|gem_description = Ram your [[Shield]] into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your [[Slam]]s, [[Warcries]], and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
|stat_text = (4-103) to (6-155) Base Off Hand [[Physical]] Damage<br>6 to 8 Added [[Physical]] Damage per 15 [[Armour]] on [[Shield]]<br>Can have 2 Shield Walls active at a time<br>Explosion length is 4 metres<br>Wall duration is 6 seconds<br>Wall Segments have (36-12714) maximum Life<br>80% less damage if destroyed within 0.5 seconds by something other than you<br>100% more Damage if destroyed by your Skills
|level1 = True
|level1_level_requirement = 0
|level1_cost_amounts = 13
|level1_damage_multiplier = 65
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>Wall Segments have 36 maximum Life
'''Shield Wall''' is an [[attack]] [[skill]] for [[armoured shield]]s. The skill creates a wall of earth in front of the user. This wall can be damaged, obstruct incoming [[projectiles]], and can hinder pathing. Upon being destroyed either by receiving enough damage or by the creator using a [[Slam]], [[Warcry]], or {{il|Shield Charge}}, the wall explodes, dealing damage to enemies in an [[area]] in front of it.
==Skill functions and interactions==
==Skill functions and interactions==
The attack damage % used by Shield Wall is derived explicitly from the base off hand physical damage inherent to the gem itself. No amount of damage on a weapon in the main hand will contribute to Shield Wall damage.
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.
Focusing on the [[Armour]] value on your [[shield]] is one of the methods for scaling Shield Wall damage.
Passive tree nodes that contain the text {{c|mod|X% increased Defences from Equipped Shield}} such as [[Towering Shield]], [[Core of the Guardian]], [[Spiked Shield]], and [[Flashy Deflection]] do not impact Shield Wall damage. Instead, they impact the final Armour value added to the player rather than the implicit Armour value of the shield itself.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].
==Gem level progression==
==Gem level progression==
{{Skill progression}}
{{Skill progression
|c1_abbr = Off Hand<br>Physical<br>Damage
|c1_header = x to y Base Off Hand Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
|c1_pattern_value = %d to %d
|c2_abbr = Wall Segment<br>Maximum Life
|c2_header = Wall Segments Have x Maximum Life
|c2_pattern_extract = Wall Segments Have (%d+) Maximum Life
|c2_pattern_value = %d
}}
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = {{il|Brutality I}}
|t1_2 =
|t1_2 = {{il|Fortress I}}
|t1_3 =
|t1_3 = {{il|Magnified Area I}}
|t2_1 =
|t2_1 = {{il|Brutality II}}
|t2_2 =
|t2_2 = {{il|Skittering Stone I}}
|t2_3 =
|t2_3 = {{il|Vanguard II}}
|t3_1 =
|t3_1 = {{il|Fortress II}}
|t3_2 =
|t3_2 = {{il|Magnified Area II}}
|t3_3 =
|t4_1 = {{il|Rage II}}
|t4_2 = {{il|Skittering Stone II}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Close Combat II}}
|t5_3 = {{il|Heft}}
}}
}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Shield Wall: Curvature has been reduced, and wall is now approximately 40% longer by default. Now has a base explosion radius of 4 metres (previously 3 metres) and additionally damages enemies in close proximity to the wall in all directions when exploding. You can now use Shield Charge to bash straight through the wall. When the wall is destroyed by your own skills, the entire wall is destroyed at once rather than only nearby segments. However, this can only deal damage to each enemy once. Now has 108-235% Attack Damage at Gem levels 7-20 (previously 147-281%), and now has 100% more Damage if destroyed by your Skills. Now deals 80% less damage if destroyed by enemies in the first 0.5 seconds of its duration. Quality now provides 0-40% more Damage if destroyed by your Skills, instead of Can have +0-2 Shield Walls active at a time. Using Shield Wall with your target location out of Line of Sight will now cause you to use the Skill towards that direction, rather than fail.
}}
{{Version history table row|0.2.0e|
* Shield Wall can now be detonated by [[Warcries]] as well as [[Slams]].
