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* {{il|Ancestral Warrior Totem}} - Now have no Limit. Check interaction with [[Ancestral Bond]]. | * {{il|Ancestral Warrior Totem}} - Now have no Limit. Check interaction with [[Ancestral Bond]]. | ||
== | ==Items only in EA standard league== | ||
{{Collapse top|Table list|EAItems}} | |||
* | * {{il|Lasting Ground}} | ||
* | * {{il|Magnetic Remnants}} | ||
* | * {{il|Rusted Spikes}} | ||
* | * {{il|Life Bounty}} | ||
* | * {{il|Mana Bounty}} | ||
* | * {{il|Malady}} | ||
* | * {{il|Murderous Intent}} | ||
* | * {{il|Auto Reload}} | ||
* | * {{il|Bloodlust}} | ||
* | * {{il|Commandment}} | ||
* | * {{il|Dauntless}} | ||
* {{il|Ferocity}} | |||
* {{il|Flamepierce}} | |||
* {{il|Lockdown}} | |||
* {{il|Spar}} | |||
* {{il|Stormchain}} | |||
* {{il|xxx}} | |||
* {{il|xxx}} | |||
* {{il|xxx}} | |||
{{Collapse bottom}} | |||
==Items in game with Cruel in metadata== | |||
{{Collapse top|Table list|Cruelmetadata}} | |||
{{#cargo_query: | |||
|tables = items | |||
|where = items._pageNamespace = 0 AND items.metadata_id LIKE "%Cruel%" AND items.is_in_game = true | |||
|fields = CONCAT('{{il{{!}}', name, '}}') = Name | |||
|format = table | |||
|limit = 1000 | |||
}} | |||
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==Items without release_version== | ==Items without release_version== |
Latest revision as of 14:03, 31 August 2025
My bot MefistoBot.
My Sandbox.
0.3.0 checklist
Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
Tier: 13
Level: (1-20)
Cost: (13-98) Mana
Cost & Reservation Multiplier: (200-100)%Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
Limit 1 Totem
Totem base attack time is 1 second
Totem base Critical Hit chance is 5%
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Totem uses its own Two Handed Mace, dealing
(6-159) to (9-238) base Physical damage
Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.- Now have no Limit. Check interaction with Ancestral Bond.
Items only in EA standard league
Table list ▾
[Expand] ▾
Lasting GroundLasting GroundSupportSupport Requirements: +5 StrSupports Skills that create Ground Surfaces, causing those surfaces to last longer.50% increased duration of Ground Surfaces created by Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Magnetic RemnantsMagnetic RemnantsSupport
Reservation: 10 spirit
Cost & Reservation Multiplier: 110%Support Requirements: +5 IntSupports Skills which create Remnants, allowing those Remnants to be collected from further away.Remnants created by Supported Skills can be collected from 100% further awayPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.Rusted SpikesRusted SpikesSupport
Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.Life BountyLife BountySupportSupport Requirements: +5 DexSupports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Life Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Mana BountyMana BountySupportSupport Requirements: +5 DexSupports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.Enemies killed by Hits from Supported Skills grant 100% more Mana Flask ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
MaladyMaladySupportSupport Requirements: +5 DexSupports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.Base Bleeding chance instead
applies to Poison for Supported Skills
Base Poison chance instead
applies to Bleeding for Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.Murderous IntentMurderous IntentSupport
Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.Skills Empowered by Supported Skills have Culling StrikePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.Auto ReloadAuto ReloadSupport, Ammunition, ProjectileSupport Requirements: +5 StrSupports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.Supported Skills reload automatically when Heavy Stunning an enemy with themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
BloodlustBloodlustSupport, Attack, Melee, PhysicalSupport Requirements: +5 StrSupports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Supported Attacks cannot cause BleedingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.CommandmentCommandmentSupport, Command, MinionSupport Requirements: +5 IntSupports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills
Supported Minions deal 100% less Damage with non-command SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.DauntlessDauntlessSupport, Conditional
Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.Supported Skills cannot be used unless you have been stationary for 1.5 seconds
This timer resets when you move
Supported Skills deal 3% more Damage with Hits for each quarter second you have been stationary, up to 45%
This Damage bonus resets when you movePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.FerocityFerocitySupportSupport Requirements: +5 DexSupports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.Supported Skills cannot generate Frenzy Charges
Supported Skills will consume a Frenzy Charge on use if possible
Supported Skills have 40% more Skill Speed when consuming Frenzy ChargesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.FlamepierceFlamepierceSupport, Projectile, FireSupport Requirements: +5 StrSupports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.Supported Skills cannot Ignite
Projectiles from Supported Skills Pierce Ignited EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.LockdownLockdownSupportSupport Requirements: +5 DexSupports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.Supported Skills have 120% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
SparSparSupport, Attack, MeleeSupport Requirements: +5 StrSupports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
current percentage of your Stun BarPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.StormchainStormchainSupport, Projectile, Lightning, ChainingSupport Requirements: +5 DexSupports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.Supported Skills Cannot inflict Shock
Supported Skills Chain from Shocked EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.- Module Error: No results found for item using search term "item_name = xxx"
- Module Error: No results found for item using search term "item_name = xxx"
- Module Error: No results found for item using search term "item_name = xxx"
Items in game with Cruel in metadata
Name |
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![]() Chaos Damage: 21-34 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 59, 104 Dex100% of this Weapon's base Physical Damage Converted to Chaos Damage (Hidden) |
