Siege Cascade: Difference between revisions

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|drop_level                              = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemSiegeCascade
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|help_text                              = Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
|dexterity_percent                      = 50
|dexterity_percent                      = 50
|strength_percent                        = 50
|strength_percent                        = 50
|gem_tags                                = Ammunition, Attack, AoE, Projectile, Sustained, Fire, Payoff
|gem_tags                                = Attack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
|gem_description                        = Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.
|gem_description                        = Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.
|active_skill_name                      =  
|active_skill_name                      =  
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|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|stat_text                              = Converts 80% of Physical Damage to Fire Damage<br>Fires Bolts at every Enemy within a 3.5 metre radius<br>Bolt explosion radius is 0.5 metres<br>50% more damage against Immobilised enemies
|stat_text                              = Fires Bolts at every Enemy within a 4 metre radius<br>Bolt explosion radius is 0.5 metres
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
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|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Siege Cascade''' is a [[fire]] [[projectile]] [[attack]] [[skill]] that requires a [[crossbow]].
'''Siege Cascade''' is a [[crossbow]] [[ammunition]] [[skill]]. It loads your crossbow with shots that fire a payload skyward, which sends out a projectile targeted at each nearby enemy to deal damage in an [[area]].


==Skill functions and interactions==
==Skill functions and interactions==
Line 41: Line 41:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Ammo Conservation}}
|t1_1 = {{il|Brutality I}}
|t1_2 = {{il|Expanse}}
|t1_2 = {{il|Double Barrel I}}
|t1_3 = {{il|Fire Infusion}}
|t1_3 = {{il|Magnified Area I}}
|t2_1 = {{il|Exploit Weakness}}
|t2_1 = {{il|Ammo Conservation I}}
|t2_2 = {{il|Primal Armament}}
|t2_2 = {{il|Armour Break I}}
|t2_3 = {{il|Rising Tempest}}
|t2_3 = {{il|Double Barrel II}}
|t3_1 = Coming Soon
|t3_1 = {{il|Bleed II}}
|t3_2 = {{il|Execrate}}
|t3_2 = {{il|Deliberation}}
|t3_3 = {{il|Immolate}}
|t4_1 = {{il|Armour Break III}}
|t4_2 = {{il|Impale}}
|t5_1 = {{il|Bleed III}}
|t5_2 = {{il|Brutality III}}
|t5_3 = {{il|Double Barrel III}}
}}
}}


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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Impact now deals 94-145% of Attack Damage at Gem levels 13-20 (previously 59-91%), while the Explosion now deals 352-543% of Attack Damage (previously 258-398%). No longer deals 200% more Damage against Immobilised Enemies. No longer has a hidden 100% less Stun Buildup against Enemies, converts 80% of Physical Damage to Fire Damage, or has the Payoff and Fire Gem tags. Payload radius is now 0.4 metres (previously 0.5), while the Bolt explosion radius is now 0.8 metres (previously 1). The delay between the Payload and Bolt explosion is now 0.6 seconds (previously 0.3).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Siege Cascade now has 200% more damage against Immobilised enemies (previously 50%). Quality is now +0-80% more damage against Immobilised enemies.
}}
{{Version history table row|0.1.1|
{{Version history table row|0.1.1|
* Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
* Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.

Latest revision as of 20:34, 2 September 2025

Siege CascadeAttack, AoE, Ammunition, Projectile, Sustained, Fire, Payoff
Tier: 13
Level: 1
Attack Speed: 75% of base
Loads your Crossbow with enemy-seeking projectiles which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge into the ground and explode after a short delay.Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.5 metres
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemSiegeCascade

Siege Cascade is a crossbow ammunition skill. It loads your crossbow with shots that fire a payload skyward, which sends out a projectile targeted at each nearby enemy to deal damage in an area.

Skill functions and interactions

Gem level progression

LevelRequired Level
11

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Brutality IBrutality ISupport, Physical
Category: Brutality
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Double Barrel IDouble Barrel ISupport, Ammunition, Projectile
Category: Double Barrel
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.Supported Skills have 30% less Reload Speed
Supported Skills load an additional bolt
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Ammo Conservation IAmmo Conservation ISupport, Ammunition, Projectile
Category: Ammo Conservation
Tier: 2
Support Requirements: +5 DexSupports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.Supported Crossbow Attacks have 20% chance to not consume a boltPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Armour Break IArmour Break ISupport, Physical
Category: Armour Break
Tier: 2
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.Break Armour equal to 15% of Physical Damage dealt by Supported SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Double Barrel IIDouble Barrel IISupport, Ammunition, Projectile
Category: Double Barrel
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.Supported Skills have 20% less Reload Speed
Supported Skills load an additional bolt
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Bleed IIBleed IISupport, Physical
Category: Bleed
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to inflict Bleeding.Supported Skills have 75% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
DeliberationDeliberationSupport
Category: Deliberation
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage
30% more Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Armour Break IIIArmour Break IIISupport, Physical
Category: Armour Break
Tier: 4
Support Requirements: +5 StrSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill
20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ImpaleImpaleSupport, Attack, Physical
Category: Impale
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Bleed IIIBleed IIISupport, Physical
Category: Bleed
Tier: 5
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIIBrutality IIISupport, Physical
Category: Brutality
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reduction
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Double Barrel IIIDouble Barrel IIISupport, Ammunition, Projectile
Category: Double Barrel
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with them
Supported Skills have 20% less Reload Speed
Supported Skills load an additional bolt
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Siege Cascade has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Siege Cascade has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Impact now deals 94-145% of Attack Damage at Gem levels 13-20 (previously 59-91%), while the Explosion now deals 352-543% of Attack Damage (previously 258-398%). No longer deals 200% more Damage against Immobilised Enemies. No longer has a hidden 100% less Stun Buildup against Enemies, converts 80% of Physical Damage to Fire Damage, or has the Payoff and Fire Gem tags. Payload radius is now 0.4 metres (previously 0.5), while the Bolt explosion radius is now 0.8 metres (previously 1). The delay between the Payload and Bolt explosion is now 0.6 seconds (previously 0.3).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Siege Cascade now has 200% more damage against Immobilised enemies (previously 50%). Quality is now +0-80% more damage against Immobilised enemies.
0.1.1
  • Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
0.1.0e
  • Siege Cascade now has an Attack Time of 75% (from 55%).
  • Siege Cascade now searches for targets in a 3.5 metre radius (from 2.5 metres)
  • Siege Cascade now has 50% more Damage against Immobilized Enemies (from 200%)
  • Siege Cascade's Explosion now deals 167% more Damage (accounting for the decrease in damage against Immobilized Enemies).
  • Siege Cascade now has 30% less Reload Speed (from 50% less).
  • Siege Cascade's Quality is now 2% Damage against Immobilized Enemy per Quality (from 4%).
0.1.0
  • Introduced to the game.