|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|help_text = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|intelligence_percent = 100
|intelligence_percent = 100
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|active_skill_name =
|active_skill_name =
|skill_id = Skeletal Storm Mage
|skill_id = Skeletal Storm Mage
|static_cost_types = Spirit
|static_cooldown = 5
|static_cooldown = 5
|cast_time = 2.0
|cast_time = 2.0
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|level1 = True
|level1 = True
|level1_level_requirement = 1
|level1_level_requirement = 1
|level1_spirit_reservation_flat = 1
|level1_spirit_reservation_flat = 120
|skill_icon = Skeletal Storm Mage
|skill_icon = Skeletal Storm Mage
|gem_tier = 11
|release_version = 0.1.0
|release_version = 0.1.0
|drop_text = It can be obtained by [[Gemcutting|engraving]] an [[Uncut Skill Gem]].
|is_drop_restricted = yes
}}
}}
'''Skeletal Storm Mage''' is a [[minion]] [[skill]] that [[reserve]]s [[Spirit]] to summon [[persistent]] skeleton mage minions.
'''Skeletal Storm Mage''' is a [[minion]] [[skill]] that [[reserve]]s [[Spirit]] to summon [[persistent]] skeleton mage minions.
==Skill functions and interactions==
==Skill functions and interactions==
Skeletal Storm Mages automatically revive after 7 seconds after being killed, you can decrease that time with passives from skill tree.
Skeletal Storm Mages automatically revive 7 seconds after being killed.
This timer is reset whenever one or more minions die, and can be shortened through certain passives on the skill tree.
==Gem level progression==
==Gem level progression==
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==Recommended support gems==
==Recommended support gems==
{| class="wikitable sortable"
{{Recommended support gems
! Gem<br>tier !! colspan="3" | Skills
|t1_1 = {{il|Conduction}}
|-
|t1_2 = {{il|Controlled Destruction}}
| I || || ||
|t1_3 = {{il|Magnified Effect}}
|-
|t2_1 = {{il|Commandment}}
| II || || ||
|t2_2 = {{il|Electrocute}}
|-
|t2_3 = {{il|Feeding Frenzy}}
| III || || ||
|t3_1 = {{il|Elemental Focus}}
|}
|t3_2 = {{il|Lightning Exposure}}
|t3_3 = {{il|Neural Overload}}
}}
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0c|
* Minions have approximately 15% more Life through the early Campaign, tapering down to be unchanged by Gem Level 30 (or so).
** Gem Level 10 Minions now have 41% More Damage.
** Gem Level 15 Minions now have 50% More Damage.
** Gem Level 20 Minions now have 60% More Damage.
** Gem Level 30 Minions now have 79% More Damage.
}}
{{Version history table row|0.2.0|
* Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
* Skeletal Storm Mage chain count now scales up with minion gem level, up to +4 Chains at Gem level 20 (previously +2 at all levels).
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
Revision as of 23:48, 15 April 2025
Skeletal Storm MageMinion, Persistent, Lightning Tier: 11 Level: 1 Reservation: 120 Spirit Cooldown Time: 5.00 sec Critical Strike Chance: 10.00%Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.Deals 8 to 44 Lightning Damage Bolt explosion radius is 1.8 metres Shocked Ground radius is 1.8 metres Shocked Ground duration is 6 secondsPlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab.
Acquisition Drop restricted It can be obtained by engraving an Uncut Skill Gem.Metadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemSkeletalStormMage
Skeletal Storm Mages automatically revive 7 seconds after being killed.
This timer is reset whenever one or more minions die, and can be shortened through certain passives on the skill tree.
Gem level progression
Level
Spirit Reservation
1
0
0
120
2
3
9
87
3
6
14
66
4
10
21
54
5
14
28
49
6
18
35
49
7
22
41
45
8
26
48
45
9
31
57
45
10
36
65
42
11
41
74
42
12
46
82
42
13
52
92
40
14
58
103
40
15
64
113
40
16
66
116
40
17
72
126
39
18
78
137
39
19
84
147
39
20
90
157
39
Recommended support gems
The following support gems are recommendations by GGG as listed in-game, and do not necessarily reflect optimal combinations or the views of the wiki.
Gem tier
Support gems
I
Module Error: No results found for item using search term "item_name = Conduction"
Controlled DestructionControlled DestructionSupport, Spell Category: Controlled Destruction Tier: 1Support Requirements: +5 IntSupports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical HitsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Magnified Effect"
II
CommandmentCommandmentSupport, Minion, Command Category: CommandmentSupport Requirements: +5 IntSupports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.Supported Minions have 100% increased Cooldown Recovery Rate for Command Skills Supported Minions deal 100% less Damage with non-command SkillsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
ElectrocuteElectrocuteSupport, Lightning Category: Electrocute Tier: 2Support Requirements: +5 DexSupports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.Supported Skills Cannot inflict Shock Lightning Damage from Supported Skills Contributes to Electrocution BuildupPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Module Error: No results found for item using search term "item_name = Feeding Frenzy"
III
Elemental FocusElemental FocusSupport Category: Elemental Focus Tier: 3Support Requirements: +5 IntSupports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.Supported Skills deal 25% more Elemental Damage Supported Skills cannot inflict Elemental AilmentsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Lightning ExposureLightning ExposureSupport, Lightning, Duration Category: Lightning Exposure Tier: 4 Cost & Reservation Multiplier: 120%Support Requirements: +5 DexSupports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.Supported Skills inflict Exposure for 8 seconds on Shocking a targetPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Neural OverloadNeural OverloadSupport, Lightning Category: Electrocute Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills ElectrocutePrimed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Item acquisition
Skeletal Storm Mage has restrictions on where or how it can drop.
Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+.
Skeletal Storm Mage chain count now scales up with minion gem level, up to +4 Chains at Gem level 20 (previously +2 at all levels).