![]() Energy Shield: 26Requires Level 45, 34 Str, 34 Int |
![]() Movement Speed: -3.0%Requires Level 59, 94 Int |
![]() Energy Shield: 21Requires Level 59, 41 Dex, 41 Int |
![]() Chance to Block: 26% Armour: 110 Movement Speed: -3.0%Requires Level 45, 64 StrGrants Skill: ![]() |
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![]() Elemental Damage: 14-55 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 51, 71 Dex, 29 Int100% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden) |
![]() Energy Shield: 45Requires Level 54, 77 Int |
![]() Energy Shield: 53 Movement Speed: -3.0%Requires Level 45, 41 Dex, 41 Int |
![]() Energy Shield: 43Requires Level 59, 46 Dex, 46 Int |
![]() Movement Speed: -3.0%Requires Level 45, 72 Int |
![]() Chance to Block: 25% Armour: 80 Evasion: 73 Movement Speed: -1.5%Requires Level 62, 48 Str, 48 DexGrants Skill: ![]() |
![]() |
![]() Energy Shield: 17Requires Level 45, 32 Dex, 32 Int |
![]() Physical Damage: 45-61 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 59, 104 Str |
![]() Energy Shield: 37Requires Level 48, 38 Dex, 38 Int |
![]() |
![]() Movement Speed: -5.0%Requires Level 45, 72 Str |
![]() Physical Damage: 43-72 Critical Strike Chance: 11.50% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 48, 67 Dex, 27 Int |
![]() |
![]() Evasion: 84Requires Level 59, 44 Str, 44 Dex |
![]() Physical Damage: 35-47 Critical Strike Chance: 7.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 51, 91 Str+(10–15)% to Critical Damage Bonus |
![]() Energy Shield: 56 Movement Speed: -4.0%Requires Level 48, 43 Str, 43 Int |
![]() Physical Damage: 84-113 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 48, 86 Str |
![]() Physical Damage: 45-94 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 59, 81 Dex, 33 Int |
![]() Chance to Block: 20% Evasion: 105Requires Level 61, 86 DexGrants Skill: ![]() |
![]() Physical Damage: 27-109 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Requires Level 62, 60 Str, 60 Dex |
![]() |
![]() Energy Shield: 29Requires Level 51, 38 Str, 38 Int |
![]() Energy Shield: 17Requires Level 45, 32 Str, 32 Int |
![]() Physical Damage: 31-58 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 54, 30 Str, 75 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown |
![]() Chance to Block: 26% Armour: 129 Movement Speed: -3.0%Requires Level 54, 77 StrGrants Skill: ![]() |
![]() Evasion: 103Requires Level 54, 42 Str, 42 Dex |
![]() Physical Damage: 22-37 Elemental Damage: 22-37 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 45, 80 Str50% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden) |
![]() Energy Shield: 19Requires Level 51, 35 Dex, 35 Int |
![]() Physical Damage: 23-90 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Reload Time: 0.75Requires Level 59, 58 Str, 58 DexGrenade Skills Fire an additional Projectile |
![]() Evasion: 49Requires Level 51, 35 Str, 35 Dex |
![]() |
![]() Movement Speed: -3.0%Requires Level 62, 98 Int |
![]() Energy Shield: 58 Movement Speed: -4.0%Requires Level 51, 45 Str, 45 Int |
![]() Chance to Block: 20% Evasion: 89Requires Level 51, 73 DexGrants Skill: ![]() |
![]() |
![]() Physical Damage: 29-54 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.5 metresRequires Level 48, 27 Str, 67 DexGrants Skill: ![]() (15-25)% chance to Maim on Hit |
![]() Energy Shield: 49Requires Level 59, 83 Int |
![]() Chance to Block: 26% Armour: 123 Movement Speed: -3.0%Requires Level 51, 73 StrGrants Skill: ![]() |
![]() Movement Speed: -3.0%Requires Level 48, 77 Int |
![]() |
![]() Chance to Block: 25% Armour: 71 Energy Shield: 25 Movement Speed: -1.5%Requires Level 54, 42 Str, 42 IntGrants Skill: ![]() |
![]() Chance to Block: 25% Armour: 67 Energy Shield: 24 Movement Speed: -1.5%Requires Level 51, 40 Str, 40 IntGrants Skill: ![]() |
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![]() Physical Damage: 93-114 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 62, 109 StrCauses Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage |
![]() Evasion: 87Requires Level 45, 36 Str, 36 Dex |
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![]() Movement Speed: -5.0%Requires Level 54, 86 Str |
![]() |
![]() |
![]() Chance to Block: 25% Armour: 64 Energy Shield: 23 Movement Speed: -1.5%Requires Level 48, 38 Str, 38 IntGrants Skill: ![]() |
![]() Evasion: 92Requires Level 48, 38 Str, 38 Dex |
![]() Energy Shield: 58 Movement Speed: -3.0%Requires Level 51, 45 Dex, 45 Int |
![]() |
![]() Physical Damage: 33-50 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 48, 86 Str |
![]() Energy Shield: 37Requires Level 48, 38 Str, 38 Int |
![]() Chance to Block: 25% Armour: 64 Evasion: 58 Movement Speed: -1.5%Requires Level 48, 38 Str, 38 DexGrants Skill: ![]() |
![]() Evasion: 111Requires Level 59, 46 Str, 46 Dex |
![]() Chance to Block: 25% Armour: 80 Energy Shield: 28 Movement Speed: -1.5%Requires Level 62, 48 Str, 48 IntGrants Skill: ![]() |
![]() |
![]() Evasion: 178 Movement Speed: -4.0%Requires Level 62, 54 Str, 54 Dex |
![]() Evasion: 73Requires Level 51, 38 Str, 38 Dex |
![]() Chance to Block: 26% Armour: 144 Movement Speed: -3.0%Requires Level 61, 86 StrGrants Skill: ![]() |
![]() Physical Damage: 49-82 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 62, 85 Dex, 34 Int+(10-15)% to Block Chance |
![]() Energy Shield: 40Requires Level 54, 42 Str, 42 Int |
![]() Energy Shield: 50Requires Level 61, 86 Int |
![]() Energy Shield: 65 Movement Speed: -3.0%Requires Level 59, 52 Dex, 52 Int |
![]() Energy Shield: 68 Movement Speed: -3.0%Requires Level 62, 54 Dex, 54 Int |
![]() Energy Shield: 68 Movement Speed: -4.0%Requires Level 62, 54 Str, 54 Int |
![]() Physical Damage: 94-127 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 59, 104 Str |
![]() Movement Speed: -5.0%Requires Level 59, 94 Str |
![]() Energy Shield: 19Requires Level 51, 35 Str, 35 Int |
![]() |
![]() |
![]() Movement Speed: -3.0%Requires Level 48, 77 Dex |
![]() Energy Shield: 43Requires Level 59, 46 Str, 46 Int |
![]() Evasion: 44Requires Level 45, 32 Str, 32 Dex |
![]() Chance to Block: 25% Armour: 61 Evasion: 54 Movement Speed: -1.5%Requires Level 45, 36 Str, 36 DexGrants Skill: ![]() |
![]() Energy Shield: 61 Movement Speed: -3.0%Requires Level 54, 48 Dex, 48 Int |
