|gem_description = Whip up a twister with a flick of your [[Spear]]. The twister moves forward erratically, [[Blind]]ing and repeatedly [[Hit]]ting enemies within. If a twister touches a [[Whirlwind]] from your other skills, it Consumes the [[Whirlwind]] to create additional twisters that deal more damage. Passing over [[Ground effect|Elemental Ground Surfaces]] or Consuming an elemental [[Whirlwind]] will grant twisters extra damage of that element.
|gem_description = Whip up a twister with a flick of your [[Spear]]. The twister moves forward erratically, [[Blind]]ing and repeatedly [[Hit]]ting enemies within. If a twister touches a [[Whirlwind]] from your other skills, it Consumes the [[Whirlwind]] to create additional twisters that deal more damage. Passing over [[Elemental Ground Surfaces]] or Consuming an elemental [[Whirlwind]] will grant twisters extra damage of that element.
|active_skill_name = Twister
|active_skill_name = Twister
|item_class_id_restriction = Spear
|item_class_id_restriction = Spear
|item_class_id_restriction_text = Spears
|equipment_requirement = [[Spear]]
|cast_time = 1.0
|cast_time = 1.0
|static_cost_types = Mana
|quality_type1_weight = 1
|quality_type1_stat_text = (1-20)% chance for an additional twister
|stat_text = [[Blind]]s Enemies<br>[[Pierce]]s all Targets<br>Twister radius is 0.5 metres<br>Twister duration is 3 seconds<br>Consumes [[Whirlwind]]s to create an additional twister and deal 80% more damage per [[Whirlwind]] stage<br>Elemental twisters [[Gain]] 50% of damage as damage of the corresponding [[Elemental|Type]]<br>Twisters fired at the same time can [[Hit]] the same<br>target no more than once every 0.66 seconds
|stat_text = [[Blind]]s Enemies<br>[[Pierce]]s all Targets<br>Twister radius is 0.5 metres<br>Twister duration is 3 seconds<br>Consumes [[Whirlwind]]s to create an additional twister and deal 80% more damage per [[Whirlwind]] stage<br>Elemental twisters [[Gain]] 50% of damage as damage of the corresponding [[Elemental|Type]]<br>Twisters fired at the same time can [[Hit]] the same<br>target no more than once every 0.66 seconds
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_level_requirement = 0
|level1_cost_amounts = 4
|level1_cost_amounts = 4
|level1_damage_multiplier = 72
|level1_damage_multiplier = 80
|level2 = True
|level2 = True
|level2_level_requirement = 3
|level2_level_requirement = 3
|level2_cost_amounts = 5
|level2_cost_amounts = 5
|level2_damage_multiplier = 79
|level2_damage_multiplier = 88
|level3 = True
|level3 = True
|level3_level_requirement = 6
|level3_level_requirement = 6
|level3_cost_amounts = 6
|level3_cost_amounts = 6
|level3_damage_multiplier = 87
|level3_damage_multiplier = 97
|level4 = True
|level4 = True
|level4_level_requirement = 10
|level4_level_requirement = 10
|level4_cost_amounts = 6
|level4_cost_amounts = 7
|level4_damage_multiplier = 94
|level4_damage_multiplier = 105
|level5 = True
|level5 = True
|level5_level_requirement = 14
|level5_level_requirement = 14
|level5_cost_amounts = 7
|level5_cost_amounts = 8
|level5_damage_multiplier = 101
|level5_damage_multiplier = 114
|level6 = True
|level6 = True
|level6_level_requirement = 18
|level6_level_requirement = 18
|level6_cost_amounts = 8
|level6_cost_amounts = 9
|level6_damage_multiplier = 108
|level6_damage_multiplier = 122
|level7 = True
|level7 = True
|level7_level_requirement = 22
|level7_level_requirement = 22
|level7_cost_amounts = 9
|level7_cost_amounts = 10
|level7_damage_multiplier = 115
|level7_damage_multiplier = 130
|level8 = True
|level8 = True
|level8_level_requirement = 26
|level8_level_requirement = 26
|level8_cost_amounts = 10
|level8_cost_amounts = 11
|level8_damage_multiplier = 122
|level8_damage_multiplier = 138
|level9 = True
|level9 = True
|level9_level_requirement = 31
|level9_level_requirement = 31
|level9_cost_amounts = 11
|level9_cost_amounts = 12
|level9_damage_multiplier = 127
|level9_damage_multiplier = 144
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_cost_amounts = 12
|level10_cost_amounts = 13
|level10_damage_multiplier = 132
|level10_damage_multiplier = 151
|level11 = True
|level11 = True
|level11_level_requirement = 41
|level11_level_requirement = 41
|level11_cost_amounts = 13
|level11_cost_amounts = 15
|level11_damage_multiplier = 137
|level11_damage_multiplier = 158
|level12 = True
|level12 = True
|level12_level_requirement = 46
|level12_level_requirement = 46
|level12_cost_amounts = 15
|level12_cost_amounts = 16
|level12_damage_multiplier = 143
|level12_damage_multiplier = 165
|level13 = True
|level13 = True
|level13_level_requirement = 52
|level13_level_requirement = 52
|level13_cost_amounts = 16
|level13_cost_amounts = 18
|level13_damage_multiplier = 148
|level13_damage_multiplier = 172
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_cost_amounts = 18
|level14_cost_amounts = 19
|level14_damage_multiplier = 154
|level14_damage_multiplier = 180
|level15 = True
|level15 = True
|level15_level_requirement = 64
|level15_level_requirement = 64
|level15_cost_amounts = 20
|level15_cost_amounts = 21
|level15_damage_multiplier = 160
|level15_damage_multiplier = 188
|level16 = True
|level16 = True
|level16_level_requirement = 66
|level16_level_requirement = 66
|level16_cost_amounts = 23
|level16_cost_amounts = 23
|level16_damage_multiplier = 166
|level16_damage_multiplier = 196
|level17 = True
|level17 = True
|level17_level_requirement = 72
|level17_level_requirement = 72
|level17_cost_amounts = 25
|level17_cost_amounts = 25
|level17_damage_multiplier = 172
|level17_damage_multiplier = 205
|level18 = True
|level18 = True
|level18_level_requirement = 78
|level18_level_requirement = 78
|level18_cost_amounts = 28
|level18_cost_amounts = 27
|level18_damage_multiplier = 178
