Poison: Difference between revisions
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{{ | {{about|debuff|support gem|Poison (support gem)}} | ||
| | {{Keyword infobox|Poison}} | ||
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'''Poison''' is a damaging [[ailment]] that deals [[chaos]] [[damage over time]]. | '''Poison''' is a damaging [[ailment]] that deals [[chaos]] [[damage over time]]. | ||
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==Mechanics== | ==Mechanics== | ||
Poison deals | Poison deals 40% of a [[hit]]'s combined [[physical]] and chaos damage dealt (before mitigation and [[damage taken]] modifiers) as chaos damage over time per second over 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage. | ||
Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage. | Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage. | ||
The [[character]]'s poison stack limit also applies to external poison sources such as [[Minion]]s or [[Poison Cloud]]s. | |||
Poison chance depends on an explicit chance to poison. | Poison chance depends on an explicit chance to poison. | ||
The damage over time from poison bypasses energy shield and damages life directly. | The damage over time from poison bypasses [[energy shield]] and damages life directly. | ||
==Related skills== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND NOT (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%poison%" OR skill_gems.gem_description LIKE "%poison%") | |||
}} | |||
===Persistent skills=== | |||
{{Skill table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") AND (skill_gems.gem_tags HOLDS "Buff" AND skill_gems.gem_tags HOLDS "Persistent") | |||
AND (items.stat_text LIKE "%poison%" OR skill_gems.gem_description LIKE "%poison%") | |||
}} | |||
==Related support gems== | |||
{{Skill table | |||
|where = items.class_id IN ("Support Skill Gem") | |||
AND (items.stat_text LIKE "%poison%" OR skill_gems.gem_description LIKE "%poison%") | |||
}} | |||
==Related base items== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%poison%") AND items.class_id NOT LIKE "%Gem%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Unique Items== | |||
'''Chance to Poison''' | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%chance to poison%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
'''While Poisoned''' | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%while poison%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
'''Other Poison-related modifier'''s | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%poison%" | |||
AND NOT items.stat_text LIKE "while poisoned" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== |
Latest revision as of 08:46, 10 October 2025
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time.
Chaos damage removes twice as much Energy Shield.
Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.
PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. and ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. damage from HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. ContributeBy default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to Poison Magnitude.The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
Damage does not ContributeBy default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.
Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.
For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance). to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base MagnitudeThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target. of Poison is ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. damage per second equal to 20% of the Pre-mitigationYour Pre-mitigation Damage is the damage of your hits after all your modifiers to damage have been applied, but before the target's mitigation, such as Armour, Resistances or Blocking, prevents any of that damage.
The target's modifiers to Damage taken apply after their mitigation, so Pre-mitigation Damage also does not include the effects of those modifiers. However, modifiers that cause the target to take damage as a different Type occur before mitigating the damage, so are included in Pre-mitigation Damage. PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. and ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. damage of the HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and DebuffsDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that affect the enemy's ability to mitigate damage (such as ShockShock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to HitAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. damage (such as PenetrationPenetration causes the target's corresponding Resistance to be treated as lower than its actual value by the specified amount when of calculating Damage taken from your Hits. Resistances can only be Penetrated down to a minimum of 0% by default.
Since Penetration only affects Hits and applies to the target's defensive stats rather than your own offensive stats, it does not affect damage with Ailments.) do not affect Poison damage.
Poison is a damaging ailment that deals chaos damage over time.
Mechanics
Poison deals 40% of a hit's combined physical and chaos damage dealt (before mitigation and damage taken modifiers) as chaos damage over time per second over 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.
The character's poison stack limit also applies to external poison sources such as Minions or Poison Clouds.
Poison chance depends on an explicit chance to poison.
The damage over time from poison bypasses energy shield and damages life directly.