![]() Physical Damage: 33-61 Critical Strike Chance: 6.50% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 59, 33 Str, 81 DexGrants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 101Requires Level 59, 83 DexGrants Skill: ![]() |
![]() Energy Shield: 43Requires Level 51, 73 Int |
![]() |
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![]() Movement Speed: -3.0%Requires Level 54, 86 Dex |
![]() |
![]() Movement Speed: -3.0%Requires Level 62, 98 Dex |
![]() Movement Speed: -3.0%Requires Level 51, 82 Int |
![]() Energy Shield: 35Requires Level 45, 36 Str, 36 Int |
![]() Evasion: 157 Movement Speed: -4.0%Requires Level 54, 48 Str, 48 Dex |
![]() Physical Damage: 33-69 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 54, 96 Str |
![]() Physical Damage: 38-70 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.5 metresRequires Level 62, 34 Str, 85 DexGrants Skill: ![]() |
![]() |
![]() Chance to Block: 25% Armour: 67 Evasion: 61 Movement Speed: -1.5%Requires Level 51, 40 Str, 40 DexGrants Skill: ![]() |
![]() Chance to Block: 26% Armour: 116 Movement Speed: -3.0%Requires Level 48, 69 StrGrants Skill: ![]() |
![]() Physical Damage: 46-69 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 62, 109 Dex |
![]() |
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![]() Chance to Block: 26% Armour: 139 Movement Speed: -3.0%Requires Level 59, 83 StrGrants Skill: ![]() |
![]() Chance to Block: 20% Evasion: 79Requires Level 45, 64 DexGrants Skill: ![]() |
![]() Energy Shield: 35Requires Level 45, 36 Dex, 36 Int |
![]() Energy Shield: 61 Movement Speed: -4.0%Requires Level 54, 48 Str, 48 Int |
![]() Energy Shield: 56 Movement Speed: -3.0%Requires Level 48, 43 Dex, 43 Int |
![]() |
![]() Energy Shield: 21Requires Level 59, 41 Str, 41 Int |
![]() Chance to Block: 20% Evasion: 84Requires Level 48, 69 DexGrants Skill: ![]() |
![]() Chance to Block: 25% Armour: 61 Energy Shield: 22 Movement Speed: -1.5%Requires Level 45, 36 Str, 36 IntGrants Skill: ![]() |
![]() Physical Damage: 23-92 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.80Requires Level 51, 50 Str, 50 Dex |
![]() Energy Shield: 40Requires Level 54, 42 Dex, 42 Int |
![]() Movement Speed: -3.0%Requires Level 45, 72 Dex |
![]() |
![]() |
![]() Energy Shield: 65 Movement Speed: -4.0%Requires Level 59, 52 Str, 52 Int |
![]() Chance to Block: 25% Armour: 71 Evasion: 64 Movement Speed: -1.5%Requires Level 54, 42 Str, 42 DexGrants Skill: ![]() |
![]() Physical Damage: 35-53 Critical Strike Chance: 5.00% Attacks per Second: 1.15Requires Level 48, 86 Dex(20-30)% chance to Chain an additional time |
![]() Chance to Block: 25% Armour: 77 Energy Shield: 27 Movement Speed: -1.5%Requires Level 59, 46 Str, 46 IntGrants Skill: ![]() |
![]() Physical Damage: 35-72 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 45, 63 Dex, 26 Int16% increased Melee Strike Range with this weapon |
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![]() Physical Damage: 36-61 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 51, 91 Dex |
![]() Movement Speed: -3.0%Requires Level 51, 82 Dex |
![]() Evasion: 133 Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex |
![]() Movement Speed: -3.0%Requires Level 54, 86 Int |
![]() Physical Damage: 22-89 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Reload Time: 0.75Requires Level 48, 48 Str, 48 Dex |
![]() |
![]() Movement Speed: -5.0%Requires Level 48, 77 Str |
![]() Movement Speed: -3.0%Requires Level 59, 94 Dex |
![]() Movement Speed: -5.0%Requires Level 51, 82 Str |
![]() |
![]() Evasion: 141 Movement Speed: -4.0%Requires Level 48, 43 Str, 43 Dex |
![]() |
![]() Energy Shield: 32Requires Level 59, 44 Str, 44 Int |
![]() Energy Shield: 29Requires Level 51, 38 Dex, 38 Int |
![]() Energy Shield: 38Requires Level 51, 40 Dex, 40 Int |
![]() |
![]() Physical Damage: 59-109 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 45, 80 StrCauses (30–50)% increased Stun Buildup |
![]() Physical Damage: 29-54 Critical Strike Chance: 5.00% Attacks per Second: 1.25Requires Level 45, 80 Dex |
![]() Evasion: 98Requires Level 51, 40 Str, 40 Dex |
![]() Evasion: 65Requires Level 45, 34 Str, 34 Dex |
![]() Physical Damage: 59-123 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 54, 96 Str |
![]() |
![]() Chance to Block: 20% Evasion: 93Requires Level 54, 77 DexGrants Skill: ![]() |
![]() Energy Shield: 42Requires Level 48, 69 Int |
![]() Physical Damage: 27-50 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 45, 26 Str, 63 DexGrants Skill: ![]() |
![]() Movement Speed: -5.0%Requires Level 62, 98 Str |
![]() Chance to Block: 25% Armour: 77 Evasion: 70 Movement Speed: -1.5%Requires Level 59, 46 Str, 46 DexGrants Skill: ![]() |
![]() Physical Damage: 49-60 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 62, 109 StrCauses Daze buildup equal to 100% of Damage dealt |
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![]() Physical Damage: 28-53 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.5 metresRequires Level 51, 29 Str, 71 DexGrants Skill: ![]() (25-35)% increased Projectile Speed when thrown |
![]() Physical Damage: 20-79 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 0.85Requires Level 45, 45 Str, 45 Dex(20-30)% increased Bolt Speed |
![]() Energy Shield: 53 Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Int |
![]() Evasion: 170 Movement Speed: -4.0%Requires Level 59, 52 Str, 52 Dex |
![]() Energy Shield: 32Requires Level 59, 44 Dex, 44 Int |
![]() Physical Damage: 29-53 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 54, 96 DexBow Attacks fire an additional Arrow |
![]() Physical Damage: 20-82 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Reload Time: 1.10Requires Level 54, 53 Str, 53 DexLoads an additional bolt |
![]() Evasion: 149 Movement Speed: -4.0%Requires Level 51, 45 Str, 45 Dex |
![]() Physical Damage: 39-82 Critical Strike Chance: 10.00% Attacks per Second: 1.50 Weapon Range: 1.3 metresRequires Level 54, 75 Dex, 30 Int |
![]() Energy Shield: 26Requires Level 45, 34 Dex, 34 Int |
![]() |
![]() |
![]() Energy Shield: 40Requires Level 45, 64 Int |
![]() Energy Shield: 38Requires Level 51, 40 Str, 40 Int |
![]() Evasion: 56Requires Level 59, 41 Str, 41 Dex |
![]() Physical Damage: 62-83 Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 1.3 metresRequires Level 51, 91 StrStrikes deal Splash damage to targets within 1.8 metres |
Items without release_version
Table list ▾
[Expand] ▾
Name |
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![]() Physical Damage: 12-46 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.1 metresRequires Level 33, 76 Dex |
