* Shockchain Arrow: Projectile now converts 80% of Physical damage to Lightning damage (previously 20%). Shockchain Arrow no longer releases secondary beams that continue to split. Instead, the initial projectile now consumes Shock to create a Chaining secondary projectile, which creates a Lightning Rod in the ground near its last target after its final chain. This secondary projectile does not consume Shock on targets hit. Shockwave now deals 293-507% of Attack damage at Gem levels 11-20 (previously 306-572%).
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{{Version history table row|0.2.1|
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
* Added "Barrageable" gem tag. {{undocumented}}
}}
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
Latest revision as of 13:55, 9 December 2025
Shockchain ArrowAttack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of baseRequires: BowFire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. ConsumesShock from enemies it Hits, but not Electrocution.Projectile Converts 20% of Physical Damage to Lightning Damage Cannot Chain
Shockwave Attack Damage:(140-572)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters
Additional Effects From 1-20% Quality: (1-20)% more Lightning DamageSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemShockchainArrow
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Elemental Armament IElemental Armament ISupport, Attack Category: Elemental Armament Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 20% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
InnervateInnervateSupport, Attack, Lightning, Duration Category: Innervate Tier: 1Support Requirements: +5 DexSupports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning AttunementLightning AttunementSupport, Attack, Lightning Category: Lightning Attunement Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to GainLightning Damage but deal less Cold and Fire Damage.Supported AttacksGain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Bounty IBounty ISupport Category: Bounty Tier: 2Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 50% more Charm charges Enemies killed by Hits from Supported Skills grant 50% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 50% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental Armament IIElemental Armament IISupport, Attack Category: Elemental Armament Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more ElementalAttack damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
VoltVoltSupport, Attack, Projectile, Lightning, Chaining Category: Volt Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports ProjectileAttack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum Voltaic Charge Supported Skills consume all Voltaic Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
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DeliberationDeliberationSupport Category: Deliberation Tier: 3Support Requirements: +5 DexSupports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.Supported Skills deal 20% more Damage 30% more Movement Speed penalty while using Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Alignment IIAlignment IISupport, Attack, Projectile Category: Alignment Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports BowAttacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 40% more Projectile Damage when Attacking in indicated directionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Bounty IIBounty IISupport Category: Bounty Tier: 4Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.Enemies killed by Hits from Supported Skills grant 100% more Charm charges Enemies killed by Hits from Supported Skills grant 100% more Life Flask Charges Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Shockchain Arrow has restrictions on where or how it can drop.
Shockchain Arrow: Projectile now converts 80% of Physical damage to Lightning damage (previously 20%). Shockchain Arrow no longer releases secondary beams that continue to split. Instead, the initial projectile now consumes Shock to create a Chaining secondary projectile, which creates a Lightning Rod in the ground near its last target after its final chain. This secondary projectile does not consume Shock on targets hit. Shockwave now deals 293-507% of Attack damage at Gem levels 11-20 (previously 306-572%).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Shockchain Arrows can now chain up to 8 metres away (previously 4). Shockwaves now also hit the monster from which the Shockwave originated.