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
Revision as of 19:30, 31 August 2025
Shield WallAttack, AoE, Melee, Physical, Duration Tier: 7 Level: (1-20) Cost: (13-92) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Can have 2 Shield Walls active at a time Explosion length is 4 metres Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 80% less damage if destroyed within 0.5 seconds by something other than you 100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality: (2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemShieldWall
Shield Wall is an attackskill for armoured shields. The skill creates a wall of earth in front of the user. This wall can be damaged, obstruct incoming projectiles, and can hinder pathing. Upon being destroyed either by receiving enough damage or by the creator using a Slam, Warcry, or Shield ChargeShield ChargeAttack, AoE, Melee, Physical, Channelling, Travel Tier: 3 Level: (1-20) Cost: (7-64) Mana Cooldown Time: 3.00 sec Attack Time: 0.50 sec Critical Strike Chance: 5.00% Attack Damage: (70-218)% of baseChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (4-88) to (6-132) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Impact radius is 2.4 metres
Collision Attack Damage:(210-655)% Knocks Back Enemies 50% more Stun buildup Impact radius is 2.4 metres 6 to 8 Added Physical Damage per 15 Armour on Shield
Additional Effects From 1-20% Quality: (0-10)% increased Cooldown Recovery RatePlace into a Skill Gem socket to gain this skill. Skills can be managed in the Skills Panel., the wall explodes, dealing damage to enemies in an area in front of it.
Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.
Gem level progression
Level
Mana Cost
Attack Damage
Off Hand Physical Damage
Wall Segment Maximum Life
1
0
0
13
65%
4 to 6
—
2
3
9
15
71%
6 to 9
—
3
6
14
18
79%
10 to 15
—
4
10
21
20
86%
13 to 20
—
5
14
28
23
93%
17 to 26
—
6
18
35
25
100%
21 to 32
—
7
22
41
28
108%
26 to 38
—
8
26
48
32
115%
30 to 45
—
9
31
57
35
121%
35 to 53
—
10
36
65
39
128%
40 to 60
—
11
41
74
43
136%
45 to 68
—
12
46
82
47
144%
51 to 76
—
13
52
92
51
153%
57 to 85
—
14
58
103
56
162%
63 to 94
—
15
64
113
61
172%
69 to 103
—
16
66
116
66
183%
75 to 113
—
17
72
126
72
195%
82 to 123
—
18
78
137
78
207%
89 to 133
—
19
84
147
85
221%
96 to 144
—
20
90
157
92
235%
103 to 155
—
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Fortress IFortress ISupport Category: Fortress Tier: 1Support Requirements: +5 IntSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage.Supported Skills deal 40% less damage with Hits Walls from Supported Skills are created in a Circle insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone ISkittering Stone ISupport, Minion, Physical, Duration Category: Skittering Stone Tier: 2Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 1 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 10 seconds Limit 8 Skittering StonesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vanguard IIVanguard IISupport Category: Vanguard Tier: 2 Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy Gain an additional 6 Guard per ten Strength if Heavily Stunning Guard duration is 4 secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
Fortress IIFortress IISupport Category: Fortress Tier: 3Support Requirements: +5 IntSupports skills that create walls in a line, causing them to be created in a circle instead but deal less Hit damage and have lowered Area of Effect.Supported Skills have 20% less Area of Effect Supported Skills deal 30% less damage with Hits Walls from Supported Skills are created in a Circle insteadPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IIMagnified Area IISupport, AoE Category: Increased Area of Effect Tier: 3 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger at the cost of damage.Supported Skills have 45% increased Area of Effect Supported Skills deal 10% less Area DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Rage IIRage IISupport, Attack, Melee Category: Rage Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, causing them to grant Rage on Hit.Supported Skills grant 5 Rage on MeleeHitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Skittering Stone IISkittering Stone IISupport, Minion, Physical, Duration Category: Skittering Stone Tier: 4Support Requirements: +5 StrSupports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.After 5 Enemies are killed within 4 metres of objects created by Supported Skills, they will shatter and Trigger Skittering Stones
Skittering Stones Creates Skittering Stone Minions from shattered objects created by Supported Skill. Minions from this skill have 1% increased Damage per 1 of your Strength Creates 2 Skittering Stone Level of Minions is based on Level of Triggering Skill Minion duration is 20 seconds Limit 12 Skittering StonesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack Category: Close Combat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Shield Wall has restrictions on where or how it can drop.
Shield Wall: Curvature has been reduced, and wall is now approximately 40% longer by default. Now has a base explosion radius of 4 metres (previously 3 metres) and additionally damages enemies in close proximity to the wall in all directions when exploding. You can now use Shield Charge to bash straight through the wall. When the wall is destroyed by your own skills, the entire wall is destroyed at once rather than only nearby segments. However, this can only deal damage to each enemy once. Now has 108-235% Attack Damage at Gem levels 7-20 (previously 147-281%), and now has 100% more Damage if destroyed by your Skills. Now deals 80% less damage if destroyed by enemies in the first 0.5 seconds of its duration. Quality now provides 0-40% more Damage if destroyed by your Skills, instead of Can have +0-2 Shield Walls active at a time. Using Shield Wall with your target location out of Line of Sight will now cause you to use the Skill towards that direction, rather than fail.
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Shield Wall segment Life past Gem level 20 now matches that of Ice Crystals (from Frost Wall for example), this is a reduction in total Life. Explosion radius is now 4 metres (previously 3).