Crossbow Shot: Difference between revisions
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|size_y = 1 | |size_y = 1 | ||
|tags = gem, default | |tags = gem, default | ||
|metadata_id = | |metadata_id = Metadata/Items/Gem/SkillGemPlayerDefaultCrossbow | ||
|help_text = | |help_text = Skills can be managed in the Skills Panel. | ||
|gem_tags = Attack, AoE, Projectile | |gem_tags = Attack, AoE, Ammunition, Projectile | ||
|gem_description = | |gem_tier = 0 | ||
|skill_id = MeleeCrossbowPlayer | |||
|additional_skill_ids = UnloadAmmoPlayer | |||
|gem_description = Fire a bolt from your crossbow. | |||
|active_skill_name = Crossbow Shot | |active_skill_name = Crossbow Shot | ||
|item_class_id_restriction = Crossbow | |item_class_id_restriction = Crossbow | ||
| | |equipment_requirement = [[Crossbow]] | ||
|cast_time = 1.0 | |||
| | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = action_required_target_facing_angle_tolerance_degrees | |||
|static_stat1_value = 90 | |||
|static_stat2_id = action_requires_aiming_stance | |||
|static_stat2_value = 1 | |||
|static_stat3_id = base_is_projectile | |||
|static_stat3_value = 1 | |||
|static_stat4_id = can_perform_skill_while_moving | |||
|static_stat4_value = 1 | |||
|static_stat5_id = cannot_cancel_skill_before_contact_point | |||
|static_stat5_value = 1 | |||
|static_stat6_id = check_for_targets_between_initiator_and_projectile_source | |||
|static_stat6_value = 1 | |||
|static_stat7_id = crossbow_barrage_attack_time_ratio_% | |||
|static_stat7_value = 10 | |||
|static_stat8_id = crossbow_barrage_debuff_duration_ms | |||
|static_stat8_value = 300 | |||
|static_stat9_id = crossbow_barrage_recoil_per_shot | |||
|static_stat9_value = 2 | |||
|static_stat10_id = crossbow_barrage_total_recoil_buff_count | |||
|static_stat10_value = 8 | |||
|static_stat11_id = disable_visual_hit_effect | |||
|static_stat11_value = 1 | |||
|static_stat12_id = has_modular_projectiles_enabled | |||
|static_stat12_value = 1 | |||
|static_stat13_id = movement_speed_+%_final_while_performing_action | |||
|static_stat13_value = -70 | |||
|static_stat14_id = movement_speed_acceleration_+%_per_second_while_performing_action | |||
|static_stat14_value = 160 | |||
|static_stat15_id = movement_speed_while_performing_action_locked_duration_% | |||
|static_stat15_value = 50 | |||
|static_stat16_id = precise_cursor_targeting_uses_contact_point_height_offset | |||
|static_stat16_value = 1 | |||
|static_stat17_id = projectile_uses_contact_direction | |||
|static_stat17_value = 1 | |||
|static_stat18_id = projectile_uses_contact_position | |||
|static_stat18_value = 1 | |||
|static_stat19_id = projectiles_crossbow_barrage | |||
|static_stat19_value = 1 | |||
|stat_text = | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 0 | |||
| | |level1_damage_multiplier = 100 | ||
|level2 = True | |||
|level2_level_requirement = 3 | |||
|level2_damage_multiplier = 110 | |||
|level3 = True | |||
|level3_level_requirement = 6 | |||
|level3_damage_multiplier = 121 | |||
|level4 = True | |||
|level4_level_requirement = 10 | |||
|level4_damage_multiplier = 132 | |||
|level5 = True | |||
|level5_level_requirement = 14 | |||
|level5_damage_multiplier = 143 | |||
|level6 = True | |||
|level6_level_requirement = 18 | |||
|level6_damage_multiplier = 154 | |||
|level7 = True | |||
|level7_level_requirement = 22 | |||
|level7_damage_multiplier = 166 | |||
|level8 = True | |||
|level8_level_requirement = 26 | |||
|level8_damage_multiplier = 177 | |||
|level9 = True | |||
|level9_level_requirement = 31 | |||
|level9_damage_multiplier = 187 | |||
|level10 = True | |||
|level10_level_requirement = 36 | |||
|level10_damage_multiplier = 198 | |||
|level11 = True | |||
|level11_level_requirement = 41 | |||
|level11_damage_multiplier = 209 | |||
|level12 = True | |||
|level12_level_requirement = 46 | |||
|level12_damage_multiplier = 222 | |||
|level13 = True | |||
|level13_level_requirement = 52 | |||
|level13_damage_multiplier = 235 | |||
|level14 = True | |||
|level14_level_requirement = 58 | |||
|level14_damage_multiplier = 249 | |||
|level15 = True | |||
|level15_level_requirement = 64 | |||
|level15_damage_multiplier = 265 | |||
|level16 = True | |||
|level16_level_requirement = 66 | |||
|level16_damage_multiplier = 281 | |||
|level17 = True | |||
|level17_level_requirement = 72 | |||
|level17_damage_multiplier = 299 | |||
|level18 = True | |||
|level18_level_requirement = 78 | |||
|level18_damage_multiplier = 319 | |||
|level19 = True | |||
|level19_level_requirement = 84 | |||
|level19_damage_multiplier = 340 | |||
|level20 = True | |||
|level20_level_requirement = 90 | |||
|level20_damage_multiplier = 362 | |||
