(Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * To improve performance, Incinerate now creates circular areas of ignited ground instead of segments. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
|gem_description = Conjure a torrent of [[Fire]] from your hand, [[Igniting]] enemies in front of you. The flames grow stronger the longer you [[Channelling|Channel]] for, and at maximum strength also apply stacking [[Exposure|Fire Exposure]] and creating [[Ignited Ground]].
|active_skill_name = Incinerate
|cast_time = 0.25
|static_cost_types = ManaPerMinute
|cost_types = ManaPerMinute
|quality_type1_weight = 1
|quality_type1_stat_text = (1-20)% increased [[Magnitude]] of [[Ignite]] you inflict
|stat_text = 25% less [[Ignite]] duration<br>Modifers to cast speed also affect this skill's cost<br>Cone length is 4.6 metres<br>[[Exposure|Fire Exposure]] duration is 8 seconds<br>Deals 40% more damage per stage<br>Inflicts stacking [[Exposure|Fire Exposure]] at maximum stages, reducing [[Fire Resistance]] by (4-7)% per stack, up to a maximum of 50%<br>8 maximum stages<br>[[Ignite]]s as though dealing (10-314) to (15-470) [[Fire]] damage
|level1 = True
|level1_level_requirement = 0
|level1_cost_amounts = 304
|level1_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50%<br>Ignites as though dealing 10 to 15 Fire damage
|level2_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50%<br>Ignites as though dealing 13 to 20 Fire damage
|level3_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50%<br>Ignites as though dealing 19 to 28 Fire damage
|level4_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50%<br>Ignites as though dealing 24 to 36 Fire damage
|level5_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 4% per stack, up to a maximum of 50%<br>Ignites as though dealing 31 to 46 Fire damage
|level6_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 38 to 57 Fire damage
|level7_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 46 to 70 Fire damage
|level8_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 56 to 83 Fire damage
|level9_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 66 to 99 Fire damage
|level10_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 78 to 116 Fire damage
|level11_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 91 to 136 Fire damage
|level12_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 5% per stack, up to a maximum of 50%<br>Ignites as though dealing 105 to 158 Fire damage
|level13_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 122 to 183 Fire damage
|level14_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 141 to 211 Fire damage
|level15_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 161 to 242 Fire damage
|level16_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 185 to 278 Fire damage
|level17_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 212 to 317 Fire damage
|level18_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 242 to 362 Fire damage
|level19_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 6% per stack, up to a maximum of 50%<br>Ignites as though dealing 275 to 413 Fire damage
|level20_stat_text = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by 7% per stack, up to a maximum of 50%<br>Ignites as though dealing 314 to 470 Fire damage
'''Incinerate''' is a [[fire]] [[spell]] [[skill]]. While [[channelling]], you spray a cone of fire in front of you, [[Ignite|igniting]] enemies, with the flames dealing more damage the longer you channel. The skill does not have a [[mana]] [[cost]], and instead requires fuel gained by spending mana with other skills. If you have a [[Fire Infusion]], it is spent to have the flames create [[ignited ground]].
==Skill functions and interactions==
==Gem level progression==
{{Skill progression
|c1_abbr = Exposure<br>Strenght
|c1_header = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by x% per stack, up to a maximum of 50%
|c1_pattern_extract = Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (%d+)%% per stack, up to a maximum of 50%%
|c1_pattern_value = %d%%
|c2_abbr = Ignite<br>Damage
|c2_header = Ignites as though dealing x to y Fire damage
|c2_pattern_extract = Ignites as though dealing (%d+) to (%d+) Fire damage
|c2_pattern_value = %d to %d
}}
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Burgeon I}}
|t1_2 = {{il|Ignite I}}
|t1_3 = {{il|Steadfast I}}
|t2_1 = {{il|Considered Casting}}
|t2_2 = {{il|Fiery Death}}
|t2_3 = {{il|Persistent Ground I}}
|t3_1 = {{il|Ignite II}}
|t3_2 = {{il|Persistent Ground II}}
|t3_3 = {{il|Stoicism I}}
|t4_1 = {{il|Burgeon II}}
|t4_2 = {{il|Searing Flame II}}
|t5_1 = {{il|Ignite III}}
|t5_2 = {{il|Persistent Ground III}}
|t5_3 = {{il|Stoicism II}}
}}
{{Item acquisition}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
* Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire [[exposure]]. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a [[fire infusion]] can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 80-414 to 120-622 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
}}
{{Version history table row|0.2.0e|
* Incinerate's Fire Exposure Duration is now 8 seconds (previously 2 seconds).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Incinerate now has 25% less Ignite Duration (previously 50%).
