Shield Charge: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
(→‎Recommended support gems: Recommended support gems update)
 
(52 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Shield Charge''' is an [[attack]] [[skill]] that charges forwards, dealing [[damage]] to enemies. During the charge, the character counts as [[blocking]]. Shield Charge requires an [[equipped]] [[shield]].
{{Item
|rarity_id                              = normal
|name                                    = Shield Charge
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemShieldCharge
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Skills can be managed in the Skills Panel.
|strength_percent                        = 100
|gem_tags                                = Attack, AoE, Melee, Physical, Channelling, Travel
|gem_description                        = Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your [[Shield]] is raised and you will [[Block]] all incoming [[Blockable]] hits.
|active_skill_name                      = Shield Charge
|skill_icon                              = Shield Charge
|item_class_id_restriction              = Shield
|skill_id                                = Shield Charge
|static_critical_strike_chance          = 5
|static_attack_time                      = 0.5
|static_cooldown                        = 3
|static_cost_types                      = Mana
|stat_text                              = <big>{{c|gem|Area of Effect}}</big><br>(4-88) to (6-132) Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour on Shield<br>Impact radius is 2.4 metres<br><br><big>{{c|gem|Collision}}</big><br>{{c|gemproperty|Attack Damage:}} {{c|value|(210-655)%}}<br>Knocks Back Enemies<br>50% more Stun buildup<br>Impact radius is 2.4 metres<br>6 to 8 Added Physical Damage per 15 Armour on Shield


