|level1_stat_text = Deals 7 to 11 Cold Damage<br>Pulse and explosion radius are 2.4 metres<br>Cannot apply Exposure to enemies of level higher than 20
|level1_stat_text = Deals 7 to 11 Cold Damage<br>Pulse and explosion radius are 2.4 metres<br>Cannot apply Exposure to enemies of level higher than 20
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|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_intelligence_requirement = 9
|level2_cost_amounts = 11
|level2_cost_amounts = 11
|level2_stat_text = Deals 10 to 15 Cold Damage<br>Pulse and explosion radius are 2.4 metres<br>Cannot apply Exposure to enemies of level higher than 23
|level2_stat_text = Deals 10 to 15 Cold Damage<br>Pulse and explosion radius are 2.4 metres<br>Cannot apply Exposure to enemies of level higher than 23
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|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_intelligence_requirement = 14
|level3_cost_amounts = 13
|level3_cost_amounts = 13
|level3_stat_text = Deals 14 to 21 Cold Damage<br>Pulse and explosion radius are 2.5 metres<br>Cannot apply Exposure to enemies of level higher than 25
|level3_stat_text = Deals 14 to 21 Cold Damage<br>Pulse and explosion radius are 2.5 metres<br>Cannot apply Exposure to enemies of level higher than 25
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|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_intelligence_requirement = 21
|level4_cost_amounts = 15
|level4_cost_amounts = 15
|level4_stat_text = Deals 18 to 27 Cold Damage<br>Pulse and explosion radius are 2.5 metres<br>Cannot apply Exposure to enemies of level higher than 29
|level4_stat_text = Deals 18 to 27 Cold Damage<br>Pulse and explosion radius are 2.5 metres<br>Cannot apply Exposure to enemies of level higher than 29
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|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_intelligence_requirement = 28
|level5_cost_amounts = 18
|level5_cost_amounts = 18
|level5_stat_text = Deals 23 to 34 Cold Damage<br>Pulse and explosion radius are 2.5 metres<br>Cannot apply Exposure to enemies of level higher than 32
|level5_stat_text = Deals 23 to 34 Cold Damage<br>Pulse and explosion radius are 2.5 metres<br>Cannot apply Exposure to enemies of level higher than 32
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|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_intelligence_requirement = 35
|level6_cost_amounts = 20
|level6_cost_amounts = 20
|level6_stat_text = Deals 28 to 42 Cold Damage<br>Pulse and explosion radius are 2.6 metres<br>Cannot apply Exposure to enemies of level higher than 36
|level6_stat_text = Deals 28 to 42 Cold Damage<br>Pulse and explosion radius are 2.6 metres<br>Cannot apply Exposure to enemies of level higher than 36
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|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_intelligence_requirement = 41
|level7_cost_amounts = 23
|level7_cost_amounts = 23
|level7_stat_text = Deals 34 to 51 Cold Damage<br>Pulse and explosion radius are 2.6 metres<br>Cannot apply Exposure to enemies of level higher than 39
|level7_stat_text = Deals 34 to 51 Cold Damage<br>Pulse and explosion radius are 2.6 metres<br>Cannot apply Exposure to enemies of level higher than 39
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|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_intelligence_requirement = 48
|level8_cost_amounts = 26
|level8_cost_amounts = 26
|level8_stat_text = Deals 41 to 61 Cold Damage<br>Pulse and explosion radius are 2.7 metres<br>Cannot apply Exposure to enemies of level higher than 43
|level8_stat_text = Deals 41 to 61 Cold Damage<br>Pulse and explosion radius are 2.7 metres<br>Cannot apply Exposure to enemies of level higher than 43
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|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_intelligence_requirement = 57
|level9_cost_amounts = 30
|level9_cost_amounts = 30
|level9_stat_text = Deals 48 to 73 Cold Damage<br>Pulse and explosion radius are 2.7 metres<br>Cannot apply Exposure to enemies of level higher than 47
|level9_stat_text = Deals 48 to 73 Cold Damage<br>Pulse and explosion radius are 2.7 metres<br>Cannot apply Exposure to enemies of level higher than 47
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|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_intelligence_requirement = 65
|level10_cost_amounts = 34
|level10_cost_amounts = 34
|level10_stat_text = Deals 57 to 86 Cold Damage<br>Pulse and explosion radius are 2.7 metres<br>Cannot apply Exposure to enemies of level higher than 52
|level10_stat_text = Deals 57 to 86 Cold Damage<br>Pulse and explosion radius are 2.7 metres<br>Cannot apply Exposure to enemies of level higher than 52
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|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_intelligence_requirement = 74
|level11_cost_amounts = 38
|level11_cost_amounts = 38
|level11_stat_text = Deals 67 to 100 Cold Damage<br>Pulse and explosion radius are 2.8 metres<br>Cannot apply Exposure to enemies of level higher than 56
|level11_stat_text = Deals 67 to 100 Cold Damage<br>Pulse and explosion radius are 2.8 metres<br>Cannot apply Exposure to enemies of level higher than 56
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|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_intelligence_requirement = 82