![]() Physical Damage: 17-59 Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 16, 30 Str, 14 Dex |
![]() Physical Damage: 27-63 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 52, 119 Dex |
![]() Physical Damage: 8-21 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 10, 20 Str, 10 Dex |
File:Bladed Trap inventory icon.pngBladed TrapBladed TrapRequires Level 27Throw Time: 0.80s Detonation Type: Proximity |
![]() Physical Damage: 19-32 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 11, 16 Str, 16 Dex |
![]() Physical Damage: 18-42 Critical Strike Chance: 15.00% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 39, 50 Dex, 50 IntSpells Cost Life instead of 25% of Mana Cost |
![]() Physical Damage: 25-42 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 16, 22 Str, 22 Dex |
![]() Physical Damage: 8-13 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 6, 10 Str, 10 Dex |
File:Divination card inventory icon.pngBrother's GiftFile:Brother's Gift card art.pngBrother's GiftFile:Brother's Gift card art.png15x ![]() |
![]() Physical Damage: 8-14 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 6, 13 Str |
![]() Her scales weigh only truth.This key can be used to unlock the Chapel Door in the Abandoned Prison. |
![]() Physical Damage: 19-34 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 21, 28 Str, 28 Dex |
File:Clamping Trap inventory icon.pngClamping TrapClamping TrapRequires Level 6Throw Time: 0.80s Detonation Type: Proximity |
![]() Detonation Type: Proximity |
File:Cleansing Charm inventory icon.pngCleansing CharmCleansing CharmLasts 3.00 Seconds Consumes 20 of 40 Charges on useRequires Level 40Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. |
![]() Physical Damage: 9-16 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metres |
![]() Physical Damage: 18-37 Critical Strike Chance: 6.50% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 26, 48 Str, 20 Dex |
![]() Physical Damage: 4-15 Critical Strike Chance: 15.00% Attacks per Second: 1.55 Weapon Range: 1.0 metresRequires Level 6, 10 Dex, 10 IntLeeches 4% of Physical Damage as Mana |
![]() Physical Damage: 4-10 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.1 metres |
File:Crystal Staff inventory icon.pngCrystal StaffCrystal StaffStaffRequires Level 20, 50 IntGrants Skill: Level 1 Unleash |
File:Distorted Amulet inventory icon.pngDistorted AmuletDistorted Amulet |
![]() Physical Damage: 4-10 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metres |
![]() Physical Damage: 11-38 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.1 metresRequires Level 28, 65 Dex(15–25)% chance to Blind Enemies on hit |
![]() Physical Damage: 19-64 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 20, 37 Str, 16 Dex |
![]() Physical Damage: 10-41 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 10, 20 Str, 10 DexCulling Strike |
![]() Physical Damage: 8-25 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 16, 30 Str, 14 DexHas no Accuracy Penalty from Range |
![]() Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 16, 38 Dex |
![]() Physical Damage: 3-10 Critical Strike Chance: 15.00% Attacks per Second: 1.55 Weapon Range: 1.0 metres |
![]() Physical Damage: 74-124 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 52, 119 Str |
![]() Physical Damage: 10-17 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 11, 22 Str, 11 Int |
![]() Physical Damage: 5-14 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 4, 10 StrGain 1 Rage on Hit |
![]() Physical Damage: 16-49 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 36, 83 Dex |
File:Incense Trap inventory icon.pngIncense TrapIncense TrapRequires Level 20Throw Time: 0.8 sec Detonation Type: Manual (#)% increased Cooldown Recovery Rate for throwing Traps |
![]() Physical Damage: 14-23 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 16, 30 Str, 14 Int |
![]() Physical Damage: 13-23 Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 6, 10 Str, 10 Dex |
![]() Physical Damage: 10-25 Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 4, 10 Str |
![]() Elemental Damage: 11-26 Critical Strike Chance: 15.00% Attacks per Second: 1.55 Weapon Range: 1.0 metresRequires Level 20, 27 Dex, 27 Int |
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![]() Physical Damage: 4-16 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.1 metresRequires Level 6, 16 Dex |
![]() Physical Damage: 23-68 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 55, 126 Dex |
![]() Physical Damage: 13-31 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 22, 52 Dex |
![]() Physical Damage: 87-118 Critical Strike Chance: 5.00% Attacks per Second: 1.10 Weapon Range: 1.3 metresRequires Level 54, 124 Str |
File:Ralakesh's Impatience inventory icon.pngRalakesh's ImpatienceRalakesh's Impatience Pelt LeggingsArmour: 56 Energy Shield: 21Requires Level 33, 32 Str, 32 IntFor the immortal, what is the difference between an age and an instant? |
![]() Physical Damage: 23-54 Critical Strike Chance: 5.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 45, 104 Dex |
![]() Physical Damage: 28-52 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 22, 30 Str, 30 Dex |
![]() Physical Damage: 20-42 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 37, 67 Str, 27 DexGain 30 Mana per Enemy Killed |
![]() Physical Damage: 14-23 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 16, 22 Str, 22 Dex |
![]() Physical Damage: 25-52 Critical Strike Chance: 5.00% Attacks per Second: 1.70 Weapon Range: 1.1 metresRequires Level 49, 112 Dex |
![]() Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metres |
File:Shovel inventory icon.pngShovelShovel[DNT-UNUSED] Fill Me InNecessary to dig at the proper site |
![]() Physical Damage: 8-19 Critical Strike Chance: 15.00% Attacks per Second: 1.55 Weapon Range: 1.0 metresRequires Level 12, 18 Dex, 18 Int |
![]() Physical Damage: 8-22 Critical Strike Chance: 13.50% Attacks per Second: 1.65 Weapon Range: 1.0 metresRequires Level 16, 22 Dex, 22 Int |
![]() Physical Damage: 6-9 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metres |
![]() Physical Damage: 8-20 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metres |
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![]() Physical Damage: 23-38 Critical Strike Chance: 10.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 33, 60 Str, 25 IntUnblockable |