{{stub}}
|level1                                  = True
|level1_cost_amounts                    = 7
|level1_damage_multiplier                = 70
|level1_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>Attack Damage: 210%
|level1_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level1_stat1_value                      = 4
|level1_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level1_stat2_value                      = 6
|level1_stat3_id                        =
|level1_stat3_value                      = 210
|level2                                  = True
|level2_cost_amounts                    = 8
|level2_damage_multiplier                = 77
|level2_stat_text                        = 5 to 7 Base Off Hand Physical Damage<br>Attack Damage: 231%
|level2_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level2_stat1_value                      = 5
|level2_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level2_stat2_value                      = 7
|level2_stat3_id                        =
|level2_stat3_value                      = 231
|level3                                  = True
|level3_cost_amounts                    = 9
|level3_damage_multiplier                = 85
|level3_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>Attack Damage: 254%
|level3_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level3_stat1_value                      = 7
|level3_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level3_stat2_value                      = 10
|level3_stat3_id                        =
|level3_stat3_value                      = 254
|level4                                  = True
|level4_cost_amounts                    = 10
|level4_damage_multiplier                = 92
|level4_stat_text                        = 8 to 13 Base Off Hand Physical Damage<br>Attack Damage: 277%
|level4_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level4_stat1_value                      = 8
|level4_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level4_stat2_value                      = 13
|level4_stat3_id                        =
|level4_stat3_value                      = 277
|level5                                  = True
|level5_cost_amounts                    = 12
|level5_damage_multiplier                = 100
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>Attack Damage: 299%
|level5_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level5_stat1_value                      = 10
|level5_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level5_stat2_value                      = 16
|level5_stat3_id                        =
|level5_stat3_value                      = 299
|level6                                  = True
|level6_cost_amounts                    = 13
|level6_damage_multiplier                = 107
|level6_stat_text                        = 13 to 19 Base Off Hand Physical Damage<br>Attack Damage: 322%
|level6_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level6_stat1_value                      = 13
|level6_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level6_stat2_value                      = 19
|level6_stat3_id                        =
|level6_stat3_value                      = 322
|level7                                  = True
|level7_cost_amounts                    = 15
|level7_damage_multiplier                = 115
|level7_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>Attack Damage: 344%
|level7_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level7_stat1_value                      = 15
|level7_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level7_stat2_value                      = 23
|level7_stat3_id                        =
|level7_stat3_value                      = 344
|level8                                  = True
|level8_cost_amounts                    = 16
|level8_damage_multiplier                = 122
|level8_stat_text                        = 18 to 27 Base Off Hand Physical Damage<br>Attack Damage: 365%
|level8_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level8_stat1_value                      = 18
|level8_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level8_stat2_value                      = 27
|level8_stat3_id                        =
|level8_stat3_value                      = 365
|level9                                  = True
|level9_cost_amounts                    = 18
|level9_damage_multiplier                = 128
|level9_stat_text                        = 21 to 31 Base Off Hand Physical Damage<br>Attack Damage: 383%
|level9_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level9_stat1_value                      = 21
|level9_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level9_stat2_value                      = 31
|level9_stat3_id                        =
|level9_stat3_value                      = 383
|level10                                = True
|level10_cost_amounts                    = 21
|level10_damage_multiplier              = 134
|level10_stat_text                      = 24 to 37 Base Off Hand Physical Damage<br>Attack Damage: 402%
|level10_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level10_stat1_value                    = 24
|level10_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level10_stat2_value                    = 37
|level10_stat3_id                        =
|level10_stat3_value                    = 402
|level11                                = True
|level11_cost_amounts                    = 23
|level11_damage_multiplier              = 141
|level11_stat_text                      = 28 to 42 Base Off Hand Physical Damage<br>Attack Damage: 422%
|level11_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level11_stat1_value                    = 28
|level11_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level11_stat2_value                    = 42
|level11_stat3_id                        =
|level11_stat3_value                    = 422
|level12                                = True
|level12_cost_amounts                    = 26
|level12_damage_multiplier              = 148
|level12_stat_text                      = 32 to 48 Base Off Hand Physical Damage<br>Attack Damage: 443%
|level12_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level12_stat1_value                    = 32
|level12_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level12_stat2_value                    = 48
|level12_stat3_id                        =
|level12_stat3_value                    = 443
|level13                                = True
|level13_cost_amounts                    = 29
|level13_damage_multiplier              = 155
|level13_stat_text                      = 37 to 55 Base Off Hand Physical Damage<br>Attack Damage: 465%
|level13_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level13_stat1_value                    = 37
|level13_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level13_stat2_value                    = 55
|level13_stat3_id                        =
|level13_stat3_value                    = 465
|level14                                = True
|level14_cost_amounts                    = 33
|level14_damage_multiplier              = 163
|level14_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>Attack Damage: 489%
|level14_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level14_stat1_value                    = 42
|level14_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level14_stat2_value                    = 63
|level14_stat3_id                        =
|level14_stat3_value                    = 489
|level15                                = True
|level15_cost_amounts                    = 36
|level15_damage_multiplier              = 171
|level15_stat_text                      = 48 to 72 Base Off Hand Physical Damage<br>Attack Damage: 513%
|level15_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level15_stat1_value                    = 48
|level15_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level15_stat2_value                    = 72
|level15_stat3_id                        =
|level15_stat3_value                    = 513
|level16                                = True
|level16_cost_amounts                    = 41
|level16_damage_multiplier              = 180
|level16_stat_text                      = 54 to 82 Base Off Hand Physical Damage<br>Attack Damage: 539%
|level16_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level16_stat1_value                    = 54
|level16_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level16_stat2_value                    = 82
|level16_stat3_id                        =
|level16_stat3_value                    = 539
|level17                                = True
|level17_cost_amounts                    = 46
|level17_damage_multiplier              = 189
|level17_stat_text                      = 61 to 92 Base Off Hand Physical Damage<br>Attack Damage: 566%
|level17_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level17_stat1_value                    = 61
|level17_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level17_stat2_value                    = 92
|level17_stat3_id                        =
|level17_stat3_value                    = 566
|level18                                = True
|level18_cost_amounts                    = 51
|level18_damage_multiplier              = 198
|level18_stat_text                      = 69 to 104 Base Off Hand Physical Damage<br>Attack Damage: 594%
|level18_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level18_stat1_value                    = 69
|level18_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level18_stat2_value                    = 104
|level18_stat3_id                        =
|level18_stat3_value                    = 594
|level19                                = True
|level19_cost_amounts                    = 57
|level19_damage_multiplier              = 208
|level19_stat_text                      = 78 to 117 Base Off Hand Physical Damage<br>Attack Damage: 624%
|level19_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level19_stat1_value                    = 78
|level19_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level19_stat2_value                    = 117
|level19_stat3_id                        =
|level19_stat3_value                    = 624
|level20                                = True
|level20_cost_amounts                    = 64
|level20_damage_multiplier              = 218
|level20_stat_text                      = 88 to 132 Base Off Hand Physical Damage<br>Attack Damage: 655%
|level20_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level20_stat1_value                    = 88
|level20_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level20_stat2_value                    = 132
|level20_stat3_id                        =
|level20_stat3_value                    = 655
|level21                                = False
|level21_cost_amounts                    = 72
|level21_damage_multiplier              = 229