|level12_cost_amounts = 42
|level12_cost_amounts = 42
|level12_stat_text = Deals 78 to 117 Cold Damage<br>Pulse and explosion radius are 2.8 metres<br>Cannot apply Exposure to enemies of level higher than 61
|level12_stat_text = Deals 78 to 117 Cold Damage<br>Pulse and explosion radius are 2.8 metres<br>Cannot apply Exposure to enemies of level higher than 61
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|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_intelligence_requirement = 92
|level13_cost_amounts = 48
|level13_cost_amounts = 48
|level13_stat_text = Deals 90 to 135 Cold Damage<br>Pulse and explosion radius are 2.8 metres<br>Cannot apply Exposure to enemies of level higher than 66
|level13_stat_text = Deals 90 to 135 Cold Damage<br>Pulse and explosion radius are 2.8 metres<br>Cannot apply Exposure to enemies of level higher than 66
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|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_intelligence_requirement = 103
|level14_cost_amounts = 53
|level14_cost_amounts = 53
|level14_stat_text = Deals 104 to 156 Cold Damage<br>Pulse and explosion radius are 2.9 metres<br>Cannot apply Exposure to enemies of level higher than 72
|level14_stat_text = Deals 104 to 156 Cold Damage<br>Pulse and explosion radius are 2.9 metres<br>Cannot apply Exposure to enemies of level higher than 72
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|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_intelligence_requirement = 113
|level15_cost_amounts = 59
|level15_cost_amounts = 59
|level15_stat_text = Deals 120 to 180 Cold Damage<br>Pulse and explosion radius are 2.9 metres<br>Cannot apply Exposure to enemies of level higher than 74
|level15_stat_text = Deals 120 to 180 Cold Damage<br>Pulse and explosion radius are 2.9 metres<br>Cannot apply Exposure to enemies of level higher than 74
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|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_intelligence_requirement = 116
|level16_cost_amounts = 66
|level16_cost_amounts = 66
|level16_stat_text = Deals 138 to 208 Cold Damage<br>Pulse and explosion radius are 3 metres<br>Cannot apply Exposure to enemies of level higher than 76
|level16_stat_text = Deals 138 to 208 Cold Damage<br>Pulse and explosion radius are 3 metres<br>Cannot apply Exposure to enemies of level higher than 76
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|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_intelligence_requirement = 126
|level17_cost_amounts = 73
|level17_cost_amounts = 73
|level17_stat_text = Deals 159 to 238 Cold Damage<br>Pulse and explosion radius are 3 metres<br>Cannot apply Exposure to enemies of level higher than 78
|level17_stat_text = Deals 159 to 238 Cold Damage<br>Pulse and explosion radius are 3 metres<br>Cannot apply Exposure to enemies of level higher than 78
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|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_intelligence_requirement = 137
|level18_cost_amounts = 81
|level18_cost_amounts = 81
|level18_stat_text = Deals 182 to 273 Cold Damage<br>Pulse and explosion radius are 3 metres
|level18_stat_text = Deals 182 to 273 Cold Damage<br>Pulse and explosion radius are 3 metres
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|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_intelligence_requirement = 147
|level19_cost_amounts = 89
|level19_cost_amounts = 89
|level19_stat_text = Deals 208 to 313 Cold Damage<br>Pulse and explosion radius are 3.1 metres
|level19_stat_text = Deals 208 to 313 Cold Damage<br>Pulse and explosion radius are 3.1 metres
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|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_intelligence_requirement = 157
|level20_cost_amounts = 99
|level20_cost_amounts = 99
|level20_stat_text = Deals 238 to 358 Cold Damage<br>Pulse and explosion radius are 3.1 metres
|level20_stat_text = Deals 238 to 358 Cold Damage<br>Pulse and explosion radius are 3.1 metres
Modifiers to exposure effect, such as the [[Overexposure]] and [[Stripped Defenses]] passives, apply to all exposure effects on the gem: the initial exposure amount, the amount of exposure added by each pulse and the maximum exposure amount.<ref>[https://youtu.be/zcoqyjEHalA PoE2 0.3.0 Frost Bomb exposure testing (youtube)]</ref>
==Gem level progression==
==Gem level progression==
Latest revision as of 17:41, 17 September 2025
Frost BombSpell, AoE, Cold, Duration, Orb, Remnant Tier: 1 Level: (1-20) Cost: (9-99) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 13.00%Create a pulsing Orb of frost. Each pulse inflicts ElementalExposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a ColdInfusion.Deals (7-238) to (11-358) Cold Damage Detonation Time is 4 seconds Chills Enemies as though dealing 300% more damage Initially applies 20% ElementalExposure and 2% Exposure per pulse, up to a maximum of 50% Pulse and explosion radius are (2.4-3.1) metres Limit 1 Frost Bomb Exposure duration is 8 seconds
Additional Effects From 1-20% Quality: +(0.5-10)% maximum ElementalExposure appliedSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemFrostBomb
Frost Bomb is an AoEcoldspellskill that creates an orb of ice. This orb pulses, inflicting elemental exposure on nearby enemies. At the end of the duration, the orb explodes, dealing cold damage to surrounding enemies.
