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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gems/SkillGemBallLightning
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|intelligence_percent                    = 100
|intelligence_percent                    = 100
|gem_tags                                = Spell, AoE, Projectile, Sustained, Lightning
|gem_tags                                = Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
|gem_description                        = Fires a slow-moving [[Projectile]] that repeatedly shoots bolts of [[Lightning]] at nearby enemies.
|gem_tier                                = 11
|active_skill_name                      =  
|skill_id                                = BallLightningPlayer
|skill_icon                              = Ball Lightning
|gem_description                        = Fire a slow-moving [[Projectile]] that moves through enemies. The [[Projectile]] itself does not [[Hit]] enemies, but repeatedly discharges bolts of [[Lightning]] at nearby enemies. Consumes a [[Fire]] [[Infusion]] if possible to slow down over time, create [[Ignited Ground]] as it travels, and explode dealing [[Fire]] damage in an Area after it dissipates.
|skill_id                                = Ball Lightning
|active_skill_name                      = Ball Lightning
|required_level                          =  
|cast_time                              = 1.0
|static_cost_types                      =  
|static_cost_types                      = Mana
|stat_text                              = Deals 2 to 29 Lightning Damage<br>Hits enemies in range every 0.2 seconds<br>750% more chance to Shock<br>Fires Beams at targets within 1.8 metres
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Bolts target enemies within +(0.02-0.4) metres
|quality_type1_breakpoints              = 5.0
|quality_type1_stat1_id                  = active_skill_base_area_of_effect_radius
|quality_type1_stat1_value              = 200
|static_critical_strike_chance          = 9
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = active_skill_consumes_a_fire_infusion
|static_stat1_value                      = 1
|static_stat2_id                        = ball_lightning_infused_acceleration
|static_stat2_value                      = -25
|static_stat3_id                        = ball_lightning_infused_burning_ground_interval_ms
|static_stat3_value                      = 350
|static_stat4_id                        = base_is_projectile
|static_stat4_value                      = 1
|static_stat5_id                        = can_perform_skill_while_moving
|static_stat5_value                      = 1
|static_stat6_id                        = is_area_damage
|static_stat6_value                      = 1
|static_stat7_id                        = movement_speed_+%_final_while_performing_action
|static_stat7_value                      = -70
|static_stat8_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat8_value                      = 160
|static_stat9_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat9_value                      = 50
|static_stat10_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat10_value                    = 1
|static_stat11_id                        = ball_lightning_base_hit_frequency_ms
|static_stat11_value                    = 200
|static_stat12_id                        = active_skill_shock_chance_+%_final
|static_stat12_value                    = 750
|static_stat13_id                        = active_skill_base_area_of_effect_radius
|static_stat13_value                    = 18
|static_stat14_id                        = quality_display_active_skill_base_area_of_effect_radius_is_gem
|static_stat14_value                    = 1
|stat_text                              = Deals (1-4) to (3-70) [[Lightning]] Damage<br>[[Hit]]s enemies in range every 0.2 seconds<br>750% more chance to [[Shock]]<br>Bolts target enemies within 1.8 metres
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 0
|level1_spirit_reservation_flat          = 1
|level1_intelligence_requirement        = 0
 