|level21_stat_text                      = 99 to 148 Base Off Hand Physical Damage<br>Attack Damage: 688%
|level21_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level21_stat1_value                    = 99
|level21_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level21_stat2_value                    = 148
|level21_stat3_id                        =
|level21_stat3_value                    = 688
|level22                                = True
|level22_cost_amounts                    = 81
|level22_damage_multiplier              = 241
|level22_stat_text                      = 111 to 167 Base Off Hand Physical Damage<br>Attack Damage: 722%
|level22_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level22_stat1_value                    = 111
|level22_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level22_stat2_value                    = 167
|level22_stat3_id                        =
|level22_stat3_value                    = 722
|level23                                = True
|level23_cost_amounts                    = 90
|level23_damage_multiplier              = 253
|level23_stat_text                      = 125 to 187 Base Off Hand Physical Damage<br>Attack Damage: 758%
|level23_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level23_stat1_value                    = 125
|level23_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level23_stat2_value                    = 187
|level23_stat3_id                        =
|level23_stat3_value                    = 758
|level24                                = True
|level24_cost_amounts                    = 101
|level24_damage_multiplier              = 265
|level24_stat_text                      = 140 to 210 Base Off Hand Physical Damage<br>Attack Damage: 796%
|level24_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level24_stat1_value                    = 140
|level24_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level24_stat2_value                    = 210
|level24_stat3_id                        =
|level24_stat3_value                    = 796
|level25                                = True
|level25_cost_amounts                    = 113
|level25_damage_multiplier              = 279
|level25_stat_text                      = 157 to 235 Base Off Hand Physical Damage<br>Attack Damage: 836%
|level25_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level25_stat1_value                    = 157
|level25_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level25_stat2_value                    = 235
|level25_stat3_id                        =
|level25_stat3_value                    = 836
|level26                                = True
|level26_cost_amounts                    = 127
|level26_damage_multiplier              = 293
|level26_stat_text                      = 176 to 264 Base Off Hand Physical Damage<br>Attack Damage: 878%
|level26_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level26_stat1_value                    = 176
|level26_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level26_stat2_value                    = 264
|level26_stat3_id                        =
|level26_stat3_value                    = 878
|level27                                = True
|level27_cost_amounts                    = 142
|level27_damage_multiplier              = 307
|level27_stat_text                      = 197 to 295 Base Off Hand Physical Damage<br>Attack Damage: 922%
|level27_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level27_stat1_value                    = 197
|level27_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level27_stat2_value                    = 295
|level27_stat3_id                        =
|level27_stat3_value                    = 922
|level28                                = True
|level28_cost_amounts                    = 159
|level28_damage_multiplier              = 323
|level28_stat_text                      = 221 to 331 Base Off Hand Physical Damage<br>Attack Damage: 968%
|level28_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level28_stat1_value                    = 221
|level28_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level28_stat2_value                    = 331
|level28_stat3_id                        =
|level28_stat3_value                    = 968
|level29                                = True
|level29_cost_amounts                    = 178
|level29_damage_multiplier              = 339
|level29_stat_text                      = 247 to 371 Base Off Hand Physical Damage<br>Attack Damage: 1016%
|level29_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level29_stat1_value                    = 247
|level29_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level29_stat2_value                    = 371
|level29_stat3_id                        =
|level29_stat3_value                    = 1016
|level30                                = True
|level30_cost_amounts                    = 200
|level30_damage_multiplier              = 356
|level30_stat_text                      = 277 to 416 Base Off Hand Physical Damage<br>Attack Damage: 1067%
|level30_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level30_stat1_value                    = 277
|level30_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level30_stat2_value                    = 416
|level30_stat3_id                        =
|level30_stat3_value                    = 1067
|level31                                = True
|level31_cost_amounts                    = 224
|level31_damage_multiplier              = 373
|level31_stat_text                      = 311 to 466 Base Off Hand Physical Damage<br>Attack Damage: 1120%
|level31_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level31_stat1_value                    = 311
|level31_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level31_stat2_value                    = 466
|level31_stat3_id                        =
|level31_stat3_value                    = 1120
|level32                                = True
|level32_cost_amounts                    = 251
|level32_damage_multiplier              = 392
|level32_stat_text                      = 348 to 522 Base Off Hand Physical Damage<br>Attack Damage: 1176%
|level32_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level32_stat1_value                    = 348
|level32_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level32_stat2_value                    = 522
|level32_stat3_id                        =
|level32_stat3_value                    = 1176
|level33                                = True
|level33_cost_amounts                    = 281
|level33_damage_multiplier              = 412
|level33_stat_text                      = 391 to 586 Base Off Hand Physical Damage<br>Attack Damage: 1235%
|level33_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level33_stat1_value                    = 391
|level33_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level33_stat2_value                    = 586
|level33_stat3_id                        =
|level33_stat3_value                    = 1235
|level34                                = True
|level34_cost_amounts                    = 315
|level34_damage_multiplier              = 432
|level34_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>Attack Damage: 1297%
|level34_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level34_stat1_value                    = 438
|level34_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level34_stat2_value                    = 657
|level34_stat3_id                        =
|level34_stat3_value                    = 1297
|level35                                = True
|level35_cost_amounts                    = 353
|level35_damage_multiplier              = 454
|level35_stat_text                      = 492 to 738 Base Off Hand Physical Damage<br>Attack Damage: 1362%
|level35_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level35_stat1_value                    = 492
|level35_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level35_stat2_value                    = 738
|level35_stat3_id                        =
|level35_stat3_value                    = 1362
|level36                                = True
|level36_cost_amounts                    = 395
|level36_damage_multiplier              = 477
|level36_stat_text                      = 552 to 828 Base Off Hand Physical Damage<br>Attack Damage: 1430%
|level36_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level36_stat1_value                    = 552
|level36_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level36_stat2_value                    = 828
|level36_stat3_id                        =
|level36_stat3_value                    = 1430
|level37                                = True
|level37_cost_amounts                    = 442
|level37_damage_multiplier              = 500
|level37_stat_text                      = 620 to 931 Base Off Hand Physical Damage<br>Attack Damage: 1501%
|level37_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level37_stat1_value                    = 620
|level37_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level37_stat2_value                    = 931
|level37_stat3_id                        =
|level37_stat3_value                    = 1501
|level38                                = True
|level38_cost_amounts                    = 496
|level38_damage_multiplier              = 525
|level38_stat_text                      = 697 to 1046 Base Off Hand Physical Damage<br>Attack Damage: 1576%
|level38_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level38_stat1_value                    = 697
|level38_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level38_stat2_value                    = 1046
|level38_stat3_id                        =
|level38_stat3_value                    = 1576
|level39                                = True
|level39_cost_amounts                    = 555
|level39_damage_multiplier              = 552
|level39_stat_text                      = 784 to 1177 Base Off Hand Physical Damage<br>Attack Damage: 1655%
|level39_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level39_stat1_value                    = 784
|level39_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level39_stat2_value                    = 1177
|level39_stat3_id                        =
|level39_stat3_value                    = 1655
|level40                                = True
|level40_cost_amounts                    = 622
|level40_damage_multiplier              = 579
|level40_stat_text                      = 883 to 1324 Base Off Hand Physical Damage<br>Attack Damage: 1738%
|level40_stat1_id                        = off_hand_weapon_minimum_physical_damage
|level40_stat1_value                    = 883
|level40_stat2_id                        = off_hand_weapon_maximum_physical_damage
|level40_stat2_value                    = 1324
|level40_stat3_id                        =
|level40_stat3_value                    = 1738
 