* Fixed a bug where Ignited Ground created by Incinerate was not dealing damage correctly compared to other sources of Ignited Ground.
* Added "Staged" tag.{{undocumented}}
}}
{{Version history table row|0.1.0d|
{{Version history table row|0.1.0d|
* To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
* To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
Line 10:
Line 362:
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}
{{Navbox Skills}}
{{Navbox Skills}}
Latest revision as of 08:29, 31 August 2025
IncinerateSpell, AoE, Sustained, Fire, Duration, Channelling, Staged Tier: 13 Level: (1-20) Cost: (5-53) Mana per second Cast Time: 0.25 secConjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.25% less Ignite duration Modifers to cast speed also affect this skill's cost Cone length is 4.6 metres Fire Exposure duration is 8 seconds Deals 40% more damage per stage Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by (4-7)% per stack, up to a maximum of 50% 8 maximum stages Ignites as though dealing (10-314) to (15-470) Fire damage
Additional Effects From 1-20% Quality: (1-20)% increased Magnitude of Ignite you inflictSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemIncinerate
Incinerate is a firespellskill. While channelling, you spray a cone of fire in front of you, igniting enemies, with the flames dealing more damage the longer you channel. The skill does not have a manacost, and instead requires fuel gained by spending mana with other skills. If you have a Fire Infusion, it is spent to have the flames create ignited ground.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Burgeon IBurgeon ISupport, Channelling Category: Burgeon Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 10% more Damage per second spent Channelling, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Ignite IIgnite ISupport, Fire Category: Ignite Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 100% more FlammabilityMagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Steadfast ISteadfast ISupport, Channelling Category: Steadfast Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Considered CastingConsidered CastingSupport, Spell Category: Considered Casting Tier: 2 Cost & Reservation Multiplier: 115%Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed Supported Spells deal 35% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fiery DeathFiery DeathSupport, Spell, AoE, Fire Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.Enemies Ignited by Supported Skills have 60% chance to explode on death
Explosion Cast Time:1.00 sec Critical Hit Chance:8.00% Explosion deals base Fire Damage equal to 10% of the Corpse's Maximum Life Explosion radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Persistent Ground IPersistent Ground ISupport Category: Persistent Ground Tier: 2Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer.50% increased duration of Ground Surfaces created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Ignite IIIgnite IISupport, Fire Category: Ignite Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite.Supported Skills have 150% more FlammabilityMagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Persistent Ground IIPersistent Ground IISupport Category: Persistent Ground Tier: 3Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer and only end when their duration expires.50% increased duration of Ground Surfaces created by Supported Skills Ground Surfaces created by Supported Skills cannot be destroyed except by expiringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IStoicism ISupport Category: Stoicism Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 1% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Burgeon IIBurgeon IISupport, Channelling Category: Burgeon Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.Supported Skills deal 20% more Damage per second spent Channelling, up to 40%Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Searing Flame IISearing Flame IISupport, Fire Category: Searing Flame Tier: 4Support Requirements: +5 StrSupports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.Supported Skills deal 30% less Damage with Hits 100% more Magnitude of Ignite inflicted with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Ignite IIIIgnite IIISupport, Fire Category: Ignite Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster Supported Skills have 200% more FlammabilityMagnitudePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Persistent Ground IIIPersistent Ground IIISupport Category: Persistent Ground Tier: 5Support Requirements: +5 StrSupports Skills which create Ground Surfaces, causing created Surfaces to last much longer as well as lowering the Cooldown Recovery Speed of affected Enemies. Ground Surfaces from Supported Skills only end when their duration expires.50% increased duration of Ground Surfaces created by Supported Skills Ground Surfaces from Supported Skills apply Suppressive Ground Suppressive Ground inflicts 30% less Cooldown Recovery Rate Ground Surfaces created by Supported Skills cannot be destroyed except by expiringPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport Category: Stoicism Tier: 5Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20% This Damage Bonus resets if you Dodge Roll or use a Travel SkillPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Incinerate has restrictions on where or how it can drop.
The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game.
Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 80-414 to 120-622 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
Incinerate now has 25% less Ignite Duration (previously 50%).
Fixed a bug where Ignited Ground created by Incinerate was not dealing damage correctly compared to other sources of Ignited Ground.