Raise Shield: Difference between revisions

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|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            =  
|metadata_id                            = Metadata/Items/Gem/SkillGemShieldBlock
|gem_tags                                = Channelling
|help_text                              = Skills can be managed in the Skills Panel.
|help_text                              = Skills can be Managed in the Skills Panel.  
|gem_tags                                = Attack, AoE, Melee, Physical, Channelling
|gem_description                        = Raise your shield to Block all incoming blockable hits. Blocking too much damage while your shield is raised may stagger you.
|gem_tier                                = 0
|active_skill_name                      =
|skill_id                                = ShieldBlockPlayer
|skill_icon                              = Raise Shield
|gem_description                        = Raise your [[Shield]] to [[Block]] all incoming [[Block]]able hits. Release immediately after [[Block]]ing when an enemy is close to perform a Shield Bash, damaging and [[Stun]]ning enemies. While your [[Shield]] is raised you cannot be [[Light Stun]]ned by hits you [[Block]], but [[Block]]ing too much damage may [[Heavy Stun]] you. You cannot [[Evasion|Evade]] while your [[Shield]] is raised, but [[Evasion]] instead grants an equal chance to avoid this [[Heavy Stun]] buildup.
|active_skill_name                      = Raise Shield
|item_class_id_restriction              = Shield
|item_class_id_restriction              = Shield
|skill_id                                = Raise Shield
|equipment_requirement                  = [[Shield|Armoured Shield]]
|static_attack_time                      = 0.5
|cast_time                              = 1.0
|required_level                          = 1
|static_critical_strike_chance          = 5
|static_damage_multiplier                = 80
|static_attack_speed_multiplier          = 100
|static_attack_time                      = 0.55
|static_stat1_id                        = active_block_light_stun_threshold_+%_final
|static_stat1_value                      = 50
|static_stat2_id                        = active_skill_does_not_decay_heavy_stun_during_action
|static_stat2_value                      = 1
|static_stat3_id                        = active_skill_heavy_stun_decay_after_action_delay_ms
|static_stat3_value                      = 2000
|static_stat4_id                        = active_skill_override_turn_duration_ms
|static_stat4_value                      = 100
|static_stat5_id                        = base_minimum_channel_time_ms
|static_stat5_value                      = 250
|static_stat6_id                        = base_skill_show_average_damage_instead_of_dps
|static_stat6_value                      = 1
|static_stat7_id                        = can_perform_skill_while_moving
|static_stat7_value                      = 1
|static_stat8_id                        = channel_skill_end_animation_duration_override_ms
|static_stat8_value                      = 35
|static_stat9_id                        = is_area_damage
|static_stat9_value                      = 1
|static_stat10_id                        = melee_strike_bonus_attack_distance
|static_stat10_value                    = 14
|static_stat11_id                        = movement_speed_+%_final_while_performing_action
|static_stat11_value                    = -50
|static_stat12_id                        = movement_speed_acceleration_+%_per_second_while_performing_action
|static_stat12_value                    = 160
|static_stat13_id                        = movement_speed_while_performing_action_locked_duration_%
|static_stat13_value                    = 50
|static_stat14_id                        = precise_cursor_targeting_uses_contact_point_height_offset
|static_stat14_value                    = 1
|static_stat15_id                        = raise_shield_base_retaliation_duration_ms
|static_stat15_value                    = 1000
|static_stat16_id                        = replace_off_hand_unarmed_attack_stats_with_shield_type
|static_stat16_value                    = 1
|static_stat17_id                        = skill_animation_duration_multiplier_override
|static_stat17_value                    = 4
|static_stat18_id                        = skill_is_not_considered_a_skill
|static_stat18_value                    = 1
|static_stat19_id                        = active_skill_hit_damage_stun_multiplier_+%_final
|static_stat19_value                    = 600
|static_stat20_id                        = always_light_stun
|static_stat20_value                    = 1
|static_stat21_id                        = global_always_hit
|static_stat21_value                    = 1
|static_stat22_id                        = off_hand_minimum_added_physical_damage_per_5_shield_armour
|static_stat22_value                    = 3
|static_stat23_id                        = off_hand_maximum_added_physical_damage_per_5_shield_armour
|static_stat23_value                    = 4
|stat_text                              = Shield Bash causes 600% more [[Heavy Stun]] buildup<br>Shield Bash always [[Light Stun]]s<br>Shield Bash [[Daze]]s if holding a Tower Shield<br>Shield Bash can't be [[Evasion|Evaded]]<br>Shield Bash deals 3 to 4 [[Physical]] Damage per 5 [[Armour]] on [[Shield]]
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 0
|inventory_icon                          = Item
|skill_icon                              = Raise Shield
|drop_text                              = Granted by Armoured Shields
|is_drop_restricted                      = yes
|release_version                        = 0.1.0
|release_version                        = 0.1.0
}}
}}