|level1_level_requirement                = 1
|level1_strength_requirement            = 1
|level2_level_requirement                = 3
|level2_strength_requirement            = 9
|level3_level_requirement                = 6
|level3_strength_requirement            = 16
|level4_level_requirement                = 10
|level4_strength_requirement            = 25
|level5_level_requirement                = 14
|level5_strength_requirement            = 34
|level6_level_requirement                = 18
|level6_strength_requirement            = 43
|level7_level_requirement                = 22
|level7_strength_requirement            = 52
|level8_level_requirement                = 26
|level8_strength_requirement            = 61
|level9_level_requirement                = 31
|level9_strength_requirement            = 72
|level10_level_requirement              = 36
|level10_strength_requirement            = 83
|level11_level_requirement              = 41
|level11_strength_requirement            = 95
|level12_level_requirement              = 46
|level12_strength_requirement            = 106
|level13_level_requirement              = 52
|level13_strength_requirement            = 119
|level14_level_requirement              = 58
|level14_strength_requirement            = 133
|level15_level_requirement              = 64
|level15_strength_requirement            = 146
|level16_level_requirement              = 66
|level16_strength_requirement            = 151
|level17_level_requirement              = 72
|level17_strength_requirement            = 164
|level18_level_requirement              = 78
|level18_strength_requirement            = 178
|level19_level_requirement              = 84
|level19_strength_requirement            = 191
|level20_level_requirement              = 90
|level20_strength_requirement            = 205
 