|level1_cost_amounts                    = 9
|gem_tier                                = 11
|level1_stat_text                        = Deals 1 to 3 Lightning Damage
|level1_stat1_id                        = spell_minimum_base_lightning_damage
|level1_stat1_value                      = 1
|level1_stat2_id                        = spell_maximum_base_lightning_damage
|level1_stat2_value                      = 3
|level2                                  = True
|level2_level_requirement                = 3
|level2_intelligence_requirement        = 9
|level2_cost_amounts                    = 11
|level2_stat_text                        = Deals 1 to 4 Lightning Damage
|level2_stat1_id                        = spell_minimum_base_lightning_damage
|level2_stat1_value                      = 1
|level2_stat2_id                        = spell_maximum_base_lightning_damage
|level2_stat2_value                      = 4
|level3                                  = True
|level3_level_requirement                = 6
|level3_intelligence_requirement        = 14
|level3_cost_amounts                    = 13
|level3_stat_text                        = Deals 1 to 5 Lightning Damage
|level3_stat1_id                        = spell_minimum_base_lightning_damage
|level3_stat1_value                      = 1
|level3_stat2_id                        = spell_maximum_base_lightning_damage
|level3_stat2_value                      = 5
|level4                                  = True
|level4_level_requirement                = 10
|level4_intelligence_requirement        = 21
|level4_cost_amounts                    = 15
|level4_stat_text                        = Deals 1 to 6 Lightning Damage
|level4_stat1_id                        = spell_minimum_base_lightning_damage
|level4_stat1_value                      = 1
|level4_stat2_id                        = spell_maximum_base_lightning_damage
|level4_stat2_value                      = 6
|level5                                  = True
|level5_level_requirement                = 14
|level5_intelligence_requirement        = 28
|level5_cost_amounts                    = 17
|level5_stat_text                        = Deals 1 to 8 Lightning Damage
|level5_stat1_id                        = spell_minimum_base_lightning_damage
|level5_stat1_value                      = 1
|level5_stat2_id                        = spell_maximum_base_lightning_damage
|level5_stat2_value                      = 8
|level6                                  = True
|level6_level_requirement                = 18
|level6_intelligence_requirement        = 35
|level6_cost_amounts                    = 19
|level6_stat_text                        = Deals 1 to 10 Lightning Damage
|level6_stat1_id                        = spell_minimum_base_lightning_damage
|level6_stat1_value                      = 1
|level6_stat2_id                        = spell_maximum_base_lightning_damage
|level6_stat2_value                      = 10
|level7                                  = True
|level7_level_requirement                = 22
|level7_intelligence_requirement        = 41
|level7_cost_amounts                    = 22
|level7_stat_text                        = Deals 1 to 12 Lightning Damage
|level7_stat1_id                        = spell_minimum_base_lightning_damage
|level7_stat1_value                      = 1
|level7_stat2_id                        = spell_maximum_base_lightning_damage
|level7_stat2_value                      = 12
|level8                                  = True
|level8_level_requirement                = 26
|level8_intelligence_requirement        = 48
|level8_cost_amounts                    = 25
|level8_stat_text                        = Deals 1 to 14 Lightning Damage
|level8_stat1_id                        = spell_minimum_base_lightning_damage
|level8_stat1_value                      = 1
|level8_stat2_id                        = spell_maximum_base_lightning_damage
|level8_stat2_value                      = 14
|level9                                  = True
|level9_level_requirement                = 31
|level9_intelligence_requirement        = 57
|level9_cost_amounts                    = 29
|level9_stat_text                        = Deals 1 to 16 Lightning Damage
|level9_stat1_id                        = spell_minimum_base_lightning_damage
|level9_stat1_value                      = 1
|level9_stat2_id                        = spell_maximum_base_lightning_damage
|level9_stat2_value                      = 16
|level10                                = True
|level10_level_requirement              = 36
|level10_intelligence_requirement        = 65
|level10_cost_amounts                    = 33
|level10_stat_text                      = Deals 1 to 19 Lightning Damage
|level10_stat1_id                        = spell_minimum_base_lightning_damage
|level10_stat1_value                    = 1
|level10_stat2_id                        = spell_maximum_base_lightning_damage
|level10_stat2_value                    = 19
|level11                                = True
|level11_level_requirement              = 41
|level11_intelligence_requirement        = 74
|level11_cost_amounts                    = 37
|level11_stat_text                      = Deals 1 to 22 Lightning Damage
|level11_stat1_id                        = spell_minimum_base_lightning_damage
|level11_stat1_value                    = 1
|level11_stat2_id                        = spell_maximum_base_lightning_damage
|level11_stat2_value                    = 22
|level12                                = True
|level12_level_requirement              = 46
|level12_intelligence_requirement        = 82
|level12_cost_amounts                    = 41
|level12_stat_text                      = Deals 1 to 25 Lightning Damage
|level12_stat1_id                        = spell_minimum_base_lightning_damage
|level12_stat1_value                    = 1
|level12_stat2_id                        = spell_maximum_base_lightning_damage
|level12_stat2_value                    = 25
|level13                                = True
|level13_level_requirement              = 52
|level13_intelligence_requirement        = 92
|level13_cost_amounts                    = 46
|level13_stat_text                      = Deals 2 to 29 Lightning Damage
|level13_stat1_id                        = spell_minimum_base_lightning_damage
|level13_stat1_value                    = 2
|level13_stat2_id                        = spell_maximum_base_lightning_damage
|level13_stat2_value                    = 29
|level14                                = True
|level14_level_requirement              = 58
|level14_intelligence_requirement        = 103
|level14_cost_amounts                    = 51
|level14_stat_text                      = Deals 2 to 33 Lightning Damage
|level14_stat1_id                        = spell_minimum_base_lightning_damage
|level14_stat1_value                    = 2
|level14_stat2_id                        = spell_maximum_base_lightning_damage
|level14_stat2_value                    = 33
|level15                                = True
|level15_level_requirement              = 64
|level15_intelligence_requirement        = 113
|level15_cost_amounts                    = 57
|level15_stat_text                      = Deals 2 to 38 Lightning Damage
|level15_stat1_id                        = spell_minimum_base_lightning_damage
|level15_stat1_value                    = 2
|level15_stat2_id                        = spell_maximum_base_lightning_damage
|level15_stat2_value                    = 38
|level16                                = True
|level16_level_requirement              = 66
|level16_intelligence_requirement        = 116
|level16_cost_amounts                    = 64
|level16_stat_text                      = Deals 2 to 43 Lightning Damage
|level16_stat1_id                        = spell_minimum_base_lightning_damage
|level16_stat1_value                    = 2
|level16_stat2_id                        = spell_maximum_base_lightning_damage
|level16_stat2_value                    = 43
|level17                                = True
|level17_level_requirement              = 72
|level17_intelligence_requirement        = 126
|level17_cost_amounts                    = 71
|level17_stat_text                      = Deals 3 to 49 Lightning Damage
|level17_stat1_id                        = spell_minimum_base_lightning_damage
|level17_stat1_value                    = 3
|level17_stat2_id                        = spell_maximum_base_lightning_damage
|level17_stat2_value                    = 49
|level18                                = True
|level18_level_requirement              = 78
|level18_intelligence_requirement        = 137
|level18_cost_amounts                    = 78
|level18_stat_text                      = Deals 3 to 55 Lightning Damage
|level18_stat1_id                        = spell_minimum_base_lightning_damage
|level18_stat1_value                    = 3
|level18_stat2_id                        = spell_maximum_base_lightning_damage
|level18_stat2_value                    = 55
|level19                                = True
|level19_level_requirement              = 84
|level19_intelligence_requirement        = 147
|level19_cost_amounts                    = 87
|level19_stat_text                      = Deals 3 to 62 Lightning Damage
|level19_stat1_id                        = spell_minimum_base_lightning_damage
|level19_stat1_value                    = 3
|level19_stat2_id                        = spell_maximum_base_lightning_damage
|level19_stat2_value                    = 62
|level20                                = True
|level20_level_requirement              = 90
|level20_intelligence_requirement        = 157
|level20_cost_amounts                    = 96
|level20_stat_text                      = Deals 4 to 70 Lightning Damage
|level20_stat1_id                        = spell_minimum_base_lightning_damage
|level20_stat1_value                    = 4
|level20_stat2_id                        = spell_maximum_base_lightning_damage
|level20_stat2_value                    = 70
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Ball Lightning''' is a [[lightning]] [[spell]] [[skill]].
 