Raise Shield is a [[channelled]] [[skill]] granted by [[strength]] or strength-hybrid [[shield]]s that causes the user to hold their shield in front of them to [[block]] incoming attacks.
'''Raise Shield''' is a [[channelling]] [[skill]] granted by [[Armour]]ed [[shield]]s that causes the user to hold their shield in front of them to [[block]] incoming attacks. Releasing the skill shortly after blocking a hit will perform a '''Shield Bash''' that deals damage and [[stun]]s enemies.


==Skill functions and interactions==
==Skill functions and interactions==
{{Tooltip info
The user holds their shield in front while holding this skill to maintain an "Active Block" state. While channelling Raise Shield the character moves at 25% of their original speed. Active Block functions as a directional 100% chance to block [[strike]]s and [[projectile]]s in a cone from the direction the shield is raised towards. It cannot block [[area of effect]] skills by default. All effects related to block will trigger when blocked by Active Block.
| name                  = Stagger
 
| description            = While your Shield is raised, Blocking Hits fills your Stagger bar based on the damage the Hit would have dealt. If the bar fills completely, you are Stunned and cannot take actions for a short time.
Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block. Raise Shield grants immunity to [[Light Stun]] while active.


Your Stagger bar empties while your Shield is lowered.
===Player Heavy Stun===
Blocking hits with Raise Shield builds up the Player [[Heavy Stun]] gauge. The amount the bar fills is relative to damage and stun value of the hits. If the bar is fully filled, the player is inflicted with a Heavy Stun. Increasing the stun threshold of the character will reduce the amount the bar fills during Active Block. After not using Raise Shield for a 2.3 seconds{{Citation needed}}, the Stun bar will passively empty itself.
 
Hits you block with Active Block cannot be [[Evasion|evaded]], but they will still roll for Evasion. If successful, the blocked hit will not build up any Player Heavy Stun.
 
===Shield Bash===
Releasing Raise Shield immediately after blocking a skill cause the player to perform Shield Bash, dealing attack damage in an [[area of effect]] in front of you. Shield Bash inflicts [[stun]], and also inflicts [[Daze]] if you have a Tower Shield (pure [[strength]] shield) equipped. If a skill is blocked but the enemy is too far away to target with Shield Bash, and another enemy is within range, it will automatically target the nearby enemy instead.
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Enduring Impact I}}
|t1_2 = {{il|Vanguard I}}
|t2_1 = {{il|Retaliate I}}
|t2_2 = {{il|Stun I}}
|t2_3 = {{il|Vanguard II}}
|t3_1 = {{il|Knockback}}
|t3_2 = {{il|Mobility}}
|t4_1 = {{il|Enduring Impact II}}
|t4_2 = {{il|Retaliate II}}
|t4_3 = {{il|Stun II}}
|t5_1 = {{il|Blind II}}
|t5_2 = {{il|Close Combat II}}
|t5_3 = {{il|Stoicism II}}
}}
}}
The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block [[strike]]s and [[projectile]]s in a cone from the direction the shield is raised towards. It cannot block [[area of effect]] skills. All effects related to block will trigger when blocked by Active Block.


Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block.
==Related items==
The following [[items]] grant the Raise Shield [[skill]]:
{{Drop enabled base item table
|where = items.stat_text LIKE "%Raise Shield%"
|level=1
|str=1
|dex=1
|int=1
}}


'''Stagger''':  An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be [[stun]]ned.
===Unique items===
{{Drop enabled unique item table
|where = items.stat_text LIKE "%shield%raised%"
|large=1
|level=1
|stat=1
}}


Raise Shield cannot can be supported by [[support gem]]s.
==See also==
* [[Parry]]