|quality_type1_weight                    = 1
|quality_type1_stat_text                = (0-10)% increased Cooldown Recovery Rate
|quality_type1_breakpoints              = 1
|quality_type1_stat1_id                  =
|quality_type1_stat1_value              =
 
|gem_tier                                = 3
|release_version                        = 0.1.0
}}
 
'''Shield Charge''' is a [[channelling]] [[attack]] [[skill]] for [[armoured shield]]s that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing [[physical]] damage around the user, dealing more damage with distance traveled. During the charge, the character is considered to have their [[Raise Shield|shield raised]].
 
==Skill functions and interactions==
User counts as using Active Block from [[Raise Shield]] while channelling.
 
Base damage from this skill scales off of the equipped shield's [[Armour]] rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod {{c|mod|X% increased Defences from Equipped Shield}} does not affect the skill's damage.
 
Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're [[unarmed]].
 
Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.{{Bug}}{{confirm}}
 
Shield Charge's animations are split up into three separate parts:
* Windup: Affected by attack time/speed.
* Movement: +90% to base [[movement speed]], before any increases/reductions
* Winddown: Small finishing animation with short attack time
 
==Gem level progression==
{{Skill progression
|c1_abbr              = Off Hand<br>Physical<br>Damage
  |c1_header          = x to y Base Off Hand Physical Damage
  |c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage
  |c1_pattern_value  = %d&nbsp;to&nbsp;%d
|c2_abbr              = Collision<br>Attack<br>Damage
  |c2_header          = Attack Damage: x%
  |c2_pattern_extract = Attack Damage: (%d+)%%
  |c2_pattern_value  = %d%%
}}
 
==Recommended support gems==
{{Recommended support gems
|t1_1 = {{il|Steadfast I}}
|t1_2 = {{il|Stomping Ground}}
|t1_3 = {{il|Vanguard I}}
|t2_1 = {{il|Momentum}}
|t2_2 = {{il|Stun I}}
|t2_3 = {{il|Vanguard II}}
|t3_1 = {{il|Brink II}}
|t3_2 = {{il|Close Combat I}}
|t3_3 = {{il|Steadfast II}}
|t4_1 = {{il|Enduring Impact II}}
|t4_2 = {{il|Heavy Swing}}
|t4_3 = {{il|Stun II}}
|t5_1 = {{il|Heft}}
|t5_2 = {{il|Rapid Attacks III}}
|t5_3 = {{il|Stun III}}
}}
 
