|help_text = Skills can be managed in the Skills Panel.
|help_text = Skills can be managed in the Skills Panel.
|intelligence_percent = 100
|dexterity_percent = 50
|gem_tags = Attack, Melee, Strike, AoE
|intelligence_percent = 50
|gem_description =
|gem_tags = Attack, AoE, Melee
|active_skill_name =
|gem_tier = 5
|skill_id = GaleStrikePlayer
|gem_description = Batter enemies at range by generating a gust of wind as you swing. Enemies will be [[Daze]]d and [[Knockback|Knocked Back]] based on how close they are to you.
|active_skill_name = Wind Blast
|item_class_id_restriction = Warstaff
|item_class_id_restriction = Warstaff
|skill_id = Wind Blast
|equipment_requirement = [[Quarterstaff]]
|cast_time =
|cast_time = 1.0
|required_level = 1
|static_cost_types = Mana
|static_cost_types = Mana
|static_critical_strike_chance =
|quality_type1_weight = 1
|stat_text =
|quality_type1_stat_text = (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
|stat_text = 150% more [[Stun]] buildup<br>Cone length is 6 metres<br>[[Daze]]s on [[Hit]]<br>[[Knockback|Knocks Back]] Enemies
|level1 = True
|level1 = True
|level1_level_requirement = 0
|level1_cost_amounts = 9
|level1_damage_multiplier = 85
|level2 = True
|level2_level_requirement = 3
|level2_cost_amounts = 10
|level2_damage_multiplier = 93
|level3 = True
|level3_level_requirement = 6
|level3_cost_amounts = 12
|level3_damage_multiplier = 103
|level4 = True
|level4_level_requirement = 10
|level4_cost_amounts = 14
|level4_damage_multiplier = 112
|level5 = True
|level5_level_requirement = 14
|level5_cost_amounts = 15
|level5_damage_multiplier = 121
|level6 = True
|level6_level_requirement = 18
|level6_cost_amounts = 17
|level6_damage_multiplier = 130
|level7 = True
|level7_level_requirement = 22
|level7_cost_amounts = 19
|level7_damage_multiplier = 139
|level8 = True
|level8_level_requirement = 26
|level8_cost_amounts = 22
|level8_damage_multiplier = 148
|level9 = True
|level9_level_requirement = 31
|level9_cost_amounts = 24
|level9_damage_multiplier = 155
|level10 = True
|level10_level_requirement = 36
|level10_cost_amounts = 26
|level10_damage_multiplier = 163
|level11 = True
|level11_level_requirement = 41
|level11_cost_amounts = 29
|level11_damage_multiplier = 171
|level12 = True
|level12_level_requirement = 46
|level12_cost_amounts = 32
|level12_damage_multiplier = 179
|level13 = True
|level13_level_requirement = 52
|level13_cost_amounts = 35
|level13_damage_multiplier = 188
|level14 = True
|level14_level_requirement = 58
|level14_cost_amounts = 38
|level14_damage_multiplier = 198
|level15 = True
|level15_level_requirement = 64
|level15_cost_amounts = 42
|level15_damage_multiplier = 208
|level16 = True
|level16_level_requirement = 66
|level16_cost_amounts = 45
|level16_damage_multiplier = 218
|level17 = True
|level17_level_requirement = 72
|level17_cost_amounts = 49
|level17_damage_multiplier = 229
|level18 = True
|level18_level_requirement = 78
|level18_cost_amounts = 54
|level18_damage_multiplier = 240
|level19 = True
|level19_level_requirement = 84
|level19_cost_amounts = 58
|level19_damage_multiplier = 252
|level20 = True
|level20_level_requirement = 90
|level20_cost_amounts = 63
|level20_damage_multiplier = 265
|level1_dexterity_requirement = 0
|level1_intelligence_requirement = 0
|level2_dexterity_requirement = 0
|level2_intelligence_requirement = 0
|level3_dexterity_requirement = 9
|level3_intelligence_requirement = 9
|level4_dexterity_requirement = 13
|level4_intelligence_requirement = 13
|level5_dexterity_requirement = 17
|level5_intelligence_requirement = 17
|level6_dexterity_requirement = 20
|level6_intelligence_requirement = 20
|level7_dexterity_requirement = 24
|level7_intelligence_requirement = 24
|level8_dexterity_requirement = 28
|level8_intelligence_requirement = 28
|level9_dexterity_requirement = 32
|level9_intelligence_requirement = 32
|level10_dexterity_requirement = 37
|level10_intelligence_requirement = 37
|level11_dexterity_requirement = 41
|level11_intelligence_requirement = 41
|level12_dexterity_requirement = 46
|level12_intelligence_requirement = 46
|level13_dexterity_requirement = 51
|level13_intelligence_requirement = 51
|level14_dexterity_requirement = 57
|level14_intelligence_requirement = 57
|level15_dexterity_requirement = 62
|level15_intelligence_requirement = 62
|level16_dexterity_requirement = 64
|level16_intelligence_requirement = 64
|level17_dexterity_requirement = 70
|level17_intelligence_requirement = 70
|level18_dexterity_requirement = 75
|level18_intelligence_requirement = 75
|level19_dexterity_requirement = 80
|level19_intelligence_requirement = 80
|level20_dexterity_requirement = 86
|level20_intelligence_requirement = 86
|skill_icon = Wind Blast
|skill_icon = Wind Blast
|release_version = 0.1.0
|release_version = 0.1.0
}}
}}
'''Wind Blast''' is an [[Attack]] [[skill]].