Related skills
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: 1Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.Poison Cloud Limit 6 Poison Clouds Poisons enemies as though dealing Chaos damage equal to 10% of Corpse's maximum Life Gains +20% more Radius per second, up to a maximum of +80% Cloud radius is 1.6 metres Cloud duration is 4 seconds Explosion Critical Hit Chance: 8.00% Cloud radius is 1.6 metres Cloud duration is 4 seconds Deals (11–352) to (17–529) Fire DamageSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Level: (1-20) Critical Strike Chance: 5.00% Attack Damage: (70-185)% of baseRequires: UnarmedConsume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.(7-196) to (11-294) base Physical Damage Consumes 5 Charges from your Mana Flask Explosion radius is 1.8 metres Cannot Poison Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metresSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (5-38) Mana Attack Damage: (88-274)% of baseRequires: BowFire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area. Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Poison inflictedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Damage: (70-218)% of baseRequires: BowFire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.Limit 1 Plant Impact radius is 0.8 metresSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (14-98) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of baseRequires: BowFire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.Detonation Time is 15 seconds Fires 8 Pustules Limit 8 pustules Stored Poison adds up to 1.5 metres to base explosion radius Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: Fires +(0.1-2) Pustules Limit +(0.1-2) pustulesSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (13-92) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (40-163)% of baseFire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.Impact Detonation Time is 2 seconds Impact radius is (1.4-2) metres Poison Cloud Limit 6 Poison Clouds Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Radius per second, up to a maximum of 80% Cloud Duration is 6 seconds Cloud radius is (1.5-2) meters Explosion Converts 100% of Physical Damage to Fire Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: 1 Cost: 9 Mana Attack Damage: 80% of baseFires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres Additional Effects From 1-20% Quality: Impact radius is (0–0.4) metresPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skill Gem panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 13 Level: (1-20) Cost: (24-106) Mana Cooldown Time: 11.00 sec Can Store 1 Use(s) Attack Damage: (100-312)% of baseRequires: Spear, Bow, CrossbowCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.Toxic Bloom Toxic Bloom Radius is 3 metres Toxic Bloom duration is 8 seconds Each enemy can have up to 1 Pustule attached Regenerate (5.67-41.67) life per second Skill costs are increased by 25% Projectile Hits attach a Pustule Pustule Explosion Attack Damage: (38-119)% Always Poison on Hit Pustule Detonation radius is 1.6 meters Pustule Detonates after 6 seconds Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: +(0.015-0.3) metres to Toxic Bloom radiusSkills can be managed in the Skills Panel. ![]() | 13 | ![]() | ![]() | ![]() |
Persistent skills
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.Stores 4% of Expected Poison damage, up to (43-15257) Deals Physical damage equal to the stored Poison Additional Effects From 1-20% Quality: Stores (0.1-2)% of Expected Poison damage, up to 0 Deals Physical damage equal to the stored PoisonSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 SpiritWhile active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.Swarms Attack enemies within 4 metre radius of you Swarm duration is (6-9.8) seconds Spawn a new Swarm once every 6 seconds Limit 3 active Swarms Additional Effects From 1-20% Quality: +(0.05-1) metres to swarm Attack radiusSkills can be managed in the Skills Panel. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritRequires: Any Martial WeaponWhile active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.Spreads the most Damaging Poison on enemies you kill in a (1.5-1.8) metre radius (10-29)% chance to Hinder enemies on spreading Poison to them Additional Effects From 1-20% Quality: (1-20)% chance to Hinder enemies on spreading Poison to themSkills can be managed in the Skills Panel. ![]() | 8 | ![]() | ![]() | ![]() |
Related support gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Arakaali's LustRequires Level 65 Support Requirements: +5 DexSupports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.Supported Skills deal 6% more Damage with Hits for each Poison on the Enemy, up to 30%She flashed a smile full of wicked teeth. "Sin, my darling. Forget your Maraketh woes." She bit and tore and reveled; he lay trapped in silk, wrought with despair and ecstasy.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Tacati's IreRequires Level 65 Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.Poisons from Supported Skills deal Damage 1% faster per RageHe almost saved the Vaal. His unique poison made it past the Queen's cupbearers; he had only to direct his anger... but in her presence, he could feel naught but lust.Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 0 | ![]() | ![]() | ![]() |