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* [[Monsters]] have 30% more [[Stun]] Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are [[Parry]]ing.
* [[Block]]ing is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked.
* Raise Shield and [[Parry]] now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills.
}}
{{Version history table row|0.2.0f|
* You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
* Raise Shield is now able to be supported by {{il|Concentrated Area|Concentrated Effect}}.
}}
{{Version history table row|0.2.0c|
* Fixed a bug where Raise Shield was missing the Melee type, so could not be supported by many [[Support Gem]]s that required it.
}}
{{Version history table row|0.2.0|
* Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating [[heavy stun]] buildup equal to the chance you would otherwise have had to evade the hit.
* Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
* Players can no longer be light stunned while their shield is raised.
* Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield.
* Added "Attack", "AoE and "Physical" gem tags.{{undocumented}}
* Raise Shield can now be supported with support gems.{{undocumented}}
* (Hotfix 4) Increased the damage area of Shield Bash from the Raise Shield Skill.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}
{{Navbox Skills}}


[[Category:Item granted skills]]
[[Category:Item granted skills]]

Latest revision as of 19:29, 31 August 2025

Raise ShieldAttack, AoE, Melee, Physical, Channelling
Level: 1
Attack Time: 0.55 sec
Critical Strike Chance: 5.00%
Attack Damage: 80% of base
Requires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup
Shield Bash always Light Stuns
Shield Bash Dazes if holding a Tower Shield
Shield Bash can't be Evaded
Shield Bash deals 3 to 4 Physical Damage per 5 Armour on Shield
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
Granted by Armoured Shields
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gem/SkillGemShieldBlock

Raise Shield is a channelling skill granted by Armoured shields that causes the user to hold their shield in front of them to block incoming attacks. Releasing the skill shortly after blocking a hit will perform a Shield Bash that deals damage and stuns enemies.

Skill functions and interactions

The user holds their shield in front while holding this skill to maintain an "Active Block" state. While channelling Raise Shield the character moves at 25% of their original speed. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills by default. All effects related to block will trigger when blocked by Active Block.

Passive block chance still applies while using Raise Shield for any hits not blocked by Active Block. Raise Shield grants immunity to Light Stun while active.

Player Heavy Stun

Blocking hits with Raise Shield builds up the Player Heavy Stun gauge. The amount the bar fills is relative to damage and stun value of the hits. If the bar is fully filled, the player is inflicted with a Heavy Stun. Increasing the stun threshold of the character will reduce the amount the bar fills during Active Block. After not using Raise Shield for a 2.3 seconds[citation needed], the Stun bar will passively empty itself.

Hits you block with Active Block cannot be evaded, but they will still roll for Evasion. If successful, the blocked hit will not build up any Player Heavy Stun.

Shield Bash

Releasing Raise Shield immediately after blocking a skill cause the player to perform Shield Bash, dealing attack damage in an area of effect in front of you. Shield Bash inflicts stun, and also inflicts Daze if you have a Tower Shield (pure strength shield) equipped. If a skill is blocked but the enemy is too far away to target with Shield Bash, and another enemy is within range, it will automatically target the nearby enemy instead.

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Enduring Impact IEnduring Impact ISupport
Category: Enduring Impact
Tier: 1
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 1 Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vanguard IVanguard ISupport
Category: Vanguard
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 4 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II Retaliate IRetaliate ISupport, Attack, Melee
Category: Retaliate
Tier: 2
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increasesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vanguard IIVanguard IISupport
Category: Vanguard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III File:Knockback (support gem) inventory icon.pngKnockbackKnockbackSupport
Category: Knockback
Tier: 3
Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit
Supported Skills have 40% more Knockback Distance
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
File:Knockback (support gem) inventory icon.png
MobilityMobilitySupport
Category: Mobility
Tier: 3
Support Requirements: +5 DexSupports skills that can be used while moving, allowing you to move faster while using them.25% less Movement Speed penalty while
using Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Enduring Impact IIEnduring Impact IISupport
Category: Enduring Impact
Tier: 4
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Retaliate IIRetaliate IISupport, Attack, Melee
Category: Retaliate
Tier: 4
Cost & Reservation Multiplier: 115%
Support Requirements: +5 StrSupports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun Bar
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport
Category: Stun
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V Blind IIBlind IISupport
Category: Blind
Tier: 5
Cost & Reservation Multiplier: 110%
Support Requirements: +5 DexSupports any skill that Hits enemies, causing them to Blind on Hit with increased effect.Supported Skills Blind Enemies on Hit
Blind inflicted with Supported Skills has 20% increased Effect
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IIClose Combat IISupport, Attack
Category: Close Combat
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stoicism IIStoicism IISupport
Category: Stoicism
Tier: 5
Support Requirements: +5 StrSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage
every second, up to 20%
This Damage Bonus resets if you
Dodge Roll or use a Travel Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Related items

The following items grant the Raise Shield skill:

ItemRequired levelRequired strengthRequired dexterityRequired intelligence
Blazon Crest ShieldBlazon Crest ShieldShield
Chance to Block: 25%
Armour: 10
Energy Shield: 6
Movement Speed: -1.5%
Grants Skill: Raise Shield
1000
Hardwood TargeHardwood TargeShield
Chance to Block: 25%
Armour: 10
Evasion: 7
Movement Speed: -1.5%
Grants Skill: Raise Shield
1000
Splintered Tower ShieldSplintered Tower ShieldShield
Chance to Block: 26%
Armour: 18
Movement Speed: -3.0%
Grants Skill: Raise Shield
1000
Painted Tower ShieldPainted Tower ShieldShield
Chance to Block: 26%
Armour: 29
Movement Speed: -3.0%
Requires Level 6, 11 StrGrants Skill: Raise Shield
61100
Sigil Crest ShieldSigil Crest ShieldShield
Chance to Block: 25%
Armour: 17
Energy Shield: 8
Movement Speed: -1.5%
Requires Level 7, 8 Str, 8 IntGrants Skill: Raise Shield
7808
Pelage TargePelage TargeShield
Chance to Block: 25%
Armour: 18
Evasion: 14
Movement Speed: -1.5%
Requires Level 8, 9 Str, 9 DexGrants Skill: Raise Shield
8990
Braced Tower ShieldBraced Tower ShieldShield
Chance to Block: 26%
Armour: 41
Movement Speed: -3.0%
Requires Level 12, 19 StrGrants Skill: Raise Shield
121900
Barricade Tower ShieldBarricade Tower ShieldShield
Chance to Block: 26%
Armour: 50
Movement Speed: -3.0%
Requires Level 16, 25 StrGrants Skill: Raise Shield
162500
Emblem Crest ShieldEmblem Crest ShieldShield
Chance to Block: 25%
Armour: 27
Energy Shield: 12
Movement Speed: -1.5%
Requires Level 16, 15 Str, 15 IntGrants Skill: Raise Shield
1615015
Studded TargeStudded TargeShield
Chance to Block: 25%
Armour: 27
Evasion: 23
Movement Speed: -1.5%
Requires Level 16, 15 Str, 15 DexGrants Skill: Raise Shield
1615150
Effigial Tower ShieldEffigial Tower ShieldShield
Chance to Block: 26%
Armour: 60
Movement Speed: -3.0%
Requires Level 21, 32 StrGrants Skill: Raise Shield
213200
Crescent TargeCrescent TargeShield
Chance to Block: 25%
Armour: 39
Evasion: 34
Movement Speed: -1.5%
Requires Level 26, 22 Str, 22 DexGrants Skill: Raise Shield
2622220
Jingling Crest ShieldJingling Crest ShieldShield
Chance to Block: 25%
Armour: 41
Energy Shield: 16
Movement Speed: -1.5%
Requires Level 28, 23 Str, 23 IntGrants Skill: Raise Shield
2823023
Rampart Tower ShieldRampart Tower ShieldShield
Chance to Block: 26%
Armour: 75
Movement Speed: -3.0%
Requires Level 28, 42 StrGrants Skill: Raise Shield
284200
Chiseled TargeChiseled TargeShield
Chance to Block: 25%
Armour: 47
Evasion: 41
Movement Speed: -1.5%
Requires Level 33, 27 Str, 27 DexGrants Skill: Raise Shield
3327270
Heraldric Tower ShieldHeraldric Tower ShieldShield
Chance to Block: 26%
Armour: 85
Movement Speed: -3.0%
Requires Level 33, 48 StrGrants Skill: Raise Shield
334800
Sectarian Crest ShieldSectarian Crest ShieldShield
Chance to Block: 25%
Armour: 47
Energy Shield: 18
Movement Speed: -1.5%
Requires Level 33, 27 Str, 27 IntGrants Skill: Raise Shield
3327027
Omen Crest ShieldOmen Crest ShieldShield
Chance to Block: 25%
Armour: 50
Energy Shield: 19
Movement Speed: -1.5%
Requires Level 36, 30 Str, 30 IntGrants Skill: Raise Shield
3630030
Stone Tower ShieldStone Tower ShieldShield
Chance to Block: 26%
Armour: 91
Movement Speed: -3.0%
Requires Level 36, 52 StrGrants Skill: Raise Shield
365200
Feathered TargeFeathered TargeShield
Chance to Block: 25%
Armour: 51
Evasion: 46
Movement Speed: -1.5%
Requires Level 37, 30 Str, 30 DexGrants Skill: Raise Shield
3730300
Crucible Tower ShieldCrucible Tower ShieldShield
Chance to Block: 26%
Armour: 112
Movement Speed: -3.0%
Requires Level 46, 66 StrGrants Skill: Raise Shield
466600
Stratified TargeStratified TargeShield
Chance to Block: 25%
Armour: 62
Evasion: 56
Movement Speed: -1.5%
Requires Level 46, 37 Str, 37 DexGrants Skill: Raise Shield
4637370
Wayward Crest ShieldWayward Crest ShieldShield
Chance to Block: 25%
Armour: 62
Energy Shield: 22
Movement Speed: -1.5%
Requires Level 46, 37 Str, 37 IntGrants Skill: Raise Shield
4637037
Ancestor Tower ShieldAncestor Tower ShieldShield
Chance to Block: 26%
Armour: 121