![]() Physical Damage: 23-79 Critical Strike Chance: 5.00% Attacks per Second: 1.65 Weapon Range: 1.1 metresRequires Level 65, 148 Dex |
![]() Physical Damage: 8-18 Critical Strike Chance: 10.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 20, 37 Str, 16 Int |
File:Urn Trap inventory icon.pngUrn TrapUrn TrapRequires Level 16Throw Time: 0.80s Detonation Type: Proximity |
![]() Physical Damage: 11-20 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 11, 16 Str, 16 Dex |
![]() Physical Damage: 7-23 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 12, 29 DexGrants 8 Life per Enemy Hit |
Gems without gem_tier
Table list ▾
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![]() Level: (1-20) Cast Time: InstantConsume a Power Charge when you cast a damaging Spell to trigger an Abyssal Apparition who will also cast that same Spell for you. Does not work with Channelling Spells, Spells with a Cooldown, Triggered Spells, Spells granted by items, or Spells which already consume a Power Charge. This Skill is not directly Supportable.Spells cast by Apparition deal (60-50)% less DamageSkills can be managed in the Skills Panel.File:Abyssal Apparition skill icon.png |
![]() Level: 1 Use Time: 0.80 secPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Warcry radious is 4 meters Warcry duration is 8 seconds Knocks back and interrupts enemies in a smaller area Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire Damage with Boosted Attacks Volcanic Steps Volcanic Eruption Skills can be managed in the Skills Panel.File:Ancestral Cry skill icon.png |
![]() Level: (1-20)Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.Corrupted Blood deals 2% of slain Enemy's maximum Life as Physical damage per second Blood Boil applies to non-Unique enemies in your Presence every (2-1.52) seconds 20% more Corrupted Blood infliction Area of Effect per Blood Boil on slain Enemy Inflicts a stack of Corrupted Blood on targets within 1.5 metres per Blood Boil on slain Enemy Corrupted Blood duration is 5 seconds Additional Effects From 1-20% Quality: +(0.075-1.5) seconds to Corrupted Blood durationSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20) Critical Strike Chance: 5.00% Attack Damage: (225-702)% of baseA Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.25% chance to Trigger this Skill on Kill Toad Explosion radius is 2.5 metres (6-171) to (9-256) Base Physical Damage 100% chance to Poison on Hit Additional Effects From 1-20% Quality: (0.5-10)% chance to Trigger this Skill on KillSkills can be managed in the Skills Panel. ![]() |
![]() Level: 1Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second.Applies a socketed Mark to 1 Enemy every five seconds Applies socketed Marks to Enemies within 4 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Called Shots skill icon.png |
![]() Level: (1-20)While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.When a Charm is used gains 2 Energy per Charge used (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() |
File:Cast on Elemental Ailment inventory icon.pngCast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Cast on Elemental Ailment skill icon.png |
![]() Level: (1-20) Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.Converts 100% of Physical Damage to Chaos Damage Cannot Consume Charges Explosion radius is 1.8 metresSkills can be managed in the Skills Panel. ![]() |
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![]() Level: 1 Attack Damage: 132% of baseFires a bolt from your crossbow.Skills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20) Cost: 0 Mana Cast Time: 1.00 sec Critical Strike Chance: 11.00%Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.Deals (1-14) to (7-265) Lightning Damage (100-157)% more Electrocution buildup Lightning damage from this skill Contributes to Electrocution Buildup Ring outer radius is 2.6 metres Ring inner radius is 1 metre Enemies Hit receive Electrocution buildup from Lightning damage for 4 second duration Deals more damage to enemies based on distance from you, up to 100% to enemies on the far edge of the ring Additional Effects From 1-20% Quality: (2-40)% more Electrocution buildupSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20) Cost: 0 Mana Cast Time: 1.30 secConsume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.Corpse Consumption radius is 4 metres Recover (21-211) Life and (21-211) Mana over 3 seconds per Corpse Consumed Consumes up to 5 Corpses Additional Effects From 1-20% Quality: Consumes up to (0.15-3) CorpsesSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20)While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum Energy Additional Effects From 1-20% Quality: (0.75-15)% increased Energy gainedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel.File:Forge Hammer skill icon.png |
![]() Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shockwave Skills can be managed in the Skills Panel.File:Fortifying Cry skill icon.png |
![]() Level: 1Skills can be managed in the Skills Panel.File:Frost Darts skill icon.png |
![]() Level: (1-20)While active, the first time any Skill Hits a Shocked enemy in your Presence, that Skill also Hits other Shocked enemies in your Presence, up to a maximum.Cannot inflict Shock Hits up to 8 enemies Additional Hits deal (90-71)% less damage Additional Hits convert 100% of Physical and Elemental damage to Lightning Additional Effects From 1-20% Quality: Additional Hits deal -(0.25-5)% less damage Additional Hits convert 100% of Physical and Elemental damage to LightningSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20)Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.Grants each of Hindsight, Foresight, and Sight Beyond Sight, in sequence Hindsight lasts for a (25.5-16) second duration Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a 1.5 second duration Fully recover Life when you gain Sight Beyond Sight Additional Effects From 1-20% Quality: Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a (0.015-0.3) second duration Fully recover Life when you gain Sight Beyond SightSkills can be managed in the Skills Panel.File:Future-Past skill icon.png |
![]() Level: (1-20) Cast Time: Instant Critical Strike Chance: 11.00%Chills all enemies in your Presence.Chills enemies in your Presence as though dealing (26-888) to (39-1332) Cold damage Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflictedSkills can be managed in the Skills Panel. ![]() |