{{Item acquisition}}
 
{{Alternate skill effect list}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.3.0|
* Shield Charge: The skill's base movement speed has been reduced by 25%, but it no longer has a cooldown. Now has a Base Attack Time of 0.6 seconds (previously 0.5), and now deals up to 100% more Damage, based on the distance travelled. Area of Effect now deals 30-94% Attack Damage at gem levels 3-20 (previously 85-254%), while the Collision now deals 60-217% Attack Damage (previously 303-906%). Quality now provides Deals up to +0-40% more Damage, based on the distance travelled (previously 0-10% increased Cooldown Recovery Rate).
}}
{{Version history table row|0.2.0|
* Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
* Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
* Players can no longer be light stunned while their shield is raised.
* Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
* The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
* Now restricted to Armoured Shields.{{undocumented}}
}}
{{Version history table row|0.1.0e|
{{Version history table row|0.1.0e|
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
* Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
Line 12: Line 545:
}}
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
}}


{{Navbox Skills}}
{{Navbox Skills}}
{{sister|poewiki}}

Latest revision as of 08:34, 31 August 2025

Shield ChargeAttack, AoE, Melee, Physical, Channelling, Travel
Tier: 3
Level: (1-20)
Cost: (7-64) Mana
Cooldown Time: 3.00 sec
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
Attack Damage: (70-218)% of base
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect
(4-88) to (6-132) Base Off Hand Physical Damage
6 to 8 Added Physical Damage per 15 Armour on Shield
Impact radius is 2.4 metres

Collision
Attack Damage: (210-655)%
Knocks Back Enemies
50% more Stun buildup
Impact radius is 2.4 metres
6 to 8 Added Physical Damage per 15 Armour on Shield

Additional Effects From 1-20% Quality:
(0-10)% increased Cooldown Recovery Rate
Place into a Skill Gem socket to gain this skill.
Skills can be managed in the Skills Panel.
Acquisition
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge

Shield Charge is a channelling attack skill for armoured shields that makes the user charge in the target direction. Upon hitting an enemy or terrain the charge stops, dealing physical damage around the user, dealing more damage with distance traveled. During the charge, the character is considered to have their shield raised.

Skill functions and interactions

User counts as using Active Block from Raise Shield while channelling.

Base damage from this skill scales off of the equipped shield's Armour rating. Conditional modifiers that increase the Armour provided by the shield do not contribute towards the skill's damage. Passive skills with the mod X% increased Defences from Equipped Shield does not affect the skill's damage.

Your weapon's local modifiers will not scale the damage of this skill. Damage is classified as off-hand damage regardless of the type of weapon you have equipped in your main hand or if you're unarmed.

Channelling Shield Charge counts as having your shield lowered, allowing your Heavy Stun bar to deplete despite accruing stun while using the skill.[Likely due to a bug][confirmation needed]

Shield Charge's animations are split up into three separate parts:

  • Windup: Affected by attack time/speed.
  • Movement: +90% to base movement speed, before any increases/reductions
  • Winddown: Small finishing animation with short attack time

Gem level progression

LevelRequired LevelRequired StrengthMana
Cost
Attack
Damage
Off Hand
Physical
Damage
Collision
Attack
Damage
111770%4 to 6210%
239877%5 to 7231%
3616985%7 to 10254%
410251092%8 to 13277%
5143412100%10 to 16299%
6184313107%13 to 19322%
7225215115%15 to 23344%
8266116122%18 to 27365%
9317218128%21 to 31383%
10368321134%24 to 37402%
11419523141%28 to 42422%
124610626148%32 to 48443%
135211929155%37 to 55465%
145813333163%42 to 63489%
156414636171%48 to 72513%
166615141180%54 to 82539%
177216446189%61 to 92566%
187817851198%69 to 104594%
198419157208%78 to 117624%
209020564218%88 to 132655%

Recommended support gems

The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.