Movement Speed: -3.0%
Requires Level 50, 71 StrGrants Skill: Raise Shield
507100
Seer Crest ShieldSeer Crest ShieldShield
Chance to Block: 25%
Armour: 66
Energy Shield: 24
Movement Speed: -1.5%
Requires Level 50, 39 Str, 39 IntGrants Skill: Raise Shield
5039039
Carved TargeCarved TargeShield
Chance to Block: 25%
Armour: 67
Evasion: 61
Movement Speed: -1.5%
Requires Level 51, 40 Str, 40 DexGrants Skill: Raise Shield
5140400
Bulwark Tower ShieldBulwark Tower ShieldShield
Chance to Block: 26%
Armour: 129
Movement Speed: -3.0%
Requires Level 54, 77 StrGrants Skill: Raise Shield
547700
Dekharan Crest ShieldDekharan Crest ShieldShield
Chance to Block: 25%
Armour: 71
Energy Shield: 25
Movement Speed: -1.5%
Requires Level 54, 42 Str, 42 IntGrants Skill: Raise Shield
5442042
Polished TargePolished TargeShield
Chance to Block: 25%
Armour: 71
Evasion: 64
Movement Speed: -1.5%
Requires Level 54, 42 Str, 42 DexGrants Skill: Raise Shield
5442420
Noble Tower ShieldNoble Tower ShieldShield
Chance to Block: 26%
Armour: 139
Movement Speed: -3.0%
Requires Level 59, 83 StrGrants Skill: Raise Shield
598300
Quartered Crest ShieldQuartered Crest ShieldShield
Chance to Block: 25%
Armour: 77
Energy Shield: 27
Movement Speed: -1.5%
Requires Level 59, 46 Str, 46 IntGrants Skill: Raise Shield
5946046
Stone TargeStone TargeShield
Chance to Block: 25%
Armour: 77
Evasion: 70
Movement Speed: -1.5%
Requires Level 59, 46 Str, 46 DexGrants Skill: Raise Shield
5946460
Goldworked Tower ShieldGoldworked Tower ShieldShield
Chance to Block: 26%
Armour: 144
Movement Speed: -3.0%
Requires Level 61, 86 StrGrants Skill: Raise Shield
618600
Avian TargeAvian TargeShield
Chance to Block: 25%
Armour: 80
Evasion: 73
Movement Speed: -1.5%
Requires Level 62, 48 Str, 48 DexGrants Skill: Raise Shield
6248480
Glowering Crest ShieldGlowering Crest ShieldShield
Chance to Block: 25%
Armour: 80
Energy Shield: 28
Movement Speed: -1.5%
Requires Level 62, 48 Str, 48 IntGrants Skill: Raise Shield
6248048
Intricate Crest ShieldIntricate Crest ShieldShield
Chance to Block: 25%
Armour: 84
Energy Shield: 29
Movement Speed: -1.5%
Requires Level 65, 50 Str, 50 IntGrants Skill: Raise Shield
6550050
Mammoth TargeMammoth TargeShield
Chance to Block: 25%
Armour: 84
Evasion: 76
Movement Speed: -1.5%
Requires Level 65, 50 Str, 50 DexGrants Skill: Raise Shield
6550500
Royal Tower ShieldRoyal Tower ShieldShield
Chance to Block: 26%
Armour: 152
Movement Speed: -3.0%
Requires Level 65, 91 StrGrants Skill: Raise Shield
659100
Baroque TargeBaroque TargeShield
Chance to Block: 25%
Armour: 92
Evasion: 84
Movement Speed: -1.5%
Requires Level 70, 54 Str, 54 DexGrants Skill: Raise Shield
7054540
Fortress Tower ShieldFortress Tower ShieldShield
Chance to Block: 26%
Armour: 167
Movement Speed: -3.0%
Requires Level 70, 99 StrGrants Skill: Raise Shield
709900
Sekheman Crest ShieldSekheman Crest ShieldShield
Chance to Block: 25%
Armour: 92
Energy Shield: 32
Movement Speed: -1.5%
Requires Level 70, 54 Str, 54 IntGrants Skill: Raise Shield
7054054
Soaring TargeSoaring TargeShield
Chance to Block: 25%
Armour: 100
Evasion: 91
Movement Speed: -1.5%
Requires Level 75, 59 Str, 59 DexGrants Skill: Raise Shield
7559590
Vaal Crest ShieldVaal Crest ShieldShield
Chance to Block: 25%
Armour: 100
Energy Shield: 35
Movement Speed: -1.5%
Requires Level 75, 59 Str, 59 IntGrants Skill: Raise Shield
7559059
Vaal Tower ShieldVaal Tower ShieldShield
Chance to Block: 26%
Armour: 182
Movement Speed: -3.0%
Requires Level 75, 107 StrGrants Skill: Raise Shield
7510700
Blacksteel Crest ShieldBlacksteel Crest ShieldShield
Armour: 109
Energy Shield: 37
Movement Speed: -1.5%
Requires Level 80, 63 Str, 63 IntGrants Skill: Raise Shield
8063063
Golden TargeGolden TargeShield
Armour: 109
Evasion: 99
Movement Speed: -1.5%
Requires Level 80, 63 Str, 63 DexGrants Skill: Raise Shield
8063630
Tawhoan Tower ShieldTawhoan Tower ShieldShield
Armour: 197
Movement Speed: -3.0%
Requires Level 80, 115 StrGrants Skill: Raise Shield
8011500