![]() Category: Corrosion Tier: 1 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.Poison applied by supported Skills also Breaks Armour equal to 80% of Poison damagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Escalating Poison Tier: 1Support Requirements: +5 DexSupports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.Targets can be affected by +1 Poisons from Supported Skills at the same time Supported Skills have 20% less Poison DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Poison Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, giving it a chance to Poison enemies.Supported Skills have 40% chance to Poison on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | ![]() | ![]() | ![]() |
![]() Category: Admixture Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.20% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Bursting Plague Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.Support Poison from Supported Skills also adds 100% of Damage per Second to Enemy as Plague, up to a maximum of 20% of Enemy's maximum Life Plague Burst Cooldown Time: 0.10s Triggered when an enemy Poisoned by a supported skill dies, dealing Physical damage around them based on the built-up Plague. +5% to Critical Hit Chance Deals Physical Damage equal to 100% of Plague on Triggering Enemy Has up to 100% more Area of Effect at maximum Plague Burst radius is 1.8 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Deadly Poison Tier: 2Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Poison inflicted with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 2 | ![]() | ![]() | ![]() |
![]() Category: Poison Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, giving it a chance to Poison enemies.Supported Skills have 60% chance to Poison on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |
![]() Category: Deadly Poison Tier: 4Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.Supported Skills deal 30% less Damage with Hits 100% more Magnitude of Poison inflicted with Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 4 | ![]() | ![]() | ![]() |
![]() Category: Poison Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.Supported Skills have 60% chance to Poison on Hit 20% more Magnitude of Poison inflicted by Supported Skills against Bleeding EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 5 | ![]() | ![]() | ![]() |
Related base items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Antidote Charm![]() Consumes 20 of 40 Charges on use Immune to PoisonRequires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | — | Charm | 24 | Used when you become Poisoned |
Toxic Quiver![]() | — | Quiver | 39 | (10-15)% chance to poison with attacks |
Unique Items
Chance to Poison
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Plaguefinger![]() Gauze WrapsEvasion: 8 Energy Shield: 6Requires Level 4(30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison MagnitudeUlcers, scabs, and pocks, the third army makes its claim. | Gauze Wraps | Gloves | 4 | (30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison Magnitude |
Snakebite![]() Spined BracersEvasion: 60Requires Level 33, 53 Dex(40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same timeAs the serpent shuns thought, It shuns fear. It strikes with the speed of wrath And the skill of compulsion. | Spined Bracers | Gloves | 33 | (40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same time |
Icefang Orbit![]() Iron RingRequires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflictThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. | Iron Ring | Ring | 36 | Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflict |
Murkshaft![]() Toxic QuiverRequires Level 66Grants Skill: Level (10-20) ![]() (10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them"Boiling frogs isn't for spells, dear. That's a disgusting rumour. They're actually for brewing poisons." - Selassie of the Black FenCan only be equipped if you are wielding a Bow. | Toxic Quiver | Quiver | 66 | (10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them |
While Poisoned
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Icefang Orbit![]() Iron RingRequires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflictThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. | Iron Ring | Ring | 36 | Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflict |
Other Poison-related modifiers
Item | Base item | Item class | ![]() | Stats |
