Surge
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Elemental Surges
Tooltip
Elemental Surges are consumed when you use a non-MeleeMelee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage. ProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. to suffuse the ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. fired by that Attack,Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. causing them to trigger a Surging Blast when they reach the end of their flight.
Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. which SplitProjectiles that Split fire at a number of targets within 6 metres by splitting into multiple Projectiles the first time they Hit an enemy.
Some non-Projectile beam Skills can also Split. or ForkProjectiles that Fork split into two the first time they hit an enemy and do not Pierce it. do not gain the benefits of Surges.
Any Projectiles these attacks create do not count as Melee damage. ProjectileA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. to suffuse the ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. fired by that Attack,Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. causing them to trigger a Surging Blast when they reach the end of their flight.
Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
ProjectilesA Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.
When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified. which SplitProjectiles that Split fire at a number of targets within 6 metres by splitting into multiple Projectiles the first time they Hit an enemy.
Some non-Projectile beam Skills can also Split. or ForkProjectiles that Fork split into two the first time they hit an enemy and do not Pierce it. do not gain the benefits of Surges.
Chaos Surge
Tooltip
Chaos Surge behaves identically to Elemental Surges,Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.
Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
Projectiles which Split or Fork do not gain the benefits of Surges. but causes a ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. blast.
Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.
Projectiles which Split or Fork do not gain the benefits of Surges. but causes a ChaosChaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken. blast.
Surges are a type of buff that are used by certain skills, causing the next non-melee projectile attack to create an explosion at where the projectile lands.
Mechanics
Surges are consumed by granted skills from the item or passive which provide Surges. The Surge explosion damage scales with skill level and can be modified with support gems.
Surge skills cannot consume charges.
Sources
Elemental Surge (Amazon's Elemental Surge) - Grants 3 Fire/Cold/Lightning Surges whenever you consume a endurance/frenzy/power charge
Chaotic Surge (
Spire of IreSpire of Ire
Helix SpearSpear
Physical Damage: 37-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Weapon Range: 1.5 metresRequires Level 65, 36 Str, 89 DexGrants Skill:Spear Throw
Grants Skill: Level (16-20)Chaotic Surge(15-20)% increased Attack Speed
Leeches (10–20)% of Physical Damage as Life
Adds (167–201) to (267–333) Chaos damage
When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
Life Leech recovers based on your Chaos damage instead of Physical damageThe spear was specially forged to assassinate Voll,
but Maligaro never got a chance to use it...) - Grants 2 Chaos Surges whenever you consume any chargeGemini Surge (
Double VisionDouble Vision
Dyad CrossbowCrossbow
Physical Damage: 9-37
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Reload Time: 1.10Requires Level 20, 22 Str, 22 DexGrants Skill: Level (6-20)Gemini Surge
Loads an additional boltAdds (14–21) to (25–37) Physical Damage
+5% to Critical Hit Chance
When you reload, triggers Gemini Surge to alternately
gain (2–6) Cold Surges or (2–6) Fire Surges
(15–25)% increased Reload SpeedFor those without a home in the Vastiri, the
hot day is harsh, but the chill night is far worse.) - Grants (2-6) Fire Surges or (2-6) Ice Surges when you Reload your crossbow, alternating each time
Version history
Version | Changes |
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0.3.0 |
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0.2.0 |
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