'''Wind Blast''' is a [[quarterstaff]] [[attack]] [[skill]]. The user sends out a gust of wind forward, dealing damage in a cone [[area]] to enemies in front of them. The attack has more [[stun]] buildup, causes [[knockback]], applies [[Daze]] based on [[physical damage]] dealt.
==Skill functions and interactions==
==Skill functions and interactions==
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Line 192:
==Recommended support gems==
==Recommended support gems==
{{Recommended support gems
{{Recommended support gems
|t1_1 =
|t1_1 = {{il|Brutality I}}
|t1_2 =
|t1_2 = {{il|Magnified Area I}}
|t1_3 =
|t1_3 = {{il|Rapid Attacks I}}
|t2_1 =
|t2_1 = {{il|Brink I}}
|t2_2 =
|t2_2 = {{il|Brutality II}}
|t2_3 =
|t2_3 = {{il|Stun I}}
|t3_1 =
|t3_1 = {{il|Armour Break II}}
|t3_2 =
|t3_2 = {{il|Knockback}}
|t3_3 =
|t3_3 = {{il|Punch Through}}
|t4_1 = {{il|Armour Break III}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Stun II}}
|t5_1 = {{il|Brutality III}}
|t5_2 = {{il|Heft}}
|t5_3 = {{il|Stun III}}
}}
}}
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Line 215:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Wind Blast: Now Dazes on Hit instead of causing Daze Buildup equal to a percentage of Physical Damage dealt. Quality now provides 0-20% more Damage to Enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further (previously 0-30% increased Knockback distance).
* Removed "Strike" gem tag. {{undocumented}}
}}
{{Version history table row|0.2.0|
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
Wind BlastAttack, AoE, Melee Tier: 5 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (85-265)% of baseRequires: QuarterstaffBatter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.150% more Stun buildup Cone length is 6 metres Dazes on Hit Knocks Back Enemies
Additional Effects From 1-20% Quality: (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or furtherSkills can be managed in the Skills Panel.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemWindBlast
Wind Blast is a quarterstaffattackskill. The user sends out a gust of wind forward, dealing damage in a cone area to enemies in front of them. The attack has more stun buildup, causes knockback, applies Daze based on physical damage dealt.
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Brutality IBrutality ISupport, Physical Category: Brutality Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 25% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnified Area IMagnified Area ISupport, AoE Category: Increased Area of Effect Tier: 1 Cost & Reservation Multiplier: 130%Support Requirements: +5 IntSupports any skill with an area of effect, making it larger.Supported Skills have 35% increased Area of EffectPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IRapid Attacks ISupport, Attack Category: Rapid Attacks Tier: 1Support Requirements: +5 DexSupports Attacks, causing them to Attack faster.Supported Skills have 15% increased Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II
Brink IBrink ISupport, Attack, Melee Category: Brink Tier: 2Support Requirements: +5 StrSupports MeleeAttack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 30% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Brutality IIBrutality IISupport, Physical Category: Brutality Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport Category: Stun Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
KnockbackKnockbackSupport Category: Knockback Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit Supported Skills have 40% more Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Punch ThroughPunch ThroughSupport, Attack, Melee Category: Punch Through Tier: 3 Cost & Reservation Multiplier: 115%Support Requirements: +5 DexSupports MeleeAttack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next ProjectileAttackHit they take to deal increased Damage.Supported Skills apply Easy Target on Knockback Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical Category: Heavy Swing Tier: 4Support Requirements: +5 StrSupports MeleeAttacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more MeleePhysical Damage Supported Skills have 10% less Attack SpeedPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport Category: Stun Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V
Brutality IIIBrutality IIISupport, Physical Category: Brutality Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.Supported Skills deal 30% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Hits with Supported Skills have 20% chance to ignore Enemy Physical Damage reductionPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
HeftHeftSupport, Physical Category: Heft Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum PhysicalHit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIIStun IIISupport Category: Stun Tier: 5 Cost & Reservation Multiplier: 120%Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less Damage Hits with Supported Skills cause 300% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Wind Blast has restrictions on where or how it can drop.
Wind Blast: Now Dazes on Hit instead of causing Daze Buildup equal to a percentage of Physical Damage dealt. Quality now provides 0-20% more Damage to Enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further (previously 0-30% increased Knockback distance).
Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.