Scavenged Plating: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gem/SkillGemScavengedPlating
|metadata_id                            = Metadata/Items/Gem/SkillGemScavengedPlating
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text                              = Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Buff, Persistent, Physical, Duration
|gem_tags                                = Buff, Persistent, Physical, Duration
|gem_description                        =  
|gem_tier                                = 4
|active_skill_name                      =  
|skill_id                                = ScavengedPlatingPlayer
|skill_icon                              = Scavenged Plating
|gem_description                        = While active, uses fragments of armour scavenged from enemies to bolster your own. [[Fully Break]]ing an enemy's [[Armour]] grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain [[Armour]] and [[Thorns]] per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
|skill_id                                = Scavenged Plating
|active_skill_name                      = Scavenged Plating
|required_level                          =  
|cast_time                              = 1.0
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Scavenged Plating duration is (0.1-2) seconds
|quality_type1_stat1_id                  = base_skill_effect_duration
|quality_type1_stat1_value              = 100000
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_duration                        = 8
|static_spirit_reservation_flat          = 30
|static_spirit_reservation_flat          = 30
|stat_text                              =  
|static_stat1_id                        = base_deal_no_damage
|static_stat1_value                      = 1
|static_stat2_id                        = base_skill_effect_duration
|static_stat2_value                      = 8000
|static_stat3_id                        = scavenged_plating_armour_+%_final_per_stack
|static_stat3_value                      = 4
|static_stat4_id                        = scavenged_plating_maximum_stacks_display
|static_stat4_value                      = 10
|stat_text                              = Scavenged Plating duration is 8 seconds<br>4% more [[Armour]] per Scavenged Plating<br>Maximum 10 Scavenged Plating<br>(2-43) to (2-64) [[Thorns]] per Scavenged Plating
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|level1_level_requirement                = 0
 