'''Ball Lightning''' is a [[lightning]] [[spell]] [[skill]] that launches a slow-moving [[projectile]] that rapidly hits nearby enemies. If you have a [[Fire Infusion]], it is consumed to have the projectile leave [[ignited ground]] on it path and have it explode when it expires and deal [[fire damage]] in an [[area]].


==Skill functions and interactions==
==Skill functions and interactions==
Line 31: Line 242:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Lightning<br>Damage
  |c1_header          = Deals x to y Lightning Damage
  |c1_pattern_extract = Deals (%d+) to (%d+) Lightning Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
}}
}}


==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Deceleration}}
|t1_1 = {{il|Magnified Area I}}
|t1_2 = {{il|Magnified Effect}}
|t1_2 = {{il|Projectile Deceleration I}}
|t1_3 = {{il|Unleash}}
|t1_3 = {{il|Unleash}}
|t2_1 = {{il|Considered Casting}}
|t2_1 = {{il|Considered Casting}}
|t2_2 = {{il|Excise}}
|t2_2 = {{il|Excise}}
|t2_3 = {{il|Inevitable Critical}}
|t2_3 = {{il|Multishot II}}
|t3_1 = {{il|Lightning Exposure}}
|t3_1 = {{il|Inevitable Critical}}
|t3_2 = {{il|Lightning Mastery}}
|t3_2 = {{il|Wildshards I}}
|t3_3 = {{il|Wildshards}}
|t4_1 = {{il|Lightning Exposure}}
|t4_2 = {{il|Living Lightning II}}
|t4_3 = {{il|Nova Projectiles}}
|t5_1 = {{il|Ignite III}}
|t5_2 = {{il|Lightning Mastery}}
}}
}}


Line 52: Line 271:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
* Ball Lightning: Can now consume a [[Fire Infusion]] to leave a trail of ignited ground and explode at the end of its travel.
}}
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0f|
* Fixed a bug where Ball Lightning could not be supported by Chain support.
* Added "Chaining" gem tag.{{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* Improved Ball Lightning's description to clarify that the ball itself does not hit enemies.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Line 58: Line 292:


