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|size_y                                  = 1
|size_y                                  = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemIronWard
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Buff, Persistent
|gem_tags                                = Buff, Persistent, AoE, Physical, Nova
|gem_tier                                =  
|gem_tier                                = 4
|skill_id                                = IronWardPlayer
|skill_id                                = IronWardPlayer
|gem_description                        =  
|additional_skill_ids                    = IronWardNovaPlayer
|gem_description                        = While active, stores a percentage of the [[Physical]] damage that is prevented by your [[Armour]] or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
|active_skill_name                      = Iron Ward
|active_skill_name                      = Iron Ward
|cast_time                              =  
|cast_time                              = 1.0
|static_cost_types                      =  
|static_damage_multiplier                = 100
|stat_text                              =  
|static_attack_speed_multiplier          = 100
|static_spirit_reservation_flat          = 30
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|stat_text                              = Stores (50-145)% of mitigated [[Physical]] damage, up to (65-22886)
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_strength_requirement            = 0
|level1_stat_text                        = Stores 50% of mitigated Physical damage, up to 65
|level1_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level1_stat1_value                      = 50
|level1_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level1_stat2_value                      = 65
|level1_stat3_id                        = quality_display_warding_steel_is_gem
|level1_stat3_value                      = 1
|level2                                  = True
|level2_level_requirement                = 3
|level2_strength_requirement            = 9
|level2_stat_text                        = Stores 55% of mitigated Physical damage, up to 116
|level2_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level2_stat1_value                      = 55
|level2_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level2_stat2_value                      = 116
|level2_stat3_id                        = quality_display_warding_steel_is_gem
|level2_stat3_value                      = 1
|level3                                  = True
|level3_level_requirement                = 6
|level3_strength_requirement            = 14
|level3_stat_text                        = Stores 60% of mitigated Physical damage, up to 195
|level3_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level3_stat1_value                      = 60
|level3_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level3_stat2_value                      = 195
|level3_stat3_id                        = quality_display_warding_steel_is_gem
|level3_stat3_value                      = 1
|level4                                  = True
|level4_level_requirement                = 10
|level4_strength_requirement            = 21
|level4_stat_text                        = Stores 65% of mitigated Physical damage, up to 296
|level4_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level4_stat1_value                      = 65
|level4_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level4_stat2_value                      = 296
|level4_stat3_id                        = quality_display_warding_steel_is_gem
|level4_stat3_value                      = 1
|level5                                  = True
|level5_level_requirement                = 14
|level5_strength_requirement            = 28
|level5_stat_text                        = Stores 70% of mitigated Physical damage, up to 432
|level5_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level5_stat1_value                      = 70
|level5_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level5_stat2_value                      = 432
|level5_stat3_id                        = quality_display_warding_steel_is_gem
|level5_stat3_value                      = 1
|level6                                  = True
|level6_level_requirement                = 18
|level6_strength_requirement            = 35
|level6_stat_text                        = Stores 75% of mitigated Physical damage, up to 602
|level6_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level6_stat1_value                      = 75
|level6_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level6_stat2_value                      = 602
|level6_stat3_id                        = quality_display_warding_steel_is_gem
|level6_stat3_value                      = 1
|level7                                  = True
|level7_level_requirement                = 22
|level7_strength_requirement            = 41
|level7_stat_text                        = Stores 80% of mitigated Physical damage, up to 828
|level7_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level7_stat1_value                      = 80
|level7_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level7_stat2_value                      = 828
|level7_stat3_id                        = quality_display_warding_steel_is_gem
|level7_stat3_value                      = 1
|level8                                  = True
|level8_level_requirement                = 26
|level8_strength_requirement            = 48
|level8_stat_text                        = Stores 85% of mitigated Physical damage, up to 1124
|level8_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level8_stat1_value                      = 85
|level8_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level8_stat2_value                      = 1124
|level8_stat3_id                        = quality_display_warding_steel_is_gem
|level8_stat3_value                      = 1
|level9                                  = True
|level9_level_requirement                = 31
|level9_strength_requirement            = 57
|level9_stat_text                        = Stores 90% of mitigated Physical damage, up to 1497
|level9_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level9_stat1_value                      = 90
|level9_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level9_stat2_value                      = 1497
|level9_stat3_id                        = quality_display_warding_steel_is_gem
|level9_stat3_value                      = 1
|level10                                = True
|level10_level_requirement              = 36
|level10_strength_requirement            = 65
|level10_stat_text                      = Stores 95% of mitigated Physical damage, up to 1980
|level10_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level10_stat1_value                    = 95
|level10_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level10_stat2_value                    = 1980
|level10_stat3_id                        = quality_display_warding_steel_is_gem
|level10_stat3_value                    = 1
|level11                                = True
|level11_level_requirement              = 41
|level11_strength_requirement            = 74
|level11_stat_text                      = Stores 100% of mitigated Physical damage, up to 2589
|level11_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level11_stat1_value                    = 100
|level11_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level11_stat2_value                    = 2589
|level11_stat3_id                        = quality_display_warding_steel_is_gem
|level11_stat3_value                    = 1
|level12                                = True
|level12_level_requirement              = 46
|level12_strength_requirement            = 82
|level12_stat_text                      = Stores 105% of mitigated Physical damage, up to 3359
|level12_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level12_stat1_value                    = 105
|level12_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level12_stat2_value                    = 3359
|level12_stat3_id                        = quality_display_warding_steel_is_gem
|level12_stat3_value                    = 1
|level13                                = True
|level13_level_requirement              = 52
|level13_strength_requirement            = 92
|level13_stat_text                      = Stores 110% of mitigated Physical damage, up to 4335
|level13_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level13_stat1_value                    = 110
|level13_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level13_stat2_value                    = 4335
|level13_stat3_id                        = quality_display_warding_steel_is_gem
|level13_stat3_value                    = 1
|level14                                = True
|level14_level_requirement              = 58
|level14_strength_requirement            = 103
|level14_stat_text                      = Stores 115% of mitigated Physical damage, up to 5555
|level14_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level14_stat1_value                    = 115
|level14_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level14_stat2_value                    = 5555
|level14_stat3_id                        = quality_display_warding_steel_is_gem
|level14_stat3_value                    = 1
|level15                                = True
|level15_level_requirement              = 64
|level15_strength_requirement            = 113
|level15_stat_text                      = Stores 120% of mitigated Physical damage, up to 7092
|level15_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level15_stat1_value                    = 120
|level15_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level15_stat2_value                    = 7092
|level15_stat3_id                        = quality_display_warding_steel_is_gem
|level15_stat3_value                    = 1
|level16                                = True
|level16_level_requirement              = 66
|level16_strength_requirement            = 116
|level16_stat_text                      = Stores 125% of mitigated Physical damage, up to 9029
|level16_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level16_stat1_value                    = 125
|level16_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level16_stat2_value                    = 9029
|level16_stat3_id                        = quality_display_warding_steel_is_gem
|level16_stat3_value                    = 1
|level17                                = True
|level17_level_requirement              = 72
|level17_strength_requirement            = 126
|level17_stat_text                      = Stores 130% of mitigated Physical damage, up to 11451
|level17_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level17_stat1_value                    = 130
|level17_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level17_stat2_value                    = 11451
|level17_stat3_id                        = quality_display_warding_steel_is_gem
|level17_stat3_value                    = 1
|level18                                = True
|level18_level_requirement              = 78
|level18_strength_requirement            = 137
|level18_stat_text                      = Stores 135% of mitigated Physical damage, up to 14457
|level18_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level18_stat1_value                    = 135
|level18_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level18_stat2_value                    = 14457
|level18_stat3_id                        = quality_display_warding_steel_is_gem
|level18_stat3_value                    = 1
|level19                                = True
|level19_level_requirement              = 84
|level19_strength_requirement            = 147
|level19_stat_text                      = Stores 140% of mitigated Physical damage, up to 18213
|level19_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level19_stat1_value                    = 140
|level19_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level19_stat2_value                    = 18213
|level19_stat3_id                        = quality_display_warding_steel_is_gem
|level19_stat3_value                    = 1
|level20                                = True
|level20_level_requirement              = 90
|level20_strength_requirement            = 157
|level20_stat_text                      = Stores 145% of mitigated Physical damage, up to 22886
|level20_stat1_id                        = warding_steel_gains_%_of_damage_from_mitigated_physical_damage
|level20_stat1_value                    = 145
|level20_stat2_id                        = warding_steel_maximum_stored_mitigated_physical_damage
|level20_stat2_value                    = 22886
|level20_stat3_id                        = quality_display_warding_steel_is_gem
|level20_stat3_value                    = 1
|release_version                        = 0.3.0
|release_version                        = 0.3.0
}}
}}