|level1_stat_text                        = 2 to 2 Thorns per Scavenged Plating
|gem_tier                                = 4
|level1_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level1_stat1_value                      = 2
|level1_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level1_stat2_value                      = 2
|level2                                  = True
|level2_level_requirement                = 3
|level2_stat_text                        = 3 to 4 Thorns per Scavenged Plating
|level2_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level2_stat1_value                      = 3
|level2_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level2_stat2_value                      = 4
|level3                                  = True
|level3_level_requirement                = 6
|level3_stat_text                        = 4 to 6 Thorns per Scavenged Plating
|level3_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level3_stat1_value                      = 4
|level3_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level3_stat2_value                      = 6
|level4                                  = True
|level4_level_requirement                = 10
|level4_stat_text                        = 6 to 8 Thorns per Scavenged Plating
|level4_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level4_stat1_value                      = 6
|level4_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level4_stat2_value                      = 8
|level5                                  = True
|level5_level_requirement                = 14
|level5_stat_text                        = 7 to 11 Thorns per Scavenged Plating
|level5_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level5_stat1_value                      = 7
|level5_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level5_stat2_value                      = 11
|level6                                  = True
|level6_level_requirement                = 18
|level6_stat_text                        = 9 to 13 Thorns per Scavenged Plating
|level6_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level6_stat1_value                      = 9
|level6_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level6_stat2_value                      = 13
|level7                                  = True
|level7_level_requirement                = 22
|level7_stat_text                        = 11 to 16 Thorns per Scavenged Plating
|level7_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level7_stat1_value                      = 11
|level7_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level7_stat2_value                      = 16
|level8                                  = True
|level8_level_requirement                = 26
|level8_stat_text                        = 12 to 19 Thorns per Scavenged Plating
|level8_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level8_stat1_value                      = 12
|level8_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level8_stat2_value                      = 19
|level9                                  = True
|level9_level_requirement                = 31
|level9_stat_text                        = 14 to 22 Thorns per Scavenged Plating
|level9_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level9_stat1_value                      = 14
|level9_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level9_stat2_value                      = 22
|level10                                = True
|level10_level_requirement              = 36
|level10_stat_text                      = 17 to 25 Thorns per Scavenged Plating
|level10_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level10_stat1_value                    = 17
|level10_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level10_stat2_value                    = 25
|level11                                = True
|level11_level_requirement              = 41
|level11_stat_text                      = 19 to 28 Thorns per Scavenged Plating
|level11_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level11_stat1_value                    = 19
|level11_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level11_stat2_value                    = 28
|level12                                = True
|level12_level_requirement              = 46
|level12_stat_text                      = 21 to 32 Thorns per Scavenged Plating
|level12_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level12_stat1_value                    = 21
|level12_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level12_stat2_value                    = 32
|level13                                = True
|level13_level_requirement              = 52
|level13_stat_text                      = 23 to 35 Thorns per Scavenged Plating
|level13_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level13_stat1_value                    = 23
|level13_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level13_stat2_value                    = 35
|level14                                = True
|level14_level_requirement              = 58
|level14_stat_text                      = 26 to 39 Thorns per Scavenged Plating
|level14_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level14_stat1_value                    = 26
|level14_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level14_stat2_value                    = 39
|level15                                = True
|level15_level_requirement              = 64
|level15_stat_text                      = 28 to 43 Thorns per Scavenged Plating
|level15_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level15_stat1_value                    = 28
|level15_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level15_stat2_value                    = 43
|level16                                = True
|level16_level_requirement              = 66
|level16_stat_text                      = 31 to 47 Thorns per Scavenged Plating
|level16_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level16_stat1_value                    = 31
|level16_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level16_stat2_value                    = 47
|level17                                = True
|level17_level_requirement              = 72
|level17_stat_text                      = 34 to 51 Thorns per Scavenged Plating
|level17_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level17_stat1_value                    = 34
|level17_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level17_stat2_value                    = 51
|level18                                = True
|level18_level_requirement              = 78
|level18_stat_text                      = 37 to 55 Thorns per Scavenged Plating
|level18_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level18_stat1_value                    = 37
|level18_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level18_stat2_value                    = 55
|level19                                = True
|level19_level_requirement              = 84
|level19_stat_text                      = 40 to 59 Thorns per Scavenged Plating
|level19_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level19_stat1_value                    = 40
|level19_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level19_stat2_value                    = 59
|level20                                = True
|level20_level_requirement              = 90
|level20_stat_text                      = 43 to 64 Thorns per Scavenged Plating
|level20_stat1_id                        = scavenged_plating_thorns_minimum_physical_damage
|level20_stat1_value                    = 43
|level20_stat2_id                        = scavenged_plating_thorns_maximum_physical_damage
|level20_stat2_value                    = 64
|level1_strength_requirement            = 0
|level2_strength_requirement            = 9
|level3_strength_requirement            = 14
|level4_strength_requirement            = 21
|level5_strength_requirement            = 28
|level6_strength_requirement            = 35
|level7_strength_requirement            = 41
|level8_strength_requirement            = 48
|level9_strength_requirement            = 57
|level10_strength_requirement            = 65
|level11_strength_requirement            = 74
|level12_strength_requirement            = 82
|level13_strength_requirement            = 92
|level14_strength_requirement            = 103
|level15_strength_requirement            = 113
|level16_strength_requirement            = 116
|level17_strength_requirement            = 126
|level18_strength_requirement            = 137
|level19_strength_requirement            = 147
|level20_strength_requirement            = 157
|inventory_icon                          = Item
|skill_icon                              = Scavenged Plating
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}
'''Scavenged Plating''' is a [[Spirit gem]] with 30 reservation that provides both [[Thorns]] damage per stack when you [[break armour]] and 4% more [[armour]] per stack. Scavenged Plating grants you stacks for a [[duration]] based on the enemy's [[rarity]]. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
'''Scavenged Plating''' is a [[persistent]] [[buff]] [[skill]]. Whenever you apply [[Fully Broken Armour]] to an enemy, you gain stacks of the Scavenged Plating [[buff]] based on the monster's [[power]]. Each stack of the buff grants more [[Armour]] and [[Physical]] [[Thorns]].
 