![]() Level: 1 Cooldown Time: 8.00 sec Cast Time: 1.00 secReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks Ice Fragments Skills can be managed in the Skills Panel.File:Ice-Tipped Arrows skill icon.png |
![]() Level: (1-20) Cast Time: 1.20 sec Critical Strike Chance: 11.00%Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.Deals (3-87) to (5-131) Cold Damage Cold Damage from Hits does not contribute to Chill Magnitude Cannot Freeze Impact radius is 0.9 metres Storm radius is 2.6 metres Storm duration is 6 seconds One impact every 0.15 seconds Improves 1 Bolt per Chill Consumed Improves 1 Bolt per Power of enemies from which Freeze is Consumed Limit 3 Icestorms Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radiusSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20)Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.Aura grants +(10-29)% to Chaos Resistance Additional Effects From 1-20% Quality: Aura grants +(0.3-6)% to Chaos ResistanceSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 secCurse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse duration is (6-7.4) seconds Cursed targets take (20-33)% of Hit Damage dealt to them while Cursed again when Curse expires Taking Damage again this way cannot inflict Ailments on the Cursed target Additional Effects From 1-20% Quality: Curse zone erupts after (0.5-10)% reduced delaySkills can be managed in the Skills Panel.File:Inevitable Agony skill icon.png |
![]() Level: (1-20) Attack Damage: (50-181)% of baseGrants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Infusions to Surge the Projectiles fired, causing them to explode at the end of their flight.Cold-Infused Attack Damage: 50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Cold Damage Explosion radius is 1.8 metres Fire-Infused Attack Damage: 50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Fire Damage Explosion radius is 1.8 metres Lightning-Infused Attack Damage: 50-181% Supported Skills cannot consume Charges Converts 100% of Physical Damage to Lightning Damage Explosion radius is 1.8 metresSkills can be managed in the Skills Panel. ![]() |
![]() Level: 1Skills can be managed in the Skills Panel.File:Iron Ward skill icon.png |
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![]() Tier: 2Support Requirements: +5 IntSupports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.Support Supported Skills trigger Mana Flare on Critical Hit Mana Flare Cooldown Time: 1.00s Cast Time: 1.00s Critical Hit Chance: 7.00% Consumes 25% of current Mana to deal that much Fire damage Flare radius is 2 metresPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Level: (1-20)Requires: Any Melee Martial WeaponManifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.Minions from this skill have 1% increased Attack Speed per 3 of your Dexterity Minions from this skill have 1% increased Damage per 1 of your Strength Additional Effects From 1-20% Quality: (1-20)% increased Minion Attack SpeedSkills can be managed in the Skills Panel. ![]() |
![]() Level: 1 Reservation: 60 spiritWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds Mirage duration is (4.7) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Mirage Archer skill icon.png |
![]() Level: 1Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon Totem duration is 8 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Support Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Mortar Cannon skill icon.png |
![]() Level: 1 Cost: 93 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantConsume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.Buff duration is 5 seconds per Power Charge Consumed 8% more Elemental Damage per Power Charge Consumed Buff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup Additional Effects From 1-20% Quality: +(0.1-2)% more Elemental Damage per Power Charge ConsumedSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20) Cost: 0 Mana Cast Time: 1.20 sec Critical Strike Chance: 11.00%Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness. Cannot be Triggered.Deals (11-400) to (16-599) Physical Damage Gain (5-188) Life on Culling Strike Culling Strike Critical Weakness duration is 6 seconds Additional Effects From 1-20% Quality: Critical Weakness duration is (0.1-2) secondsSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20)Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.Compose Requiem Requiem lasts for 12 seconds Requires 100 anguish to use Accumulates 3.33 anguish per second Requiem Unleashes a torrent of anguish that bombard the target area, dealing damage in an area on impact. Does not use Ammunition and can be fired freely until the Requiem ends. Attack Speed: 400% of base Attack Damage: (300-936)% of base Converts 60% of Physical Damage to Cold Damage Impact radius is 1.6 metres Anguish impacts within a 2.4 metre radius of the targetSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20) Cost: 20 ManaSacrifice the Corpse of a Rare Monster to grant you its Modifiers for a duration.Stolen Modifier duration is (15-19.75) seconds Additional Effects From 1-20% Quality: +(0.1-2) seconds to Stolen Modifier durationSkills can be managed in the Skills Panel. ![]() |
![]() Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.Supported Skills Aggravate Bleeding on Enemies when Pinning themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
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![]() current percentage of your Stun BarPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Level: (1-20) Attack Damage: (100-312)% of baseRequires: SpearStrike with your Spear.+4 to Melee Strike RangeSkills can be managed in the Skills Panel.File:Spear Stab skill icon.png |
![]() Supported Skills Chain from Shocked EnemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
![]() Level: (1-20) Cooldown Time: 5.00 secChannel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.Maximum of 12 Empowered Attacks While Channelling each strike of the anvil Empowers your next 3 Melee Attacks Empowered Attacks Trigger Combust on Hit Combust Attack Damage: 80-290% of Base Converts 100% of Physical Damage to Fire Damage Can't be Evaded Explosion radius is 2.5 metresSkills can be managed in the Skills Panel. ![]() |
![]() Level: (1-20)While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() |