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Splinter of Lorrata![]() Hardwood SpearSpear Physical Damage: 5-9 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresGrants Skill: ![]() Deal no Elemental Damage 20% increased Melee Strike Range with this weapon Any number of Poisons from this Weapon can affect a target at the same time Always Poison on Hit with this weaponThe Baleful Gem's corruption lingers still... | Hardwood Spear | Spear | 1 | Adds (2-3) to (6-8) Physical Damage Deal no Elemental Damage 20% increased Melee Strike Range with this weapon Any number of Poisons from this Weapon can affect a target at the same time Always Poison on Hit with this weapon |
Plaguefinger![]() Gauze WrapsEvasion: 8 Energy Shield: 6Requires Level 4(30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison MagnitudeUlcers, scabs, and pocks, the third army makes its claim. | Gauze Wraps | Gloves | 4 | (30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison Magnitude |
Arakaali's Gift![]() Antidote CharmLasts 3.00 Seconds Consumes 20 of 40 Charges on use Immune to PoisonRequires Level 24Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when usedDevotees of the Goddess of Lust needed never fear her sting.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. | Antidote Charm | Charm | 24 | Used when you become PoisonedRecover Life equal to (15–20)% of Mana Flask's Recovery Amount when used Recover Mana equal to (15–20)% of Life Flask's Recovery Amount when used |
Atsak's Sight![]() Veiled MaskEvasion: 58 Energy Shield: 25Requires Level 28, 30 Dex, 30 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemyRemaining unseen, the Dishonoured Assassin struck only in the depths of the harshest sandstorms. | Veiled Mask | Helmet | 28 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemy |
Lycosidae![]() Rampart Tower ShieldShield Chance to Block: 26% Armour: 75 Movement Speed: -3.0%Requires Level 28, 42 StrGrants Skill: ![]() (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damageA true predator does not chase; It waits. | Rampart Tower Shield | Shield | 28 | (10-15)% increased Block chance (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damage |
Apep's Supremacy![]() Voodoo FocusFocus Energy Shield: 32Requires Level 33, 61 Int(100-200)% increased Energy Shield (30-50)% increased Energy Shield Recharge Rate (30-50)% faster start of Energy Shield Recharge 20% of Elemental damage from Hits taken as Chaos damage +25% chance to be PoisonedGive him your body, and your burdens will follow. | Voodoo Focus | Focus | 33 | (100-200)% increased Energy Shield (30-50)% increased Energy Shield Recharge Rate (30-50)% faster start of Energy Shield Recharge 20% of Elemental damage from Hits taken as Chaos damage +25% chance to be Poisoned |
Snakebite![]() Spined BracersEvasion: 60Requires Level 33, 53 Dex(40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same timeAs the serpent shuns thought, It shuns fear. It strikes with the speed of wrath And the skill of compulsion. | Spined Bracers | Gloves | 33 | (40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same time |
Icefang Orbit![]() Iron RingRequires Level 36Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflictThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. | Iron Ring | Ring | 36 | Adds 1 to 4 Physical Damage to AttacksAdds (5–7) to (9–13) Physical Damage to Attacks +(20–30) to Dexterity (10–20)% chance to Poison on Hit All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you All Damage from Hits against Poisoned targets Contributes to Chill Magnitude (15–25)% increased Magnitude of Poison you inflict |
Quatl's Molt![]() Serpentscale CoatEvasion: 198 Movement Speed: -3.0%Requires Level 36, 75 Dex(60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned Gain Deflection Rating equal to (40-60)% of Evasion RatingAs the serpent wills. | Serpentscale Coat | Body Armour | 36 | (60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned Gain Deflection Rating equal to (40-60)% of Evasion Rating |
Yriel's Fostering![]() Strider VestEvasion: 275 Movement Speed: -3.0%Requires Level 52, 107 Dex(100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit (40–60)% reduced Bleeding Duration on you (40–60)% reduced Poison Duration on you You can have two Companions of different typesFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. | Strider Vest | Body Armour | 52 | (100–150)% increased Evasion Rating +(80–120) to maximum Life +(10–30) to Spirit (40–60)% reduced Bleeding Duration on you (40–60)% reduced Poison Duration on you You can have two Companions of different types |
Murkshaft![]() Toxic QuiverRequires Level 66Grants Skill: Level (10-20) ![]() (10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them"Boiling frogs isn't for spells, dear. That's a disgusting rumour. They're actually for brewing poisons." - Selassie of the Black FenCan only be equipped if you are wielding a Bow. | Toxic Quiver | Quiver | 66 | (10-15)% chance to poison with attacksAdds (6-10) to (13-17) Physical Damage to Attacks Gain (10-15) Mana per Enemy Killed (10-20)% increased Poison Duration (20-30)% chance to Poison on Hit with Attacks Blind Targets when you Poison them |
Version history
Version | Changes |
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0.1.0 |
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