==Skill functions and interactions==
==Skill functions and interactions==
Line 44: Line 215:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 = {{il|Persistence}}
|t1_1 = {{il|Prolonged Duration I}}
|t1_2 = {{il|Vitality}}
|t1_2 = {{il|Vitality I}}
|t2_1 = {{il|Herbalism}}
|t2_1 = {{il|Herbalism I}}
|t2_2 = {{il|Thornskin}}
|t2_2 = {{il|Thornskin I}}
|t3_1 = {{il|Cannibalism}}
|t3_1 = {{il|Cannibalism I}}
|t3_2 = Coming Soon
|t3_2 = {{il|Cool Headed}}
|t4_1 = {{il|Cannibalism II}}
|t4_2 = {{il|Herbalism II}}
|t5_1 = {{il|Physical Mastery}}
}}
}}


Line 58: Line 232:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Scavenged Plating: Now has 4% more Armour per Scavenged Plating at all Gem levels (previously 3-5% at Gem levels 4-20). Now has 6 to 8 Thorns per Scavenged Plating at Gem level 4 (previously 8 to 12), scaling up to 43 to 64 at Gem level 20 (previously 60 to 90). Quality now provides Scavenged Plating duration is +0-2 seconds (previously 0-2% more Armour per Scavenged Plating).
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
}}
{{Version history table row|0.1.1|
{{Version history table row|0.1.1|
* (Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
* (Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.

Latest revision as of 19:30, 31 August 2025

Scavenged PlatingBuff, Persistent, Physical, Duration
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.Scavenged Plating duration is 8 seconds
4% more Armour per Scavenged Plating
Maximum 10 Scavenged Plating
(2-43) to (2-64) Thorns per Scavenged Plating

Additional Effects From 1-20% Quality:
Scavenged Plating duration is (0.1-2) seconds
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemScavengedPlating

Scavenged Plating is a persistent buff skill. Whenever you apply Fully Broken Armour to an enemy, you gain stacks of the Scavenged Plating buff based on the monster's power. Each stack of the buff grants more Armour and Physical Thorns.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthThornsArmour
1002 to 2
2393 to 4
36144 to 6
410216 to 8
514287 to 11
618359 to 13
7224111 to 16
8264812 to 19
9315714 to 22
10366517 to 25
11417419 to 28
12468221 to 32
13529223 to 35
145810326 to 39
156411328 to 43
166611631 to 47
177212634 to 51
187813737 to 55
198414740 to 59
209015743 to 64

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Prolonged Duration IProlonged Duration ISupport, Duration
Category: Prolonged Duration
Tier: 1
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vitality IVitality ISupport, Buff, Persistent
Category: Vitality
Tier: 1
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.Regenerate 1% of maximum Life per second while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Herbalism IHerbalism ISupport, Buff, Persistent
Category: Herbalism
Tier: 2
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.30% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Thornskin IThornskin ISupport, Buff, Persistent
Category: Thornskin
Tier: 2
Additional Reservation: 20 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.Deal 40% increased Thorns Damage while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Cannibalism ICannibalism ISupport, Buff, Persistent
Category: Cannibalism
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.2% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Cool HeadedCool HeadedSupport, Buff, Persistent
Category: Cool Headed
Tier: 3
Additional Reservation: 15 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.50% less Ignite duration on you while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Cannibalism IICannibalism IISupport, Buff, Persistent
Category: Cannibalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.3% of maximum Life recovered on Kill while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Herbalism IIHerbalism IISupport, Buff, Persistent
Category: Herbalism
Tier: 4
Additional Reservation: 30 Spirit
Support Requirements: +5 StrSupports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.50% Increased Recovery from Life Flasks while a Supported Skill is activePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Physical MasteryPhysical MasterySupport, Physical
Category: Mastery
Tier: 5
Support Requirements: +5 IntSupports Physical skills, granting them an additional level. Does not support skills which do not have levels.+1 to Level of Supported Physical SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Scavenged Plating has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Spirit Gem.

Alternate skill effects

Scavenged Plating has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Scavenged Plating: Now has 4% more Armour per Scavenged Plating at all Gem levels (previously 3-5% at Gem levels 4-20). Now has 6 to 8 Thorns per Scavenged Plating at Gem level 4 (previously 8 to 12), scaling up to 43 to 64 at Gem level 20 (previously 60 to 90). Quality now provides Scavenged Plating duration is +0-2 seconds (previously 0-2% more Armour per Scavenged Plating).
0.2.0
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
0.1.1
  • (Hotfix 1) Fixed a bug where Scavenged Plating could grant stacks above its Maximum of 10.
  • Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.
0.1.0e
  • Scavenged Plating can no longer gain stacks from armour breaking objects. [Undocumented]
0.1.0
  • Introduced to the game.