'''Iron Ward''' is a [[buff]] [[skill]].
'''Iron Ward''' is a [[persistent]] [[buff]] [[skill]]. While active, the skill stores a percentage of the [[physical damage]] that was mitigated by [[Armour]] and other sources of physical damage reduction. Using the skill releases the stored damage as a nova of spikes, dealing physical damage in an [[area]] around the user.


==Skill functions and interactions==
==Skill functions and interactions==
Line 29: Line 233:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Stores<br>Damage
  |c1_header          = Stores x% of mitigated Physical damage, up to y
  |c1_pattern_extract = Stores (%d+)%% of mitigated Physical damage, up to (%d+)
  |c1_pattern_value  = %d%%&nbsp;up&nbsp;to&nbsp;%d
}}
}}



Latest revision as of 19:56, 29 September 2025

This article describes new Path of Exile 2 content released in version 0.3.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Iron WardBuff, Persistent, AoE, Physical, Nova
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.Stores (50-145)% of mitigated Physical damage, up to (65-22886)Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemIronWard

Iron Ward is a persistent buff skill. While active, the skill stores a percentage of the physical damage that was mitigated by Armour and other sources of physical damage reduction. Using the skill releases the stored damage as a nova of spikes, dealing physical damage in an area around the user.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthStores
Damage
10050% up to 65
23955% up to 116
361460% up to 195
4102165% up to 296
5142870% up to 432
6183575% up to 602
7224180% up to 828
8264885% up to 1124
9315790% up to 1497
10366595% up to 1980
114174100% up to 2589
124682105% up to 3359
135292110% up to 4335
1458103115% up to 5555
1564113120% up to 7092
1666116125% up to 9029
1772126130% up to 11451
1878137135% up to 14457
1984147140% up to 18213
2090157145% up to 22886

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Thornskin IThornskin ISupport, Buff, Persistent
Category: Thornskin
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Astral ProjectionAstral ProjectionSupport
Category: Astral Projection
Tier: 3
Support Requirements: +5 IntSupports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you.Supported Skills Cast at the targeted location instead of around you
Supported Skills have 25% less Area of Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cool HeadedCool HeadedSupport, Buff, Persistent
Category: Cool Headed
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Herbalism IIHerbalism IISupport, Buff, Persistent
Category: Herbalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Thornskin IIThornskin IISupport, Buff, Persistent
Category: Thornskin
Tier: 4
Additional Reservation: 40 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 70% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Bleed IIIBleed IIISupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Iron Ward has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Iron Ward has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Introduced to the game.