|level18_damage_multiplier = 214
|level19 = True
|level19 = True
|level19_level_requirement = 84
|level19_level_requirement = 84
|level19_cost_amounts = 31
|level19_cost_amounts = 30
|level19_damage_multiplier = 184
|level19_damage_multiplier = 223
|level20 = True
|level20 = True
|level20_level_requirement = 90
|level20_level_requirement = 90
|level20_cost_amounts = 34
|level20_cost_amounts = 32
|level20_damage_multiplier = 190
|level20_damage_multiplier = 232
|level1_dexterity_requirement = 0
|quality_type1_weight = 1
|level2_dexterity_requirement = 9
|quality_type1_stat_text = (1-20)% chance for an additional twister
* Twister: Now deals 80-232% Attack Damage at Gem levels 1-20 (previously 72–190%).
}}
{{Version history table row|0.2.1|
{{Version history table row|0.2.1|
* Added "Barrageable" gem tag.{{undocumented}}
* Added "Barrageable" gem tag.{{undocumented}}
Latest revision as of 19:30, 31 August 2025
TwisterAttack, AoE, Projectile, Duration, Barrageable Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of baseRequires: SpearWhip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds
Additional Effects From 1-20% Quality: (1-20)% chance for an additional twisterSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gem/SkillGemTwister
Twister is a spearskill. It creates an erratically moving twister projectile that deals damage and applies Blind to enemies on contact. If the twister passes over a Whirlwind, it consumes the whirlwind to create another twister that deals more damage. If a twister passes over an elemental ground effect or an elemental Tornado, it gains extra damage of that element.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Projectile Acceleration IProjectile Acceleration ISupport, Projectile Category: Projectile Speed Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster.Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Prolonged Duration IProlonged Duration ISupport, Duration Category: Prolonged Duration Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that has a duration, making that duration longer.Supported Skills have 30% more Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retreat IRetreat ISupport, Projectile Category: Retreat Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a MeleeHit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 20% more Projectile Damage if you have Damaged an Enemy with a MeleeHit in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Longshot ILongshot ISupport, Attack Category: Longshot Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III
HaemocrystalsHaemocrystalsSupport, Attack, AoE, Physical Tier: 3Support Requirements: +5 StrSupports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills ConsumeBleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.Support Supported Attacks cannot cause Bleeding Supported Skills ConsumeBleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals
Heamocrystals Deal Physical Area Damage based on a percentage of the expected Damage of the ConsumedBleed. Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed BleedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Longshot IILongshot IISupport, Attack Category: Longshot Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to deal more damage from farther away.Supported Skills deal 35% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closerPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retreat IIRetreat IISupport, Projectile Category: Retreat Tier: 3 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a MeleeHit in the last eight seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 25% more Projectile Damage if you have Damaged an Enemy with a MeleeHit in the last eight secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV
Hit and RunHit and RunSupport, Attack, Conditional Category: Hit and Run Tier: 4Support Requirements: +5 DexSupports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Nova ProjectilesNova ProjectilesSupport, Projectile Category: Additional Projectiles Tier: 4Support Requirements: +5 DexSupports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage. Does not support Skills which rain down Projectiles from above.Supported Skills fire 4 additional Projectiles Supported Skills fire Projectiles in a circle Supported Skills deal 40% less DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Spectral VolleySpectral VolleySupport, Attack, Projectile Category: Spectral Volley Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Bow or SpearProjectileAttacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage when not fired from Spectral Projectiles Supported Skills deal 20% more Damage when fired from Spectral Projectiles Maximum 5 Spectral ProjectilesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Projectile Acceleration IIIProjectile Acceleration IIISupport, Projectile Category: Projectile Speed Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills Supported Skills have 40% more Projectile SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retreat IIIRetreat IIISupport, Projectile Category: Retreat Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a MeleeHit in the last two seconds, but cannot themselves deal Melee Damage.Supported Skills deal no Melee damage Supported Skills deal 30% more Projectile Damage if you have Damaged an Enemy with a MeleeHit in the last two secondsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Twister has restrictions on where or how it can drop.
(Hotfix 1) Fixed a bug which was causing "Elemental twisters Gain 50% of damage as damage of the corresponding Type" on Twister to gain an extra 50% for each Projectile fired. So one of the projectiles was gaining 50%, another 100%, another 150% and so on.