Skill: Difference between revisions
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'''Skills''' are abilities used by [[player]]s, [[allies]], and [[monster]]s that are not inherent effects. For players, most skills are obtained by placing a [[skill gem]] in the skills menu, which grants the ability to bind that skill to a keybind. Certain [[item]]s can also grant skills, which are automatically added to the skills menu. For non-player allies and monsters, skills simply describe all of their used abilities. | '''Skills''' are abilities used by [[player]]s, [[allies]], and [[monster]]s that are not inherent effects. For players, most skills are obtained by placing a [[skill gem]] in the skills menu, which grants the ability to bind that skill to a keybind. Certain [[item]]s and [[Ascendancy class]] passives can also grant skills, which are automatically added to the skills menu. For non-player allies and monsters, skills simply describe all of their used abilities. | ||
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The number of permanent minions of each type can be customized in the skills menu for a fixed reservation for each minion. | The number of permanent minions of each type can be customized in the skills menu for a fixed reservation for each minion. | ||
All players have a default of 9 skill slots in their skills menu in which skill gems can be placed. Inserting a skill gem unlocks several linked [[gem socket]]s, which can be socketed with [[support gem]]s to modify the skill's effects. Certain types of skill gems called [[meta gem]]s also can be supported by skill gems, often to trigger them automatically. Each skill gem has a listed minimum [[level]] requirement and [[attribute]] requirement to equip and use it. Support gems | All players have a default of 9 skill slots in their skills menu in which skill gems can be placed. Inserting a skill gem unlocks several linked [[gem socket]]s, which can be socketed with [[support gem]]s to modify the skill's effects. Certain types of skill gems called [[meta gem]]s also can be supported by skill gems, often to trigger them automatically. Each skill gem has a listed minimum [[level]] requirement and [[attribute]] requirement to equip and use it. Support gems do not have a set level or attribute requirement, but are limited in how many can be socketed overall of each colour based on the player's total [[attribute]]s; for example, a player with high [[dexterity]] will have a higher limit of green support gems than red or blue. | ||
In addition to these skill slots, all players have a [[default skill]] based on their currently equipped weapon which can also be supported by support gems. For [[martial weapon]]s, these are a thematically appropriate default attack. For [[wand]]s, [[staff|staves]], and [[sceptre]]s, these are unique [[spell]]s, [[minion]] skills, or [[aura]]s that cannot be found as skill gems. These default skills have no cost or reservation, allowing them to be used relatively freely regardless of the player's [[mana]] or spirit. | In addition to these skill slots, all players have a [[default skill]] based on their currently equipped weapon which can also be supported by support gems. For [[martial weapon]]s, these are a thematically appropriate default attack. For [[wand]]s, [[staff|staves]], and [[sceptre]]s, these are unique [[spell]]s, [[minion]] skills, or [[aura]]s that cannot be found as skill gems. These default skills have no cost or reservation, allowing them to be used relatively freely regardless of the player's [[mana]] or spirit. | ||
Other skills granted from [[item]]s and [[passive skill tree|passive skill]]s such as from [[ascendancy class]]es also do not use skill slots and are automatically added to the skills menu. Likewise, they are supportable by support gems. These skills' level scales with character level. Item skill sockets can be directly modified using a [[Jeweller's Orb]], while skills from passives will gain sockets with character level, up to | Other skills granted from [[item]]s and [[passive skill tree|passive skill]]s such as from [[ascendancy class]]es also do not use skill slots and are automatically added to the skills menu. Likewise, they are supportable by support gems. These skills' level and number of sockets scales with character level. Item skill sockets can be directly modified using a [[Jeweller's Orb]], while skills from passives will gain sockets with character level, up to level 90 for a 6-link gem. | ||
You cannot socket more than one copy of the same skill gem, but it is still possible to acquire multiple versions of the same the same skill if it comes from an item or passive. Skill gems which store a captured monster (e.g. {{il|Bind Spectre}}, {{il|Tame Beast}}) count as different skills if a different monster is bound to them. | |||
==Obtaining skills== | ==Obtaining skills== | ||
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[[Support gem]]s may sometimes have a skill component, usually as a trigger; these are sometimes called "hybrid gems". | [[Support gem]]s may sometimes have a skill component, usually as a trigger; these are sometimes called "hybrid gems". | ||
===Items granting | ===Items granting inherent skills=== | ||
{{main|List of items granting | {{main|List of items granting inherent weapon skills}} | ||
All [[wand]]s, [[staff|staves]], and [[sceptre]]s grant | All [[wand]]s, [[staff|staves]], and [[sceptre]]s grant inherent skills as an implicit modifier. All [[shield]]s grant the [[Raise Shield]] skill, all [[buckler]]s grant the [[Parry]] skill, and all [[spear]]s grant the [[Spear Throw]] skill. All [[martial weapons]] grant a "default attack" skill, but this skill is not listed in its mods. Some [[unique item]]s may also grant a skill, either directly or through a [[trigger]]. | ||
===Items granting existing skills=== | ===Items granting existing skills=== | ||
{{main|List of items granting existing skills}} | {{main|List of items granting existing skills}} | ||
Certain items may grant skills that exist as skill gems as an explicit modifier. These are functionally identical to their gem counterparts, but cannot be [[corrupted]] or | Certain items may grant skills that exist as skill gems as an explicit modifier. These are functionally identical to their gem counterparts, but cannot be [[corrupted]] or have their skill level or [[gem socket]] increased using [[uncut gem]]s or [[Jeweller's Orb]]s. | ||
===Passives granting skills=== | ===Passives granting skills=== | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit. You can still have multiple copies of Spectres or Tamed Beasts, but only one of each kind of monster. | |||
* Attribute Requirements on Skill Gems have been lowered, particularly at endgame. Endgame Skill Gems on average have around ~20-25% less Attribute Requirements. | |||
* Having a Skill with socketed Support Gems you do not meet the attribute requirements for now disables just those Supports instead of disabling the entire Skill. | |||
* Fixed a bug where refunding an Ascendancy Passive Skill that granted a Skill would destroy any Support Gems that were socketed into that Skill. These Skills will now stay visible in the Skills menu until all Supports are removed. | |||
}} | |||
{{Version history table row|0.2.1| | |||
* Added a new gem tag "Barrageable" to indicate Skills that can be made to repeat, to clarify which Skills Barrage and similar effects can and cannot affect. | |||
}} | |||
{{Version history table row|0.2.0g| | |||
* Most Skills that have no mana [[cost]] which you don't cast yourself are now also granted a hidden no skill cost stat preventing them from gaining additional costs, such as from [[Lich]]'s [[Eldritch Empowerment]] Notable Passive Skill. Examples include [[Elemental Discharge]], [[Impending Doom]]'s Doom Blast and [[Blink]]. Spells you cast yourself granted from [[Wand]]s and [[Staff|Staves]] will still be able to get additional costs. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
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* [[List of modifiers affecting socketed gems]] | * [[List of modifiers affecting socketed gems]] | ||
{{Skills | {{Navbox Skills}} | ||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 12:49, 24 August 2025
Skills are abilities used by players, allies, and monsters that are not inherent effects. For players, most skills are obtained by placing a skill gem in the skills menu, which grants the ability to bind that skill to a keybind. Certain items and Ascendancy class passives can also grant skills, which are automatically added to the skills menu. For non-player allies and monsters, skills simply describe all of their used abilities.