Unique items

ItemRequired levelStats
DionadairDionadair
Splintered Tower Shield
Shield
Chance to Block: 26%
Armour: 18
Movement Speed: -3.0%
Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per Second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Praetor Draven knew his only chance to subjugate
the Ezomytes was to catch them unaware.
1Grants Skill: Raise Shield(60-80)% increased Armour
+(10-15) to Strength
(3-5) Life Regeneration per Second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
Window to ParadiseWindow to Paradise
Barricade Tower Shield
Shield
Chance to Block: 26%
Armour: 50
Movement Speed: -3.0%
Requires Level 16, 30 StrGrants Skill: Raise Shield(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised
"Beyond fire, blood, and nightmare,
the Savior will build utopia."
16Grants Skill: Raise Shield(60-120)% increased Armour
+(60-100) to maximum Mana
+(10-15)% to all Elemental Resistances
Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised
Feathered FortressFeathered Fortress
Crescent Targe
Shield
Chance to Block: 25%
Armour: 39
Evasion: 34
Movement Speed: -1.5%
Requires Level 26, 22 Str, 22 DexGrants Skill: Raise Shield+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement speed penalty while shield is raised
Ride the western wind, and take flight.
26Grants Skill: Raise Shield+(20-30) to Strength
+(20-30) to Dexterity
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
No Movement speed penalty while shield is raised

See also

Version history

Version Changes
0.3.0
  • Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying.
  • Blocking is no longer limited to Strikes and Projectiles by default. All hits that are not specifically unblockable (with the red flash) can be blocked.
  • Raise Shield and Parry now require you to face the enemy that is hitting you, rather than the direction from which the hit originates. Some monster skills for which directionality is unclear have been changed to be blockable from any direction using these skills.
0.2.0f
  • You will now Shield Bash if you release Raise Shield after blocking a hit from a faraway attacker, if there is a different enemy in Shield Bash range.
  • Raise Shield is now able to be supported by Concentrated EffectConcentrated AreaSupport, AoE
    Category: Concentrated Area
    Tier: 1
    Support Requirements: +5 IntSupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area Damage
    Supported Skills have 50% less Area of Effect
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    .
0.2.0c
  • Fixed a bug where Raise Shield was missing the Melee type, so could not be supported by many Support Gems that required it.
0.2.0
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Releasing Raise Shield immediately after blocking a skill now performs a Shield Bash that damages and stuns enemies in front of you, and also dazes them if you're using a Tower Shield.
  • Added "Attack", "AoE and "Physical" gem tags.[Undocumented]
  • Raise Shield can now be supported with support gems.[Undocumented]
  • (Hotfix 4) Increased the damage area of Shield Bash from the Raise Shield Skill.
0.1.0
  • Introduced to the game.