![]() Level: 1 Cooldown Time: 11.00 secCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustile, which can be Poisoned. Pustules will Detonate after a duration of when enough Poison has been applied, consuming the largest statck of Posion on the target to deal damage and apply another Poison to them.Toxic Bloom Toxic Bloom Radius is 3 meters Toxic Bloom duration is 8 seconds Regenerate (1.67) life per second Skill costs are increased by 20% Projectle Hits attach a Pustule Pustule Explosion Skills can be managed in the Skills Panel.File:Toxic Domain skill icon.png |
![]() Level: 1While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have one life.Buff Void Illusion Cooldown: (5.90–4.00) sec Attack Damage: (185–670)% of base Explosion radius is 3 meters Illusion duration is 2 secondsSkills can be managed in the Skills Panel.File:Void Illusion skill icon.png |
Gems with diffrent name and pageName
Table list ▾
[Expand] ▾
Gem | Page |
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![]() Category: Arcane Surge Tier: 1Support Requirements: +5 IntSupports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Arcane Surge (support gem) |
![]() Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Electrocute (support gem) |
![]() Category: Fork Tier: 3 Cost & Reservation Multiplier: 110%Support Requirements: +5 DexSupports Projectile skills, making their Projectiles Fork.Projectiles from Supported Skills Fork Projectiles from Supported Skills deal 30% less Damage after ForkingPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Fork (support gem) |
File:Freeze (support gem) inventory icon.pngFreezeFreezeSupport, Cold Category: Freeze Tier: 2 Cost & Reservation Multiplier: 120%Support Requirements: +5 IntSupports any skill that Hits enemies, making it more effective at Freezing enemies.Supported Skills cause 50% more Freeze BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Freeze (support gem) |
![]() Category: HinderSupport Requirements: +5 IntSupports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.Chaos damage over time inflicted by Supported Skills also Hinders enemiesPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Hinder (support gem) |
![]() Category: Impale Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.Supported Skills cannot Extract Impale Supported Skills Impale Enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Impale (support gem) |
File:Knockback (support gem) inventory icon.pngKnockbackKnockbackSupport Category: Knockback Tier: 3Support Requirements: +5 StrSupports any skill that Hits enemies, causing it to Knock Back enemies.Supported Skills Knock Enemies Back on Hit Supported Skills have 40% more Knockback DistancePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Knockback (support gem) |
![]() Category: Maim Tier: 2Support Requirements: +5 DexSupports Attacks, causing them to Maim enemies.Supported Attacks always Maim on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Maim (support gem) |
File:Mana Leech (support gem) inventory icon.pngMana LeechMana LeechSupport, Attack, Physical Category: Mana Leech Tier: 2Support Requirements: +5 IntSupports Attacks, causing their Physical damage to Leech Mana.Leech 8% of Physical Attack Damage from Supported Skills as ManaPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Mana Leech (support gem) |
File:Shock (support gem) inventory icon.pngShockShockSupport, Lightning Category: Shock Tier: 1 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, making it more likely to Shock.Supported Skills have 100% more chance to ShockPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Shock (support gem) |
![]() Level: (1-20) Cooldown Time: 1.00 sec Cast Time: 0.75 secInfuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.Grants 2 Seals to the next Unleashable Spell you cast The Cooldown of this skill is (900-710)% of the Total Cast Time of the Spell that the Seals are granted to Maximum Buff duration is 4 secondsSkills can be managed in the Skills Panel. ![]() |
Unleash (skill) |
![]() Category: Volatility Tier: 3Support Requirements: +5 IntSupports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.Supported Skills grant Volatility on Critical HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. |
Volatility (support gem) |
Unique items without flavuor
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![]() ShortswordOne Hand Sword Physical Damage: 6-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Lose 3 Mana per Enemy Killed 100% increased Attack Damage while not on Low Mana | — |
![]() GarmentHas 6 Jewel Sockets (Hidden) | — |
![]() Forked SpearSpear Physical Damage: 17-32 Critical Strike Chance: 5.00% Attacks per Second: 1.60Requires Level 26, 20 Str, 48 DexGrants Skill: ![]() Adds (10-15) to (25-30) Fire Damage (40-60)% increased Projectile Speed | — |
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![]() Level: 1 Use Time: 0.80 secPerform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Warcry Requires 100 Glory to use Warcry radious is 4 meters Warcry duration is 8 seconds Knocks back and interrupts enemies in a smaller area Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire Damage with Boosted Attacks Volcanic Steps Volcanic Eruption Skills can be managed in the Skills Panel.File:Ancestral Cry skill icon.png |
![]() Tier: 5Support Requirements: +5 DexPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Level: 1Applies a socketed Mark Skill to a nearby unmarked Enemy every few seconds. Consuming socketed Marks will cause them to be reapplied to an unmarked Enemy. This reapplication can happen at most once every half second.Applies a socketed Mark to 1 Enemy every five seconds Applies socketed Marks to Enemies within 4 metresPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Called Shots skill icon.png |
File:Cast on Elemental Ailment inventory icon.pngCast on Elemental AilmentCast on Elemental AilmentBuff, Persistent, Trigger, Fire, Cold, Lightning, Meta Tier: 14 Level: 1 Reservation: 100 spiritPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Cast on Elemental Ailment skill icon.png |
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File:Crystal Staff inventory icon.pngCrystal StaffCrystal StaffStaffRequires Level 20, 50 IntGrants Skill: Level 1 Unleash |
![]() Physical Damage: 40-59 Critical Strike Chance: 5.00% Attacks per Second: 0.90Requires Level 52, 89 Str, 89 Dex |
![]() Energy Shield: 17Requires Level 45, 40 Str, 40 Int |
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![]() Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of baseHurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Fissures Skills can be managed in the Skills Panel.File:Forge Hammer skill icon.png |