Using skills
Skills are used when the corresponding keybind on their skill bar is pressed, as long as the character can pay the skill's cost and meets any specific conditions or requirements to use it. The most common varieties of skills usually involve attacking with a martial weapon, shield, or unarmed hand, casting a spell, summoning a minion or totem, using a warcry, or throwing a trap or grenade. Most of the skills require an initial animation to be played, which scales with player's stats such as attack speed, cast speed, throw time, etc. It is possible to animation cancel most skills by using a dodge roll or certain other skills, and skills with longer animations usually have some form of maneuverability to adjust aim.
Some skills are considered instant skills and have no animation time. These can be used without interrupting other actions. Additionally, other skills may not require active use, and instead reserve a resource called spirit to provide permanent buffs, maintain automatically reviving permanent minions, or trigger other skills automatically when a condition is met. Notably, triggered skills do not count as a "skill use", and will accordingly not benefit stats that care if you've attacked or cast a skill.
The number of permanent minions of each type can be customized in the skills menu for a fixed reservation for each minion.
All players have a default of 9 skill slots in their skills menu in which skill gems can be placed. Inserting a skill gem unlocks several linked gem sockets, which can be socketed with support gems to modify the skill's effects. Certain types of skill gems called meta gems also can be supported by skill gems, often to trigger them automatically. Each skill gem has a listed minimum level requirement and attribute requirement to equip and use it. Support gems do not have a set level or attribute requirement, but are limited in how many can be socketed overall of each colour based on the player's total attributes; for example, a player with high dexterity will have a higher limit of green support gems than red or blue.
In addition to these skill slots, all players have a default skill based on their currently equipped weapon which can also be supported by support gems. For martial weapons, these are a thematically appropriate default attack. For wands, staves, and sceptres, these are unique spells, minion skills, or auras that cannot be found as skill gems. These default skills have no cost or reservation, allowing them to be used relatively freely regardless of the player's mana or spirit.
Other skills granted from items and passive skills such as from ascendancy classes also do not use skill slots and are automatically added to the skills menu. Likewise, they are supportable by support gems. These skills' level and number of sockets scales with character level. Item skill sockets can be directly modified using a Jeweller's Orb, while skills from passives will gain sockets with character level, up to level 90 for a 6-link gem.
You cannot socket more than one copy of the same skill gem, but it is still possible to acquire multiple versions of the same the same skill if it comes from an item or passive. Skill gems which store a captured monster (e.g. Bind SpectreBind SpectreMinion, Persistent
Tier: 7
Level: (1-20)
Cost: (22-99) ManaCapture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Additional Effects From 1-20% Quality:
Minions deal (1-20)% more DamageSkills can be managed in the Skills Panel.,
Tame BeastTame BeastMinion, Companion, Persistent, Duration
Tier: 9
Level: (1-20)
Cost: (22-99) ManaConjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
Wisp duration is (8-11.8) seconds
Tamed Beast retains up to four monster modifiers when summoned
Additional Effects From 1-20% Quality:
+(0.08-1.6) seconds to Wisp durationSkills can be managed in the Skills Panel.) count as different skills if a different monster is bound to them.
Obtaining skills
Skill gems
All skill gems grant skills.
Hybrid gems
Support gems may sometimes have a skill component, usually as a trigger; these are sometimes called "hybrid gems".
Items granting inherent skills
All wands, staves, and sceptres grant inherent skills as an implicit modifier. All shields grant the Raise Shield skill, all bucklers grant the Parry skill, and all spears grant the Spear Throw skill. All martial weapons grant a "default attack" skill, but this skill is not listed in its mods. Some unique items may also grant a skill, either directly or through a trigger.
Items granting existing skills
Certain items may grant skills that exist as skill gems as an explicit modifier. These are functionally identical to their gem counterparts, but cannot be corrupted or have their skill level or gem socket increased using uncut gems or Jeweller's Orbs.
Passives granting skills
Certain passive skills, typically ascendancy passive skills, can grant exclusive unique skills.
Version history
Version | Changes |
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0.3.0 |
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0.2.1 |
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0.2.0g |
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0.2.0 |
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0.1.0 |
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