stat_text = Stores | |level14_stat_text = Stores 360% of mitigated Physical damage, up to 5555 | ||
|level14_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level14_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 360 | ||
|level14_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level14_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level14_stat2_value = 5555 | |level14_stat2_value = 5555 | ||
| Line 166: | Line 166: | ||
|level15_level_requirement = 64 | |level15_level_requirement = 64 | ||
|level15_strength_requirement = 113 | |level15_strength_requirement = 113 | ||
|level15_stat_text = Stores | |level15_stat_text = Stores 380% of mitigated Physical damage, up to 7092 | ||
|level15_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level15_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 380 | ||
|level15_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level15_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level15_stat2_value = 7092 | |level15_stat2_value = 7092 | ||
| Line 176: | Line 176: | ||
|level16_level_requirement = 66 | |level16_level_requirement = 66 | ||
|level16_strength_requirement = 116 | |level16_strength_requirement = 116 | ||
|level16_stat_text = Stores | |level16_stat_text = Stores 400% of mitigated Physical damage, up to 9029 | ||
|level16_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level16_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 400 | ||
|level16_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level16_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level16_stat2_value = 9029 | |level16_stat2_value = 9029 | ||
| Line 186: | Line 186: | ||
|level17_level_requirement = 72 | |level17_level_requirement = 72 | ||
|level17_strength_requirement = 126 | |level17_strength_requirement = 126 | ||
|level17_stat_text = Stores | |level17_stat_text = Stores 420% of mitigated Physical damage, up to 11451 | ||
|level17_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level17_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 420 | ||
|level17_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level17_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level17_stat2_value = 11451 | |level17_stat2_value = 11451 | ||
| Line 196: | Line 196: | ||
|level18_level_requirement = 78 | |level18_level_requirement = 78 | ||
|level18_strength_requirement = 137 | |level18_strength_requirement = 137 | ||
|level18_stat_text = Stores | |level18_stat_text = Stores 440% of mitigated Physical damage, up to 14457 | ||
|level18_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level18_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 440 | ||
|level18_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level18_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level18_stat2_value = 14457 | |level18_stat2_value = 14457 | ||
| Line 206: | Line 206: | ||
|level19_level_requirement = 84 | |level19_level_requirement = 84 | ||
|level19_strength_requirement = 147 | |level19_strength_requirement = 147 | ||
|level19_stat_text = Stores | |level19_stat_text = Stores 460% of mitigated Physical damage, up to 18213 | ||
|level19_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level19_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 460 | ||
|level19_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level19_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level19_stat2_value = 18213 | |level19_stat2_value = 18213 | ||
| Line 216: | Line 216: | ||
|level20_level_requirement = 90 | |level20_level_requirement = 90 | ||
|level20_strength_requirement = 157 | |level20_strength_requirement = 157 | ||
|level20_stat_text = Stores | |level20_stat_text = Stores 480% of mitigated Physical damage, up to 22886 | ||
|level20_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | |level20_stat1_id = warding_steel_gains_%_of_damage_from_mitigated_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 480 | ||
|level20_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | |level20_stat2_id = warding_steel_maximum_stored_mitigated_physical_damage | ||
|level20_stat2_value = 22886 | |level20_stat2_value = 22886 | ||
Latest revision as of 19:34, 16 December 2025
This article describes new Path of Exile 2 content released in version 0.3.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
Tier: 4
Level: (1-20)
Reservation: 30 SpiritWhile active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (100-480)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel.
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemIronWard
Iron Ward is a persistent buff skill. While active, the skill stores a percentage of the physical damage that was mitigated by Armour and other sources of physical damage reduction. Using the skill releases the stored damage as a nova of spikes, dealing physical damage in an area around the user.
Skill functions and interactions
Gem level progression
| Level | Stores Damage | ||
|---|---|---|---|
| 1 | 0 | 0 | 100% up to 65 |
| 2 | 3 | 9 | 120% up to 116 |
| 3 | 6 | 14 | 140% up to 195 |
| 4 | 10 | 21 | 160% up to 296 |
| 5 | 14 | 28 | 180% up to 432 |
| 6 | 18 | 35 | 200% up to 602 |
| 7 | 22 | 41 | 220% up to 828 |
| 8 | 26 | 48 | 240% up to 1124 |
| 9 | 31 | 57 | 260% up to 1497 |
| 10 | 36 | 65 | 280% up to 1980 |
| 11 | 41 | 74 | 300% up to 2589 |
| 12 | 46 | 82 | 320% up to 3359 |
| 13 | 52 | 92 | 340% up to 4335 |
| 14 | 58 | 103 | 360% up to 5555 |
| 15 | 64 | 113 | 380% up to 7092 |
| 16 | 66 | 116 | 400% up to 9029 |
| 17 | 72 | 126 | 420% up to 11451 |
| 18 | 78 | 137 | 440% up to 14457 |
| 19 | 84 | 147 | 460% up to 18213 |
| 20 | 90 | 157 | 480% up to 22886 |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
| Gem tier |
Support gems | |||
|---|---|---|---|---|
| I | Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Vitality Tier: 1 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| II | Category: Herbalism Tier: 2 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Thornskin Tier: 2 Additional Reservation: 20 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| III | Category: Astral Projection Tier: 3Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you Supported Skills have 25% less Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Cool Headed Tier: 3 Additional Reservation: 15 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| IV | Category: Herbalism Tier: 4 Additional Reservation: 30 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Thornskin Tier: 4 Additional Reservation: 40 SpiritSupport Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 70% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
| V | Category: Bleed Tier: 5Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Category: Mastery Tier: 5Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | ||
Item acquisition
Iron Ward has restrictions on where or how it can drop.
It can be obtained by engraving an Uncut Spirit Gem.
Alternate skill effects
Iron Ward has the following alternate skill effects:
| Item | Description |
|---|
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|