|inventory_icon = Item | |||
|drop_enabled = false | |||
|drop_text = Granted by [[Crossbows]]. | |||
|release_version = 0.1.0 | |release_version = 0.1.0 | ||
}} | }} | ||
'''Crossbow Shot''' is the default [[skill]] granted by wielding a [[crossbow]]. All [[Ammunition]] skills load ammunition into this skill, and using it will deploy the last skill loaded. | '''Crossbow Shot''' is the default [[skill]] granted by wielding a [[crossbow]]. All [[Ammunition]] skills load ammunition into this skill, and using it will deploy the last skill loaded. | ||
==Gem level progression== | |||
{{Skill progression}} | |||
==Recommended support gems== | ==Recommended support gems== | ||
{{Recommended support gems | {{Recommended support gems | ||
|t1_1 = {{il| | |t1_1 = {{il|Bleed I}} | ||
|t1_2 = {{il| | |t1_2 = {{il|Pin I}} | ||
|t1_3 = {{il| | |t1_3 = {{il|Rapid Attacks I}} | ||
|t2_1 = {{il| | |t2_1 = {{il|Armour Break I}} | ||
|t2_2 = {{il| | |t2_2 = {{il|Bounty I}} | ||
|t2_3 = {{il| | |t2_3 = {{il|Longshot I}} | ||
|t3_1 = {{il| | |t3_1 = {{il|Bleed II}} | ||
|t3_2 = {{il|Culling Strike}} | |t3_2 = {{il|Deliberation}} | ||
| | |t3_3 = {{il|Life Leech II}} | ||
|t4_1 = {{il|Bounty II}} | |||
|t4_2 = {{il|Culling Strike I}} | |||
|t4_3 = {{il|Impale}} | |||
|t5_1 = {{il|Bleed III}} | |||
|t5_2 = {{il|Brutality III}} | |||
|t5_3 = {{il|Pierce III}} | |||
}} | }} | ||
Latest revision as of 20:47, 2 September 2025
Crossbow ShotAttack, AoE, Ammunition, Projectile
Level: (1-20)
Attack Damage: (100-362)% of baseRequires: CrossbowFire a bolt from your crossbow.Skills can be managed in the Skills Panel.

Level: (1-20)
Attack Damage: (100-362)% of baseRequires: CrossbowFire a bolt from your crossbow.Skills can be managed in the Skills Panel.


Acquisition
Drop disabled
Granted by Crossbows.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemPlayerDefaultCrossbow
Drop disabled
Granted by Crossbows.Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemPlayerDefaultCrossbow
Crossbow Shot is the default skill granted by wielding a crossbow. All Ammunition skills load ammunition into this skill, and using it will deploy the last skill loaded.
Gem level progression
Level | ![]() | Attack Damage |
---|---|---|
1 | 0 | 100% |
2 | 3 | 110% |
3 | 6 | 121% |
4 | 10 | 132% |
5 | 14 | 143% |
6 | 18 | 154% |
7 | 22 | 166% |
8 | 26 | 177% |
9 | 31 | 187% |
10 | 36 | 198% |
11 | 41 | 209% |
12 | 46 | 222% |
13 | 52 | 235% |
14 | 58 | 249% |
15 | 64 | 265% |
16 | 66 | 281% |
17 | 72 | 299% |
18 | 78 | 319% |
19 | 84 | 340% |
20 | 90 | 362% |
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier |
Support gems | ||
---|---|---|---|
I | ![]() Category: Bleed Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 50% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Pin Tier: 1Support Requirements: +5 DexSupports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.Modifiers to Stun Buildup for Supported Skills instead apply to Pin Buildup Supported Skills cannot cause Stun Buildup Physical Damage from Supported Skill is PinningPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
II | ![]() Category: Armour Break Tier: 2Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Bounty Tier: 2Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Charm charges Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 50% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Longshot Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
III | ![]() Category: Bleed Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Life Leech Tier: 3Support Requirements: +5 StrSupports Attacks, causing their Physical damage to Leech Life.Leech 16% of Physical Attack Damage from Supported Skills as LifePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
IV | ![]() Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Culling Strike Tier: 4Support Requirements: +5 DexSupports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.Supported Skills have Culling Strike against Rare or Unique EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Impale Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale Supported Skills Impale Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
V | ![]() Category: Bleed Tier: 5Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Category: Pierce Tier: 5Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.Projectiles from Supported Skills Pierce all Targets Projectiles from Supported Skills deal 20% less Damage for each Enemy they PiercePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Support gems socketed into crossbow shot will only affect Basic Bolt ammunition.
Version history
Version | Changes |
---|---|
0.1.0 |
|