![]() Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shockwave Skills can be managed in the Skills Panel.File:Fortifying Cry skill icon.png |
![]() Level: 1Skills can be managed in the Skills Panel.File:Frost Darts skill icon.png |
![]() Tier: 1Support Requirements: +5 DexSupports Attack Skills, causing them to create Ice Fragments on Killing Frozen Enemies, Cannot Support Totem Skills and does not modify Skills used by Minions.Support Supported Skills trigger Ice Fragments on Killing Frozen Enemies Ice Fragments |
![]() Level: 1 Cooldown Time: 8.00 sec Cast Time: 1.00 secReady your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attack to create Ice Fragments on hit. Can Consume a Frenzy Charge to bypass its Cooldown.Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks Ice Fragments Skills can be managed in the Skills Panel.File:Ice-Tipped Arrows skill icon.png |
![]() Level: 1Skills can be managed in the Skills Panel.File:Iron Ward skill icon.png |
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![]() Level: 1 Reservation: 60 spiritWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds Mirage duration is (4.7) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Mirage Archer skill icon.png |
![]() Level: 1Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon Totem duration is 8 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Support Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Mortar Cannon skill icon.png |
![]() Tier: 1Support Requirements: +5 DexSupports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".Supported Skills have +1 to Limit Supported Skills have 50% less Skill Effect DurationPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
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File:Sun Priest's Incineration Rare Finisher Effect inventory icon.pngSun Priest's Incineration Rare Finisher EffectSun Priest's Incineration Rare Finisher EffectWeapon Added Effect |
![]() Cost & Reservation Multiplier: 110%Support Requirements: +5 StrSupports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.Support Totems created by Supported Skills have 50% more maximum Life Totems created by Supported Skills trigger Tawhoa's Vengeance on death Tawhoa's Vengeance A scavenging warrior found Tawhoa meditating in a grove. "There is only so much jade in this world," intoned the god. "Take my gift to your tribe. Ironwood will grow for all time."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time. |
![]() Level: 1 Cooldown Time: 11.00 secCreate an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustile, which can be Poisoned. Pustules will Detonate after a duration of when enough Poison has been applied, consuming the largest statck of Posion on the target to deal damage and apply another Poison to them.Toxic Bloom Toxic Bloom Radius is 3 meters Toxic Bloom duration is 8 seconds Regenerate (1.67) life per second Skill costs are increased by 20% Projectle Hits attach a Pustule Pustule Explosion Skills can be managed in the Skills Panel.File:Toxic Domain skill icon.png |
![]() Level: 1While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have one life.Buff Void Illusion Cooldown: (5.90–4.00) sec Attack Damage: (185–670)% of base Explosion radius is 3 meters Illusion duration is 2 secondsSkills can be managed in the Skills Panel.File:Void Illusion skill icon.png |
Files to fix
SparkSparkBarrageable, Spell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (6-64) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
(0–19)% increased Projectile Speed
Fires (6–13) Projectiles
Projectile duration is 2 seconds
Additional Effects From 1-20% Quality:
Fires (0–4) ProjectilesSkills can be managed in the Skills Panel.?
Falling ThunderFalling ThunderAttack, AoE, Melee, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres
Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed
Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on usePlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.?
Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.?
Uncut Skill GemUncut Skill GemCreates a Skill GemRight Click to engrave a Skill Gem.?
The Trail of Corruption
Balbala's BaryaBalbala's BaryaArea Level: 22
Number of Trials: 1"Why are you standing there gawking at me?
We must go to the Trial of the Sekhemas!"Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.The Last FlameThe Last Flame
Incense RelicZarokh, the Temporal drops Temporalis
Damage taken cannot be Absorbed
Maximum Honour is 1
Cannot be used with Trials below level 80
This item is destroyed when applied to a TrialIn the coldest depths of the Winter of the World, overrun by darkness and fighting to the last, life itself clung to existence by the barest remaining thread.Place this item on the Relic Altar at the start of the Trial of the SekhemasHeartbound LoopHeartbound Loop
Pearl RingRequires Level 32(7-10)% increased Cast SpeedMinions have (10-15)% increased maximum Life
(10-15) Life Regeneration per second
(20-40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10-15)% fasterWhen the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream.Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of basePerform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
Using this Attack again in the storm adds 1 Stage to the storm
Storm
Attack Damage: (70-218)%
Maximum 3 Stages
Damage from releasing Storm has +4 to radius per Stage
Deals 150% more Damage per Stage when released
Enemies inside the storm have 30% reduced Movement Speed
Storm gains +3 to radius per StageSkills can be managed in the Skills Panel.- Soulcores:
Soul Core of AtmohuaSoul Core of AtmohuaStack Size: 10Martial Weapon: Convert 20% of Requirements to Strength
Armour: Convert 20% of Requirements to StrengthPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.Soul Core of CholotlSoul Core of CholotlStack Size: 10Martial Weapon: Convert 20% of Requirements to Dexterity
Armour: Convert 20% of Requirements to DexterityPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.Soul Core of CitaqualotlSoul Core of CitaqualotlStack Size: 10Martial Weapon: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental ResistancesPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.Soul Core of ZantipiSoul Core of ZantipiStack Size: 10Martial Weapon: Convert 20% of Requirements to Intelligence
Armour: Convert 20% of Requirements to IntelligencePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
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