Modifiers to exposure effect, such as the Overexposure and Stripped Defenses passives, apply to all exposure effects on the gem: the initial exposure amount, the amount of exposure added by each pulse and the maximum exposure amount.[1]
Gem level progression
Level
Mana Cost
Cold Damage
Pulse and Explosion Radius
1
0
0
9
7 to 11
2.4
2
3
9
11
10 to 15
2.4
3
6
14
13
14 to 21
2.5
4
10
21
15
18 to 27
2.5
5
14
28
18
23 to 34
2.5
6
18
35
20
28 to 42
2.6
7
22
41
23
34 to 51
2.6
8
26
48
26
41 to 61
2.7
9
31
57
30
48 to 73
2.7
10
36
65
34
57 to 86
2.7
11
41
74
38
67 to 100
2.8
12
46
82
42
78 to 117
2.8
13
52
92
48
90 to 135
2.8
14
58
103
53
104 to 156
2.9
15
64
113
59
120 to 180
2.9
16
66
116
66
138 to 208
3
17
72
126
73
159 to 238
3
18
78
137
81
182 to 273
3
19
84
147
89
208 to 313
3.1
20
90
157
99
238 to 358
3.1
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Casting IRapid Casting ISupport, Spell Category: Rapid Casting Tier: 1Support Requirements: +5 IntSupports Spells, causing them to cast faster.Supported Skills have 15% increased Cast SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Harmonic Remnants IHarmonic Remnants ISupport, Remnant Category: Harmonic Remnants Tier: 2Support Requirements: +5 IntSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Remnants created by Supported Skills can be collected from 35% further awayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Potent ExposurePotent ExposureSupport, Spell Category: Potent Exposure Tier: 2Support Requirements: +5 IntSupports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.Exposure applied by Supported Skills has 20% increased effectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IShort Fuse ISupport Category: Short Fuse Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, shortening the time before Detonation.Supported Skills have 40% less Detonation TimePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Cooldown Recovery ICooldown Recovery ISupport Category: Cooldown Recovery Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 25% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Harmonic Remnants IIHarmonic Remnants IISupport, Remnant Category: Harmonic Remnants Tier: 3Support Requirements: +5 IntSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional Remnant Remnants created by Supported Skills can be collected from 35% further awayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IIProlonged Duration IISupport, Duration Category: Prolonged Duration Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 35% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Cooldown Recovery IICooldown Recovery IISupport Category: Cooldown Recovery Tier: 4 Cost & Reservation Multiplier: 130%Support Requirements: +5 DexSupports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.Supported Skills have 30% increased cooldown recovery ratePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Long Fuse ILong Fuse ISupport Category: Long Fuse Tier: 4Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 50% increased Detonation Time Grenades from Supported Skills cannot explode before the end of their Detonation Time Detonations from supported Skills deal 30% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Short Fuse IIShort Fuse IISupport Category: Short Fuse Tier: 4 Cost & Reservation Multiplier: 115%Support Requirements: +5 StrSupports Skills which Detonate after some amount of time has elapsed, massively shortening the time before Detonation at the cost of Damage.Supported Skills have 80% less Detonation Time Supported Skills deal 30% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Cold MasteryCold MasterySupport, Cold Category: Mastery Tier: 5Support Requirements: +5 IntSupports Cold skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Cold SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Long Fuse IILong Fuse IISupport Category: Long Fuse Tier: 5Support Requirements: +5 StrSupports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.Supported Skills have 70% increased Detonation Time Grenades from Supported Skills cannot explode before the end of their Detonation Time Detonations from supported Skills deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Second Wind IIISecond Wind IIISupport Category: Second Wind Tier: 5 Cost & Reservation Multiplier: 150%Support Requirements: +5 DexSupports skills with cooldowns, giving them extra uses of that cooldown and causing them to recover your Life when a cooldown is consumed. Cannot support instant or triggered skills, or modify the skills of minions.Supported Skills have 40% less Cooldown Recovery Rate When a Supported Skill consumes a cooldown use, recover 2% of maximum Life per second of cooldown Supported Skills have twice as many Cooldown UsesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Frost Bomb has restrictions on where or how it can drop.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
Frost Bomb: Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect). Now has a limit of 1.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Frost Bomb now has Pulse and Explosion radius is 2-2.7 metres at Gem levels 1-20 (previously 1.7-2.4).