{{Navbox Skills}}
{{Navbox Skills}}
{{sister|poewiki}}

Latest revision as of 18:21, 17 September 2025

Ball LightningSpell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.Deals (1-4) to (3-70) Lightning Damage
Hits enemies in range every 0.2 seconds
750% more chance to Shock
Bolts target enemies within 1.8 metres

Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBallLightning

Ball Lightning is a lightning spell skill that launches a slow-moving projectile that rapidly hits nearby enemies. If you have a Fire Infusion, it is consumed to have the projectile leave ignited ground on it path and have it explode when it expires and deal fire damage in an area.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Lightning
Damage
10091 to 3
239111 to 4
3614131 to 5
41021151 to 6
51428171 to 8
61835191 to 10
72241221 to 12
82648251 to 14
93157291 to 16
103665331 to 19
114174371 to 22
124682411 to 25
135292462 to 29
1458103512 to 33
1564113572 to 38
1666116642 to 43
1772126713 to 49
1878137783 to 55
1984147873 to 62
2090157964 to 70

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Magnified Area IMagnified Area ISupport, AoE
Category: Increased Area of Effect
Tier: 1
Cost & Reservation Multiplier: 130%
Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Deceleration IProjectile Deceleration ISupport, Projectile
Category: Projectile Speed
Tier: 1
Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel more slowly.Supported Skills have 25% less Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
UnleashUnleashSupport, Spell
Category: Unleash
Tier: 1
Cost & Reservation Multiplier: 150%
Support Requirements: +5 IntSupports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Considered CastingConsidered CastingSupport, Spell
Category: Considered Casting
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 IntSupports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.Supported Spell Skills have 15% less Cast Speed
Supported Spells deal 35% more Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ExciseExciseSupport
Category: Grants Cooldown
Tier: 2
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Support Requirements: +5 IntSupports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.Supported Skills have 40% more chance to Critically Hit
Supported Skills have a Cooldown of 8 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Multishot IIMultishot IISupport, Projectile
Category: Additional Projectiles
Tier: 2
Support Requirements: +5 DexSupports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.Supported Skills deal 25% less Damage
Supported Skills fire 2 additional Projectiles
Supported Skills have 20% less Skill Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Inevitable CriticalInevitable CriticalSupport
Category: Inevitable Critical
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.Supported Skills gain 25% increased Critical Hit Chance each second, up to 200%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Wildshards IWildshards ISupport, Spell, Projectile
Category: Additional Projectiles
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 IntSupports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.Supported Skills have a 20% chance to fire 8 additional Projectiles in a circlePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Lightning ExposureLightning ExposureSupport, Lightning, Duration
Category: Lightning Exposure
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Living Lightning IILiving Lightning IISupport, Minion, Lightning, Duration
Category: Living Lightning
Tier: 4
Support Requirements: +5 IntSupports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.Trigger Living Lightning on dealing Lightning Damage with Supported Skill

Living Lightning
Cooldown Time: (0.20 s (5 Times))
Minions from this skill have 1% increased Attack Speed per 10 of your Dexterity
Minions from this skill have 1% increased Damage per 5 of your Strength
This Skill is Triggered on dealing Lightning Damage with Supported Skill
Creates 1 Minion
Level of Minions is based on Level of Triggering Skill
Minion duration is 30 seconds
Limit 8 Minions
Minions convert 100% of Physical damage to Lightning damage
Minions Attack every 0.14 seconds
Minions disperse after 3 Attacks
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile
Category: Additional Projectiles
Tier: 4
Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles
Supported Skills fire Projectiles in a circle
Supported Skills deal 40% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Ignite IIIIgnite IIISupport, Fire
Category: Ignite
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.Ignites from Supported Skills deal Damage 15% faster
Supported Skills have 200% more Flammability Magnitude
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning MasteryLightning MasterySupport, Lightning
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Lightning skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Lightning SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Ball Lightning has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Ball Lightning has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
  • Ball Lightning: Can now consume a Fire Infusion to leave a trail of ignited ground and explode at the end of its travel.
0.2.1
  • Added "Barrageable" gem tag.[Undocumented]
0.2.0f
  • Fixed a bug where Ball Lightning could not be supported by Chain support.
  • Added "Chaining" gem tag.[Undocumented]
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • Improved Ball Lightning's description to clarify that the ball itself does not hit enemies.
0.1.0
  • Introduced to the game.