Gem
tier
Support gems
I Steadfast ISteadfast ISupport, Channelling
Category: Steadfast
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.You have 50% more Stun Threshold while Channelling Supported SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stomping GroundStomping GroundSupport, Attack, AoE, Trigger, Physical
Tier: 1
Support Requirements: +5 StrSupports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.Support
Triggers a Shockwave when you take a step while using Supported Skills

Shockwave
Critical Hit Chance: 5.00%
Deals 100% to 150% of your Strength as Physical Damage
Shockwave radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Vanguard IVanguard ISupport
Category: Vanguard
Tier: 1
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 4 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
II MomentumMomentumSupport
Category: Momentum
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IStun ISupport
Category: Stun
Tier: 2
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 50% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Vanguard IIVanguard IISupport
Category: Vanguard
Tier: 2
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.Gain 2 Guard per ten Strength when you Stun an Enemy
Gain an additional 6 Guard per ten Strength if Heavily Stunning
Guard duration is 4 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
III Brink IIBrink IISupport, Attack, Melee
Category: Brink
Tier: 3
Support Requirements: +5 StrSupports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 50% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Close Combat IClose Combat ISupport, Attack
Category: Close Combat
Tier: 3
Cost & Reservation Multiplier: 120%
Support Requirements: +5 DexSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 20% more Attack Damage to
enemies within 1 metre of you, scaling down to
no bonus at 3.5 metres or further
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Steadfast IISteadfast IISupport, Channelling
Category: Steadfast
Tier: 3
Cost & Reservation Multiplier: 110%
Support Requirements: +5 StrSupports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.You have 100% more Ailment Threshold while Channelling Supported Skills
You have 50% more Stun Threshold while Channelling Supported Skills
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
IV Enduring Impact IIEnduring Impact IISupport
Category: Enduring Impact
Tier: 4
Support Requirements: +5 StrSupports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.30% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills
Gain 3 Endurance Charges on Heavily Stunning a Unique Enemy with Supported Skill
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Heavy SwingHeavy SwingSupport, Attack, Melee, Physical
Category: Heavy Swing
Tier: 4
Support Requirements: +5 StrSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIStun IISupport
Category: Stun
Tier: 4
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun more quickly.Hits with Supported Skills cause 70% more Stun buildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
V HeftHeftSupport, Physical
Category: Heft
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamagePlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Rapid Attacks IIIRapid Attacks IIISupport, Attack
Category: Rapid Attacks
Tier: 5
Support Requirements: +5 DexSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Stun IIIStun IIISupport
Category: Stun
Tier: 5
Cost & Reservation Multiplier: 120%
Support Requirements: +5 StrSupports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.Supported Skills deal 50% less Damage
Hits with Supported Skills cause 300% more Stun buildup
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.

Item acquisition

Shield Charge has restrictions on where or how it can drop.

It can be obtained by engraving an Uncut Skill Gem.

Alternate skill effects

Shield Charge has the following alternate skill effects:

ItemDescription

Version history

Version Changes
0.3.0
  • Shield Charge: The skill's base movement speed has been reduced by 25%, but it no longer has a cooldown. Now has a Base Attack Time of 0.6 seconds (previously 0.5), and now deals up to 100% more Damage, based on the distance travelled. Area of Effect now deals 30-94% Attack Damage at gem levels 3-20 (previously 85-254%), while the Collision now deals 60-217% Attack Damage (previously 303-906%). Quality now provides Deals up to +0-40% more Damage, based on the distance travelled (previously 0-10% increased Cooldown Recovery Rate).
0.2.0
  • Blocking a hit by raising your shield or parrying now gives you a chance to avoid accumulating heavy stun buildup equal to the chance you would otherwise have had to evade the hit.
  • Unified stun mechanics and terminology between players and monsters. The "stagger" that players suffer when blocking too much damage with their shield raised is now a heavy stun. Players are still unable to be heavy stunned unless a mechanic specifically states otherwise.
  • Players can no longer be light stunned while their shield is raised.
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
  • The mana cost for all Attacks, Marks and Warcries has been reduced, most notably at higher Gem levels.
  • Now restricted to Armoured Shields.[Undocumented]
0.1.0e
  • Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels.
0.1.0
  • Introduced to the game.