Bifurcated Critical Hits: Difference between revisions
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{{Keyword infobox|ForksCrit}} | |||
'''Bifuricated Critical Hits''' will roll twice for [[critical hit]] chance, with each roll applying the critical hit damage bonus to the final hit. If both rolls succeed, it will apply the critical hit damage bonus twice. | |||
[[Luck]] modifiers to critical hit chance will be applied to each critical hit roll individually. | |||
==Skill Gems== | |||
===Active skill gems=== | |||
The following [[skill gem]]s have a limit: | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=items.class_id="Active Skill Gem" AND (items.stat_text LIKE "%Bifurcate%") | |||
}} | |||
===Support skill gems=== | |||
The following [[support gem]]s are related to limit: | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=items.class_id="Support Skill Gem" AND (items.stat_text LIKE "%Bifurcate%") | |||
}} | |||
==Unique items== | |||
{{Drop enabled unique item table | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=items.stat_text LIKE "%Bifurcate%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.2.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | |||
[[Category:Keywords]] | |||
Latest revision as of 15:50, 10 December 2025
Bifurcated Critical Hits
Tooltip
Hits with this weapon roll against their Critical HitCritical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance twice when determining if they are a Critical Hit.Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
If either roll succeeds, the hit will be a Critical Hit,Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. and thus the Critical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). will apply as normal.
If both rolls succeed, the hit will be a Critical Hit,Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. and the Critical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). will apply twice to that Hit.
If a modifier makes your Critical Hit Chance Lucky,Lucky things are rolled twice and the better result used. that Luck will apply individually to both of these rolls.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. chance twice when determining if they are a Critical Hit.Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
If either roll succeeds, the hit will be a Critical Hit,Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. and thus the Critical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). will apply as normal.
If both rolls succeed, the hit will be a Critical Hit,Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value.
Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill.
Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%. and the Critical Damage BonusMultiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage). will apply twice to that Hit.
If a modifier makes your Critical Hit Chance Lucky,Lucky things are rolled twice and the better result used. that Luck will apply individually to both of these rolls.
Bifuricated Critical Hits will roll twice for critical hit chance, with each roll applying the critical hit damage bonus to the final hit. If both rolls succeed, it will apply the critical hit damage bonus twice.
Luck modifiers to critical hit chance will be applied to each critical hit roll individually.
Skill Gems
Active skill gems
The following skill gems have a limit:
| Gem | Tier |
|---|
Support skill gems
The following support gems are related to limit:
| Gem | Tier | |||
|---|---|---|---|---|
Category: Hit and RunRequires Level 65 Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Attack Critical Hit Chance with Supported Skills Bifurcates Supported Skills become usable after you have moved 20 metres Supported Skills become unusable again after useAt the last, her hope gone - but not her resolve - she threw her beloved Tangletongue. That was the day a god bled. For this, the Great Roc graced a Maraketh warrior with a feather for the first time.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 |
Unique items
| Item | Base item | Stats | |
|---|---|---|---|
| Tangletongue Forked SpearSpear Physical Damage: (27-31) to (68-74) Critical Strike Chance: (10.00-13.00)% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 26, 17 Str, 38 DexGrants Skill: +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifurcates Critical Hits 10% of Skill Mana Costs Converted to Life Costs"In the hands of Orbala, it made a god bleed." - Wranga, tale-woman of the Wahida akhara | Forked Spear | 26 | Adds (14-18) to (30-36) Physical Damage +(5-8)% to Critical Hit Chance +(15-25) to Intelligence Bifurcates Critical Hits 10% of Skill Mana Costs Converted to Life Costs |
Version history
| Version | Changes |
|---|---|
| 0.2.0 |
|